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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide

    /necro


    Dear lord, the nostalgia in this thread is ridiculous. Anyone I cared about still check this thread or even go on these forums anymore? lol

    Posted in: Mods Discussion
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    posted a message on TaleCraft - A Mod For Custom Maps
    If I could do more than read code I'd help. But the furthest I can code is my treasure-chest thingy that failed pretty hard, even though I was damn sure I'd gotten everything right. And I'm pretty sure I copied half of that code from one of renounce's scripts...or was that the GBC-Zelda rock throwing? Dunno.
    You should get a massage. I bet that would help with stress.
    Posted in: WIP Mods
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from krede2000

    I actually kinda hate the TaleCraft update because everyone needs to rebuild they're maps again and the one's who scripted in AC needs to know a new scripting interface too.....

    So you'd rather have something that nobody can play your maps with?
    Quote from Seb_the_creeper

    :Pig:

    What about Link?
    My theory is that Link stop Ac and started a new life...

    I did stop AC because TC. And I own a server.
    Posted in: Mods Discussion
  • 1

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from renounce4

    Awesome! Keep up the great work. Wish I could help.

    Holy crap, it's renounce.
    Posted in: WIP Mods
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    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from Potofantom
    • I have Java 7 Update 25
    • I've tried installing either Forge 9.10.0.784 AND 9.10.0.789 (as well as a number of other ones for 1.6.2), and they all tell me I have 2 errors with downloading "http://repo.maven.ap...ary-2.10.2.jar" and "http://repo.maven.ap...er-2.10.2.jar".
    • My internet connection is "Excellent" and fast
    • I don't (that I know of) have any restrictions, nor have I recalled having any in the past for my folders. (I have yet to see the ".taleCraftInstaller" folder show up because the installer hasn't worked for me yet, regardless of how many times I redownload it)
    I am able to download the two Forge errors manually, but, of course, I have no idea where I'd put them or unzip them to..

    Does it just do nothing for you? That's what it does for me, although last time I tried was a week or so ago.
    Posted in: WIP Mods
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    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from ACpro

    Longor you should start working on adding something ive missed all the way since 1.5.2, Mob spawners, NPC's, trade block and Spawn blocks

    PS: It's my Birthday today :D

    Happy birthday AC!
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps

    I honestly think TC should have a seperate launcher and directory just like AC. It would make loading resources (textures, sounds, music, etc) easier and faster just like AC did.

    +Infinity
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from Longor1996

    shnip

    Beauty
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from Longor1996

    Potato!

    SHNIP


    - Longor1996

    This is the most beautiful thing I've read in a long grapple
    Posted in: WIP Mods
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Dire_Creeper

    Hi. I was wondering if there's any way to get the Ganondorf boss script by Icuras. If I can't, I completely understand. If I can, I'd be more than happy to give credit.

    as none of us made it that is not ours to give out. I'd ask Icuras personally if I were you
    Posted in: Mods Discussion
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Lukel22

    Well how else can i get it? Then Im'e clueless! Please it wont work for me and other people do it!

    Other people should not do it, and use a restoration program. Google is your friend.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Lukel22

    No

    Yeah, actually, it is. I think AC needs you to have minecraft.jar, and sharing that is illegal.
    Posted in: Minecraft Mods
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Um, my vacation began over a week ago ^.^
    Posted in: Mods Discussion
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    posted a message on Renounce4's Adventurecraft Scripts and Scripting Guide
    Quote from Seb_the_creeper

    I hope not. Maybe because we don't have as much time to play/script/build in AC as before? Or maybe because AC's not as popular as before?

    I've got all the time in the world, but I refuse to do any more work on any current AC projects until AC2. There will undoubtedly be many new features included and it may or may not introduce fixed Techne support (or vice versa) in which case I would begin to script a bunch of pixelated goodness.
    Posted in: Mods Discussion
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Longor1996

    If anyone is wondering what im doing, here is a little list of what im doing: The first two entrys are (kind-of) complete, the rest is todo stuff.

    Also new ideas for AdventureCraft2 (to make this post less OffTopic):
    • (Entity) TargetPoint: A entity that is invisible in all modes except creative mode. It also doesn't have any physics applied to it, it only has a unlocalized-identifier name.
    • (Command) Targeted-Teleport: Teleports the player to the specified TargetPoint.
    • (Entity) BlockZone: A entity that is invisible in all modes except creative mode. It also doesn't have any physics applied to it, it only has a unlocalized-identifier name and a size (width,height,length).
    • (Entity) DynamicLight: Dynamic Light, based on , wich is theoratically possible to implement into Minecraft.
    • (Entity) Text: 3D-Text that is displayed at all time, and is editable with creative mode. Also has a name,rotation and font-size.
    • (Block) WorldTrigger: A block that is triggered in one of the (selectable) following events: PlayerRespawn (includes initial spawn), PlayerDeath, WorldSpawn, WorldClosing, WorldPause.
    • (Entity) DynamicTexturedCollisionBox: A box you can collide with (stand on), and that also has a textured surface. It can be moved, re-textured, rotated(?), re-scaled and enabled/disabled.
    • (Entity) ParticleEmitter: Emits (sprays,shoots) particles into the direction its directed. The pacrticles to be emitted can be changed.
    • (Block?/Command?/Entity?) MP3/MP4/MPEG/WMV/OGG Streamed Video Cutscene using the YUNPM library.
    Tell me what you think of them and have a nice day!

    - Longor1996


    All of it! Beautiful!
    Posted in: Minecraft Mods
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