Yeah, you can. Just you'll have to use MCpatcher instead of OptiFine. (OptiFine didn't get custom item support till their 1.8.8 release)
- lunchboxxx19
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Member for 9 years, 8 months, and 1 day
Last active Thu, Oct, 26 2017 04:16:43
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sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)Posted in: Resource Packs -
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sixfootblue posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)Posted in: Resource PacksUp to a point, yes. The larger sized items and weapons here rely on the models that were added in 1.8, so those sorts of items would be unavailable. the .properties files for CIT are all built in the same way though.
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Incrazone posted a message on changing arrow animationPosted in: Resource Pack HelpI'm pretty sure it changes both. I think the flying arrow and lodged arrow are both the same entity.
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Incrazone posted a message on changing arrow animationPosted in: Resource Pack HelpNo problem. It's still around the same area for 1.7.10. This time, it's just in "...\textures\entity\" and it's a file called "arrow.png." Changing the texture in that file should change the arrow entity if I remember correctly.
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Incrazone posted a message on changing arrow animationPosted in: Resource Pack HelpYou're talking about the arrow entity? If so, go to "...\textures\entity\projectiles" and there you'll have arrow, spectral arrow, and tipped arrow all in there. This is assuming you're editing for 1.9.+, I haven't gone into the .jar file of the other recent versions.
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migueeel posted a message on multiple redstone signalsPosted in: Mods DiscussionAlright! I don't really know what would you need over 16 connections for anyways xD
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migueeel posted a message on multiple redstone signalsPosted in: Mods DiscussionWell, there's the Redstone thingies in MineFactory Reloaded (but that's a almost-full tech mod..).
If you want to use ProjectRed, then combo it with ProjectBlue. It has special panels that take the size of 1 block and allow you to set up to 16 input/outputs using bundled cables
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Awyko posted a message on command summon villager problemPosted in: Commands, Command Blocks and FunctionsQuote from lunchboxxx19»ok i'm trying to summon a villager with a couple custom trades from railcraft (tin ore and copper ore) now it successfully accepts the command but when i go to trade with him there is no ores to trade, they are literally blank. i've included a picture to show what i mean and the command i'm using
/summon Villager ~ ~ ~ {Profession:1,Offers:{Recipes:[{buy:{id:388,Count:1b,Damage:0s},sell:{id:932:2,Count:4b,Damage:0s}},{buy:{id:388,Count:1b,Damage:0s},sell:{id:932:10,Count:4b,Damage:0s}}]}}
I noticed that you have 0s for your damage values and that both of your sell items have damages. Try this:/summon Villager ~ ~ ~ {Profession:1,Career:1,CareerLevel:4,Offers:{Recipes:[{buy:{id:388,Count:1b,Damage:0s},sell:{id:932,Count:4b,Damage:2s}},{buy:{id:388,Count:1b,Damage:0s},sell:{id:932,Count:4b,Damage:10s}}]}}
I can't test it cause I have vanilla but see if it works for you! You can also check this out: http://www.reddit.com/r/Minecraft/comments/2cqztd/a_guide_to_trading_and_setting_up_custom/ I use this myself. -
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IANNOVA posted a message on Extra Utilities v1.1.0kPlace at least one Ender Flux Pillar nearby.Posted in: WIP Mods -
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Whitellama posted a message on Building a realistic Medieval worldSo Blaster, where were you qualified to be an expert in the medieval environment? I doubt you were actually there, and it was kind of rude the way you shot down what Raserisk said about his server when you wanted to find a server to host this project.Posted in: Discussion
Anyways, I do like the idea of this project, but I doubt you will find a person willing to give up their resources to host your server 24/7 without some compensation. I will keep checking in to see if this is going to happen. ^.^ - To post a comment, please login.
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that is the crash log that im given when the game crashes
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go into the buildcraft config file and change the oil ocean biome config
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yup they do as well
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are you able to make it compatible with "piston everything"?
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progressive automation is fairly popular, i know the developer is working on automation. i've used this mod and that mod and have found it will plant the seeds but wont harvest the fully grown crop, by chance do you have the grown crop registering as a block instead of a crop? take a read of this page here -
http://www.minecraftforge.net/wiki/Common_Oredict_names
I've found it pretty useful
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hi mate, been using this great mod for ages now and its been a really helpful addition. i do have one request though, could you make it so that the gate connects to "walls" and nether brick fences? thanks
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hmmm odd i don't seem to have the prismarine or temples. i'll have to check this out. it's kind of annoying people pushing for updates and moving just to be on the latest version. does anyone know why this lex guy is so pushy for 1.8? is he trying to stay in favour with mojang or something? there really needs to be unity in this and i think it would come if modders stayed with 1.7 and didn't bother with forge 1.8. what would mojang and lex do? delete these versions and force everybody to update? one of the best mods i've ever played was on 1.6.4 and sadly i had to leave that behind because of the 1.7 jump but in saying that all my fav mods are on 1.7
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whilst i don't fully agree with what you have said i would much prefer if modders back ported new additions to minecraft, like how ganymedes's backported the stones and slime blocks, how pifou backported mutton, like how someone else whos mod i used backported all the prismarine stuff. it would take a bit to backport the rabbits or the structures but would be well worth it. if modders didn't have to keep chasing updates that keep changing the code that would save a lot of hassle for people, modders and mod users alike
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