You don't say.
Quote from ImDeadOnIdeas
Only thing I'm feared about is the fact that they are simplifying the game engine. When the did that to the terrain generation, bad things happened.
Ah. You know, when dinnerbone is bored...
Quote from ImDeadOnIdeas
Only thing I'm feared about is the fact that they are simplifying the game engine. When the did that to the terrain generation, bad things happened.
Quote from Noppes
People I would suggest to participate:The all made APIs and I think they know the bare minimums the API should have.
- Divisor from The Player API and Player Render API
- LexManos from Minecraft Forge
- Risugami from Modloader
- ScottyDoesKnow from ModloaderMp
Personally I would like to see topics on:
- GUI support. Making it easier to make guis and add textfield and buttons to them with proper Button- and TextfieldListeners with on click and focus lost support
- I want held items to either get their own render classes or make the Item know their rotation, translation and scale. Now its all done in the RenderPlayer and thats been giving me and other people conflicting problems
- Proper support for custom world generation and for creating your own deminsion
- Better error logging. Now minecraft often crashes making it hard for people to give us the correct error
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FE - any 1.4.0-beta versions, which you can find on curseforge or jenkins
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@compgeek not possible in current builds of FE standalone. You'll need to install WorldEdit Forge from here: http://builds.enginehub.org/job/worldedit-forge
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No.
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Try this build: http://198.23.242.205:8080/job/ForgeEssentials/67/
What command did you issue?
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Official 1.3.0 release!
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Sorry, no. Rest assured, when Forge updates to 1.7.10, we will, too.
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FE doesn't run bukkit plugins, we run our own modules
worldguard/spawn protection is useable, i know servers that run it.
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Read my blog, you'll find a link to our jenkins there.
http://dries007.net:8080/job/FE_164/