Posting just a crash report with no further detail doesn't exactly help people help you, but judging from the bottom of the report, it looks to me like you need to update your Java (Unsupported major/minor version 52.0). Try updating Java, then come back.
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Apr 16, 2013lordofroosters posted a message on [MCv1.5.1][v0.4.0] Enchanted - Forge Compatibility Coming Very SoonPosted in: WIP ModsEnchanted10/22/14: I'd really love to get back to work on this, but I'm finding Forge a pain to use, so until I get the hang of it this mod isn't going anywhere. In the meantime I'm keeping this thread for archiving purposes, I will want this source code later.
I got tired of the same old enchantments (fire? pretty cool, but what about lightning arrows?), so I created this mod. Hooray. This is the result of a total of several hours' work. (Sure, I could mod something amazing, but I don't have the time for a total conversion.)
NOTE: BACK UP YOUR WORLDS. I AM NOT RESPONSIBLE FOR ANYTHING THUNDER OR IGNITE DO.
Also, this is still IN-PROGRESS. That means there are bugs. If you find any, PM me or post a complaint here. Just don't be a nub.
Since it basically just adds new enchantments, there's not too much to say other than describing the enchantments. Since some are kinda overpowered, you'll need levels from 20-30 to get them, and some (like Wither) need level 30.
Here's a list of the enchantments:
Syntax: Name (max. Level): Description
- Venom Edge: (II) Poisons the target. Poison level depends on the enchantment level.
- Freeze (I) (Still a WIP but semifunctional): Freezes the target, making it incapable of motion for a brief period. Characterized by a blue hue about the struck foe. The only bug is that the hue fades quickly and comes back whenever the target is hit again. ._.
- Cripple (III): Applies weakness and slowness to an enemy. Duration depends on level. Will make zombies, etc. stronger but still slow. Cripple III can only be obtained by forging two Cripple III blades together.
- Wither (II): A deadly and powerful enchantment that applies Wither to the target. Level and duration depend on enchantment level. Wither II can only be obtained through forging two Wither I blades together.
- Drain (III): Saps the target's HP. Depending on the enchantment level, this may return 1/4, 1/3, or 1/2 of the damage done to the enemy. Useful for long fights or strong foes.
- Agility (III): Replaces blocking with a temporary boost in speed and jump height. Damages the blade faster, but useful.(Idea courtesy of easysoldier.)
- Aeroblade (III) - Increases damage while the wielder is airborne.
- Pierce (III) - Deals severe damage to armour upon impact.
- Blind (III) - Blinds the target for 2-6 seconds.
- Veil (III) - Temporary invisibility. Costs a lot of durability.
- Deflect (II) - Allows you to deflect arrows by blocking. While level 1 won't block Ghost arrows or defuse any splash effects such as Explode, level 2 will. (Level II idea courtesy of Near528.)
- Explode (II): A powerful enchantment that functions rather oddly. Explode I will fire arrows that explode only on contact with an entity, or otherwise after they've been in the ground long enough. Explode II will fire arrows with a larger explosion radius that explode on contact with anything.
- Thunder (I): Now you know how Zeus did it. He didn't throw the thunderbolts, he shot them from his Thunder I bow. Arrows fired by a bow with this on it will unleash a thunderbolt on whatever they happen to hit. Including your house. Use with caution.
- Ignite (I): Like Flame, but will actually cause fire. Buggy in that it may sometimes replace blocks like Obsidian. (I will have to change that code at some point.)
- Ghost (I): Causes arrows to disregard solid objects and fly through them, cutting a deadly path through enemies and blocks alike. Extremely effective with Explode II. (WARNING: After I ported this mod to 1.5.1, I am no longer sure if this works. Animations were already buggy; test it by firing it at a line of enemies a few times and then through a glass wall. If the arrow hits multiple enemies and hits an enemy through the wall, it still works. This computer is slow as hell, so I can't test it here.)
- Triple Shot (I): When fully pulled back, a bow with this on it will fire three arrows in a close spread. Not particularly useful unless I change the entity arrow hit timer, but good for multiple enemies close together or if your aim is a bit off.The center arrow always stays true to the player's aim.
- Teleport (I): Causes arrows to teleport the shooter to their current location. If the bow also has Triple Shot on it, the central arrow will be regarded as the "teleporter" here. (Idea courtesy of easysoldier.)
- Nosferatu (III): Similar to Drain, but for bows. Drains 1/4, 1/3, or 1/2 of the damage done depending on enchantment level. The downside is that if you miss, the bow is still damaged, whereas with a sword missing does not damage it. Also not as powerful (Power V bow vs. Sharp V diamond sword).
- Frostbow (I) - Temporarily useless, but in v0.4.1 it will freeze mobs and still water blocks.
- Sniper (III) - Does more damage if the target is farther away from the shooter. Damage increases with distance.
- Return (III) - Has a 1/4, 1/3, or 1/2 chance of despawning shot arrows and returning them to your inventory. (Idea courtesy of titanic10101.)
Coming in v0.5.0.
Feel free to suggest more! I'm open to ideas here, always looking for more.
Coming soon. User submissions accepted.
The moment my computer is fixed I will do a demonstration of the current 13, otherwise user submissions are awaited.
v0.3.6 - Mediafire
v0.4.0 - Mediafire
- Began work.
- Four enchantments, Venom Edge, Explode, Thunder, and Freeze.
- Added a few more, I forget which.
- Various bugfixes
- Updated to 13 enchantments: Venom Edge, Cripple, Freeze, Wither, Drain, Agility, Explode, Thunder, Ghost, Ignite, Triple Shot, Nosferatu, and Teleport.
- Load of bugfixes, so many it took six whole sub-sub-versions.
- Freeze renamed to Frostblade
- Frost renamed to Frostbow
- Frozen enemies now render properly
- Players afflicted by Freeze now have an ice-block overlay in first person
- Renamed Triple Shot to Buckshot (still haven't implemented extra levels, that's for v0.4.1 and its bugfixes
- Renamed Teleport to Teleshot
- Shield (II) - A powerful guard, but tough to use in PvP. Protects the wielder from most damage when blocking.
- Aeroblade (III) - Death from above! Does more damage while you're airborne.
- Pierce (III) - Your helmet needs repair? It might be because of a sword with Pierce on it - this does extra damage to the enemy's armour.
- Blind (III) - Want to confuse your enemies? This blinds the foe. Kind of useless ATM, so I might port it to SMP later.
- Veil (III) - Want to really confuse your enemies? This makes the player invisible for 1-3 seconds.
(I still haven't made it to use durability (in fact I dunno if it will), but you have to take off your armour to use it effectively and people can see you at close range from the potion effect swirls.)
- Deflect (II) - Sharpshooter protection - deflects arrows. Deflect II will also block Ghost arrows and defuse all special effects like explosions or lightning.
- Sniper (III) - Sharpshooters rejoice! This does more damage based on the distance between the shooter and the target. Calculated by the algorithm:
(Arrow's damage / 10) * distance traveled * Enchantment level, which returns approximately 1/3 damage per 3 blocks for Sniper I, 2/3 damage per 3 blocks for Sniper II, and 1 damage per 3 blocks for Sniper III (at 9 blocks away, that's 1, 2, and 3 damage for each level respectively - just think of it as the enchantment level times the distance divided by nine).
- Return (III) - Returns arrows from the ground to be used again.
(Hopefully it works; I have it programmed so that it uses a switch to pick a number one through three, two, or one depending on the level (this includes zero) and return a true/false value depending on what it picked. Basically it just returns the arrow if the value is true and it doesn't hit a mob.)
- Frostbow (I) - Freezes enemies and still water blocks. Doesn't seem to want to work at the moment, which is odd because the code is placed correctly. Perhaps I need to change the code around with instance naming...
As of 4/23: The code has been tested, and so far no bugs have been found. Everything works fine (except Scorch, obviously). I'm preparing v0.3.8.
As of 4/27: I'll just release all of the bugfixes and new enchantments per version 0.4.0.
Sep 29, 2014I stopped playing regularly a while ago (blame Valve), but honestly, this is kinda depressing. I remember reading Notch's blog and his updates when I was younger, it felt like he was directly addressing the community. There were always the joke updates, the April Fool's jokes, lots of things that really created a sense of community. The first loss of community I felt was when Classic died; I had a lot of friends from that. This is on an entirely new level.Posted in: Discussion
Don't get me wrong. I'm a PC guy. I don't hate Microsoft, but it's disappointing that Mojang was bought out like that. I considered them above that.
Oh well. It's their decision; we can lament it all we want, but nothing is going to change.
It's been fun.
May 3, 2013lordofroosters posted a message on [MCv1.5.1][v0.4.0] Enchanted - Forge Compatibility Coming Very SoonPosted in: WIP ModsQuote from BluntedEdgeBlade
I has got some more Enchants!
Bleeding (I) (II) (III) Bow or Sword
Has a 1/3 chance to make enemy take damage over time. (I) 1/1(II) 1 (III)
Petrification (I) (II) (III) Bow or Sword (Maybe Helmet if the mob or player looks at his face?)
Just like the entangle one except that this time it completely stops the mob or player for a short period of time
I have no name for this one. (I) Helmet
Makes you see nearby ores easier with a faint glow just like a mushroom but breaks the helmet in 20-30 hits.
Oh and by the way, since 1.6 is coming with like horses and stuff, will you make enchants on the horse armor or maybe the saddle?
Wow, I like these. Especially petrification, I might just put that on a helmet and get a ray trace (that's in the enderman code to determine if something is looking at them) to do the freezing code for me. And yes, I will make enchantments for horse armour provided Mojang makes horse armour enchantable. In hindsight, the ore one looks interesting, but what do you mean breaks the helmet after 20-30 hits? You mean ore breaks or taking damage? Ore breaks would be tough as hell.
Quote from randomcrafter1234
Maybe a lightning enchantment for the sword that works like the /powertool lightning command for servers?
I've thought of it before, but I'd have to put a serious handicap on it, like I did with Shockwave (yes, version 0.4.2 is in the making - I did 0.4.1 for bugfixes then decided to do a test run of Night Vision, which now works.)
~~ v0.4.2 update
I did some bugfixes, including some badly structured/done code in EntityArrow/ItemBow that makes Return nullify every other enchantment and Buckshot not work properly. Apparently using a for(int i = 0; i < level (the level of the Buckshot enchantment); i++) followed by the creation of a new arrow instance doesn't like to work.
Night Vision is now functioning! I've finally figured out what I was doing wrong. I'll give you a hint, I accidentally placed the code in the section that entails player sleeping behaviour. Whoops.
Meteor Fallingi is also in-progress. I can't seem to get it to work right, but I'm going to remove some of the requirements as a test and see if the basic function (stops you completely then throws you towards the ground before making a gigantic explosion happen and damaging your armour / HP).
Messiah is temporarily on hold. Only the two above will be added as a sort of sample for the upcoming armour update. (And lo, it will be huge - I have so many armour enchantments planned it's ridiculous. I won't be doing the SMP ones yet though, that will come after version 1.0 unless people really want it. Like, really really want it.
~~ Guild set update
I've finally done descriptions...these will be updated if I or anyone else come up with anything new.
All armour is only level I but requires a full set for benefits.
All swords and bows are level III.
Pyros thrive in fire and like to hide in lava to surprise their foes with a powerful, magma-drenched sword slash.
Pyroguard armour grants complete protection against fire and lava and removes the movement penalty from swimming in lava. The protection level increases It takes 25% more damage from Hydro attacks but takes 25% less damage from Frost attacks. The user will be Weak in water, however.
The Pyroblade does a small amount of extra damage if the wielder is in fire, and even more if they are in lava. All extra damage is done as fire damage. If that isn't enough, it also strips players of fire resistance effects and does even more damage if so.
The Pyrobow does more damage in fire and even more in lava. All extra damage is dealt as fire damage. It can also turn standing water to stone.
Stalkers of the deep, hydros will drag you down into their watery realm.
Prevents drowning and renders the wearer immune to drowning damage, and removes water movement penalties. Also more protective in water. 25% extra protection against Pyro attacks and lava. 25% extra damage from Aero attacks. Provides a speed boost in rain.
Deals extra damage while the user is underwater and does even more damage depending on their depth. All extra damage is dealt as drowning damage. Also removes Water Breathing effects from the target and deals extra damage for that. All hits from below with this blade will drag a swimming foe downward.
Arrows fired from this neutralize fire and turn lava to obsidian. Deals extra drowning damage if the user is in water; the damage amplifies with depth.
Real team players, Forest players receive buffs just being in each others' company.
A set of this will amplify base protection in any Forest biome and when other Forest players are nearby. (It does have a cap.) 25% extra damage from Pyro and Frost attacks, but it is the only armour to resist Aero attacks by 25%.
Does more damage in Forest biomes and when other Forest players are nearby. Has the power to remove beneficial potion effects from foes and may even replace them with a negative version, such as transforming regeneration into poison or strength into weakness.
Does more damage in forest biomes. The impact creates a small shockwave, which waxes larger and more powerful with every Forest player nearby.
Coldhearted, solitary murderers. They'll stop you dead in two different ways.
Armour that is more protective in cold biomes and while standing in snowy terrain. The less Frost players that are nearby, the more powerful it becomes, but only in cold biomes (making Frostguard armour pretty much useless outside of cold biomes). 25% resistance to Forest attacks, 25% extra damage from Pyro attacks. Speed boost in snowy weather.
Deals extra damage in cold biomes and more so in snow. It also freezes foes, an effect that lasts longer in cold biomes. Quite a brutal weapon when no other Frost players are around - the damage amplifies when you're alone.
Freezes still water and its targets. Deals more damage in cold & snow but is the one thing unaffected by the presence of other Frost players.
Death from above! Aeros like to fight in small groups and surround their foes by dropping from above.
100% protection from all fall damage. It hardens at higher altitudes to provide extra protection, but actually starts to weaken at low altitudes, meaning Aeros are easy to kill in caves (unless, of course, they are very good at PvP). 25% extra resistance to Hydro attacks. 25% extra damage from Frost attacks.
Its damage increases with altitude and receives an extra boost if the player is airborne. If the target is also airborne, it does twice the amount of damage. The only downside is that all this extra damage is dealt as fall damage, so players with Feather Falling will take far less damage from it.
Its damage increases with the shooters altitude. It does even more if the target is below the shooter.
Creatures of the night and caves, they are rarely seen. Have the ability to melt through walls in total darkness. While not particularily resistant to attacks, they are masters of stealth and don't like being seen.
Its protection increases when the wearer is in light levels of 7 or less and amplifies as the light decreases. 25% extra damage from everything else though. It also disappears when you're invisible and in darkness, making you totally invisible in shadow. This armour also grants the wearer the ability to sneak through walls in total darkness. If a wall separates two open spaces and both spaces are in a light level of 0, then the player can sneak to traverse shadow into the empty space. (This feature is still heavily in-progress, but with the help of some friendly Mojang-created booleans it shouldn't be too hard.)
Its damage increases while the user is in shadow, amplifying as the light levels decrease. If the target has night vision active, this deals double damage.
Its damage increases while the shooter is in darkness, increasing as the light levels decrease. If the arrow hits the ground or a wall, it will extinguish all nearby torches and other light sources, granting the shooter another plane of darkness to walk on.
My good friend Near528 suggested the Shadow class thing earlier as we were building a Rube Goldberg machine, and I'm quite enamored of it. Maybe I should tone some of these down a bit - tell me what you think.
Apr 18, 2013The OP reminds me of a Heartland Industries ad that tried to discourage people from believing in climate change (they called it "Global Warming") by putting up the Unabomber's mug shot along with the slogan "I believe in global warming. Do you?"Posted in: Recent Updates and Snapshots
Just because something bad happened in the way of decorative "blocks" (that mod) doesn't mean that Mojang can't put in a decorative block such as carpeting. It's not breaking with Minecraft's theme of blockiness.
Quote from tobelebo9
Yeah cause now i can have a normal ceiling if i want to decorate my floor on other floors.
Ditto on this. If I want red carpet on the floor above me, I don't want my ceiling to look like it's bleeding or something.
Apr 18, 2013Yeah, but still...it's a really good mod. I never "officially" learned Java, so everything I can do with Minecraft I more or less picked up with my own intuition and reading other people's code. I'm working on an indie project too (hopefully it'll be the next Minecraft), so I'm now forcing myself to learn Java properly.Posted in: WIP Mods
On a non-narcissistic note (sorry), the pipe intake recipe contains a funnel. How would one obtain said funnel? There isn't anything said about it.
All in all, it seems quite useful. Keep it up.
Feb 20, 2013lordofroosters posted a message on [CANCELLED - SEE POST] [WIP] [v0.2.4] GolemsPlus - Put those Pumpkins to Use!Posted in: WIP ModsTHIS MOD HAS BEEN CANCELLED. I'm working on something that's a little more useful. And interesting.
Tired of having loads of pumpkins from your farm and nothing to do with them?Tired of having loads of resources that sit in your chests?
GolemsPlus is a new mod that adds more golems.
Yeah, Minecraft already has golems. But they're boring: the Iron Golem, while providing a nice bodyguard, doesn't stay where you put it unless you surround it with water. The Snow Golem just throws snowballs at Endermen and gets itself killed.
That's why I'm implementing more of these interesting creations.
A behemoth, towering over the player Its empty face holds death for anything it deems worthy of attacking.
Attacks via a ground-impact shockwave, throwing all mobs nearby away from itself.
An added perk:
Onward, my steed!
(Yes, they are controllable.)
Human-sized and very swift. Do not have very much HP (less than a spider), but they regenerate quickly. Die instantly if on fire.
I'm runnin' in circles around ya!
(If you get that reference you get a lovely diamond.)
A poor, underrated, undead mercenary that will serve you eternally. Or until he dies. Whichever comes first.
Currently in-development, but planned features include providing them with weapons (implemented - won't render for some weird reason), armour, and commanding them.
A currently untextured (I mean custom-textured), creeper-shaped mob that behaves just like a real creeper, only it's much faster and capable of pathfinding effectively. Also doesn't die upon exploding.
The only thing is, it has almost no HP, so the smallest fall will kill it.
This spider really got what was coming to it.
(Model pending - I'll make a better, more crystalline one once I get Techne working.)
A sparkly fast beast that can tackle multiple foes simultaneously, as shown by the above picture. Expensive to make but well worth it if you need a bodyguard.
Has three different attack modes:
1) Extra-damage attack.
2) Heavy knockback attack.
3) Conservative attack which buffs the golem but does less damage.
Demonstrating its extra-damage attack (left zombie) and the knockback attack (airborne zombie to the right). It's also apparently just killed something between the two zombies to the right.
- New Golems!
- Nether Golem: A rather short and wide golem that ignites everything it touches and spreads raging infernos.- Wind Golem: A golem capable of soaring through the air to attack enemies. Heavy knockback.- Ender Golem: A golem that teleports to its enemies and confuses them.- Enderborn (idea of Near528): Uses the Dragon Egg; a winged being that casts a shadow of death upon mobs.- Emerald Golem: A golem capable of buffing itself with various potion effects.- Gold Golem: More or less an idol; has no special skills. Just like its material.- Demolitionist Golem: Throws primed TNT at its enemies. Back up your worlds.- Nature Golem: (idea of branchofpower) A leafy monster that will accelerate the growth of nearby crops. While weak, it poisons enemies.- Obsidian Golem: (idea of branchofpower) Very weak but completely indestructible.
- Achievements! These would mainly be for constructing the different golems, and wouldn't be connected.
- Heavily improved golem combat AI and more types of golem-specific attacks/attack animations.
- Stone Golems will have an improved shockwave attack (more particles, better code!)- Stone Golems will eventually be able to hurl chunks of blocks at enemies. (Not just one - whole clumps of blocks!)- Diamond Golems' multi-targeting efficiency will be improved.- Diamond Golems will also have a minor shockwave attack.- Wood Golem swill leap over enemies.- Zombie Golems will fight more effectively than just charge-and-attack.
Feedback, anyone? I'm trying to compete with some very good mods here in the WIP section, so if this one isn't up to par, tell me what I could do to improve it.
Mar 7, 2013lordofroosters posted a message on [v0.2.6 or something] Enchanted - New enchantments, mythical mobs, Arcane Items!This mod needs a better title, submit one if you have one.Posted in: WIP Mods
Basically, the mod adds new Enchantments (can't remember how many, there's a list below), new mobs (mythical stuff like phoenixes and hydras) and arcane items, which are specialized armour/toolsets that require a diamond version of the item (i.e. a diamond sword) and a rare, expensive-to-craft item (i.e. a phoenix core) to forge on an anvil (i.e. a Phoenix Blade).
14 new enchantments!
2 new mobs!
Half of the Frost armour/toolset!
- Explode (I-II): Causes arrows to explode on contact with mobs (I and II) or the ground (II only). Explode II has a larger explosion.
- Thunder (I): Causes arrows to summon lightning on landing.
- Ghost (I): Allows arrows to pierce walls and mobs. Rendering is still kinda buggy.
- Ignite (I) Like Flame, but ignites fires on landing.
- Triple Shot (I): Causes a fully charged bow shot to unleash not one but three arrows in a narrow spread for the cost of only one arrow. The center arrow always stays true to the player's aim (implemented because of Teleport).
- Enderbane (I) (idea of Near528): Enables arrows to strike Endermen and does extra damage to them.
- Nosferatu (I-III): Drains 1/4, 1/3, or 1/2 of the damage inflicted on an arrow's target on impact (amount increases with level).
- Teleport (I): Causes the player to teleport to the arrow, provided it hits the ground (mob impact will not cause teleportation). With Triple Shot, only the center arrow is used.
- Venom Edge (I-II): Applies a Poison effect to the target. Strength depends on enchantment level.
- Cripple (I-III): Slows and weakens the target for the enchantment level times two seconds.
- Freeze (I): Freezes the target for several seconds.
- Wither (I-II): Withers the target. Strength depends on enchantment level.
- Drain (I-III): Drains 1/4, 1/3, or 1/2 of the damage inflicted on a target. Amount increases with level.
- Agility (I-III): Applies a brief (3, 7, or 10 seconds depending on level) Speed and Jump Boost effect to the player on right-clicking, but the player can no longer block.
Scorch: Armour enchantment that ignites attackers.
Frost Slime - A large, icy slime that spawns only in Tundra biomes and drops Ice Crystals.
Phoenix - A neutral mob that will become hostile if attacked. Can be tamed and will sometimes drop a Phoenix Feather.
It's a new mod, and the mobs aren't very advanced or anything (originally, it was just an enchantments mod). I don't have time to write the items now, but feedback on what's been added (it's all complete except for the Phoenix model) is appreciated.
I'll have screenshots soon. The only video is outdated. ._.
Dec 31, 2012lordofroosters posted a message on Trinity - Strength, Intelligence, and Cooperation.Posted in: ClansTRINITY
MEMBERS: Please do not clog the thread with stuff about the base. Message me over Skype.
Who are we?
Trinity is a faction focusing on strength, cooperation, and intelligence. We don't tolerate theft within the faction, but emphasize raiding other factions as seen fit. The faction isn't exactly centralised; instead, it is spread out over multiple areas to prevent a large-scale raid by enemies.
What kinds of servers do we operate on?
Faction PvP servers - actually, only one server at the moment. The IP is below somewhere.
Founder - Founded the faction.
Cofounder - Person who helped the founder do the founding.
Leader - Leads a branch of the faction on a server.
Officer - Basically a faction mod. Presides over members.
Member - A member of the faction.
Recruit - A new member of the faction. Not to be overly trusted or given expensive supplies.
Farmer - Farms stuff. The faction does need food.
Miner - Mines ores and valuable materials such as obsidian.
Engineer - Figures out how to properly defend the base in the event of a raid using redstone traps.
Soldier - Launch raids, fight enemies, and defend the faction in the event of a raid.
Archer - Basically the same as a soldier, but with a bow as their main weapon. Provide ranged backup to soldiers.
Blacksmith - Forges armour, tools, and weapons.
Fisherman - Catches der fish.
Builder - Further constructs the base and makes it look nice. We need it.
Feel free to suggest new occupations in your app, but please describe it. If you just put "turkey" as your occupation, I'm not gonna know what that does. (Please don't put "turkey". Please.)
1. Do not steal from other faction members. There are penalites.
2. Please ask an officer or leader before building anything. You may tunnel freely in the mines, but when in the main base, please refrain from digging out huge rooms.
3. After a raid, you may keep any loot that you have collected personally.
4. If the faction as a whole is in need of resources, members will be expected to spare what they can for the cause. This includes leaders and officers!
5. If you read these, put "asdf22' in your application.
There's only two:
1. Don't be a total jerk.
2. Please be literate. If you can only type like "i dun no wut r u mean", I suggest going back to elementary school. Learn to spell. Learn grammar. (pl0x.)
How to join?
Fill out this application.
Ingame requests on the server will not be accepted. Sorry, but it's a precaution.
Age (you may keep this private if you'd like):
Requested faction occupation * :
Did you read the rules?:
* - You may ask to learn redstone if you want to learn it and be an engineer. I'll teach you some stuff.
Founders and cofounders do not have jobs.
UPDATED: I have kicked multiple people for inactivity. If you want to be in Trinity you have to actually come online once in a while
Also, Forum Managers.
Forum Managers (authorised to accept applications): lordofroosters, ElysianZeal, Caruso09, CrazyGamer1010
Cofounders: Caruso09, ElysianZeal
Officers: CrazyMADdog5, ChungShi, CrazyGamer1010
Members: Rayleigh(88) (Smith/Miner), Xavier5278 (Soldier), sonyford/sipsumfamily (Archer/Smith), sammito1 (Soldier), Masonzxz1 (Soldier), DuxSmasher/Dux77 (Soldier), who885 (Soldier), Zombie_Cheeze, Overlord_of_PvP (Soldier/Engineer), Yoruichi/Xlure (Soldier), Adasia (Soldier)
- To post a comment, please login.
Feb 2, 2012Notice: These are not rules, these are just suggestions from a former server adminPosted in: Server Support and Administration
TABLE OF CONTENTS
Wanting Staff Position
Looking for Staff
Researching an Applicant
SEEKING STAFF POSITIONS
1) Don't post in the forums that you are looking for a server to be admin on. Many good servers don't pick players from a forum and give you admin or mod. The servers that do this usually crash after a month or two, and disappear forever. You are better off joining a server and playing on it. This also shows that you are lazy usually, or that you are not able to find it anywhere else, likely because of inexperience or for reasons to which any owner would want to know beforehand.
2) Building Skills are not Admin Skills. A player's ability to build things do not make them admin material. If you say that you want to be an admin because you are a good builder, it is like saying you want to be a programmer because you are a good historian. They are not related at all, and usually admins and moderators don't do a lot of building unless the server is very new.
3) Join a server and earn it. You have a better chance of actually becoming a mod or admin by joining a server, playing on it, helping everyone, obeying rules, being respectful, and being a very good player. Joining a server and asking to be mod most likely will end up with you being kicked from the server. By joining a server and earning it, you get more respect from everyone and usually keep your position longer. And it means the others trust you more and you can do a lot more.
4) Be mature, act mature. Basically, act like an adult. Don't yell and scream at others. Don't use language that is not appropriate. Spell correctly and use proper english/language of the owner. If you do not sound mature, then you will be looked at as immature and not likely to get admin or mod. This does go for when you are not talking to them. Server owners can and will look at your past, see how you are. If you act different, then there is a chance that you are not telling the whole truth and you may likely end up not getting anywhere. Be careful, like a tatoo, posts are forever.
5) Be respectful to the owner and other admins. They control your fate on the server really. If you don't respect them , they can likely get you removed from your position of power, which would not be what you want.
So really, if you don't like something, say so in a calm way, once that shows maturity and respectfulness. As I say "Don't anger me, or you feel my wrath". That does go for players and staff by the way.
6) Be sure you know how to use plugins CORRECTLY. Many servers now need you to know how to use a lot of plugins, a few like Essentials, World Edit, Factions, Towny, World Guard, MultiVerse, iConomy, the list goes on. If you do not know how to use them, then you will probably not be able to become admin or mod on a server. If you don't know how to use them, try this: Download the latest CraftBukkit and make a Bukkit-enabled server.
Add a very basic suite of server tools/plugins: I recommend WorldEdit/WorldGuard/CommandBook to start with because they are really super simple. Get a friend to join your private server. Op them and ask them to test stuff. Until you are at ease doing this, and configuring everything to your liking, you will have a hard time being useful as an Admin. A major part of an Admin's work consists of troubleshooting game features or plugin features that don't work, or have mysteriously stopped working. If you don't understand the plugins, you can't fix the problem.
And yes being admin also means having excellent attention to detail. Don't want to comb 3 days of server logs looking for the key exception that explains why the server keeps crashing? Too bad. Don't want to take the time to fine-tune your group and permissions nodes skills? Too bad.
7) Do not nag about it. When you start nagging about it, it is just going to lower your chances of getting it. Ask once, then don't ask again until like a week later. Nagging will make it worse, and you might get muted by the staff. It is a waste of your time and does not help you in the slightest.
8) Don't expect payments. Honestly, being an admin or mod is NOT a paying job. You volunteer to do these things, and so don't expect payment. Some servers do not pay their staff while some only pay the veteran staff. Your job is to be a mod or admin, and being paid is not in the description for that unless the server owners decide they want to. Don't expect to make anything out of being a mod unless you are a very good one, in which case you should start your own server.
9) Multi-managing servers is NOT good. I don't care if you are a machine, if you are admin on 3 servers, you do not need to be admin on a fourth. The more you say you are admin on currently, you are saying you are an admin jumper, which means you are not reliable. Stay on one or two servers and stay with them until they die or you get replaced. THEN you can go out and find another server. The more you say you are currently, and the more you say you have been in the past, the more likely one might consider you a jumper, not reliable, and not one to place on staff.
10) Saying you are "good" is not good enough. What is good? If you can explain what the hell good is, then saying you are "good" is not it. Just saying good means you can't explain how little you know, and that you just think you know it. Never good. Saying "I am good, trust me", is like going up to a drug addict and him saying "I am clean, trust me". Do you believe it? No. So don't think it will work here. If you really want to say you are good, explain how you are good, what you are good at, why you are good, explain, elaborate, and you might stand a chance.
11) Use a readable font and make it look good. This means to NOT use fonts that are above 3, even above 2 unless you use the 3 for titles and such. Also do not use stupid fonts and colors, as people don't want to waste their time trying to figure out what you are saying. Make it look clean, professional, and easy on the eyes. The default settings for posting are fine.
12) Applying for a lot of servers at once is NOT a good idea. That shows you are just being a shotgun admin, not really caring, just looking for power. Apply to one, play on it, see how you like it. If you like it, DON'T apply for another server. If you are rejected, or decided you do not want it, then tell the person you applied that you do not want the position, BUT BE RESPECTFUL! That can haunt you for some time.
13) Fill out applications correctly and with details. If you see an application, FILL IT OUT THE WAY THE OP WANTS IT. They made it that way for a reason, so follow it. That means those "copy/paste" applications are bull. They show no desire. They basically show desperation. Meaning you don't deserve it. Do what the OP wants, or don't do it at all. Simple as that. If you use a CTRL+V approach to applications, then this is what it says: "I don't care at all about what you want, here is this thing". It tells that you do not care. Do it, and it will not really work out well.
For starters, make sure you check out a player's story. Don't take everything they say at face value. People will lie and cheat to get into a position of power and will be glad to tear down everything that you worked hard to make with a few commands, a flick of a finger, and the press of the Enter key. If they say something, check out other posts they have made, try to make sure what they say is true. Using a player's post count is one way to help. If they have a very low post count, but said they held a lot of position, ran their own server, or even played for a long time, then I would investigate them and make sure what they said is true.
This does not mean all low-posted players are not reliable, it just means that you should make sure it is true. High-end posters are not exempt from this. If I was to apply for a mod position, then you should check my posts, see if I have said anything in the past that differs from the app I send you. Don't get fooled by what people say. You are the last line of defense. Make sure you make it count.
- Be prepared not to play. As much as you'll always want to, you'll find there are many more pressing issues to deal with as the owner, whether it's sorting out webspace, organising the next big event, preventing grief, preventing fights or adding new features and ideas to keep the game fresh. As as admin, you have to start enjoying preparing the game for somebody else.
You no longer have time to enjoy building things, but you'll learn to enjoy getting a good RP going with a quest you've written for them, or seeing people designing awesome stuff in the land you spend the last two days preparing and protecting.
You will also notice that people will expect you to do much more than you can, and get annoying when you don't deliver on their unreasonable requests. Remember, you are there to keep it running, but not deal with their every whim - there's a place for people like this, it's called a Ban List.
- Remember that it is your server. You own the server, not Joe Bloggs who just entered. While it's important to be nice, careful with what you say and listen to people - it's equally important to remember who makes the decisions.
If somebody is trying to tell you that you're doing it all wrong, it might not be the server for them - there's a place for people like this, it's a Ban List.
- Respect your players. If you respect the people who play well, and treat each other well, you will get respect in return. That does not mean that everybody deserves respect though, there are some people who will constantly push you and try to subvert the rules. There's a place for these people, it's called a Ban List.
- Admin is not a right. It is important to recognize people who are contributing and show good leadership characteristics; whether it's giving them a few extra commands, moderator status or even just a 'Thank you'.
There will also be people who try to ask for these things, or even demand it of you. People like that have a place in this world, it's called a Ban List.
- Don't be afraid. It's easy to get worried when you make a mistake, but we all do and we always learn from them. But sometimes, the mistake can be pointed out by other players; they will tell you how they are going to report you for it, or spread bad rumors about your server if you don't listen to them. There's a place for people like this, it's called a Ban list.
- Have pride. When running a server, it's easy to take shortcuts and let shoddy work get on the server. It's ok not to be perfect, but make sure to do your best and to be proud of what you do. This includes your Ban List - don't use community list or shared lists such as McBans - you should be proud of having your own list, that you made personally.
There are players out there that claim to be with forums and are there to review your server. There is a list of things you should do.
2) Tell them that they are not
3) Mute them
4) Make sure they don't have permissions to build
5) Laugh some more
These kind of people are liars, and are not there to review. Never listen to them, and do not give them any commands, including op or all perms. Just follow the steps above, and then ban them. There are the select few that are actually legit, but don't expect them often, or even at all. They likely give you weeks notice before anything. If someone claims to be a part of a forum, just go to that forum, type their name, and see what comes up. Usually you will get nothing. Then laugh, and ban.
One thing that is sometimes overlooked as an owner is that even though you are an owner, you have to show respect to your players, your staff, and your potential staff. If you disrespect them, insult them, yell at them, or just just plain rude to them, then they might leave you, and then tell others that, which would not be good for you.
A server's rep is influenced by the owner's rep and their staff rep. A bad owner will drive players away the same as a bad staff rep's will too. A server who has the best setup will not do well if the owner and staff have a bad rep.
Reverse is also true, a poor server will not do well even if the owner and staff are well known. You have to keep you and your rep up, which means respect, commitment, willingness, and things that people expect from you. If you do not meet their expectations, you can suffer for it.
When banning people, it's not about who you like on the server. Not to ban people on whether or not you agree with their policies, interests, or views. If these things become a nuisance to overall community, then you should consider a ban, or some form of punishment. You shouldn't ban people depending on if you like them, because all that does is lose you players. It's if the community likes them. If the community would get mad about the ban, and it only happens because you disagree with them, then you make yourself look like the bad guy in that situation. Also, if they never broke any rules, people can rage about random bans. If they decide to get a few friends together, or have an alternate account, you could be the victim of some serious griefing. Also, they could go on some forums or websites (here, planet minecraft, minecraft server lists) and post bad things about your server, giving it bad rep.
When a player first joins the first impression is everything. The first few minutes often already decide whether a player is here to stay or not. To give your server a good impression can be as easy as spending some time on making a good-looking spawn point. When a new player joins, welcome him heartily, show him around on the server. Make him feel welcome, like a part of the family.
'Administrator' is your job, not your title. If you can find the time for it, play like other players. Throw all your spawned items in the lava and punch a tree. Build a house.
Of course you need to help a player when something is wrong. But why not help him as well when he is working on a large build project (with legit items of course, unless you own a free-build server).
You'll often be forced to make all kinds of decisions, like deciding how a player should be punished (this usually isn't the most fun thing to do), or whether you'll add a certain plugin or enable a certain feature for your players. First of all; you're the owner, so your decision is always final. On the other hand, you didn't create your server for yourself. You created it for the people who play on it. This means that, if the situation is appropriate, you can always ask the players about their thoughts on the subject. You could use a poll system, but when you ask them in-game or on a forum, hearing their reasoning behind their decisions may help you decide as well.
Another major issue that is seen is the applications for your staff. A good server does NOT do this:
Are you a good builder:
Y you want this:
If yours look like this, you are doing it very wrong, and expect a lot of applications that look like this...
Age: 25 (lying here)
Are you a good builder: Yes (again, lying)
Y you want this: Because I would make a good admin
That application is, to put it simply, crap. No info, no experience, and has no reason to even exist. If you have your apps set up like this, you will get trolled. Expect it.
Now, a good application requires details, time, effort, and covers alot of stuff. EX:
How long have you been on the server:
Reason for wanting this position (requires paragraph):
What you can bring:
Proof of work:
That application is much more detailed in that it requires the applicant to provide more information, and makes it easier to sort applications out and see who is more suitable for the position.
An example response that is not really acceptable can be:
Age: 21 (lying though)
How long have you been on the server: Few weeks
Reason for wanting the position: I am a fair player, i try to sort problems out while following all of the rules. I have not griefed or broken any rules. People on the server love me and so I decided to apply.
Experience: Owned my own server
Contact info: Skype - lordralex
Dedicated time: few hours a day
What you can bring: Love, dedication, help
Proof of work: None
Please accept me xD
Let's pick at this application, which is something you should ALWAYS do. A key to a good check is by going thru the player's past posts and see what they said before they applied here. If you see differences that are very noticeable, that is a very good sign that the player is lying, and who knows what else is wrong.
This does take time, but is a very good way to check a player out. For example, if I said in another app that I was 19, then you know I am lying, and you should reject this on the spot. For the time on the server, actually look at the logs. See when they log in and out of the server. See how long they play.
I could have joined 2 weeks ago, stayed for 5 minutes, left, and joined for 5 minutes every day. That is not a trait you want your admins to have. Reject. Reason for wanting this, this section unto itself is short. It is not descriptive, short, and very bland. A good application should be longer, more detailed, and be very good, you should say "Wow, that is good", not "Wtf?" Experience is another key factor.
While you should always consider those that do not have experience, don't believe a lot here as well. Check their posts. If they said they ran a server, but have 10 posts, then something is probably fishy. Also, the default answer I will guarantee you is going to be "I ran my own server". Now, why do you not? Why did you stop? Ask questions, the more you ask them, the better applications you get. A player who is lying will give crappy answers, which you can notice. A player who actually did can prove it.
Dedicated time is also a good factor. If they can dedicate a few hours a day is good. You want an active admin, one who says on for a bit of time. What you can bring is more opinionated, but can reveal a lot.
A long answer with reasons is good, not that. That is bull. Proof, make them show what they said is true. If they cannot, then they should not be accepted. Simple as that.
This is what you should be looking for:
How long have you been on the server: Started playing with the server about 2 weeks ago
Reason for wanting this position (requires paragraph): I have played on the server for some time now and I have done my best to help new players learn about the server while also enjoying playing. I have been active in the server forum asking and answering questions while also not breaking any rules. I have been told by a few people that I should apply, so I have some players support as well.
Experience (details): I have been the admin of a few servers that stopped because the owner stopped paying the hosters so they shut it down. I have worked with the Multicraft cp alot and have used Filezilla very well along with Notepad++. I have created multiple servers and can help debug plugins with my limited knowledge of Java. I have used a fair bit of plugins and know how to find plugins.
Contact info: Skype: lordralex, email: [email protected]
Dedicated time: 3 hours each day, probably 2 times a day
What you can bring: I can bring a few ideas that I had from other servers that I have been in, a new set of eyes on the current setup, and the experience of running a few servers and helping others solve their problems with servers, as well as my plugin development experience and debugging.
Proof of work: Worked with 2 servers, IPs can be sent in a PM if requested
While this is still lacking, it shows time and thought, which is something you should be looking for in any application. Although I can still lying in this app, you should still verify everything. Notice how I said I can send IPs in a PM, that is good. It means that I am not just saying "I am on this server" which can be seen as placing ads. PMs are just you and him (her if it is a her) and you can easily jump on the server at any time without warning to verify this. Always put details and facts in it, someone who is on more but fills a small app out is not as useful as one who is not on as long, but has alot of experience and time to fill something out well.
Now, we know that you can just create an thread and say you are looking for people. That is easy. But that is all not that needs to be done. Once you get an applicant, you have to research them, read into their past, see what they were. That is the challenge. You need to know how to effectively find what someone has done in the past and determine if they are worth dealing with. There are many ways to do this, however I will cover my ways of handling it.
Step 1: Check their previous bans
This is actually a very simple step. A moderator operates a site that you can use to get a person's ban history from the most popular of global ban list sites. This site is located here: http://fishbans.com/search.php This is a very nice tool to have. All you do is enter someone's name, or even a group of people, hit Submit, and see what you get.
I will point out now that the system is a bit flawed, the bans it gets do not show whether they are local or global. However, this site lets you see what they were banned, and you can determine if you should allow them.
Step 2: Check their post history
Now, this one is a bit trickier, as you cannot see everything they have posted. However, this does not mean you cannot try. Let's do this.
Now, the most simple way is to just go to their profile, and click "Find Content" and read their stuff. Yes, sucks, doesn't it? Get used to it. You will have to get used to things that you do not like. Now, you can read their posts. If they seem like a immature person but try to act differently in the app, that should be a flag to you.
Step 3: Talk with them
Just plain old have a conversation. Ask them questions. Test them. I cannot tell you how many people this will drive away. Any good staff should be prepared for this. They should be able to explain their stuff they claim. For example, if they said they worked with plugins, ask them questions about which ones, how to do x and y, what does z do. This is a good way to find liars.
1: Credit to every thread I saw to inspire me to write this
2: Credit to Crunkatog for the experiment information
3: Credit to Amazing_Kid for the nagging
4: Credit to Bilkokuya for the list
5: Credit to baggerboot for the section added to the Server owners
6: Credit to Teqx for the suggestion on the format of the thread
7. Thanks to zak561 for the ban paragraph
* These results are not typical and most players do not become a mod or admin. These are only tips on increasing those chances.
* Any information in this thread can be used on any other thread located within Minecraftforum and Curse-affiliated sites, as long as any information that is used is quoted and the maker of the thread is given credit for any and all parts of this thread that are used. This information cannot be used on any other site unless given written permission by the maker of this thread and/or the maker of the information that is being used.
Apr 18, 2013What is it with people and saying, "X does not belong in Minecraft". Did you make the game? Do you know where it is going, and how long it will be updated for? Just let Mojang continue working on their own game and quit complaining. Not like you people are going to make them get rid of the horses by complaining randomly.Posted in: Recent Updates and Snapshots
On another note, glad to see another animal that looks quite cool, can be armored, and rode into battle. I can see many new maps and "games" coming from these glorious animals.
Mar 25, 2013Mods take time to update. Some not as long, while others like the Aether and mo creatures take longer because of the amount of files they have. Its best to be patient and let Drzhark go at a pacePosted in: Requests / Ideas For Mods
Aug 17, 2012citricsquid posted a message on Add the Minecraft faces of your fans to your topics!Here is a neat new feature for minecraftforum.net: add the following bbcode to your topic's opening post and the faces of the people that have +repped the post will show up!Posted in: Minecraft Mods
Here's an example of what it looks like:
You can find a full description of the site and a mini FAQ at represent.mcf.li.
Aug 13, 2012Please note that the message that shows at the top of the forum is not an individual invite, but a message that all members see. It is an announcement about our intention to hire new moderators, not an invitation. All users are subject to the same approval processPosted in: Forum Discussion & Info
Also note this topic is not for chatting. If you have a question, post it, otherwise don't post here. Asking "Am I a mod yet" is a waste of time.
What is a moderator?
A moderator is a user with elevated privileges, these privileges include access to the following options:
* Hide Post remove a post from public view
* Edit Post edit the content of a post
* Issue Infraction add an infraction to a users account for rule violations
A moderator is expected to use these functions to help enforce the minecraftforum.net rules. The goal is to create a friendly environment that welcomes all users and allows for constructive Minecraft discussion and content sharing.
The average moderator day includes checking user submitted reports for bad content and browsing through their section to look for content that needs to be removed. Moderators also spend time in our private IRC channels interacting with their administrators and other moderators.
What is the minecraftforum.net staff structure?
* Site Administrator
The top level Administrator, responsible for everything. minecraftforum.net is their full time job.
* Forum Admin
Volunteer administrators responsible for managing a single section (eg: Minecraft General, Servers). Managing a single section includes providing member support and training / providing help to section moderators.
* Sectional Moderator
A sectional moderator is a moderator limited to a single section. A sectional moderator reports to their Forum Admin.
We only recruit publicly for the sectional moderator position. After an application is accepted a sectional moderator will be introduced to their forum administrator who will introduce them to moderation and provide the support they need to become the best moderator ever.
What do we look for in a potential moderator?
A user that is mature, contributes positively to the community and has an interest in positively influencing the forum further. We do not have any restrictions on age, race, sex or any other personal attributes. We've had moderators aged 12 and moderators aged 50. A user that is capable of being fair and providing positive value to minecraftforum.net users is a prime candidate.
What do we expect from a moderator?
There are no required commitment levels from a potential moderator. As there is a time investment associated with hiring and training moderators we expect anyone applying to be able to spend at least 1 hour per day on the forum, but this is not a strictly enforced requirement, more of a guideline. If you can spend at least an average of 5 hours per week on the forum then that is enough.
Will my application be accepted?
We're looking for members that are mature and sensible, members that have a good history of making positive contributions to minecraftforum.net and want to further contribute to the forum. People that meet these requirements will be considered.
Do moderators get paid?
Nope! It's a volunteer position, although some minecraftforum.net staff are paid moderators are not. There are no guaranteed perks besides a warm fuzzy feeling inside.
We also have a private forum and IRC channel for staff members to hang out and chat. We're a community within a community!
I have more questions!
Post any questions here and we'll answer them for you.
Sign me up!
To submit an application click here: http://www.minecraft...d-recruit/post/
You need to follow the standard application format to be considered, any apps that don't will be rejected. The format is as follows:
Why do you want to be a moderator?
How many hours per week you think you can dedicate to moderating the forum?
What experience with moderating a forum do you have?
What is your location?
optional questions you do not need to answer these, but doing so is helpful
What is your age?
Do you go to school or have a full time job or both?
Please tick all the sections you're interested in applying to moderate.
We can't guarantee a response to every application but we will reply to as many as possible.
To view your current applications: http://www.minecraft...et/mod-recruit/
A post about how the application process works: here
PS If you get a deny PM don't send me a PM asking why. I don't decide on which users are hired; you will be ignored.
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