Quote from AugiteSoul»
THERE IS official modding support; crappy add-ons.
You mean stuff like buket where I have to wait for ages for framework to update, and then wait more ages for the plugins to update? That is not modding support, that is being mildly helpful to modders. True modding support is what Kerbal has. One folder where you dump a mod into, and it is loaded automatically. There is also a pretty decent chance that the mod will not break for new releases. At this point I have pretty much zero hope we will ever get anything like that for Minecraft. I am just not wiling to run a server for my friends with the current level of annoyance it takes to get even two or three decent mods running together.
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i currently have a mp world that has 30k files and is 85 megs in size, it takes about 10 min to back up, running on an old xp gaming rig.
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If your idea can be accomplished without adding a new block, or can reuse and existing block please structure your idea to do so, as this will increase the space available for other ideas to be implemented. If your idea can already be implemented in game with existing blocks, no matter how clumsily, ask yourself if it is worth it to take up a limited block slot just to make it "nicer."
In the event that your idea cannot function without a new block type try to make sure that new block is as flexible as possible, and has many opportunities to be used elsewhere, and does not simply duplicate existing game objects. keep in mind that you are using up valuable slots that might be able to go to better uses.
As far as I am aware this limit does not apply to inventory items.
a list of current block types can be found here
Edit: In response to Aumir, block types are stored as 8 bit values, hence the 256 limit. Item types seem to be stored as at least 12 bit values, possibly (probably) 16 bit. so either 4096 (12 bit) or 65536 (16 bit). Either way we are not going to hit the item limit anywhere near as fast as we will hit the block limit.
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if you look here you can see that there are already 91 block types, and while a few of those are probably gong to get culled out (notch is discussing ways to make all colored cloth one block type) i think it would be a good idea to only suggest new block types if it is not possible to get the idea in-game already, even if its current in game implementation is clunky.
when making future posts about block types, please consider only suggestion block types that are as wide a use as possible, and cant already be implemented in game.
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the next time stuff gets added to the underground or something like cave abundance gets tweaked would be a good time to actually go in and make some interesting changes to mineral abundance.
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i really want a surrealism slider though, i miss ll the crazy floaty island and mountain arches and stuff. they are just way to rare now.
are there any plans to implement control over map generation in vanilla?