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    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    AMIDST is a bit on the sidelines now since I've begun to play modded versions of Minecraft that make changes to biomes.

    I suppose adding support for new biomes shouldn't be much of a problem if one codes for the possibility of adding/changing biome IDs. But will it be a challenge to support these mods world gen features? I'm not familiar with the world generator in Minecraft, but it's my guess there's no way to code for generic support. You would have to provide individual mod support, making this a whole lot of work since you would then have to worry about keeping up with each mod version.

    Is this true?
    Posted in: Minecraft Tools
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    posted a message on Need a 1.7.5!
    Quote from 21Survivor

    1. keepinventory may be on (type /gamerule keepInventory false)
    2. Why is not losing your items a bad thing?


    Two rules I always (that's ALWAYS) play with: keepInventory true, mobGriefing false
    Posted in: Future Updates
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    posted a message on A Mod Story
    Thank you.

    A mod Story should be a survival journal told in the first person of one Howard Phillip. A stranded man in a mystical strange land, a world completely different from our own. It will tell the story of his exploits and his efforts to thrive and stay alive, always with the hope of escaping home to his family; Grace his loving wife, and his two daughters Rita and Vanessa.

    The story will be centered around his personal conflicts. And we will learn much about who Howard is and how the torment of longing can drive a man to either despair or hope and adaptation. Howard will cycle constantly between these as he grows old in this land.

    Will he ever escape? We shall see... Not even I know at this point. The story is pretty much unknown to me at this time.

    ---

    I'm playing the game in a heavily modded 1.6.4 version. The mods will be hinted over the course of the story. Some will be easier to note than others. But all, without exception, will have some reference or multiple references. Should be interesting to note how many of you will be able to find them. There should be around 30 mods installed by the time the story is finished. The game is starting with 20.

    The story will not always directly reflect my playing experience. I will always try and stick to it, since I have a penchant for roleplaying my games. If I say I didn't visit the village, I actually didn't visit a village in the game. But sometimes I may deviate from this and tell a white lie, usually to facilitate the actual playing of the game, other times to enrich the plot.

    I won't schedule my post submissions. They will happen when they do. And I won't promise I will be able to finish Howard's story. But it's very likely I will, since I don't often like to leave something unfinished. But expect a flurry of posts in a week, along with just 1 or two posts in a whole month. Such are the pressures of a working family man, as you should surely understand.

    Hope you enjoy this and hope you end up knowing and liking Howard.
    Posted in: Literature
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    posted a message on Advanced OpenGL
    That should explain the bit about not seeing the button. But sure raises some questions.

    Of the top of my head, why?

    As far as I know AMD's implementatation of OpenGL still supports Occlusion Culling and it isn't broken or anything. Many games have implemented this feature. The feature has always been a bit two-sided on Minecraft, but I wasn't aware this has been a problem with different card vendors all along.
    Posted in: Recent Updates and Snapshots
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    posted a message on Advanced OpenGL
    You mean Optifine removes the Advanced OpenGL button in the Video Settings screen?
    Posted in: Recent Updates and Snapshots
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    posted a message on Question: Is there a block analysis tool available?
    I've seen it mentioned, although I don't use it, that MCEdit does this. It has an analyze feature that counts blocks and saves their numbers and ratios to a csv file.
    Posted in: Minecraft Tools
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    posted a message on A Mod Story
    A Mod Story

    Prelude

    My name is Howard, I'm 44 years old, married with two daughters. And I'm a castaway, marooned, a prisoner of this strange, isolated and uninviting world. How I got here I don't know. I have no recollection of the events that lead to my unfortunate situation. I cannot seem to be able to recall even what were the last days that lead to it. Anything that could give me a glint into the past has washed away from my mind. But I do recall my wife, my daughters, all my life. My childhood, the names of people. I can recall places and events. My memories are intact.

    I know who I am, where I belong. I just don't know why I'm here and how I got here. I know, I've seen it, and it became clear from the start I don't belong here. This place doesn't want me here. And it will keep conspiring against me, until it either kills me or expels me.

    This is the 70th day of my captivity and I have decided to start a journal. I will begin by recording past events and once I'm done, should I still be alive, I will keep a faithful log of the present and the future. Should you find this journal and was not I who gave it to you, then know I either found my escape or lie dead somewhere. In either case free from my torment.

    I write this not for me. I don't require any more manner of lucidity. I long for insanity to take me away from this agony. It is an ally, insanity. It will cloth me against the cold, it will remove the fear of the night (oh! The nigh in this place!) and it will calm the pain of missing those I love. No, I write it for you my imaginary friend. The person I hope one day to meet and either accompany me in this cell, or rescue me from it. Or let it serve as a guide to you, should you come after me.

    Not all is despair, despite despair being all I feel. There's beauty in this dangerous world, there is sense in the madness you will find here. Let me tell you my story and let us pray that story will serve you.



    Day 70th, Perdido, home base
    Howard Phillip
    Posted in: Literature
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    posted a message on What new 1.7 features do you like or dislike?
    Quote from jpmrocks

    Oh no, how dare Mojang implement thing that will make the future Modding API easier for us.


    We all are fully aware of the benefits of the Mod API, thank you.
    What some of us weren't expecting is that it was actually decided to implement it by breaking backwards compatibility. A common no-no in software development.

    Have a nice holidays.
    Posted in: Recent Updates and Snapshots
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    posted a message on Advanced OpenGL
    It's under the graphics settings.
    Posted in: Recent Updates and Snapshots
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    posted a message on What new 1.7 features do you like or dislike?
    Loves:

    - The new biomes (with an exception, see below)
    - Dark oak trees. Absolutely great stuff for building
    - Resource Pack Menu
    - /summon, /setblock, /testforblock commands
    - Nether Portal more flexible format
    - Stained Glass

    Hates:

    - The Plugin API that ruined any chance of playing up to 1.7.4 with mods. And who knows when we get mods back...
    - Small lake-like oceans. They no longer help shape and define continental landscape.
    - Birch Forest biome, I just don't see the point. Birch trees used to give variety to forests. Now, it's like forest apartheid.
    Posted in: Recent Updates and Snapshots
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    posted a message on What would you like to see in minecraft 1.8 date
    One of,

    a - The Mod API completed
    b - The Mod API abandoned
    Posted in: Future Updates
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    posted a message on Why does everyone think 1.8 is going to be an adventure update?
    Quote from Leftypower123

    Because 1.8 beta was the infamous adventure update that ruined the game for many, so people think as we've hit official releases version 1.8 the same is gonna happen.
    But it won't of course. WAKE UP PEOPLE - 1.8 beta and 1.8 official have NO relation!


    I don't think that is the one reason people think this is, or would like, another Adventure Update. I don't think I can remember anyone mentioning that as a reason. Maybe one or two people.

    Even you expressed the desire for an adventure update.
    Posted in: Future Updates
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    posted a message on Why does everyone think 1.8 is going to be an adventure update?
    It's been mentioned quite a few times in the So What Theme Do you Think 1.8 will be, and quite a few other times in many 1.8 related threads on these forums. For instance, 1.8 Tease from Jeb.
    Posted in: Future Updates
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I think I have accidentally found an excellent seed for Thaumcraft.

    World Name: Perdido
    Seed: 7640719029171653686

    Perdido is a reference to China Melville's Bas-Lag series of books, set in a Steampunk world and where magic is referred to as thaumaturgy. It is also the Portuguese and Spanish word for lost.

    You spawn near a village with 9 knowledge fragments and a thaumocomo-blahblurg... that book thing (still new at thaumcraft, forgive me). The wizard there will sell you emeralds for chicken nuggets. No blacksmith though.

    With the village as a reference point, NE you can find a large enchanted forest. And SW tainted lands, a long enough distance to remain safe. There's plenty of biome variation in a small radius of 500 blocks for all your needs including Extreme Hills with their beautiful/weird formations.

    Plenty of construction grounds since you spawn on Plains, although I find the hilly area NE of the village on your way to the enchanted forest, particularly beautiful for a base.

    And here's the weirdest rock formation I've seen in quite a long while. I call it Dyaus Pita, an Hindu god, father of all chief deities, who appears as a horse.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from marfig

    I'm starting with Thaumcraft for the first time and immediately went to the config file to set the magical forest to blue. However to my dismay it isn't showing the blue leaves and grass. I get the exact same magical forest as if I had that setting set to false. i.e. a regular forest with specks of blue leaves trees.

    Maybe it's a MCPatch thing? I'm using MCPatch 4.3.1. As anyone experienced this? Can someone please reproduce? Before you ask: Yes, I'm restarting Minecraft after I make changes to a config file.


    Answering my own problem and for future reference in case someone else stumbles into the same problem.

    It's apparently indeed an MCPatch issue. I downgraded from 4.3.1 to 4.2.2, which was, IIRC, a very stable release for 1.6.4 and the blue grass finally became visible.
    Posted in: Minecraft Mods
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