• 1

    posted a message on Trinity - Strength, Intelligence, and Cooperation.
    Quote from ElysianZeal

    Dude, you were already accepted. And mod status is a status to earn, at least in my experience. If you wan't mod, don't ask for it, ok?


    Ely's right. He and Caruso are only cofounders because they joined up early.

    EDIT: Most of our valuables are gone. The base is pretty messed up considering I've only been gone a day.

    1) ALL of the diamonds are missing.
    2) The chests are so disorganised I can't find anything. >_<
    3) Sipsum, you're gonna have to get rid of that staircase. I blocked off the end but don't leave it like that again.
    Posted in: Clans
  • 2

    posted a message on [Minecraft 1.4.5] [v0.0.1] eNder - You're the Enderman
    eNder

    eNder is a mod that transforms the player into - what else? - an Enderman.

    I thought of this a few weeks ago but didn't get around to the actual coding until recently, which has been difficult without the ability to test it whenever I want.

    I've been working on .png files mostly, trying to texture everything...right now I have the sword, the pick, the armour, and the golem.

    There's not too much to say. Just look at the features and decide for yourself if you'd like it.

    =======

    Features (green = done; orange = mostly done, buggy; red = done, but incorrectly)


    - You're an enderman!

    - Endersword, with Ender Bolt ability.

    - Water hurts you.

    - Particles swirl around you at all times.

    - Ability to infuse Iron Golems with Ender energy, turning them into Ender Golems. Ender Golems are taller and thinner than Iron Golems and bear no behavioral resemblance whatsoever. All Ender Golems, whether created from Iron Golems found in villages or those created by the player, follow the player.

    - Ender Pearl is now a phase key that transfers you between the Overworld and the End. Doesn't work in the Nether, I put that on purpose because Endermen aren't supposed to be in the Nether ._.

    =======

    Planned Features (blue = in-progress; red = not working on ATM)


    This is a long one:

    - "Ender Reflexes": facing enemies and teleporting backward when attacked, teleporting immediately upon hitting the water, all that Enderman-style stuff.

    - Holding a block will make you appear the same as other block-carrying Endermen, i.e. the two-handed grip on it.

    - Barehand teleportation! No damage upon doing so, like humans using Ender Pearls.

    - Other Endermen and the Ender Dragon are friendly.

    - Human settlements. Villagers are converted into humans, and larger towns, forts, and rarely castles will appear.

    - Humans attack you! Ermagerd!

    - Since Endermen are taller than humans, they cannot wear the same armour, and must wear specialized Ender Armour. Any armour obtained from defeating human assailants can be broken down using an Ender Forge into its base materials.

    - New block: the Ender Forge, which can break down anything into its base materials provided you fuel it with redstone and coal.

    - New item: the Ender Gem, created by surrounding a diamond with 4 Ender Pearls (all stolen from human settlements. Might take a while for a full set of tools, weapons, and armour, but once you've got them you're set - they're unbreakable, see below).

    - New item, used for Ender Bows: Ender Coil, created by surrounding a string with 4 Ender Pearls.

    - New tools, weapons, and armour, all of which are forged from Ender Gems (and therefore unbreakable). The tools and uncoded weapon are below because I haven't decided on armour abilities yet.

    - Ender Pickaxe: A pick capable of mining anything, slightly faster than a diamond pickaxe. Can bore a 3x3 tunnel with its special ability.

    - Ender Shovel: A shovel capable of digging through dirt as if it were water. Can dig a 3x3x3 hole with its special ability.

    - Ender Axe: A tool that can also be used as a weapon. Striking a surface with its special ability teleports the player back, creating a minor explosion at the teleport site to blast large holes in walls.
    - Ender Hoe: Essentially an unbreakable hoe.


    - Ender Bow: A straight-firing bow crafted from Ender Gems instead of sticks and strung with Ender Coil. Fires an arrow that travels in a straight path, unaffected by gravity. Will create a void burst, which is essentially me doing a copy of Explosion.class and modifying the particles and physics so that no blocks break and the particles are all purple. (The void burst effect is in progress. :P )

    =======

    Bugs


    - Naturally, running an LAN server with people who do NOT have this mod installed crashes their game. There is no fix for this, in fact, I shouldn't even be listing it because it's so obvious.

    - Whenever the player swings their arm, the arm doesn't raise fully. I think I might keep this, actually, because fixing it requires editing the float var9 in RenderEnderman.class from 0.4F (to make endermen appear stiffer, they can only move their limbs so far) to something that will make them appear more player-like upon swinging the arm. Keeping it at 0.4F makes you appear more enderman-ish.

    - Held items render where the normal player's arm would end, which is somewhere halfway along the Enderman model's arm. I'm currently trying to find a solution for this on the forums.

    - Holding the Endersword when aiming to fire an Ender Bolt doesn't seem to be working. The coding is the same as aiming a bow, as it's the same concept, so I'll test out bows. The Ender Bolt fires and the item renders in first person, but in third person nothing happens.

    - Ender Bolts don't want to render with an actual texture on them, instead preferring to either use the arrow texture or not appear at all. *

    - The eyes don't like to render. *

    * A case of incompetence on my part. I don't own a functioning video card**, so all my testing has to be done on public PCs, and I carry around an 8GB flash drive with all of the coding and stuff on it xD
    **Christmas is in 3 days, and I'm still young enough to be getting presents. (Eh, I'm 15. Whatever.) Hopefully I shall get a new video card, because I'm tired of ATI...they apparently have their own FireGL tech support line. Must be a damn awful card.

    And that's it, apart from one screenshot:



    Me holding the Endersword, proudly displaying its rendering-at-the-elbow bug...

    =======

    Yeah...so...any feedback? xD
    Posted in: WIP Mods
  • 1

    posted a message on [REQ] Permanent Storm Mod?
    I'm making a texture pack that fits with a stormy environment. I was wondering if anyone had made a permanent thunderstorm mod, or would like to make one.

    Basically:

    Clouds

    Clouds would cover the entire sky and the sun and moon would simply be blobs of light. Weird, but realistic for a storm. I will do the retexture of clouds myself, since I'm the one making the texture pack.

    Rain

    Rain would fall consistently. Ocean levels would rise and fall, and maybe the rain would sometimes (rarely) stop, for a brief time (no more than a day). It could be heavy or light (or regular), and heavy rain would impede your movement, creating less visibility.

    Lightning

    I was kinda hoping for Ethereal to make this part. He made the meteorite mod and I want something similar with lightning, only closer, with a much smaller explosion, and lighting everything nearby on fire. I dunno if individual person requests are done here, though.

    VISIBILITY

    Sunlight provides 13 light, and lightstone/lava/jack-o-lanterns/etc. are required for full 14-point light. Undead things still die from it, though.

    Mods can be done by individual people, in parts, and I'll pack the cloud, lightning, and rain mods in one .rar or .zip, along with the texture pack folder.
    Posted in: Mods Discussion
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