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    posted a message on 1.8.9 Modding Tutorials by NealeGaming

    Hi, it's me again :)


    I want to see my blocks and recipes work with Waila and NEI; I added the jar files to my buildpath and for Waila it works but I can't get NEI to work with the Forge MDK.


    I added:

    CodeChickenLib-1.9-2.0.1.23-universal.jar

    CodeChickenCore-1.8-1.0.5.36-universal.jar

    NotEnoughItems-1.8-1.0.5.96-universal.jar


    I get a popup complaining that these aren't for 1.8.9... but they are... Any ideas?

    Posted in: Mapping and Modding Tutorials
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    posted a message on 1.8.9 Modding Tutorials by NealeGaming

    Question on the WorldGen: Is it possible to have your blocks generate on the surface only or in certain rocks (i.e. only near Diorite)?

    Posted in: Mapping and Modding Tutorials
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    posted a message on 1.8.9 Modding Tutorials by NealeGaming

    Just finished episode 6, great progress and really loving these tutorials.


    Some tips tho:

    - Explain early on how they can implement logging; this will make debugging much easier

    - If you continue determining drops and quantities with ifs or iifs your code will become a nightmare to maintain; a more structured approach can help early on.


    For the latter, I'll share my own mod which I modeled on your first 6 episodes and then refactored. Basically, each block and item is a class on its own and has its own logic and functionality; those the basics remain the same.

    https://www.dropbox.com/s/5m60xepfelc7u0l/lynmcmod1.rar?dl=0


    Any feedback on this is welcome :)

    Posted in: Mapping and Modding Tutorials
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    posted a message on 1.8.9 Modding Tutorials by NealeGaming

    Looks great so far (first 3 episodes) tho I'm really hoping all this is documented somewhere too lol... How else would someone be able to figure out the call for registerBlock.


    One thing that puzzles me: How is it that your proxy is of class CommonProxy and yet it's calling the init method of ClientProxy (episode 3)? I know ClientProxy extends CommonProxy but it should still be of the ClientProxy type to call that particular init method... Java shouldn't automatically pick up another class just because it extends the one you specified.

    Posted in: Mapping and Modding Tutorials
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    posted a message on Tinkers' Smeltery crosswired?

    Update: After all the iron had drained from the smelter I removed the casters (to clear out the remaining molten iron) and replaced them; neither of them were pulling out the molten gold. Restarting the game has made no difference. After I removed the smelter controller from the one on the right, the left one was finally pulling out the gold; even when I placed the controller back it kept working....

    Posted in: Java Edition Support
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    posted a message on Tinkers' Smeltery crosswired?

    Hi,


    I've setup two Tinkers' Construct 1.8.8 smelters (in Regrowth) and connected BC emerald fluid pipes and BC basic gates with energy pulse to a Mariculture Ingot Caster for one of them and a Mariculture Block Caster for the other.


    Screenshot


    The smelter on the left contains molten gold (and really nothing else), the smelter on the right contains molten iron. Greatly to my surprise, both emerald pipes are piping out molten iron from the right smelter. The smelters themselves are not connected, the only "link" is the lava input and the item transport pipes from the casters...


    Any idea why the left pipe is picking up the iron?

    Posted in: Java Edition Support
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