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    posted a message on Staff Basics
    Hats off to you, mate. Amazing guide, details everything a prospective admin, server owner, or other staff member would need to know. I have admin/co-owner experience and even I find myself coming back here.
    Posted in: Server Support and Administration
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    posted a message on Hiring Mature Staff
    1. MINECRAFT USERNAME: lordofroosters

    2. HOW LONG HAVE YOU BEEN PLAYING MINECRAFT? Since /indev/

    3. WHAT EXPERIENCE DO YOU HAVE AS A STAFF MEMBER? I've been admin on four servers and mod on about six, I lost track. I'll have to track down some references :P

    4. WHY ARE YOU APPLYING? I want to help out a server and see it grow into something great.

    5. WHAT TIME ZONE DO YOU LIVE IN? Eastern United States (UTC - 05:00)

    6. CAN YOU BE ON A LOT AND BE ON OUR TEAMSPEAK SERVER? Yeah, I have free time.

    7. WHAT SKILLS DO YOU HAVE? I mod Minecraft, so if you need a custom mod I can look into it.

    8. WHAT IS YOUR AGE? 15, but I'm not the kind of guy who goes around cursing at everyone.
    Posted in: Server Recruitment
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    posted a message on Wanna make my own server looking for help!
    I'll help out. I'm usually available and I have experience with administrating servers.

    If you wanted to you could add me on Skype at lordoftheroosters, but that's up to you.
    Posted in: Server Recruitment
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    posted a message on A texture pack... about texture packs?
    ...This sounds more like a mod/texture pack designer collaboration. I do mod, but I'm too lazy to do anything with it at the moment because I'm finally out of classes and want to relax.
    Posted in: Resource Pack Discussion
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    posted a message on Savage RPG - [1.7] [Custom Bosses with over 250 Unique Abilities!] [Diablo Style Loot] [Dungeons] [Quests] [Classes] [Towns] [Pv
    My app:

    Your "IGN" (In Game Name): lordofroosters
    Age: 15
    Have you voted for Savage Realms at all 3 sites mentioned?: Once I get in, yeah, I will. Great server, if I remember.
    Any questions/concerns/comments? If not, that's ok. Nope, I played back in Beta 1.5 and remember the basics of everything.

    I'm aware that the server is down at the moment but will be back up tonight.
    Posted in: PC Servers
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    posted a message on [MCv1.5.1][v0.4.0] Enchanted - Forge Compatibility Coming Very Soon
    Hey everyone! I've been away a while (PC broke, I was doing all my posting from someone else's, then I lost my flash drive ._.), but I'm back and coding is back up. I know we're on v1.5.2 now but I think it should still be compatible.

    Quote from epicman739

    no, it's an enchantment. this is mod for ENCHANTMENTS, remember?


    Don't tell other people what my mod is about. I'm the creator here.
    Posted in: WIP Mods
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    posted a message on recruiting modders for the fantastic fish mod
    If you need a coder for mob AI or anything like that I can help. I've got a mod going already, but it's not insanely difficult or time-consuming to code (except for the special-ability enchantments, but there aren't many of those anyway). I'd love to help if you'll have me.
    Posted in: Mods Discussion
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    posted a message on [1.5.2] making a mod by editing minecraft.jar?
    ...Use Forge. Learn Java. Mod what you want. It might take a while to learn, but I did it at age 12, so yeah.
    Posted in: Modification Development
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    posted a message on Really badly messed up EntityArrow - any way to get a new one without decompiling everything again?
    I need another copy of 1.5.2's EntityArrow.java, because mine has approximately 117 errors (don't ask what I did). It's just that I have a lot of modified code going on to get this mod to work and I have no idea if re-decompiling is going to erase all of said code. Could I back it up? Yeah, sure, but then I'd be sitting here for another hour waiting for Forge to work again. Is there a quicker way?
    Posted in: Mods Discussion
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    posted a message on [MCv1.5.1][v0.4.0] Enchanted - Forge Compatibility Coming Very Soon
    Quote from epicman739

    all right, here's another one. Force Field (sword): upon right-clicking, all mobs within a certain radius are pushed out of the radius. however, using this depletes durability much more quickly. radius of effect increases with level.


    Nice. I'll add it to the list.

    Does anyone have a copy of the 1.5.2 EntityArrow code? That's all I need because I really messed it up and I need another one, didn't realize Mojang had made so many code changes to it.
    Posted in: WIP Mods
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    posted a message on [MCv1.5.1][v0.4.0] Enchanted - Forge Compatibility Coming Very Soon
    Quote from Micotic

    Really cool mod, when it's Forge-based I will download it. Also, do the enchantments work on books, armor and weapons from other mods (e.g. Armor Movement mod, Balkon's Weapons mod)? Can you update it for 1.5.1 too?


    The sword enchantments only work on vanilla swords for now, but I'll change that up a bit later so that they work on anything. Armour works for everything, and bow enchantments are only useful on bows, so whatever. Everything until version 0.4 works for 1.5.1, this update will make it for 1.5.2 and Forge.

    Can we get some pictures of these enchantments? Doesn't have to be anything huge, you know, it can just be the name, or a mob in the Frozen state, or a Buckshot/Thunder bow's aftereffects.
    Posted in: WIP Mods
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    posted a message on [MCv1.5.1][v0.4.0] Enchanted - Forge Compatibility Coming Very Soon
    Quote from WestsideGecko

    Is this updated for 1.5.2? I hope so


    Actually, I'm doing a triple update of sorts right now:

    - Bugfixes
    - 1.5.2 compatibility
    - FORGE COMPATIBILITY AT LAST

    Aah, thank the Forge team for a working copy of MCForge.
    Posted in: WIP Mods
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    posted a message on [MCv1.5.1][v0.4.0] Enchanted - Forge Compatibility Coming Very Soon
    Quote from DismalAmoeba

    I'm no modder, but did you get it from GitHub? Try

    http://files.minecraftforge.net/


    Yeah, I did the first time...I just DL'd again, and it seems to be working now. As soon as I can I'll try to get it compatible, but I have no idea how long that will take. Well, there's your update, everyone. :L
    Posted in: WIP Mods
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    posted a message on Does this mod exist?
    Quote from Lookaquarter

    Yet another daily bump
    So, by now I'm guessing there arn't mods like this?


    I don't think so. You'd have to code one yourself or get a friend to do it. Also, don't bump, the mods will find you. I bumped once and got an infraction.
    Posted in: Mods Discussion
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    posted a message on 1.5.2 and 1.5.1 mod compatibilities?
    1.5.2 is just bugfixes, but if your mods' code modifies code that was added during the bugfixes, then no, it will not work. Hard to explain in-depth unless you spend your nights scanning code, which I unfortunately do. (Cue Beck song.)

    Quote from epicenderman109

    the mods will stay in the folder but won't work and minecraft will crash unless you dowload all 70 mods in 1.5.2 version. I dont know about you but that seems like a pain in the neck. :Lava: please vote this post up

    please vote this post up

    please


    Don't spam requests to raise your reputation. It will come naturally if you're not a total jerk or a ten-year-old vying for attention (*cough*my sig*cough*).
    Quote from Exkakx

    I have 90 mods :)


    ...Holy hell, man. The most I've had is like...5. And that was when I really played Minecraft instead of just checking in to see if Mojang had added anything extraordinarily interesting yet or checking on my mod's thread.
    Posted in: Mods Discussion
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