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    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]
    Quote from Bambuchan»

    I've played a private pack with this mod for the first time and it was quite fun to be in fear of the mobs. We built a thick wall on a peninsula for the first few nights which the mobs nearly broke through. Then someone realized that the mobs have a problem with water and built a cobblestone wall surrounded by water. At this moment this mod became completely useless and we never were in any danger anymore.


    I'm not sure what to change. Disabling water duplication helps, but changes other mods balance drastically. And even then it's only a matter of time until you've got enough water anyway.


    Breaching creeper never seem to explode because they can't get close enough to the wall to trigger the code perhaps? Not that it matters, they sometimes explode due to other factors but deal no damage due to beeing in water. Same goes for TNT zombies.


    Zombies never seem to dig or pillar for the same reason. No cobblestone block was ever damaged or even touched after the addition of the water.


    Some mobs came from below, but once enough mobs were stuck in the water the game didn't allow for any spawns below our base.


    Then the 8 day came and... nothing happened? I'm not sure what exactly is supposed to happen. Breaching ghasts and the like seem to be disabled by default?! I guess only flying mobs would have been a problem at that point, although encasing the base with water would probably also remove that threat as ghasts don't deal damage through water either?


    All in all I was a bit disappointed by my first experience with this mod. The explosions and the digging the first few nights were great. A tiny zombie digged a 1x1 tunnel directly beneath our base and it was "They're in the walls!" kind of scary.Then nothing really happened. Never saw any pillaring, nothing ever attacked over the ocean and adding Special Mobs didn't help either because even if you have mobs that kill you in one hit or teleport you to the moon, if they never can get close to you there's nothing they can do.


    I've never encountered this issue. If anything I had the opposite reaction on my (private since we're still working on it) modpack the insync ghast firing squad was deadly as hell. even incased in bedrock I almost died. then at random times the mobs would speed up soooo fast like i did /speed walk 10 or /speed fly 10. First 4 nights I just ran through the forest with a conga line behind me of zombies stopping every so often to rest an eat in a villge then out of no where hole would open up n spew out 20-30 creepers every 2 minutes, followed by a legion of sniping skeletons. I felt sorry for the village as i ran and hid in the trees watching the mobs kill everything in site an each other.
    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Robijnvogel»

    I've installed World-painter myself and it looks to be an awesome tool. It seems like you can even change the biomes with it (by biome ID for mod compat). :o

    I would recommend you to pre-generate (using the MDE-Core mod) a world of a little bigger size than you want your Skyrim map to be, while including BoP, RTG and BT (right configs) in the mod setup. That way you could smoothen out the borders, as I mentioned earlier.

    I do not know whether or not Forests you paint in will generate as RTG-style forests or as vanilla style forests.
    I recommend experimenting with the "Allow Minecraft to populate the entire terrain". If that works correctly, then you should not have to manually place down forests. You could just paint the biomes and RTG should fill in the rest. (I do not know if this effects ore-gen at all.)
    Also, for this to work properly, you'll probably need to get rid of all the decoration somehow first.

    MDE-Core mod? Never heard of that but I'll have my friend / admin to a trail run first since he'll understand what you said much easier and clearer than I am.
    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Robijnvogel»

    I do not believe you mentioned that mod.
    If you can use RTG and BoP together with World-Painter AND you can load up a seed-generated world in World-Painter to use as a base, so you can smoothen the "edges" where your Skyrim world ends and the progressive terrain gen begins, I would still advice you to create the original world using RTG, BoP and BT. :)

    That's because World Painter isn't a mod. WorldPainter is an interactive map generator for Minecraft. It allows you to "paint" landscapes using similar tools as a regular paint program. Sculpt and mold the terrain, paint materials, trees, snow and ice, etc. onto it, and much more. What I was asking if I used World Painter first then upload the map to the server will RTG, BoP and BT handle the work or making it look more realistic an adding extra biomes. Or not.
    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Robijnvogel»

    This is a forum with users from all over the world. Typical response times are between 5 hours and 2 weeks.
    Your impatience it not helping anyone.

    If you want your map to look nice (without any chunk borders), you will have to include Biomes O' Plenty and RTG while you are creating your Skyrim World.
    And FYI, to combine Biomes O' Plenty with RTG, you will have to use Geographicraft or BiomeTweaker as well.

    I was already using BiomeTweaker with Biomes O'plenty and RTG that wasn't my question. I was asking if i created a custom world with world painter.
    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I can already tell I am not even going to get a answer. Don't even know why I bothered with asking.

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I have a question. I want to create a custom map of the skyrim world an upload it to my server. We're using RTG and Biomes O'plenty and I was wondering if I needed to include them as i create the map or once I finish the map and upload it would RTG and Biomes O'plenty fill in the rest or even add anything at all?

    Posted in: Minecraft Mods
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    posted a message on The Earth Mod - The Earth in Minecraft!

    Would this work with Realistic Terrain Generator and Biomes O'plenty? Cause I was interested in adding this to the modpack but if isn't compatible with those then I cant. :/ This would have saved me a few days worth of work in building a world of earth for my server.

    Posted in: Minecraft Mods
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    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    Not sure if you are still looking at this forum but I'm using your mod in my mod pack i'm putting together and its resident evil style (the movie not the game.). And I'm having issues with mobs spawning in way to many and I've gone over your configs at least ten times now. With out finding the line for mob spawning rates. So if there is a way to change that I would be great to know.

    Posted in: Minecraft Mods
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    posted a message on Derpmon [1.6.4] [Pixelmon 3.0.2] [Economy] [DDOS Protected] [Griefprevention]
    This server is awesome. its also hosting a shiny tournament in 3 weeks so come join us an sign up before april 4th
    Posted in: PC Servers
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    posted a message on Savage RPG - [1.7] [Custom Bosses with over 250 Unique Abilities!] [Diablo Style Loot] [Dungeons] [Quests] [Classes] [Towns] [Pv
    • Your "IGN" lydia91
    • Age: 22 (but not seeing the point of asking)
    • Have you voted for Savage Realms at all 3 sites mentioned below? yes
    • Any questions/concerns/comments? If not, that's ok. none
    Posted in: PC Servers
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    posted a message on ►►►The New World◄◄◄ [1.6.2] [Exploration] [PVP] [Roles/Professions] [NPCs] [Economy]
    IGN: lydia91 (l is a L not a I)

    How long have you played Minecraft: I've been playing since 1.3 I believe i could be long

    Why do you want to join: it looks like a great server to play on and seems well thought out an balance for the players. I love the classes and how it looks like you have to play it so far.
    Posted in: PC Servers
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