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    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~

    that is the crash log that im given when the game crashes

    Posted in: Minecraft Mods
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    posted a message on Please help me whit mods.

    go into the buildcraft config file and change the oil ocean biome config

    Posted in: Mods Discussion
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    posted a message on Growthcraft Community Edition

    yup they do as well

    Posted in: WIP Mods
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    posted a message on More Pistons 2.0.0 for 1.6.4, 1.7.2 and 1.7.10

    are you able to make it compatible with "piston everything"?

    Posted in: Minecraft Mods
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    posted a message on Lots of Food v1.12.0

    progressive automation is fairly popular, i know the developer is working on automation. i've used this mod and that mod and have found it will plant the seeds but wont harvest the fully grown crop, by chance do you have the grown crop registering as a block instead of a crop? take a read of this page here -


    http://www.minecraftforge.net/wiki/Common_Oredict_names


    I've found it pretty useful

    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks

    hi mate, been using this great mod for ages now and its been a really helpful addition. i do have one request though, could you make it so that the gate connects to "walls" and nether brick fences? thanks

    Posted in: Minecraft Mods
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    posted a message on 1.8 Is Killing Our Modding Community

    hmmm odd i don't seem to have the prismarine or temples. i'll have to check this out. it's kind of annoying people pushing for updates and moving just to be on the latest version. does anyone know why this lex guy is so pushy for 1.8? is he trying to stay in favour with mojang or something? there really needs to be unity in this and i think it would come if modders stayed with 1.7 and didn't bother with forge 1.8. what would mojang and lex do? delete these versions and force everybody to update? one of the best mods i've ever played was on 1.6.4 and sadly i had to leave that behind because of the 1.7 jump but in saying that all my fav mods are on 1.7

    Posted in: Discussion
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    posted a message on 1.8 Is Killing Our Modding Community

    whilst i don't fully agree with what you have said i would much prefer if modders back ported new additions to minecraft, like how ganymedes's backported the stones and slime blocks, how pifou backported mutton, like how someone else whos mod i used backported all the prismarine stuff. it would take a bit to backport the rabbits or the structures but would be well worth it. if modders didn't have to keep chasing updates that keep changing the code that would save a lot of hassle for people, modders and mod users alike

    Posted in: Discussion
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    posted a message on command summon villager problem
    that actually worked thanks, although i did have to change the first damage from Damage:2s to Damage:9s. that link you gave is probably the most helpful link i have ever read in regards to custom villager summoning, thank you so much. now to find out if its possible to summon a railcraft villager
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Flaxbeard's Steam Power (Beta 0.29.3- Updated May 20)
    have you tried registering your steam as a fluid through the forge dictionary? similiar to how railcraft does it. this would eliminate the need for a pressure converter, anyways no biggy. do the steam hammers have a maximum level they will repair to? similar to how an anvil will only repair to a certain level of experience? sometimes my long bow requires over 100 levels of exp to repair but it tells me its to "expensive" to repair (even though i have nearly a thousand levels stored in a tank as liquid exp)
    Posted in: Minecraft Mods
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