While I don't play multiplayer minecraft (and almost certainly never will), I don't see a reason I should vote No. Some of these communities show breathtaking world building skills (even if not always they are able to display an equal level of social skills). My vote has to be an Yes, because this is too an important aspect to the Minecraft world that can't be ignored.
I always thought that the concerns against self advertisement (that are the basis of many server-related threads being closed, moved or deleted) need too be toned down to more acceptable levels. Often there's genuine quality in the work shown by a server staff that should deserve more attention. By including a multiplayer server in community spotlights they will finally have an opportunity to get recognition among members of other communities and other minecraft playstyles.
The only thing that shouldn't happen is a move into multiplayer favored content, as happened with many other games in the past. Single player communities are usually less vocal and participant of online activities (including forums and whatnot). But these are sizable communities still. Often larger than the multiplayer ones. Let's not forget, for instance, that a large and representative number of minecraft youtubers are singleplayers. These are the people that most helped spread the word about minecraft, the people that explored the game mechanics to its fullest and shared their acquired knowledge in constructions, traps, grinders, redstone, and a host of other marvels.
I'm only mentioning this because I've seen this happen before. What starts as a good intention, ends up consuming everything else around it. And I would hate to see online services around Minecraft becoming yet another multiplayer exclusive.
- marfig
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Member for 13 years, 6 months, and 18 days
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Dec 7, 2013marfig posted a message on Minecraft 1.7.3 Pre-Release!Posted in: NewsQuote from BarX
Lol @ people complaining about some laggy gameplay with 1.7.X. I'm still getting a solid 400fps on flatworlds, about 165fps on AMP'd worlds and at least a consistent 290fps on regular worlds. This is with a junky Geeforce 9800 with a DESKFAN cooling it down. Seriously, if you're going to whine about laggy gameplay and you don't have a dedicated card to perform what minecraft has to offer, just stick to old outdated versions because no one wants to hear it.
You really are a cut bunny, aren't you? Come here you cute little wee-dee-lee-wify bunny! Come to papa.
No one wants to hear how awesome your rig is, bunny. Those that aren't as fortunate as you (and you are so fortunate, you cute little bunny) do have FPS problems. And with this release, more than before. That's a bummer, but that's life. Life, you know, something you probably have no idea what it is. -
Dec 7, 2013marfig posted a message on Minecraft 1.7.3 Pre-Release!Posted in: NewsQuote from AndorynIt's not like it's Google, that actually combines Google+ into Youtube. Those are actually from the same company, so I can see how that has purpose.
So I really wonder why Mojang is so interested in our Twitch account data...
Twitch has a similar ads mechanics to most other community driven services, like Google or Facebook. The Twitch Media Group, through its partnership programs live of ad placement and trading revenues. Mojang simply became a Twitch partner and is probably going to get its cut.
I'm not happy with this relationship between Mojang and what has essentially become an ad company. But fortunately Mojang did the right thing and isn't forcing it down our throats. You don't have to use it if you don't want to. So its not compulsory you create a twitch account to play minecraft. It will be only if you want to create or view twitch-based content. Which, frankly I don't advise anyone to do.
It's a interesting novelty to watch a live stream from within minecraft, but it will get old soon because YouTube has become the traditional Minecraft video source and I don't see Twitch ever being able to replace it or come near. -
Dec 6, 2013marfig posted a message on Minecraft 1.7.3 Pre-Release!Posted in: News
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Dec 6, 2013marfig posted a message on Minecraft 1.7.3 Pre-Release!Posted in: NewsQuote from Xbraveman
I just love how Forge isn't even updated to 1.7.2 then the pre-release for 1.7.3 is here
I'm pretty sure their intention is to skip 1.7.2 altogether (see here). - To post a comment, please login.
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Answering your question, it is perfectly fine to release a buggy, slow, even crashy, snapshot. It's the nature of these updates to be unfinished releases the community can play around and spot problems that are then reported to Mojang for fixing. The whole point is to test the new or changed features before a full release.
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"Technically" the Dire Straights weren't a rock band, but a group of friends. "Technically" water flows up.
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He was hired for it and yet seems to be working on everything except this. He even says this so-called long requested feature is a lot of work.
But no. It's not the Plugin API, it is the skins...
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I'm building a full SketchUp Minecraft template (that I will publish here once it's finished for others to use) based on John Smith Texture pack. In order to correctly model the blocks in 3D I need to create the textures myself. For the most part I use the textures given in the resource pack. But some blocks textures are calculated at runtime and the only thing in the resource pack I have access to is a greyscale source for a blend mode.
I managed to solve this problem with the grass by using the grass colormap file (colormap\grass.png) to extract the grass source color (R137 G166 B75). But the foliage colormap file (colormap\foliage.png) is multi-colored and I don't know what colors to extract.
Base colors needed:
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If you can, uninstall Norton from your computer. You'll be doing yourself a big favor.
Norton anti-virus and the related competition (Panda, McAfee, Kaspersky, AVG Internet Security, et cetera, basically anything that qualifies as an internet security suite) are notorious for:
There is no reason today to use this type of software, especially considering most of them are subscription based, when you have much better (this is no exaggeration) completely free anti-virus software out there. Internet security is pretty much dealt with by your operating system these days. The Windows firewall, for instance, is a good tool in its own right, while if you need true control you can adopt much lighter and more powerful solutions to Norton, or any other of the names mentioned above, with port-based software firewalls.
As for the anti-virus the best (again no exaggeration) solutions out there are all completely free and much more benign to your computer. And of these, perhaps the best one is Microsoft's own Security Essentials.
That report you got from Norton is a false positive. The AMIDST is well and good and highly recommended. It's Norton that sucks and it just shown it to you by stopping you from using a perfectly good piece of software.
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That question wasn't directed at me, but let me just say this is pretty irrelevant. In a forum environment, where age is even an optional field in your profile, it's hard for anyone to make behavioral judgments based on age.
On the other hand, it's not even a good thing to do. It's judgmental in more than one way, because it implies you steryotype based on age. When in fact, people of all ages can display all forms of good or bad behavior. Two different people could be 13 and 31 each, and still display the same good or bad behavior.
I prefer to attribute behavior to a personality trait. And I suggest you do the same.
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The new naming mechanism that broke mod support in 1.7.2 has nothing to do with the rendering engine. And if it did, Mojang would have a serious dependency problem on their hands, like few I ever saw on a game programmed in a OOP language.
It seems to me you are a little green on these matters and are just arguing for argument sake, You are free to go on, if you want. But you are just being a distraction from the main discussion.
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None much in the context of Minecraft. They were just being pedantic.
If you want to know about the semantics of both words, a mod may imply no support from the main program, meaning it hacks its way into the program in order to change its behavior (they modify the program). Whereas a plugin always implies direct support from the main program that has the necessary programming hooks that modders can use to change its behavior (they plug in to the program).
But in the context of gameplaying, you will rarely address a mod as being a plugin. Just feels weird, and will get a few laughs, to say Thaumcraft plugin, or that Azanor is a pluguiner, instead of a Azanor is a modder.
You have to be new here if you think that is the same of what happened in the 1.7.2 update. In case you didn't read it, or forgot, let me remind you. the 1.7.2 update broke all mod support by changing core aspects of the game that invalidated all the previous work on MCP. This only happened once before that (the version of which I can't remember). And the reason for this was explicitly said by Mojang to pave the way for the plugin api. Every other update in Minecraft history, since MCP was first released, never compromised MCP for more than a few days.
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*sigh*
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I feel I need to clarify something here to you and a few others, because my main doubt that anything is happening around the plugin api has exactly to do with what we are seeing, instead of what we are not seeing.
If what you say were to be true, that would mean they are working on the plugin API on a separate branch from the main trunk (the main source code they compile to give to us). This would allow them to keep working on the plugin API code without showing it to us and making it better and better until they were ready to release.
But that isn't what we have seen with 1.7.2. On that major update, they broke mod support in order to pave the way for the plugin API. Up until 1.7.4 we have no mod support. And we shall see what happens with 1.7.8.
The mod support breakage that happened in 1.7.2 means their work on the plugin API is being done on the main trunk. If they were working on a separate branch they would have no need to break mod support right until they were ready to release the API. But where is this work? With every snapshot since then, nothing is shown. All the game new features are related to other work, not the Plugin API.
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I'm sure you'll find very few people thinking that, Populi. In over 3 years of Minecraft, I rarely saw anyone expecting Minecraft to just develop one feature and leaving everything else. Not sure why you would think that is what "people" think on a regular basis.
And some of the people in these forums are software developers themselves with long years of professional experience. It's just common and advisable practice for a team to divide work. Programmers work on a focused area and only give a part of their working day to general development, helping others in their own areas or working on less code intensive issues.
I don't know how correct I am when I say that I don't see that focused development happening at Mojang. But there's a whole lot of hints that is exactly what is missing. Even you perceive their daily routine as such.
I find your Jeb quote out of context too. They inform us a whole lot about progress development in many areas. Heck, they are tweet addicts, almost all of them. If there is one thing I can't accuse Mojang of is shunning their community in terms of what they inform about their work.
And this is precisely why the whole Plugin API (bolded as a service to the semantic nazis) is becoming a bit of a concern. Like others I think it's just not a priority anymore. It makes little sense to me that such a feature -- until sometime ago hailed so important to the point of breaking all mod support with the introduction of 1.7.2 -- is practically unknown to the players.
I don't think they are lying about it, as OCrapaCreeper implies I'm accusing them of. They are simply not announcing this feature or showing much progress towards its completion. It seems to indicate very little work is done around it, especially when we consider all the other coding activities the team is engaged on. So that brings doubt about it being really done and whether or not they have lost much interest in it.
With MCP and Forge nearing completion (or so we hope), it seems we will have to stick to a third party for mod support for a long while more.
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Dinnerbone is said to be the one developing this game feature. He was in fact hired for it. But all we see of him is general bug fixing, dealing with the many issues with the rendering engine, and writing daily countless tweets about whatever.
Where are the bullet points about the MOD API since 1.7.2? You can probably count them with the fingers in just one of your hands?
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Hehe. And don't forget his reaction when someone else criticizes the game. They are the complainers and the haters.
One important quality -- and social advantage -- is to be consistent between what one does and what one says. But lefty has nothing to do with it.
I think it's not so much they love him. It's more that he is so stupidly irritating sometimes that he ends up bringing the worse in the people that attempt to reply to him. He's an hate magnet.
And I don't want new ores. So what does this leave us? What you want or what I want?
What this means Lefty is that what you want isn't reason enough to be all worked up. It would be ok if you had some manner of saying on exactly what goes on Minecraft development, like working at Mojang and getting angry because your team wouldn't be working what you wanted. But as a player, you are just like millions of others (including me) wanting this or that and having to accept what they are given. You can surely complain, but throwing a tantrum just makes you worse than the haters you seem to see everywhere.
And why on earth new ores? What do you plan to do with these new ores? The only reason ores exist in Minecraft is to provide the source material for crafting recipes or other game mechanics. Can you direct me to the thread where you explain exactly what ores you would like and what they would be used for? Or is this just one of your's "I want stuff!" childish cries?
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