• 0

    posted a message on [Forge] Micros Tutorials [Single chest posted, link inside]
    Quote from microjunk

    first post your block code....

    second is a mistake on my part, as I found just now playing with it a bit should change this...

    ArcaneTable.getInstance().addRecipe(new ItemStack(Block.planks, 2, 0), new Object[]{"S S", 'D', Block.dirt});


    To this for shaped recipe

    YourCraftingManager.getInstance().func_92051_a(new ItemStack(skyBoat, 1), new Object[] {"# #", "###", '#', Block.planks});

    Sorry it took so long, my computer stopped working. Here's the block class http://pastebin.com/WE0fiDxn
    Posted in: Tutorials
  • 0

    posted a message on [1.4.7] [Forge] Knights and Kings Mod: The Medieval Mod
    Quote from FifthBeast55

    Great! I've gotta check this mod out. Is it there going to be a story? If there is, it should be like the Merlin tv series.
    I'm going to add more of lore than a story, but yes. Also, hopefully magic will come soon.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] Micros Tutorials [Single chest posted, link inside]
    Quote from microjunk

    The instance is in the mod class, after your....

    public class yourmodname
    {
    @instance(yourmod)
    public static yourmod instance;
    Okay thanks. I never actually had an instance is why I was confused I guess.

    Also, do you know a fix for this?

    new BlockArcaneTable(188, 1)

    Error: The constructor BlockArcaneTable(int, int) is undefined

    I am also having an error on this line of code
    ArcaneTable.getInstance().addRecipe(new ItemStack(Block.planks, 2, 0), new Object[]{"S S", 'D', Block.dirt});

    Error: The method getInstance() is undefined for the type Block
    If you could help that would be awesome. Thanks.
    Posted in: Tutorials
  • 0

    posted a message on [1.4.7] [Forge] Crafting Table Help
    Quote from microjunk

    use your mouse wheel to scroll down the page to post number 3......this is where you can find my tutorial for the crafting table...... a little common sense is a good thing....
    Ya thanks. I noticed that a few seconds after the post. Thanks
    Posted in: Modification Development
  • 0

    posted a message on [Forge] Micros Tutorials [Single chest posted, link inside]
    Quote from microjunk

    Trees...is a reference to my mod class, it also references my instance, substitute it for your own mod class and instance.
    This is going to sound extremely nooby, I forgot what an instance was. Sorry about this, I'm just exhausted. Thanks, great tutorials.
    Posted in: Tutorials
  • 0

    posted a message on [Forge] Micros Tutorials [Single chest posted, link inside]
    I am getting two errors, one is in BlockYouBench class in this code
     
    
            if (!player.isSneaking())
            {
                    player.openGui(Trees.instance, 1, var1, var2, var3, var4);
                    return true;
            }

    The error is on Trees
    Error: Trees cannot be resolved to a variable

    The second error is in the main mod class on this line of code:
     ArcaneTable = new BlockArcaneTable(188, 1).setHardness(2.5F).setStepSound(Block.soundWoodFootstep).setBlockName("ArcaneTable");


    The error is on this part:
    new BlockArcaneTable(188, 1)


    Error: The constructor BlockArcaneTable(int, int) is undefined

    Thanks for the tutorial.
    Posted in: Tutorials
  • 0

    posted a message on [1.4.7] [Forge] Crafting Table Help
    Quote from microjunk

    First part....here crafting table tutorial
    That is actually a furnace tutorial. Is it mostly the same?
    Posted in: Modification Development
  • 0

    posted a message on [1.4.7] [Forge] Knights and Kings Mod: The Medieval Mod
    Update!
    v4.0.0 is out! This includes the start of the magic system. Including everything but the arcane table(which is how you craft spell and staff) and the magic itself! Why did I update this you ask? Well, that's because I wanted to inform you the magic system should come out soon, hopefully the next update. Stay tuned, and good crafting.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Gems Mod [BETA]
    Quote from IntenseKane

    That will be one of my to-do things later in the future! But for now, I am just focusing on the main task, making the gems, armor and tools. And I know that the armor looks like Jade armor, so does the Onyx armor, and I am trying to find the problem, but I can't. And I do not know why the items are not showing up in the creative gui... Maybe it's ID... I'll be looking into that.
    BTW, the items not showing up in the creative gui, there's an easy fix for that. in the BlockYOURBLOCK or ItemYOURITEM just put this line of code;
    CreativeTabs.setCreativeTab(Tab.THETABYOUWANTHERE);
    Posted in: Mods Discussion
  • 0

    posted a message on [1.4.7] [Forge] Crafting Table Help
    I am trying to create a custom crafting table for my mod, and I want certain items to only be craftable in that specific table. This post is mainly two parts, making the custom crafting table, and make certain items only craftable in that crafting table. Thanks.
    Posted in: Modification Development
  • 0

    posted a message on Mattspook's Skin Shop! *OPEN*
    IGN: limeyin

    Skin Request(s): green ninja suit panda

    Details: a panda with a green ninja outfit and a creeper on the back. If you could make that it would be awesome. Thanks.

    Will you up this?: Yes
    Posted in: Skins
  • 0

    posted a message on Mattspook's Skin Shop! *OPEN*
    I had a skin I really liked but it got deleted and I can't find it anymore, It was a panda with a green ninja outfit and a creeper on the back. If you could make that it would be awesome. Thanks.
    Posted in: Skins
  • 0

    posted a message on [1.4.7] [Forge] Knights and Kings Mod: The Medieval Mod
    Update!
    Total Page Rework! Expect an update soon! Thanks and good mining,
    Posted in: Minecraft Mods
  • 0

    posted a message on How to add mod expansions
    Quote from RedFoxy3

    The easiest way possible would be to have one configuration file and a few settings inside of it, for the users to decide which "expansion" they want.
    Okay thanks I will try a config file for it. Thanjks.
    Posted in: Modification Development
  • 0

    posted a message on How to add mod expansions
    Quote from RedFoxy3

    Yup, that would work too.



    Ummm.. What?



    .......Do you have any code, for your mod, if so, mind sharing it here? ;)


    I have 1 entity, about 10+ blocks, 30+ items, and world gen. That's about it.
    Also, the expansion would use items from the main version(all expansions still have the base items) and use crafting recipes with it to make more items appear in the game.
    Posted in: Modification Development
  • To post a comment, please .