I think I may have fixed it! I made the world in question and from the save data when I tried the portals it generated our end and nether complete with everything the kids have built. Now if I can fix the spawn points we will be ready to go!!
OK, i got everything loaded back in. I am using fadehost with craftbukkit 1.8 here is the server log for importing one world in (the mesa world seems to be fine now):
04.02 15:06:36 [Server] INFO badwolf_rose: Starting import of world 'Endercity'...
04.02 15:06:36 [Server] INFO Loading World & Settings - 'Endercity' - Env: NORMAL - Type: null
04.02 15:06:36 [Server] INFO -------- World Settings For [Endercity] --------
04.02 15:06:36 [Server] INFO Mob Spawn Range: 4
04.02 15:06:36 [Server] INFO Anti X-Ray: true
04.02 15:06:36 [Server] INFO Engine Mode: 1
04.02 15:06:36 [Server] INFO Hidden Blocks: [14, 15, 16, 21, 48, 49, 54, 56, 73, 74, 82, 129, 130]
04.02 15:06:36 [Server] INFO Replace Blocks: [1, 5]
04.02 15:06:36 [Server] INFO Nerfing mobs spawned from spawners: false
04.02 15:06:36 [Server] INFO Cactus Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Cane Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Melon Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Mushroom Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Pumpkin Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Sapling Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Wheat Growth Modifier: 100%
04.02 15:06:36 [Server] INFO NetherWart Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Entity Activation Range: An 32 / Mo 32 / Mi 16
04.02 15:06:36 [Server] INFO Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
04.02 15:06:36 [Server] INFO Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1
04.02 15:06:36 [Server] INFO Random Lighting Updates: false
04.02 15:06:36 [Server] INFO Structure Info Saving: true
04.02 15:06:36 [Server] INFO Sending up to 10 chunks per packet
04.02 15:06:36 [Server] INFO Max Entity Collisions: 8
04.02 15:06:36 [Server] INFO Custom Map Seeds: Village: 10387312 Feature: 14357617
04.02 15:06:36 [Server] INFO Max TNT Explosions: 100
04.02 15:06:36 [Server] INFO Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
04.02 15:06:36 [Server] INFO Zombie Aggressive Towards Villager: true
04.02 15:06:36 [Server] INFO Item Despawn Rate: 6000
04.02 15:06:36 [Server] INFO Item Merge Radius: 2.5
04.02 15:06:36 [Server] INFO Arrow Despawn Rate: 1200
04.02 15:06:36 [Server] INFO Allow Zombie Pigmen to spawn from portal blocks: true
04.02 15:06:36 [Server] INFO View Distance: 10
04.02 15:06:36 [Server] INFO Chunks to Grow per Tick: 650
04.02 15:06:36 [Server] INFO Clear tick list: false
04.02 15:06:36 [Server] INFO Experience Merge Radius: 3.0
04.02 15:06:36 [Server] INFO Preparing start region for level 4 (Seed: -3368200170361086992)
04.02 15:06:37 [Server] INFO Preparing spawn area for Endercity, 93%
04.02 15:06:37 [Server] WARN Spawn location from world.dat file was unsafe. Adjusting...
04.02 15:06:37 [Server] WARN Original Location: X: 511 Y: 72 Z: -691 P: 0 Y: 0
04.02 15:06:37 [Server] INFO New Spawn for 'Endercity' is located at: Endercity:512.50,72.00,-690.50:0.00:0.00
04.02 15:06:37 [Server] INFO badwolf_rose: Complete!
04.02 15:06:50 [Server] INFO badwolf_rose issued server command: /mv tp Endercity
And the biggest issue with this world now is the portals to the nether and the end are not working - Endercity has a town in the world and a city built in the end.
1 - I mean I could very well ignore those worlds and just go with one of my uploads as the Hub - no biggy, just wondering.
2 - I tried importing. I did "/mv import MoMesa normal" it said it imported it, then when I did "/mv tp MoMesa", it asked me to confirm because it couldn't find a safe place to spawn? When I did confirm I fell from a high place and died. So, I respawned and as fast as I could changed it to creative. I found what I wanted as our spawn point, set the spawn just fine. went looking around and several houses were half gone, some had land inside and mountains. I then went back to the main world, then did the tp back and the whole town except 1/2 of 1 house was gone. It was the oddest thing.
3 - will check in a bit
4 - would need to reload it to get the issue again, I can't get to the correct server log, it seems to have created a zip file and right now I have limited time.
I chose fadehost (and it may not have been the best host to choose as I am having issues getting help, so here I am), I am trying to set up a multiworld server (with either a lobby or MV plugin, not bungee) -
issues:
1 - why can't I get rid of world, world_nether, and world_the_end?
2 - I have 3 worlds to upload, once uploaded when I use multiverse to warp to them the worlds regenerate themselves, entire towns and cities we built are half destroyed and spawn points I checked several times are gone and you fall and die.
3 - I love the idea of the lobby compass, but every time I put the config how I want it, it reverts to the default when I reload the server
4 - I tried using essentials but essentials protect goes into emergency mode and will not let me do anything at all
Ok, seem to have fixed my crash issue - BTW I was crashing on startup, latest everything, clashsoft lib not found. Anyway - I went to the Java (dot) com website and checked, I had 3 versions of java on my laptop, so by verifying I had the current version and having java remove the older versions... I now have the mod installed and running. Though we have yet to find a special cave or anything, all I know is the crashing has stopped.
Welp, I found the problem. It doesn't support the newer versions of forge. I believe it works on 10.13.0.1180, but not anything above that. Shame, because mods like IndustrialCraft2 use only 10.13.0.1185 and above.
I still get the same crash where it isn't finding clashsoft. I am about to give up
0
I am had the same issue. Bumping this up for you.
0
I think I may have fixed it! I made the world in question and from the save data when I tried the portals it generated our end and nether complete with everything the kids have built. Now if I can fix the spawn points we will be ready to go!!
0
OK, i got everything loaded back in. I am using fadehost with craftbukkit 1.8 here is the server log for importing one world in (the mesa world seems to be fine now):
04.02 15:06:36 [Server] INFO badwolf_rose: Starting import of world 'Endercity'...
04.02 15:06:36 [Server] INFO Loading World & Settings - 'Endercity' - Env: NORMAL - Type: null
04.02 15:06:36 [Server] INFO -------- World Settings For [Endercity] --------
04.02 15:06:36 [Server] INFO Mob Spawn Range: 4
04.02 15:06:36 [Server] INFO Anti X-Ray: true
04.02 15:06:36 [Server] INFO Engine Mode: 1
04.02 15:06:36 [Server] INFO Hidden Blocks: [14, 15, 16, 21, 48, 49, 54, 56, 73, 74, 82, 129, 130]
04.02 15:06:36 [Server] INFO Replace Blocks: [1, 5]
04.02 15:06:36 [Server] INFO Nerfing mobs spawned from spawners: false
04.02 15:06:36 [Server] INFO Cactus Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Cane Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Melon Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Mushroom Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Pumpkin Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Sapling Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Wheat Growth Modifier: 100%
04.02 15:06:36 [Server] INFO NetherWart Growth Modifier: 100%
04.02 15:06:36 [Server] INFO Entity Activation Range: An 32 / Mo 32 / Mi 16
04.02 15:06:36 [Server] INFO Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
04.02 15:06:36 [Server] INFO Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1
04.02 15:06:36 [Server] INFO Random Lighting Updates: false
04.02 15:06:36 [Server] INFO Structure Info Saving: true
04.02 15:06:36 [Server] INFO Sending up to 10 chunks per packet
04.02 15:06:36 [Server] INFO Max Entity Collisions: 8
04.02 15:06:36 [Server] INFO Custom Map Seeds: Village: 10387312 Feature: 14357617
04.02 15:06:36 [Server] INFO Max TNT Explosions: 100
04.02 15:06:36 [Server] INFO Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
04.02 15:06:36 [Server] INFO Zombie Aggressive Towards Villager: true
04.02 15:06:36 [Server] INFO Item Despawn Rate: 6000
04.02 15:06:36 [Server] INFO Item Merge Radius: 2.5
04.02 15:06:36 [Server] INFO Arrow Despawn Rate: 1200
04.02 15:06:36 [Server] INFO Allow Zombie Pigmen to spawn from portal blocks: true
04.02 15:06:36 [Server] INFO View Distance: 10
04.02 15:06:36 [Server] INFO Chunks to Grow per Tick: 650
04.02 15:06:36 [Server] INFO Clear tick list: false
04.02 15:06:36 [Server] INFO Experience Merge Radius: 3.0
04.02 15:06:36 [Server] INFO Preparing start region for level 4 (Seed: -3368200170361086992)
04.02 15:06:37 [Server] INFO Preparing spawn area for Endercity, 93%
04.02 15:06:37 [Server] WARN Spawn location from world.dat file was unsafe. Adjusting...
04.02 15:06:37 [Server] WARN Original Location: X: 511 Y: 72 Z: -691 P: 0 Y: 0
04.02 15:06:37 [Server] INFO New Spawn for 'Endercity' is located at: Endercity:512.50,72.00,-690.50:0.00:0.00
04.02 15:06:37 [Server] INFO badwolf_rose: Complete!
04.02 15:06:50 [Server] INFO badwolf_rose issued server command: /mv tp Endercity
And the biggest issue with this world now is the portals to the nether and the end are not working - Endercity has a town in the world and a city built in the end.
0
Ok, will reupload worlds and reinstall MV and essentials to see if it does it again.
0
Right, but the spawn is unsafe because it deleted the bridge and cliff. I am still trying to find the right server log.
0
1 - I mean I could very well ignore those worlds and just go with one of my uploads as the Hub - no biggy, just wondering.
2 - I tried importing. I did "/mv import MoMesa normal" it said it imported it, then when I did "/mv tp MoMesa", it asked me to confirm because it couldn't find a safe place to spawn? When I did confirm I fell from a high place and died. So, I respawned and as fast as I could changed it to creative. I found what I wanted as our spawn point, set the spawn just fine. went looking around and several houses were half gone, some had land inside and mountains. I then went back to the main world, then did the tp back and the whole town except 1/2 of 1 house was gone. It was the oddest thing.
3 - will check in a bit
4 - would need to reload it to get the issue again, I can't get to the correct server log, it seems to have created a zip file and right now I have limited time.
0
I chose fadehost (and it may not have been the best host to choose as I am having issues getting help, so here I am), I am trying to set up a multiworld server (with either a lobby or MV plugin, not bungee) -
issues:
1 - why can't I get rid of world, world_nether, and world_the_end?
2 - I have 3 worlds to upload, once uploaded when I use multiverse to warp to them the worlds regenerate themselves, entire towns and cities we built are half destroyed and spawn points I checked several times are gone and you fall and die.
3 - I love the idea of the lobby compass, but every time I put the config how I want it, it reverts to the default when I reload the server
4 - I tried using essentials but essentials protect goes into emergency mode and will not let me do anything at all
0
0
0
0
0
0
It crashed.
0
MC1.7.10
latest forge
customstuff2-0.11.10-MC1.7.10
and put the js.jar from the rhino zip in the mods folder
1
I still get the same crash where it isn't finding clashsoft. I am about to give up