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    posted a message on MineFantasy: B1.0 - Beta

    Just made a minor update to my MineFantasy fork. It fixes a crash with Biomes O' Plenty and fixes pigs not dropping pig hide.
    minefantasy-1.4.6.jar

    minefantasy-1.4.6-deobf.jar

    Posted in: Minecraft Mods
  • 1

    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]

    I may or may not be working on something that may or may not be released very soon.


    It's not perfect, it's not exactly like Gulliver, and the first release will be a fairly basic beta. It's on 1.12.2, and I have no plans on backporting it. I have player and mob resizing working, as well as all the relevant stat changes that I wanted to include. Size is modifiable with potions, commands, or the config. Some size-based mechanics and abilities are already implemented, like tiny players climbing with slimeballs or mounting things with string, or ocelots hunting tiny players. There are still some issues with entities not having the correct size for a few moments after joining a world, but otherwise it seems to be working better than I'd expected. Basic potions increase/decrease size by a factor of 2 and 1/2 respectively, and amplified potions do 4 and 1/4, unlike Gulliver. Also, each entity's basesize can be configured not only to a specific size, but to a range of sizes. You could use this for something small, like making zombies spawn with a random size between 0.9 and 1.1 times their default, or you could do something drastic like making players spawn with a random size between 0.128 and 8 times their usual. I haven't kept track of everything that I've implemented so far, but I'll go through the code before I release anything so that I can give a full feature list with the release. I started this project a week and a half ago, and I expect to release a public beta version within the next day or two. It will probably be called Elastic, but I might think of a better name before I release it.

    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from TankHunter678»

    Question concerning research in Thaumcraft 6/II. Will it be like Thaumcraft 4 or Thaumcraft 5?


    I personally found the Thaumcraft 5 research to be aggravating, a lot of wasted research because I would get insufficient research points where it would be impossible even with a research helper. Also many of the changed combinations made little sense and seemed to be changed just because of the limited research points.


    I would prefer the Thaumcraft 4 approach, where I would stockpile my research points and then spend hours, even with a research helper, working my way through the Thaumonomicon. I also liked the inventory scanning and needing to find out the aspects of items, rather then it being kinda handed to me before I even got into Thaumcraft.


    I played through tc5 almost entirely (couldn't get the eldritch tab unlocked, but I did all the other research) and I never once had to waste a research note, I barely ever came close. It just takes practice.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I mean, it seems like you can still add custom gauntlets

    Posted in: Minecraft Mods
  • 1

    posted a message on BetterStorage 0.13.1.127 [WIP]

    I've added the wooden lockers from this mod into Rustic for 1.10.2 and 1.11.2

    Posted in: WIP Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Yay, the tc4 thaumometer model is back!

    Posted in: Minecraft Mods
  • 6

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Honestly, every version of thaumcraft that I've played so far has been great, so I trust your judgement on this completely, azanor, I'm sure whatever you do will be great

    Posted in: Minecraft Mods
  • 1

    posted a message on Growthcraft Community Edition

    Thistle seed texture idea:

    Posted in: WIP Mods
  • 1

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)

    the only tech mod i use is immersive engineering (and immersive integration). the rest is magic, aside from my wip tc/ie crossover addon, and it is awesome

    Posted in: Minecraft Mods
  • 6

    posted a message on [WIP][Thaumcraft][Immersive Engineering] Arcane Engineering Alpha 0.2.0

    Arcane Engineering attempts to link two of my personal favorite mods: thaumcraft and immersive engineering. It is still very WIP, so it only has a few features for now.



    Moved to curseforge

    Posted in: WIP Mods
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