- mDiyo
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Member for 12 years, 10 months, and 21 days
Last active Fri, Oct, 13 2017 15:10:56
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xTwilight3 posted a message on [Broken :( ]WorldHeight: Sets max height to 256![More to come!]Or just use the awesome mod called 'Cubic Chunks' :dry.gif:Posted in: Minecraft Mods -
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Benimatic posted a message on The Twilight Forest (v2.3.5: Wrecking Block)So, I'd like to make another release sometime before 1.8 hits, but I'm not sure if it's going to happen. I tend to work on everything all at once and it takes a lot of time to get everything into a releasable state.Posted in: Minecraft Mods
Sometimes, incomplete features I'm testing get left in, as those who have discovered the all-glowstone rooms found out.
Anyways, here's a few pictures of some of the things I've been working on:
Redcap goblins! One of the planned dwellers in the hollow hills. Oops, I see that the pickaxe is going through their wrist again. <sigh> Oh well. Hopefully orcs, trolls, and a few other nasties will join them before too long.
These are going a long way towards making the forest look and sound a lot more like I imagined. At present, they just hang out on walls like torches, but the eventual plan is that occasionally they'll lift off, fly a short ways, and resettle themselves. -
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Lady_Eternity posted a message on [API] Minecraft ForgePosted in: Minecraft ModsQuote from BF109pilot
wait, so, does it do anything with block ids? Like, if they conflict, does it change them? From what a friend said, it makes all mods that use it compatible and what are the incompatibilities?
Nope, you gotta assign them. It's not hard. Get all yer mods in then assign them all in one swoop, starting with 101...and 255 is the top block ID possible. And it's better to do it manually...so you know it's done right.
Lady E -
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Nandonalt posted a message on [1.7.3][1.34]The Seasons ModPosted in: Minecraft ModsSummer, Autumn, Winter and Spring. Now on Minecraft!
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------This is the Seasons Mod. A mod that adds the four seasons to Minecraft, each one with its own features(and danger!)The first version is just the basic stuff! Other things are being planned, like seasonal mobs and plants!
(The mod is almost entirely configurable. If you don't like one feature, it's likely you can disable it on the config file!)
Feedback will be nice! :biggrin.gif:------------------------------------------------------------------------Downloads----------------------------------------------------------------------Lastest version: Seasons Mod - 1.34Required: ModLoader;This mods edits the following core classes:kd.class - BiomeGenBasejh.class - ColorizerFoliage
So you need to put all the contents of the .rar inside your minecraft.jar! Placing the file on the ".minecraft/mods" folder will not work!
Changelog:-> Changed how seed nerf works. The crops are back to normal now, but the chance to get seeds from tall grass was lowered.
17/08 - 1.34:
Fixed desert heat acting during Winter. I don't think there are any bugs left in 1.3, so I can move on.
1.33:
Now compatible with Pam's Harvestcraft. That changed a little on the seed nerf, but shouldn't be a noticeable change.
1.32:
Fixed the "dirt wall" crash, this time for HD texture packs.
1.31:
Fixed the "dirt wall" crash (crashing after Mojang logo).
1.3:
-> Each season has its individual length now.
-> Added frostbite to Winter. Will happen only on cold biomes, only if you are directly under the sky. Can be avoided if you wear full leather armor. Deals damage and slows you down for a few seconds.
-> Snow can form above leaves now.
-> Right-clicking the Season Watch will now tell you the current Season, the current Season Day and the days left.
-> Right-clicking the thermometer will tell which biome you are on, and the temperature, in %.
-> Now there's an "image"(It's only text currently) that shows on Season transitions.
-> It'll not snow on the Aether anymore.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------*-*-* GENERAL *-*-*
By default, each Season is 7 nights long(you can change each season length individually)*. The transition between seasons days are 00h30m*, 30 minecraft "minutes" after the default minecraft sleep.When you create a new world, or load a world without a season, that world will start in the middle* of a random* season.Most of the features are disabled on multiplayer, but it's recommended that you restart Minecraft if you log from a SP world to a MP world.
(Features marked with a * means that feature is configurable on the config file)
*-*-* GENERAL FEATURES *-*-** - Nerfed getting seeds from tallgrass. It's 250% harder(It's not that bad, really), but it balances out very well.
* - Will show an image when transitioning to a Season to another, to show what's the new one. It's non-invasive and fades away in some seconds.
*-*-* VIDEOS*-*-*Showcase by MinecraftScorpion:
Showcase/Tutorial by Alivejai:
*-*-* KNOWN ISSUES *-*-*
For some unknown reason, or a curse, or something... the water flow speeds up only on daylight of summer. I have spelunked every piece of code and there's nothing left there. I'll try more, and maybe it'll be fixed on 1.4.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
*-*-* SUMMER *-*-*The HOT Season. Probably the most dangerous.
Features:* - All Summer rains will be thunderstorms;* - Instead of snow, it'll only rain on snowy biomes(but not defrost);* - Wheat will grow 1.5x faster;*- If you are on the desert, and is not under something, you'll take a random damage each time interval;* - Summer rain will destroy most of the plants on plains(will clean the excessive plants grown at Spring);* - Along with Spring, will defrost ice/snow on non-snowy biomes(to clean snow from Winter);DISABLED: * - Days are longer, nights are shorter;
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*-*-* AUTUMN *-*-*Adds an orange feel to the Minecraft Vegetation.
Features:* - Grass and Leaves have a modifier color spectrum;* - Yellow and Red flowers change their on-world textures to match the grass.;* - You'll get bonus wheat when harvesting.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
*-*-* WINTER *-*-*The COLD Season. Snow and ice will not be rare on this one! Not a lot of features, but nicely changes the gameplay!
Features:* - It's ALWAYS snowing on Winter, everywhere but the Desert/Hell. This will make your days darker!
* - On Winter, the cold biomes will be cold as hell(?!). So, on the cold biomes, like Tundra, Taiga, and Ice Deserts, you'll get frostbite if you stay outside too much. It'll hurt you and slow you down, so careful! To prevent this, just wear a full leather armor.
DISABLED: * - Nights are longer and days are shorter.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
*-*-* SPRING *-*-*The plant season! Probably the most invasive and overpowered one :tongue.gif:
Features:* - Tall grass, plants, and custom plants(if added on config) will grow on grassblocks affected directly by the sunlight.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------*-*-* ITEMS *-*-*
The mod also adds two new items to Minecraft!
* Season Watch:
Recipe: 2 gold bars, 2 iron bars and redstone dust.An item used to check in which Season you are. It spins counter-clockwise, and if they are perfectly aligned, the current season is the one on the right.
You can right-click it. It'll tell you the current Season, the current Season Day, and the days left on that season.
* Thermometer:Recipe: 3 iron bars, one block of glass and redstone dust.A neat item that shows the estimated temperature of the place that you are. It's affected* by the Winter and Summer seasons.
When right-clicked, will tell you the current biome and the temperature, in %.
(Please be aware that each xz has a different temperature, and it's not affected by lava, ice, or anything.)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------*-*-* CONFIG *-*-*This mod uses the default ModLoader config saving, so the configuration is stored and commented in the ".minecraft/config/mod_seasons.cfg" file.You edit the ones not commented(without the #).Also, if add Spring's custom Block IDs, you NEED to add a max metadata to the other field(0 if none). Otherwise, it'll crash.
*-*-* CHEATING *-*-*To change the current season of your world:-> Download NBTEditor and edit the SeasonInfo.dat file on your world folder;-> Enable the "debug" command on the config, so when you press the key "H" you change the season, and when you press "J", you skip a day of it. -
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FlowerChild posted a message on [API] Minecraft ForgePosted in: Minecraft ModsQuote from madindehead
I hope that SpaceToad and the team will ask people to stop spamming modders about integrating Minecraft Forge. Or even that people have some sense and stop spamming themselves. It isn't helping the reputation of Minecraft Forge as a USEFUL API!
I haven't seen any of the spam you're talking about. Could you provide me with a link to where this has gotten out of control?
I hope you understand that the Forge team is in no way behind such activity. I'm not sure what impact me asking them to stop would have on people (I suspect not much), but I certainly don't approve of that kind of behavior as I've gone through the same thing as a result of the Yogbox wanting to include my mod in their pack.
Quote from madindehead »
In all honesty, the entire Minecraft modding community is getting slightly pathetic, with so many APIs and things not working together, and people almost refusing to work together.
Well, I believe that's one of the issues the Forge is intended to address.
Quote from madindehead »The sooner Mojang can release an official modding API the better, we might actually get mods working together, and modders not being put off using various APIs.
I really wouldn't count on the "mod API" to solve any of these issues. Notch has already clearly stated that it isn't actually going to be any kind of API at all, but will just be the raw source-code for the game released to the modding community.
That really doesn't solve any problems at all other than eliminating the need for MCP to deobfuscate the source, and perhaps giving us some code comments to work with (if there are any). It certainly doesn't eliminate the need for a centralized API like the Forge. - To post a comment, please login.
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Mechworks is an addon for Tinkers' Construct with some interesting mechanical tidbits.
1.7.10 Downloads
Mechworks - 0.2.8
1.6.4 Downloads
Mechworks - 0.1.6
Tinkers' Construct is currently required.
Changelog
-Added Filter's
-Fixed various drawbridge duplication issues & crashes
-Fixed spool repairing
0.2.4
- Fixed a crash involving signal buses
- Fixed blocks hanging around when they shouldn't have
0.1.6
- Added filters
- Fixed a strange bug with drawbridges creating duplicate copies of every TileEntity everywhere. Heisenbugs ho!
0.1.4.2
- Drawbridges should only drop one block
0.1.4.1
- Hotfix for advanced drawbridges
0.1.4
- Internal drawbridge code moved here instead of TConstruct
- Pick block copies drawbridges in their entirety
- Drawbridges function as an elevator
Drawbridges: Place and retract any kind of block, including ones not normally moveable with pistons. They also hold their own inventory as items, meaning you can place drawbridges with drawbridges!
Signaling buses and Terminals: A "wireless", 16 color redstone network designed to make compact redstone circuitry. Run it up walls, through your ceiling, and let the drawbridge scream!
Filters: Sorting blocks that lets you differentiate items and mobs from each other.
Developers:
pillbox - Signaling buses
Gyro - Filters
mDiyo - Drawbridges
Source code is available on Github under the MIT License.
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If anyone wants to fix things themselves, please do. https://github.com/SlimeKnights/TinkersConstruct
juress: The FPS drop from Smelteries is a known bug. It only happens when something changes or you have a bazillion liquids in the main structure though.
Texedo: Sure, I'll add enchantments. Just add a bit of redstone, throw on some lapis, a silky jewel...
stoneinfocus: Tools are nigh indestructible on purpose. I would need a very good reason to add a config option to make them not so.
Chibifain: Mechworks is in a transitional phase between 1.7.2 and 1.7.10. Give it time, it will come.
TakerOfBoxes: The wings are made with 4 bronze, 2 gold, and an ender pearl.
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I was planning on leaving well enough alone. The sheer number of people asking where 1.7.2 is, why it's not supported, and demanding backports was too much. The current links are for my sanity; the alternative is to report every single person that merely asks where 1.7.2 is as asking for backports.
Besides, the 1.7.2 versions of TConstruct are full of memory leaks. Do you really want buggy mods that will eventually crash your game?
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Could you do some additional testing and let me know what's conflicting?
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The text is smaller on posts than it used to be. This adds more to the impression that everything is crammed into the center of the screen. The lack of contrast between the contents of a post and the outside makes it feel like everything runs together. The blue sidebar attracts attention and feels like it's supposed to be important, but is blank.
Looking at this image, the brown navigation bar that tells you where in the forums you are is not apparent that it lets you move around the site. It looks like an information bar, something to ignore. There's more wasted space above the "Search Minecraft Forums" bar, and the twitter, facebook, Youtule(sic) boxes look cramped and shrunk too much.
The feedback button on the bottom right is missing with adblock (possibly noscript, but I do have scripts allowed on here), and quite frankly the huge banner ad on top of the screen makes me think it's an unprofessional site out to make money at the expense of readability.
Overall the site needs more contrast to make things more readable and it needs to use more than 50% of the screen on all computers, not just mobile devices.
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linkinkov: Try the experimental version.
Archibald_McShane: First you ask if a bug is true, then you assume it is, then tell me to fix it? What if it's not an existing bug at all?
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I am aware of both Minecraft 1.7.10 and a version of Forge for it. I'll see about getting things rolling sometime within the next couple days. In the meantime... have a couple of pictures from my trip!
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SynfulChaot: The concept of oreberries was good. Implementation, not so much... they'll make a return in one form or another eventually.
Knightnegro5: Go get a resource pack if you want different textures.
xH3LLRAIZ3Rx: 1.7.2 is a buggy version of Minecraft that I would rather not code on.
grimallq: 1.7.2 does use IDs. They may not be visible to normal people, but they do still exist.
hbk827: There are settings in the config file for TConstruct that can get rid of vanilla tools. TConstruct tools aren't particularly harder than vanilla tools though; quite the opposite.
Brontus12: The mod was designed as an extension of vanilla and was made to go with every mod.
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...although I may have developed a liking for walking through things.
Oh well. I guess I'll just toss some lilypads on my feet and stroll across the lake.