• 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Quote from Kahr »
    Quote from maddoxpatt »
    Mkay, so I still get this error when patching. Does anyone have any idea what to do? I have already deleted my .minecraft folder and everything twice. Please help!
    java.io.IOException: could not open com/pclewis/mcpatcher/MCPatcherUtils.class for com.pclewis.mcpatcher.mod.BaseMod@c837cd


    I wish I could help, but I still have no idea why this happens. I don't think it's anything you did. Does the old patcher work for you?


    No, and it really bums me out that I can't play my game with nice grafix. Oh well, I guess I'll just use boring old 16x16...
    Posted in: Resource Packs
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Mkay, so I still get this error when patching. Does anyone have any idea what to do? I have already deleted my .minecraft folder and everything twice. Please help!
    java.io.IOException: could not open com/pclewis/mcpatcher/MCPatcherUtils.class for com.pclewis.mcpatcher.mod.BaseMod@c837cd
    	at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:465)
    	at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:377)
    	at com.pclewis.mcpatcher.MainForm$6$PatchThread.run(MainForm.java:200)
    	at java.lang.Thread.run(Unknown Source)
    
    Restoring original minecraft.jar due to previous error
    Posted in: Resource Packs
  • 0

    posted a message on [ #1 ] MineCraftBox.com | 1-click installer! Setup FTB, Tekkit, Voltz, DNS tech Pack, Bukkit Plugins instantly! Over 80+ Mods w/
    I bought a server, when do I get contacted with the information?
    Posted in: Minecraft Server Hosting
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Everytime I try to do this patch, I get this error. Can someone explain it to me?


    MCPatcher version is 2.0.0-beta2
    OS: Windows XP 5.1 x86
    JVM: Sun Microsystems Inc. 1.6.0_24 (32 bit)
    Minecraft version is 1.4 (md5 71e64b61175b371ed148b385f2d14ebf)
    
    Analyzing C:\Documents and Settings\Maddox1\Application Data\.minecraft\bin\minecraft-1.4.jar (715 files)
      ai.class matches TextureFX.class
       a matches onTick
      aj.class matches Compass.class
      bo.class matches StillLava.class
      ez.class matches GLAllocation.class
       b matches createDirectByteBuffer
      f.class matches TexturePackBase.class
       a matches getInputStream
      gh.class matches Portal.class
      gm.class matches ColorizerGrass.class
      gr.class matches FlowLava.class
      gw.class matches TexturePackList.class
      hn.class matches ColorizerFoliage.class
      ho.class matches RenderEngine.class
      ir.class matches Watch.class
      is.class matches GameSettings.class
      lr.class matches FlowWater.class
      me.class matches TexturePackDefault.class
      nt.class matches ItemRenderer.class
      os.class matches Fire.class
      ox.class matches FontRenderer.class
      ox.class matches FontRenderer.class
       font registers = 5, 6
      ru.class matches StillWater.class
      net/minecraft/client/Minecraft.class matches Minecraft.class
    
    Analyzing C:\Documents and Settings\Maddox1\Application Data\.minecraft\bin\minecraft-1.4.jar (second pass)
      RenderEngine (ho.class)
       field e matches imageData
       field f matches textureList
       method a matches registerTextureFX
       method b matches refreshTextures
       method a matches readTextureImage
      TextureFX (ai.class)
       field a matches imageData
       field b matches tileNumber
       field d matches field_1130_d
       field e matches tileSize
       field f matches tileImage
      Compass (aj.class)
      Fire (os.class)
      StillLava (bo.class)
      FlowLava (gr.class)
      StillWater (ru.class)
      FlowWater (lr.class)
      ItemRenderer (nt.class)
      Watch (ir.class)
      Portal (gh.class)
      Minecraft (net/minecraft/client/Minecraft.class)
       field C matches texturePackList
       field o matches renderEngine
       field y matches gameSettings
       field p matches fontRenderer
      GLAllocation (ez.class)
      TexturePackList (gw.class)
       field a matches selectedTexturePack
       field c matches defaultTexturePack
       field e matches minecraft
      TexturePackBase (f.class)
      TexturePackDefault (me.class)
      FontRenderer (ox.class)
      GameSettings (is.class)
      ColorizerFoliage (hn.class)
       field a matches colorBuffer
      ColorizerGrass (gm.class)
       field a matches colorBuffer
      FontRenderer (ox.class)
    
    2 available mods:
    [YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
    [YES] HD Font 1.0 - Provides support for higher resolution fonts.
    
    Patching...
     applying TextureFX patch to ai.class for mod HD Textures
        array size 1024 -> int_numBytes <init>@5
     applying Compass patch to aj.class for mod HD Textures
        7.5D -> double_compassCenterMin a@464
        7.5D -> double_compassCenterMin a@675
        8.5D -> double_compassCenterMax a@447
        8.5D -> double_compassCenterMax a@658
        array size 256 -> int_numPixels <init>@12
        * 16 -> int_size <init>@48
        * 16 -> int_size <init>@60
        * 16 -> int_size a@487
        * 16 -> int_size a@699
        while i < 256 -> int_numPixels a@3
        -4 -> int_compassCrossMin a@437
        if i > 4 -> int_compassCrossMax a@444
        -8 -> int_compassNeedleMin a@651
        if i > 16 -> int_compassNeedleMax a@658
        getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70
     applying GetResource patch to aj.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30
     applying StillLava patch to bo.class for mod HD Textures
        array size 256 -> int_numPixels <init>@11
        array size 256 -> int_numPixels <init>@20
        array size 256 -> int_numPixels <init>@29
        array size 256 -> int_numPixels <init>@38
        while i < 256 -> int_numPixels a@367
        while i < 16 -> int_size a@3
        while i < 16 -> int_size a@12
        & 15 -> int_sizeMinus1 a@89
        & 15 -> int_sizeMinus1 a@100
        & 15 -> int_sizeMinus1 a@155
        & 15 -> int_sizeMinus1 a@162
        & 15 -> int_sizeMinus1 a@178
        & 15 -> int_sizeMinus1 a@185
        & 15 -> int_sizeMinus1 a@202
        & 15 -> int_sizeMinus1 a@209
        & 15 -> int_sizeMinus1 a@226
        & 15 -> int_sizeMinus1 a@233
        * 16 -> int_size a@115
        * 16 -> int_size a@141
        * 16 -> int_size a@168
        * 16 -> int_size a@192
        * 16 -> int_size a@217
        * 16 -> int_size a@242
        * 16 -> int_size a@263
        * 16 -> int_size a@276
        * 16 -> int_size a@293
        * 16 -> int_size a@310
        * 16 -> int_size a@323
        * 16 -> int_size a@350
     applying GetResource patch to ev.class for mod HD Textures
     applying GLAllocation patch to ez.class for mod HD Textures
     applying TexturePackBase patch to f.class for mod HD Textures
     applying Portal patch to gh.class for mod HD Textures
        16.0F -> float_size <init>@98
        16.0F -> float_size <init>@112
        while i < 16 -> int_size <init>@50
        while i < 16 -> int_size <init>@61
        array size 32x1024 -> int_numBytes <init>@16
        * 16 -> int_size <init>@335
        * 8 -> int_sizeHalf <init>@81
        * 8 -> int_sizeHalf <init>@90
        while i < 256 -> int_numPixels a@26
     applying GetResource patch to gm.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <clinit>@7
     applying ColorizerGrass patch to gm.class for mod HD Textures
        make field colorBuffer public
     applying FlowLava patch to gr.class for mod HD Textures
        array size 256 -> int_numPixels <init>@13
        array size 256 -> int_numPixels <init>@22
        array size 256 -> int_numPixels <init>@31
        array size 256 -> int_numPixels <init>@40
        while i < 256 -> int_numPixels a@377
        while i < 16 -> int_size a@13
        while i < 16 -> int_size a@22
        & 255 -> int_numPixelsMinus1 a@400
        & 15 -> int_sizeMinus1 a@99
        & 15 -> int_sizeMinus1 a@110
        & 15 -> int_sizeMinus1 a@165
        & 15 -> int_sizeMinus1 a@172
        & 15 -> int_sizeMinus1 a@188
        & 15 -> int_sizeMinus1 a@195
        & 15 -> int_sizeMinus1 a@212
        & 15 -> int_sizeMinus1 a@219
        & 15 -> int_sizeMinus1 a@236
        & 15 -> int_sizeMinus1 a@243
        * 16 -> int_size a@125
        * 16 -> int_size a@151
        * 16 -> int_size a@178
        * 16 -> int_size a@202
        * 16 -> int_size a@227
        * 16 -> int_size a@252
        * 16 -> int_size a@273
        * 16 -> int_size a@286
        * 16 -> int_size a@303
        * 16 -> int_size a@320
        * 16 -> int_size a@333
        * 16 -> int_size a@360
        * 16 -> int_size a@418
     applying TexturePackList patch to gw.class for mod HD Textures
        TexturePackList.setTileSize(selectedTexturePack) on texture pack change a@54
     applying GetResource patch to hn.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <clinit>@7
     applying ColorizerFoliage patch to hn.class for mod HD Textures
        make field colorBuffer public
     applying RenderEngine patch to ho.class for mod HD Textures
        (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a@116
        (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a@133
        glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a@147
        glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a@534
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@71
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@111
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@153
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@160
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@197
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@231
        readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@246
        1048576 -> int_glBufferSize <init>@35
        insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
     applying Watch patch to ir.class for mod HD Textures
        16.0D -> double_size a@332
        16.0D -> double_size a@354
        15.0D -> double_sizeMinus1 a@286
        15.0D -> double_sizeMinus1 a@303
        getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77
        getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109
        array size 256 -> int_numPixels <init>@12
        array size 256 -> int_numPixels <init>@21
        * 16 -> int_size <init>@57
        * 16 -> int_size <init>@69
        * 16 -> int_size a@371
        while i < 256 -> int_numPixels a@194
        & 15 -> int_sizeMinus1 a@363
        & 15 -> int_sizeMinus1 a@369
        % 16 -> int_size a@282
        / 16 -> int_size a@300
     applying GetResource patch to ir.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97
     applying GameSettings patch to is.class for mod HD Textures
     applying FlowWater patch to lr.class for mod HD Textures
        array size 256 -> int_numPixels <init>@13
        array size 256 -> int_numPixels <init>@22
        array size 256 -> int_numPixels <init>@31
        array size 256 -> int_numPixels <init>@40
        while i < 256 -> int_numPixels a@260
        while i < 16 -> int_size a@13
        while i < 16 -> int_size a@22
        while i < 16 -> int_size a@121
        while i < 16 -> int_size a@130
        & 255 -> int_numPixelsMinus1 a@283
        & 15 -> int_sizeMinus1 a@42
        & 15 -> int_sizeMinus1 a@50
        * 16 -> int_size a@65
        * 16 -> int_size a@85
        * 16 -> int_size a@100
        * 16 -> int_size a@147
        * 16 -> int_size a@160
        * 16 -> int_size a@177
        * 16 -> int_size a@194
        * 16 -> int_size a@207
        * 16 -> int_size a@234
        * 16 -> int_size a@290
     applying TexturePackDefault patch to me.class for mod HD Textures
     applying GetResource patch to me.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22
     applying ItemRenderer patch to nt.class for mod HD Textures
        tool pixel top a@729
        16.0F -> float_size a@442
        16.0F -> float_size a@572
        16.0F -> float_size a@705
        16.0F -> float_size a@842
        while i < 16 -> int_size a@434
        while i < 16 -> int_size a@565
        while i < 16 -> int_size a@699
        while i < 16 -> int_size a@837
        0.001953125F -> float_texNudge a@459
        0.001953125F -> float_texNudge a@591
        0.001953125F -> float_texNudge a@727
        0.001953125F -> float_texNudge a@866
     applying Fire patch to os.class for mod HD Textures
        1.06F -> float_flameNudge a@143
        array size 320 -> int_flameArraySize <init>@16
        array size 320 -> int_flameArraySize <init>@25
        while i < 256 -> int_numPixels a@227
        while i < 20 -> int_flameHeight a@11
        while i < 20 -> int_flameHeight a@92
        while i < 16 -> int_size a@3
        while i < 16 -> int_size a@86
        * 16 -> int_size a@32
        * 16 -> int_size a@111
        * 16 -> int_size a@141
        * 16 -> int_size a@168
        % 20 -> int_flameHeight a@29
        if i < 19 -> int_flameHeightMinus1 a@158
     applying FontRenderer patch to ox.class for mod HD Textures
        insert method initialize ()V stack size 11, local vars 18
     applying GetResource patch to ox.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) initialize@28
     applying FontRenderer patch to ox.class for mod HD Font
        font width 7 -> i / 16 - 1 <init>@119
        font width 7 -> i / 16 - 1 initialize@119
        font width 8 -> i / 16 <init>@135
        font width 8 -> i / 16 <init>@154
        font width 8 -> i / 16 <init>@169
        font width 8 -> i / 16 initialize@135
        font width 8 -> i / 16 initialize@154
        font width 8 -> i / 16 initialize@169
        font whitespace width 2 -> i / 64 <init>@232
        font whitespace width 2 -> i / 64 initialize@232
        font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245
        font charWidth computation: j + 2 -> (128 * j + 256) / i initialize@245
     applying GetResource patch to qu.class for mod HD Textures
        ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66
     applying GetResource patch to rr.class for mod HD Textures
     applying StillWater patch to ru.class for mod HD Textures
        array size 256 -> int_numPixels <init>@11
        array size 256 -> int_numPixels <init>@20
        array size 256 -> int_numPixels <init>@29
        array size 256 -> int_numPixels <init>@38
        while i < 256 -> int_numPixels a@262
        while i < 16 -> int_size a@13
        while i < 16 -> int_size a@22
        while i < 16 -> int_size a@123
        while i < 16 -> int_size a@132
        & 15 -> int_sizeMinus1 a@45
        & 15 -> int_sizeMinus1 a@52
        * 16 -> int_size a@67
        * 16 -> int_size a@87
        * 16 -> int_size a@102
        * 16 -> int_size a@149
        * 16 -> int_size a@162
        * 16 -> int_size a@179
        * 16 -> int_size a@196
        * 16 -> int_size a@209
        * 16 -> int_size a@236
     applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures
        TextureUtils.setMinecraft(this) on startup a@220
        TextureUtils.setTileSize(), renderEngine.setTileSize() on startup a@240
        remove registerTextureFX call a@425
        remove registerTextureFX call a@436
        remove registerTextureFX call a@447
        remove registerTextureFX call a@461
        remove registerTextureFX call a@476
        remove registerTextureFX call a@491
        remove registerTextureFX call a@505
        remove registerTextureFX call a@519
        remove registerTextureFX call a@534
      adding com/pclewis/mcpatcher/MCPatcherUtils.class
    java.io.IOException: could not open /com/pclewis/mcpatcher/MCPatcherUtils.class
    	at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:487)
    	at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:198)
    	at com.pclewis.mcpatcher.MainForm$6$PatchThread.run(MainForm.java:171)
    	at java.lang.Thread.run(Unknown Source)
    
    Restoring original minecraft.jar due to previous error
    Posted in: Resource Packs
  • 0

    posted a message on Question
    Bumpedy bump.
    Posted in: Minecraft Tools
  • 0

    posted a message on The Kingdom of Cardia
    IN GAME NAME: maddoxpatt

    POSITION THAT YOU WOULD LIKE: farmer

    WHY YOU WOULD LIKE TO JOIN: I think that this place looks cool, and ever since I left another clan I've been looking for another RPG to play on. This might help to fill the void.

    ADDITIONAL COMMENTS(OPTIONAL): nome.
    Posted in: Clans
  • 0

    posted a message on Question
    I was just wondering how one would change the values of a smooth stone block ( :stone: ) to TnT and vice versa. I know it involves editing the hex values, but I don't know much beyond that.

    Why I want to do this is not important, I was just wondering if it can be done, and if so, how. Actually, it is important. I wanna impress some friends, and this seems like a sure fire way to do it!

    Also, if there is a tool for doing it, point me in the general direction of it and I will get out of everyone's hair.
    Posted in: Minecraft Tools
  • 0

    posted a message on Map generator seeds
    gargamel. Spelled as is. Step out of the cave. This is the most amazing map I have ever seen.

    Check it out, I mean it, you will not be disappointed.
    Posted in: Seeds
  • 0

    posted a message on ♕Herocraft 🌟 Minecraft RPG Server Multiplayer 🌟 THE ORIGINAL RPG SERVER (2010) Heroes RPG!
    I'd like to join, seeing as I need a new server to main on. Thank you if you do decide to whitelist me.

    Name: maddoxpatt; same as forum

    Age: US 14 (Mature)

    Previous Bans: None

    Why I should be accepted: I don't go on multiplayer servers that much, but I went on the D3 classic servers and was liked and had a good rank, and should still have a good standing with them. I am also creative and very mature for my age.

    Things to add: I'm pretty new to the idea of PvP, but it sounds really fun, and I hope I get accepted as the map looks great. Also, a fast server is always nice. I might even donate when I get paid.
    Posted in: PC Servers
  • 0

    posted a message on SMP Server Errors?
    Anyways to make it run faster? I wonder because I did what you said, and it worked, but it's really slow. Perhaps anyone could help me with this?
    Posted in: Legacy Support
  • 0

    posted a message on SMP Server Errors?
    Hello, I've been trying to figure this out for a while, and I thought maybe you could help. I run a server, but keep getting an error that says:
    [WARNING] **** FAILED TO BIND TO PORT!
    [WARNING] The exception was: java.net.BindException: Cannot assign requested address: JVM_Bind
    [WARNING] Perhaps a server is already running on that port?

    What could this be? I was wondering if you guys could perhaps help me solve this, so that I can get a server up and running for me and my friends.

    Thanks ahead of time, Maddox.
    Posted in: Legacy Support
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