Update 1.5.9
- upgraded to Minecraft 1.19.1
- added Vietnamese translation (thanks to @baooduy)
- added config to disable mobs and dimensions from getting health and damage bonuses (idea by @Torben8)
- added a flag to all change configs to determine whether clamped regional difficulty should be considered
- changed Enderium Pickaxe texture
+ some english language changes
+ russian version for the latest version
Update 0.10.0
+ new enchantment: Absorber(shield)
+ new enchantment: Hunter(bow)
+ new enchantment: Favor of Elder Guardian(trident)
+ project was updated to 1.16.4 minecraft version (previous version 1.16.3)
+ increased Phoenix Dive setting on fire time by 50%
+ added extra sound for Phoenix Dive (when jumping)
+ disabled Phoenix Dive particles when player is elytra flying
+ changed configuration file name
+ language fixes
+ fixed missing foot particles for Phoenix Dive
+ fixed bug with applying effects (Leech, Curse of Vampirism, Vengeance of Pufferfish)
+ refactoring & code optimalization
Update 0.10.1
- fixed bug which crashes the game on destroying any shield
- fixed bug that causes shields to always have the Absorber enchantment
- updated Russian language to current version (thanks to @chechnyacool488)
- added Korean language file (thanks to @0골덕0)
Update 0.10.2
+ fixed bug that was crashing the game caused by the Hunter enchantment
Update 0.10.3
+ added Italian language version (thanks to @giovyxz_00)
+ fixed wrong update and issue tracker URL
Update 1.0.0
+ added dependency on Majrusz Library mod
+ added new curse: Curse of Corrosion(idea by 0골덕0)
+ added new enchantment: Harvester
+ Favor of Elder Guardian water multiplier bonus now also works when it is raining
+ Hunter now reduces damage when enemy is too close
+ increased Favor of Elder Guardian damage from 5.0 to 6.0
+ increased Favor of Elder Guardian cooldown from 3.0s to 4.0s
+ decreased Favor of Elder Guardian water damage multiplier from 2.0x to 1.5x
+ fixed bug with Gotta Mine Fast on servers
+ enchantments have been grouped in the configuration file
+ added new config for Absorber: minimum required effect time to work
+ added new configs for Curse of Vampirism: duration and cooldown
+ added new config for Curse of Slowness: movement multiplier
+ added new config for Curse of Fatigue: mining multiplier
+ added new configs for Dodge: dodge chance, amount of damage and immunity duration
+ added new configs for Favor of Elder Guardian: damage, duration and damage multiplier when both entities are in water
+ added new configs for Fishing Fanatic: chance for level up, chance multiplier when it is raining and damage bonus
+ added new configs for Gotta Mine Fast: exponent and maximum duration bonus
+ added new configs for Hunter: minimum required distance and maximum damage penalty
+ added Bleeding effect
+ added Bandage item (removes Bleeding and gives Regeneration)
+ added new structure: Flying Phantom (Phantoms and Sky Keepers spawn naturally nearby)
+ added new monster: Sky Keeper(slightly stronger version of Phantom which is immune to fire and may inflict levitation on hit)
+ Drowned can spawn lightning bolt after hitting a player with a thrown trident
+ player gets Nausea and Weakness while drowning (duration increases the longer the player is drowning)
+ added Fisherman Treasure Bag(reward for fishing)
+ added lot of new configurations
+ changed enemies bonus to health and damage from 25% to 20% (expert game state)
+ changed enemies bonus to health and damage from 50% to 40%(master game state)
+ increased Wither Sword damage from 6 to 7
+ increased Wither Sword durability from 250 to 360
+ reduced Pillager's Wolf spawn rate by 80%(only when spawning alone, without Pillager)
+ replaced Wither Sword with Bandages in Undead Army Treasure Bag
+ added chance for Tipped Arrow from Elite Skeleton loot
+ increased Elite Skeleton and Giant spawning compatibility with other modifications
+ added sound to opening any Treasure Bag
+ slightly changed Undead Army Treasure Bag texture
+ changed Wither Sword texture
+ fixed bug when only one player saw the information about increasing difficulty
+ fixed bug with missing loot from Elite Skeleton
+ fixed bug with enemies spawning mid-air (Elite Skeleton and Giant)
+ fixed wrong issue tracker URL
+ fixed name convention for modification and added update JSON URL
Update 0.3.1
+ increased Sky Keeper maximum levitation chance from 37.5% to 50%
+ reduced Phantoms spawn rate near Flying Phantom structure by 83%
+ reduced Sky Keepers spawn rate near Flying Phantom structure by 33%
+ added lapis lazuli to Flying Phantom structure treasure loot
+ added chance for iron armor in Fisherman Treasure Bag
+ added configuration for Flying Phantom generation rate and increased default value (from 27-37 to 47-67)
+ removed debug log about Flying Phantom structure from console
+ reduced chance for Wither Skeletons to spawn with Wither Sword from 100% to 75%(and now it is depends on CRD)
+ decreased chance for Nether Star from Wither Treasure Bag
+ added particles for situation when loot is doubled
+ fixed bug with Wither Skeletons not spawning with Wither Swords
+ fixed bug when bleeding may still be applied even though the player was blocking damage with shield
Update 0.3.2
+ added separate texture for Giant
+ fixed bug that was crashing the game (with invalid casting)
+ updated russian language to the latest version
This forge modification progressively increases the game difficulty over time. It is inspired by the similar
mechanics in Terraria, but the difficulty also scales with Regional Difficulty to keep Minecraft style.
A detailed description of this mod can be found on the Wiki. All ideas are welcome.
Since version 0.4.0 this mod requires a Majrusz Library to work!
Progress in the game is divided into stages, with each stage providing new difficulty tweaks and
improving existing ones. At the moment there are three stages:
Normal Mode, which starts at the beginning of the game. Expert Mode, which starts when the first player enters the Nether.
(or enters any dimension from other mods) Master Mode, which starts when you defeat the Ender Dragon.
Groups of enemies
Enemies appear in groups with one leader and
followers who attack the same target as the leader.
Followers are more likely to have weapons and leaders to have armors.
Undead Army (new Raid)
The new raid starts after killing a certain amount of
undead enemies. It has up to 5 waves, rewards the player with a treasure
bag after finishing it, scales difficulty over time and scales difficulty with each player participating in!
Treasure Bags
New Terraria-inspired bags that contain some extra loot and have a chance for one unique item. Each player receives
their own Treasure Bag when they help to defeat a raid/boss. Currently, you can acquire them from:
Fishing, Undead Army, Raid, Elder Guardian, Warden, Wither and Ender Dragon.
Bleeding
Each animal and human being can now bleed. This is an effect that deals damage similar to poison and can be
removed using only a new item: Bandage. The chance of bleeding is lower the more pieces of armor you
have and it is caused by many different sources such as receiving sword damage, being bitten
by a spider, or by touching a cactus... It is important to keep bandages with you at all times
because bleeding becomes more deadly as the game progresses!
Enderium Ingots
New late-game ore: Enderium. With this ore, you can make Enderium Ingots
which are used to upgrade Netherite armor and tools! This ore generates
in End Stone and can be found in End structures as well.
Item Sets
Some items give unique bonuses for completing the whole set.
And much more!
- Julia for sounds
- chechnyacool488 for the Russian translation and idea for Undead Army
- Boscawinks for flying phantom structure
- muraokun for some of the sprites
- qsefthuopq, 1mtwtfss1 for the Chinese translation
- kiryonn for the French translation
- Wallaby#8683 for the Spanish translation
- everyone who downloaded this mod or suggested an idea <3
+ horse armors are now enchantable
+ new enchantment: Magic Protection
+ new enchantment: Swiftness
+ new enchantment: Horse Protection
+ Phoenix Dive damage now will automatically smelt food from animals on kill
+ support for JEI Enchantment Info mod
+ Enlightenment now also increases possible enchantment levels at enchanting table
+ new enchantment: Gotta Mine Fast
+ new enchantment: Leech
+ changed Smelter rarity level (from rare to uncommon)
+ reduced Smelter max enchantibility level
+ changed Vitality rarity level (from rare to uncommon)
+ fixed bug where game could crash when using Smelter enchantment
+ fixed bug when Immortality sometimes does not work
+ fixed crash when at least two entities have Phoenix Dive and one of them dies
+ fixed missing Fishing Fanatic enchantment name at 6 level (for 1.16+ minecraft version)
0
Update 1.5.9
- upgraded to Minecraft 1.19.1
- added Vietnamese translation (thanks to @baooduy)
- added config to disable mobs and dimensions from getting health and damage bonuses (idea by @Torben8)
- added a flag to all change configs to determine whether clamped regional difficulty should be considered
- changed Enderium Pickaxe texture
0
Update 1.7.3
- upgraded to Minecraft 1.19.1
0
Update 1.5.7
- upgraded to forge 41.1.0
- added extra validation to avoid load crashes
0
Update 1.7.1
0
Update 0.9.1
+ some english language changes
+ russian version for the latest version
Update 0.10.0
+ new enchantment: Absorber (shield)
+ new enchantment: Hunter (bow)
+ new enchantment: Favor of Elder Guardian (trident)
+ project was updated to 1.16.4 minecraft version (previous version 1.16.3)
+ increased Phoenix Dive setting on fire time by 50%
+ added extra sound for Phoenix Dive (when jumping)
+ disabled Phoenix Dive particles when player is elytra flying
+ changed configuration file name
+ language fixes
+ fixed missing foot particles for Phoenix Dive
+ fixed bug with applying effects (Leech, Curse of Vampirism, Vengeance of Pufferfish)
+ refactoring & code optimalization
Update 0.10.1
- fixed bug which crashes the game on destroying any shield
- fixed bug that causes shields to always have the Absorber enchantment
- updated Russian language to current version (thanks to @chechnyacool488)
- added Korean language file (thanks to @0골덕0)
Update 0.10.2
+ fixed bug that was crashing the game caused by the Hunter enchantment
Update 0.10.3
+ added Italian language version (thanks to @giovyxz_00)
+ fixed wrong update and issue tracker URL
Update 1.0.0
+ added dependency on Majrusz Library mod
+ added new curse: Curse of Corrosion (idea by 0골덕0)
+ added new enchantment: Harvester
+ Favor of Elder Guardian water multiplier bonus now also works when it is raining
+ Hunter now reduces damage when enemy is too close
+ increased Favor of Elder Guardian damage from 5.0 to 6.0
+ increased Favor of Elder Guardian cooldown from 3.0s to 4.0s
+ decreased Favor of Elder Guardian water damage multiplier from 2.0x to 1.5x
+ fixed bug with Gotta Mine Fast on servers
+ enchantments have been grouped in the configuration file
+ added new config for Absorber: minimum required effect time to work
+ added new configs for Curse of Vampirism: duration and cooldown
+ added new config for Curse of Slowness: movement multiplier
+ added new config for Curse of Fatigue: mining multiplier
+ added new configs for Dodge: dodge chance, amount of damage and immunity duration
+ added new configs for Favor of Elder Guardian: damage, duration and damage multiplier when both entities are in water
+ added new configs for Fishing Fanatic: chance for level up, chance multiplier when it is raining and damage bonus
+ added new configs for Gotta Mine Fast: exponent and maximum duration bonus
+ added new configs for Hunter: minimum required distance and maximum damage penalty
0
Update 0.3.0
+ added Bleeding effect
+ added Bandage item (removes Bleeding and gives Regeneration)
+ added new structure: Flying Phantom (Phantoms and Sky Keepers spawn naturally nearby)
+ added new monster: Sky Keeper (slightly stronger version of Phantom which is immune to fire and may inflict levitation on hit)
+ Drowned can spawn lightning bolt after hitting a player with a thrown trident
+ player gets Nausea and Weakness while drowning (duration increases the longer the player is drowning)
+ added Fisherman Treasure Bag (reward for fishing)
+ added lot of new configurations
+ changed enemies bonus to health and damage from 25% to 20% (expert game state)
+ changed enemies bonus to health and damage from 50% to 40% (master game state)
+ increased Wither Sword damage from 6 to 7
+ increased Wither Sword durability from 250 to 360
+ reduced Pillager's Wolf spawn rate by 80% (only when spawning alone, without Pillager)
+ replaced Wither Sword with Bandages in Undead Army Treasure Bag
+ added chance for Tipped Arrow from Elite Skeleton loot
+ increased Elite Skeleton and Giant spawning compatibility with other modifications
+ added sound to opening any Treasure Bag
+ slightly changed Undead Army Treasure Bag texture
+ changed Wither Sword texture
+ fixed bug when only one player saw the information about increasing difficulty
+ fixed bug with missing loot from Elite Skeleton
+ fixed bug with enemies spawning mid-air (Elite Skeleton and Giant)
+ fixed wrong issue tracker URL
+ fixed name convention for modification and added update JSON URL
Update 0.3.1
+ increased Sky Keeper maximum levitation chance from 37.5% to 50%
+ reduced Phantoms spawn rate near Flying Phantom structure by 83%
+ reduced Sky Keepers spawn rate near Flying Phantom structure by 33%
+ added lapis lazuli to Flying Phantom structure treasure loot
+ added chance for iron armor in Fisherman Treasure Bag
+ added configuration for Flying Phantom generation rate and increased default value (from 27-37 to 47-67)
+ removed debug log about Flying Phantom structure from console
+ reduced chance for Wither Skeletons to spawn with Wither Sword from 100% to 75% (and now it is depends on CRD)
+ decreased chance for Nether Star from Wither Treasure Bag
+ added particles for situation when loot is doubled
+ fixed bug with Wither Skeletons not spawning with Wither Swords
+ fixed bug when bleeding may still be applied even though the player was blocking damage with shield
Update 0.3.2
+ added separate texture for Giant
+ fixed bug that was crashing the game (with invalid casting)
+ updated russian language to the latest version
0
Update 1.0.1
+ fixed reversed leg dance animation (noticed by @Johannason)
+ fixed some bugs leading to game crash
Update 1.0.2
+ fixed bug leading to server crash
Update 1.0.3
+ reduced the frequency of the cow's rotation when the cow is dancing
Update 1.0.4
+ added possibility to configure the dance time
0
Update 0.2.2
+ reduced chance for additional Nether Star from Wither Treasure Bag
+ added Wither Sword to Wither Treasure Bag
+ fixed bug that causes the server to crash when players were entering the nether
1
mechanics in Terraria, but the difficulty also scales with Regional Difficulty to keep Minecraft style.
A detailed description of this mod can be found on the Wiki. All ideas are welcome.
Since version 0.4.0 this mod requires a Majrusz Library to work!
improving existing ones. At the moment there are three stages:
Normal Mode, which starts at the beginning of the game.
Expert Mode, which starts when the first player enters the Nether.
(or enters any dimension from other mods)
Master Mode, which starts when you defeat the Ender Dragon.
Enemies appear in groups with one leader and
followers who attack the same target as the leader.
Followers are more likely to have weapons and leaders to have armors.
Undead Army (new Raid)
The new raid starts after killing a certain amount of
undead enemies. It has up to 5 waves, rewards the player with a treasure
bag after finishing it, scales difficulty over time and scales difficulty with each player participating in!
Treasure Bags
New Terraria-inspired bags that contain some extra loot and have a chance for one unique item. Each player receives
their own Treasure Bag when they help to defeat a raid/boss. Currently, you can acquire them from:
Fishing, Undead Army, Raid, Elder Guardian, Warden, Wither and Ender Dragon.
Bleeding
Each animal and human being can now bleed. This is an effect that deals damage similar to poison and can be
removed using only a new item: Bandage. The chance of bleeding is lower the more pieces of armor you
have and it is caused by many different sources such as receiving sword damage, being bitten
by a spider, or by touching a cactus... It is important to keep bandages with you at all times
because bleeding becomes more deadly as the game progresses!
Enderium Ingots
New late-game ore: Enderium. With this ore, you can make Enderium Ingots
which are used to upgrade Netherite armor and tools! This ore generates
in End Stone and can be found in End structures as well.
Item Sets
Some items give unique bonuses for completing the whole set.
And much more!
- chechnyacool488 for the Russian translation and idea for Undead Army
- Boscawinks for flying phantom structure
- muraokun for some of the sprites
- qsefthuopq, 1mtwtfss1 for the Chinese translation
- kiryonn for the French translation
- Wallaby#8683 for the Spanish translation
- everyone who downloaded this mod or suggested an idea <3
Download:
LATEST VERSION FOR MINECRAFT 1.19
LATEST VERSION FOR MINECRAFT 1.16.4
0
Update 0.8.3
+ removed redundant en_uk language file
+ added russian language support (thanks to @chechnyacool488)
Update 0.9.0
+ new enchantment: Horse Frost Walker
+ new enchantment: Telekinesis
+ new curse: Curse of Incompatibility
+ new curse: Curse of Vampirism
+ added to Leech increase in power when player have Curse of Vampirism
+ changes in previous version russian language
+ fixed Phoenix Dive setting on fire time (20 times longer than expected)
0
Update 0.8.2
+ added new configs for enchantments (modifiable chances, multipliers and bonuses)
+ changed Smelter maximum enchantment level (from 3 to 1)
+ fixed possible attribute crash
0
0
Update 0.8.1
+ doubled the chance to increase the level of Fishing Fanatic when a player is fishing while it is raining
+ fixed the bug that prevented the server from starting
+ fixed the bug that player could not fish properly
+ fixed missing text when player increased Fishing Fanatic level
+ added new mod logo
0
Update 0.8.0
+ horse armors are now enchantable
+ new enchantment: Magic Protection
+ new enchantment: Swiftness
+ new enchantment: Horse Protection
+ Phoenix Dive damage now will automatically smelt food from animals on kill
+ support for JEI Enchantment Info mod
0
Update 0.7.0
+ Enlightenment now also increases possible enchantment levels at enchanting table
+ new enchantment: Gotta Mine Fast
+ new enchantment: Leech
+ changed Smelter rarity level (from rare to uncommon)
+ reduced Smelter max enchantibility level
+ changed Vitality rarity level (from rare to uncommon)
+ fixed bug where game could crash when using Smelter enchantment
+ fixed bug when Immortality sometimes does not work
+ fixed crash when at least two entities have Phoenix Dive and one of them dies
+ fixed missing Fishing Fanatic enchantment name at 6 level (for 1.16+ minecraft version)