• 0

    posted a message on [1.6.2/1.6.1/1.5.2]Forge Modding Tutorial by JediNikola-Updating to 1.6.1
    Can you show how to make a tool? Or if you can just tell me how to fix the texture for a tool? I made a custom pickaxe and The textures dont work. I also dont know where I would put the code on your pastebin.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.8][SMP] Gun Customization | 1000+ guns | Gun Customization III is on it's way
    For some reason, when I get to the mediafire page, there is no files... Help!
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Is there any reason why I might not be able to connect to the website to download these mods? I would like to download some, but I can't connect to the website...
    Posted in: Minecraft Mods
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Wheres the mirrors? My adfly links arent working for me right now and I can't download the mod! Please add mirror download links...
    Posted in: Minecraft Mods
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Are waypoints going to be added back to the 1.4.7 version? I had this in minecraft v1.2.5 and I miss the waypoint ability...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01] Begginers Mob Making Tutorial 1 The Notch Way!
    I did what it said and edited what I could, and it seems that the mob is there, it's just invisible. If anyone can tell me what I'm doing wrong or what to change that would be highly apreciated.

    Heres my Code:


    // Date: 12/25/2012 2:24:54 PM
    // Template version 1.1
    // Java generated by Techne
    // Keep in mind that you still need to fill in some blanks
    // - ZeuX
    
    
    package net.minecraft.src;
    public class ModelMeatMan extends ModelBase
    {
      //fields
        ModelRenderer head;
        ModelRenderer body;
        ModelRenderer rightarm;
        ModelRenderer leftarm;
        ModelRenderer rightleg;
        ModelRenderer leftleg;
     
      public ModelMeatMan()
      {
        textureWidth = 64;
        textureHeight = 64;
       
    	  head = new ModelRenderer(this, 0, 0);
    	  head.addBox(-4F, -8F, -4F, 8, 8, 8);
    	  head.setRotationPoint(0F, 0F, 0F);
    	  head.setTextureSize(64, 64);
    	  head.mirror = true;
    	  setRotation(head, 0F, 0F, 0F);
    	  body = new ModelRenderer(this, 16, 16);
    	  body.addBox(-4F, 0F, -2F, 8, 12, 4);
    	  body.setRotationPoint(0F, 0F, 0F);
    	  body.setTextureSize(64, 64);
    	  body.mirror = true;
    	  setRotation(body, 0F, 0F, 0F);
    	  rightarm = new ModelRenderer(this, 40, 16);
    	  rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
    	  rightarm.setRotationPoint(-5F, 2F, 0F);
    	  rightarm.setTextureSize(64, 64);
    	  rightarm.mirror = true;
    	  setRotation(rightarm, 0F, 0F, 0F);
    	  leftarm = new ModelRenderer(this, 40, 16);
    	  leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
    	  leftarm.setRotationPoint(5F, 2F, 0F);
    	  leftarm.setTextureSize(64, 64);
    	  leftarm.mirror = true;
    	  setRotation(leftarm, 0F, 0F, 0F);
    	  rightleg = new ModelRenderer(this, 0, 16);
    	  rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
    	  rightleg.setRotationPoint(-2F, 12F, 0F);
    	  rightleg.setTextureSize(64, 64);
    	  rightleg.mirror = true;
    	  setRotation(rightleg, 0F, 0F, 0F);
    	  leftleg = new ModelRenderer(this, 0, 16);
    	  leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
    	  leftleg.setRotationPoint(2F, 12F, 0F);
    	  leftleg.setTextureSize(64, 64);
    	  leftleg.mirror = true;
    	  setRotation(leftleg, 0F, 0F, 0F);
      }
     
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
      {
        super.render(entity, f, f1, f2, f3, f4, f5);
        setRotationAngles(f, f1, f2, f3, f4, f5, entity);
        head.render(f5);
        body.render(f5);
        rightarm.render(f5);
        leftarm.render(f5);
        rightleg.render(f5);
        leftleg.render(f5);
      }
     
      private void setRotation(ModelRenderer model, float x, float y, float z)
      {
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
      }
     
      public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, EntityMeatMan entitymeatman)
      {
        super.setRotationAngles(f, f1, f2, f3, f4, f5, entitymeatman);
      }
    }


    package net.minecraft.src;
    // Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
    // Jad home page: http://www.kpdus.com/jad.html
    // Decompiler options: packimports(3) braces deadcode
    
    public class RenderMeatMan extends RenderLiving
    {
    	    public RenderMeatMan(ModelBase modelbase, float f)
    	    {
    			    super(modelbase, f);
    	    }
    	    public void func_177_a(EntityMeatMan entitymeatman, double d, double d1, double d2,
    					    float f, float f1)
    	    {
    			    super.doRenderLiving(entitymeatman, d, d1, d2, f, f1);
    	    }
    	    public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2,
    					    float f, float f1)
    	    {
    			    func_177_a((EntityMeatMan)entityliving, d, d1, d2, f, f1);
    	    }
    	    public void doRender(Entity entity, double d, double d1, double d2,
    					    float f, float f1)
    	    {
    			    func_177_a((EntityMeatMan)entity, d, d1, d2, f, f1);
    	    }
    }


    package net.minecraft.src;
    // Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
    // Jad home page: http://www.kpdus.com/jad.html
    // Decompiler options: packimports(3) braces deadcode
    
    public class EntityMeatMan extends EntityCreature
    {
    	    public EntityMeatMan(World world)
    	    {
    			    super(world);
    			    texture = "/mob/MeatMan.png"; // the name of the texture that is used with the new mob , it should be in the mob folder in minecraft.jar
    			    setSize(1.5F, 1.9F); // this is the coordinates where the mob is hit
    	    }
    	    public void writeEntityToNBT(NBTTagCompound nbttagcompound)
    	    {
    			    super.writeEntityToNBT(nbttagcompound); // this make your mob loadable again when you load your map you should keep it as it is if you want iy
    	    }
    	    public void readEntityFromNBT(NBTTagCompound nbttagcompound)
    	    {
    			    super.readEntityFromNBT(nbttagcompound); // this retrieves minecraft saves , so you should keep it as it is if you want it
    	    }
    	    protected String getLivingSound()
    	    {
    			    return "mob.zombie.say"; // the sound of your mob when its hurt , dead , or from a distance, null means theres no sounds ,when you put a sound after all your work you need to install audiomod , the sounds should be placed in resources/mod/sound ,and should be like that: return "thefoldernameofyourmob.thenameofyourogg";the folder name of your mob should be place in resources/mod/sound, when making more than 1 sounds rename them to 1,2,3,4,5 with same name and put it here without the 1,2,3,4 ..
    	    }
    	    protected String getHurtSound()
    	    {
    			    return "mob.ghast.scream";
    	    }
    	    protected String getDeathSound()
    	    {
    			    return "mob.zombie.death";
    	    }
    	    protected float getSoundVolume()
    	    {
    			    return 0.4F;
    	    }
    	    protected int getDropItemId()
    	    {
    			    return Item.beefRaw.shiftedIndex; // this is what you want your mob to drop when its dead ,google minecraft id and go to the minecraftwiki to see the id numbers , for exmaple 352 will drop a bone
    	    }
     
      public int getMaxHealth() {
      
       return 10;
      }
    }


    package net.minecraft.src;
    import java.util.Map;
    import java.util.Random;
    public class mod_Meat extends BaseMod
    {
    public static final Block meatonium = new BlockMeatonium(200, 0).setBlockName("Meatonium").setHardness(1F).setResistance(1F).setLightValue(0F);
    public static final Block meatoniumns = new BlockMeatoniumns(201, 0).setBlockName("Meatoniumns").setHardness(1F).setResistance(1F).setLightValue(0F);
    public static final Block meatblock = new BlockMeat(202, 0).setBlockName("MeatBlock").setHardness(1F).setResistance(1F).setLightValue(0F);
    //public static final Block meatleaves = new BlockMeatLeaves(205, 0).setBlockName("MeatLeaves").setHardness(0.02F).setResistance(0.5F).setLightValue(0F);
    //public static final Block meatWood = new BlockMeatWood(204).setBlockName("MeatLog").setHardness(1.5F).setResistance(1F).setLightValue(0F);
    
    //public static int meatWoodMiddle;
    //public static int meatWoodSides;
    
    //public static final Item meatSapling = new ItemMeatSapling(601).setItemName("Meat Sapling");
    public static final Item meatIngot = new ItemMeatIngot(600).setItemName("Meat Ingot");
    
    public static final Item meatHelmet = new ItemArmor(602, EnumArmorMaterial.DIAMOND, ModLoader.addArmor("Meat"), 0).setItemName("MeatHelmet");
    public static final Item meatChestplate = new ItemArmor(603, EnumArmorMaterial.DIAMOND, ModLoader.addArmor("Meat"), 1).setItemName("MeatChestplate");
    public static final Item meatLegs = new ItemArmor(604, EnumArmorMaterial.DIAMOND, ModLoader.addArmor("Meat"), 2).setItemName("MeatLegs");
    public static final Item meatBoots = new ItemArmor(605, EnumArmorMaterial.DIAMOND, ModLoader.addArmor("Meat"), 3).setItemName("MeatBoots");
    
    public static final Item meatUltiTool = new ItemMeatPickaxe(601, EnumMeatTool.MEAT).setItemName("Meat Ultimate Tool");
    public static final Item Burger = new ItemFood(608, 8, 1F, false).setItemName("Burger");
    
    
    public String getVersion()
    {
      return "Meat Mod";
    }
    public void load()
    {
      //Meat Ultimate Tool Stuffs
      meatUltiTool.iconIndex = ModLoader.addOverride("/gui/items.png", "/MeatoniumMod/MeatTool.png");
      ModLoader.addName(meatUltiTool, "Meat Ultimate Tool");
      ModLoader.addRecipe(new ItemStack(meatUltiTool, 1), new Object[]
      {
       "@@@", "@XB", " X ", Character.valueOf('@'), mod_Meat.meatIngot, Character.valueOf('X'), Item.stick, Character.valueOf('B'), Item.diamond
      });
     
      //Meatonium Stuffs
      meatonium.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/MeatoniumMod/meatonium.png");
      ModLoader.registerBlock(meatonium);
      ModLoader.addName(meatonium, "Meatonium");
      //REMOVE LATER
      ModLoader.addRecipe(new ItemStack(meatonium, 1), new Object[]
      {
       "@ @", " @ ", Character.valueOf('@'), Block.dirt
      });
     
      //Meatoniumns Stuffs
      meatoniumns.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/MeatoniumMod/meatoniumns.png");
      ModLoader.registerBlock(meatoniumns);
      ModLoader.addName(meatoniumns, "Meatonium (No Smelt)");
      //REMOVE LATER
      ModLoader.addRecipe(new ItemStack(meatoniumns, 1), new Object[]
      {
       "@ @", " @ ", Character.valueOf('@'), Block.cobblestone
      });
     
      //Meat Block Stuffs
      meatblock.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/MeatoniumMod/meat.png");
      ModLoader.registerBlock(meatblock);
      ModLoader.addName(meatblock, "Meat Block");
      ModLoader.addRecipe(new ItemStack(meatblock, 1), new Object[]
      {
       "@@","@@", Character.valueOf('@'), Item.beefRaw
      });
      ModLoader.addRecipe(new ItemStack(meatblock, 1), new Object[]
      {
       "@@","@@", Character.valueOf('@'), mod_Meat.meatIngot
      });
     
      //Meat Ingot Stuffs
      meatIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/MeatoniumMod/Meatingot.png");
      ModLoader.addName(meatIngot, "Meat Ingot");
      ModLoader.addRecipe(new ItemStack(meatIngot, 9), new Object[]
      {
       "@", Character.valueOf('@'), mod_Meat.meatblock
      });
      //Meat ingot to (raw) beef recipe
      ModLoader.addRecipe(new ItemStack(meatIngot, 1), new Object[]
      {
       "@", Character.valueOf('@'), Item.beefRaw
      });
      //Smelt meatonium to get steak
      ModLoader.addSmelting(mod_Meat.meatonium.blockID, new ItemStack(Item.beefCooked.shiftedIndex, 1, 1), 1);
     
      //Meat Armor Stuffs
      meatHelmet.iconIndex = ModLoader.addOverride("/gui/items.png", "/MeatoniumMod/MeatHelmet.png");
      ModLoader.addName(meatHelmet, "Meat Helmet");
      ModLoader.addRecipe(new ItemStack(meatHelmet, 1), new Object[]
      {
       "GGG", "G G", Character.valueOf('G'), mod_Meat.meatIngot
      });
     
      meatChestplate.iconIndex = ModLoader.addOverride("/gui/items.png", "/MeatoniumMod/MeatChestplate.png");
      ModLoader.addName(meatChestplate, "Meat Chestplate");
      ModLoader.addRecipe(new ItemStack(meatChestplate, 1), new Object[]
      {
       "X X", "XXX", "XXX", Character.valueOf('X'), mod_Meat.meatIngot
      });
     
      meatLegs.iconIndex = ModLoader.addOverride("/gui/items.png", "/MeatoniumMod/MeatLegs.png");
      ModLoader.addName(meatLegs, "Meat Leggings");
      ModLoader.addRecipe(new ItemStack(meatLegs, 1), new Object[]
      {
       "@@@", "@ @","@ @", Character.valueOf('@'), mod_Meat.meatIngot
      });
     
      meatBoots.iconIndex = ModLoader.addOverride("/gui/items.png", "/MeatoniumMod/MeatBoots.png");
      ModLoader.addName(meatBoots, "Meat Boots");
      ModLoader.addRecipe(new ItemStack(meatBoots, 1), new Object[]
      {
       "B B", "B B", Character.valueOf('B'), mod_Meat.meatIngot
      });
     
      //Burger Stuffs
      Burger.iconIndex = ModLoader.addOverride("/gui/items.png", "/MeatoniumMod/Burger.png");
      ModLoader.addName(Burger, "Burger");
      ModLoader.addRecipe(new ItemStack(Burger, 1), new Object[]
      {
       "@@@", "%%%","@@@", Character.valueOf('@'), Item.bread, Character.valueOf('%'), mod_Meat.meatIngot
      });
     
     
     
     
     
      /*Meat Log Stuffs
      ModLoader.registerBlock(meatWood);
      ModLoader.addName(meatWood, "Meat Log");
      //REMOVE LATER
      ModLoader.addRecipe(new ItemStack(meatWood, 1), new Object[]
      {
       "@@","@@", Character.valueOf('@'), Block.dirt
      });
      meatWoodMiddle = ModLoader.addOverride("/terrain.png", "/MeatoniumMod/MeatWoodMiddle.png");
      meatWoodSides = ModLoader.addOverride("/terrain.png", "/MeatoniumMod/MeatWoodSides.png");
     
     
      /*Meat Leaves Stuffs
      ModLoader.registerBlock(meatleaves);
      ModLoader.addName(meatleaves, "Meat Leaves");
      meatleaves.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/MeatoniumMod/MeatLeaves.png");
     
      //Meat Sapling Stuffs
      meatSapling.iconIndex = ModLoader.addOverride("/gui/items.png", "/MeatoniumMod/MeatSapling.png");
      ModLoader.addName(meatSapling, "Meat Sapling");
      ModLoader.addRecipe(new ItemStack(meatSapling, 1), new Object[]
      {
       "@ @", Character.valueOf('@'), Block.planks
      });
      */
    }
    
    public mod_Meat()
    {
      //MeatMan Stuffs
       ModLoader.registerEntityID(EntityMeatMan.class, "Meat Man", ModLoader.getUniqueEntityId()); // without this code , your mob wont spawn !
    	   
    	   ModLoader.addSpawn(EntityMeatMan.class, 10, 0, 8, EnumCreatureType.creature); // this is the spawn rate for exmaple if you put 3 the mobs is very rare to spawn,The EnumCreatureType is what type of mob it is , mobs that you want to spawn in water are "waterCreature", enemies are "monster", and animals are "creature".
    }
     
    
      public void generateSurface(World world, Random rand, int i, int j)
      {
       for(int rarity = 0; rarity < 8; rarity ++)
       {
        int BlockX = i + rand.nextInt(16);
        int BlockY = rand.nextInt(64);
        int BlockZ = j + rand.nextInt(16);
       
        new WorldGenMinable(meatonium.blockID, 7).generate(world, rand, BlockX, BlockY, BlockZ);
        new WorldGenMinable(meatoniumns.blockID, 7).generate(world, rand, BlockX, BlockY, BlockZ);
       }
      }
       public void AddRenderer(Map map)
    	  {
    			  map.put(EntityMeatMan.class, new RenderMeatMan(new ModelZombie(), 0.8F)); // this one just assign the mob to your game and make it readable, just like RenderManager , the 0.5f is the shadow size of the mob you can make it bigger like 0.8f or smaller like 0.2f
    	  }
     
    
    }


    Posted in: Tutorials
  • 0

    posted a message on Creeperbombs' (Free) Skin Shop Open All Days!
    Hey just wondering when my (new) skin would be ready? Thanks!
    Posted in: Skins
  • 0

    posted a message on Creeperbombs' (Free) Skin Shop Open All Days!
    um i think you referenced my user pic... Its great no doubt about it, but i was hoping it could be gray, the gray stone slabs are, and have a lot more buttons, sparks, etc. Sorry for not specifying the first time...
    Posted in: Skins
  • 0

    posted a message on Creeperbombs' (Free) Skin Shop Open All Days!
    Hey I was wondering if you could make a skin that fits my minecraft name (lunyrobot which is pronounced looneyrobot). I was thinking maybe something like a robot malfunctioning...
    Posted in: Skins
  • 1

    posted a message on Nopenopenope

    nopenopenope

    Posted in: WIP Mods
  • 1

    posted a message on Risugami's Mods - Updated.
    Hey, Risugami

    I was making a mod with Modloader and I keep getting this error report when I test it:

    --- BEGIN ERROR REPORT 95ec244 --------
    Generated 10/29/12 8:18 PM
    - Minecraft Version: 1.4.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 952922672 bytes (908 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
    - JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
    - AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    - ModLoader: Mods loaded: 1
    ModLoader 1.4.2

    java.lang.Error: Unresolved compilation problems:
    The method addSound(String, File) in the type SoundPool is not applicable for the arguments (String, URL)
    The method addSound(String, File) in the type SoundPool is not applicable for the arguments (String, URL)
    The method addSound(String, File) in the type SoundPool is not applicable for the arguments (String, URL)
    at net.minecraft.src.ModLoader.readFromClassPath(ModLoader.java:1369)
    at net.minecraft.src.ModLoader.init(ModLoader.java:952)
    at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:190)
    at net.minecraft.src.RenderManager.<init>(RenderManager.java:91)
    at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.startGame(Minecraft.java:417)
    at net.minecraft.client.Minecraft.run(Minecraft.java:737)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 6bd17510 ----------
    I don't know what to do, nor do I know if it's an error on my end or an error with ModLoader...


    -lunyrobot
    Posted in: Minecraft Mods
  • 0

    posted a message on Dazura's Skin Manager [1.4.2]
    Sure, I'll help test...
    Posted in: WIP Mods
  • 0

    posted a message on nopenopenope

    nopenopenope

    Posted in: Minecraft Mods
  • 0

    posted a message on nopenopenope

    nopenopenope

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.2 5.0] CRAZY MOD
    No pics, No clicks...
    Posted in: WIP Mods
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