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    posted a message on Minecraft Model Railroads

    I like the idea of having a place on the site dedicated to certain model train layouts. I think you should also have a place on there where people can submit their own maps and you could approve them if you like them enough.

    Posted in: WIP Mods
  • 0

    posted a message on [v1.8.19] SecurityCraft~ Security cameras, Retinal scanners, and more!

    I tried right clicking the frame, crashed my game...


    Crash report:


    ---- Minecraft Crash Report ----
    // I blame Dinnerbone.

    Time: 8/29/15 12:35 PM
    Description: Ticking memory connection

    java.lang.NullPointerException: Ticking memory connection
    at org.freeforums.geforce.securitycraft.blocks.BlockFrame.func_149727_a(BlockFrame.java:71)
    at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376)
    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at org.freeforums.geforce.securitycraft.blocks.BlockFrame.func_149727_a(BlockFrame.java:71)
    at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376)
    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: [email protected]
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.7.0_79, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 946238496 bytes (902 MB) / 1779679232 bytes (1697 MB) up to 3113877504 bytes (2969 MB)
    JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:-UseAdaptiveSizePolicy -Xmn1024M -XX:PermSize=512m -XX:MaxPermSize=512m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.141.1403 Minecraft Forge 10.13.3.1403 10 mods loaded, 10 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.141.1403} [Forge Mod Loader] (forge-1.7.10-10.13.3.1403-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.3.1403} [Minecraft Forge] (forge-1.7.10-10.13.3.1403-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    LookingGlass{0.2.0.00} [Looking Glass] (lookingglass-1.7.10-0.2.0.00.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    securitycraft{v1.8.0.6-beta} [SecurityCraft] ([1.7.10] SecurityCraft 1.8.0.6-beta (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    props{2.1} [Decocraft] (Decocraft-2.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['loki352'/114, l='New World', x=-107.47, y=24.00, z=-1657.51]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.8.19] SecurityCraft~ Security cameras, Retinal scanners, and more!

    Another recommendation I have is to make an option for each camera so they don't turn. Because there are some cameras that I don't want to actually turn because I don't want anyone viewing the camera to see what's behind it. Also, it helps you focus on what's on the screen better if you could actually see a room without having to be distracted by the turning of the camera. Maybe you could use some special item and right click on the camera while it's turning to freeze it at a certain angle?

    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.8.19] SecurityCraft~ Security cameras, Retinal scanners, and more!

    Here's a glitch I've noticed: when you put a monitor on a frame, it vanishes after a few minutes. Not the frame, but the moniter just vanishes. And it doesn't have to do with distance, because you can be looking right at it when it vanishes.

    Posted in: Minecraft Mods
  • 0

    posted a message on FIVE NIGHTS AT FREDDYS MOD! (Freddy, Foxy, Chica) - Realistic Models

    Is this a bug or something wrong with a Forge version? Every time I'm near an animatronic and I press E to open my inventory, my screen always turns straight down. Is that intentional? Because it's a little annoying...

    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Model Railroads

    My IGN is "loki352"

    Posted in: WIP Mods
  • 0

    posted a message on Ban the user above you #2

    Banned for cooking Hellsteaks.

    Posted in: Forum Games
  • 0

    posted a message on Ban the user above you #2

    Banned for being on break!

    Posted in: Forum Games
  • 0

    posted a message on Minecraft Model Railroads

    I'm sure you already know this, but I've noticed that the bridge block got the bricks on the bottom removed, so now it's just floating rails and floating railings that aren't attached to anything. Just sayin'. ;)

    Posted in: WIP Mods
  • 0

    posted a message on Ban the user above you #2

    Banned for not having a PSN.

    Posted in: Forum Games
  • 0

    posted a message on Ban the user above you #2

    Banned for driving a riftchopper

    Posted in: Forum Games
  • 0

    posted a message on Ban the user above you #2

    Banned for also being the meaning of life, the universe, and everything!

    Posted in: Forum Games
  • 0

    posted a message on Ban the user above you #2

    Banned for using two sentences!

    Posted in: Forum Games
  • 0

    posted a message on Minecraft Model Railroads

    Progress is looking great, can't wait for the update! :D

    Posted in: WIP Mods
  • 0

    posted a message on Minecraft Model Railroads

    :P It's been so long since anyone's posted on this thread!

    Posted in: WIP Mods
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