hey guess what they are going to update to 1.5.1 and have you ever made a mod before ts not the easiest thing too do so calm down its going to be updated if you guys can read
You do realize zombie riot was making fun of the people asking for an update right?
Question:
In the 1.4 update I know you're removing Dex and Zichile, but I was wondering if their statue was being removed as well?
I thought it'd be cool if you left the statue in the game for the people that got it back when Dex and Zichile were around
I'll just say a couple things:
With the whole grinding thing, Divine RPG is called Divine RPG because it's an RPG. All RPG's have their amount of grinding either materials or xp.
Dont quote me on this: But I'm pretty sure the endermen are rare because of the Divine RPG mobs being spawned in. Endermen are already rare in vanilla minecraft, but when you have even more Divine RPG mobs taking up available spawning space, they're even rarer.
EDIT: Formatting this differently so it doesn't sound so harsh.
My boyfriend and I use keepinventory turned on, too. The reason we do this is because of the erratic behavior of the portals. Every time we have portal'd to one of the new dimensions we have appeared in the middle of the sky, and no way to build a safety area.
We portal'd to the End once and an Ender triplet blew us both off our portal and into the void before we even loaded. It's the same with the other dimensions, too. As such, we started entering portals in Creative Mode so that if we do fall we don't die.
So we instead use keepInventory and if we do die, we just remove all our levels. Losing items is painful and not fun. Many items are frustrating or impossible to obtain; like the Divine armor set. Constant and near obsessive amounts of farming are needed to obtain it, that losing it is just not an option I feel is fair to the player, especially when that death is not related to skill.
Challenge is fine. Dangerous enemies that kill you is the norm and we died so many times. More times than I can even recall, but dying because of things outside the player's control is not challenging, it is frustrating. The point of any mod is to enhance the game, not make it frustrating, and DivineRPG has its share of frustrating moments.
You have to be smart about it. The whole ender triplet thing, go through the portal without anything but cobblestone and make walls around your platform. It's not frustrating unless you're bad at it, for most people its a fun challenge.
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You do realize zombie riot was making fun of the people asking for an update right?
1
In the 1.4 update I know you're removing Dex and Zichile, but I was wondering if their statue was being removed as well?
I thought it'd be cool if you left the statue in the game for the people that got it back when Dex and Zichile were around
2
I'll just say a couple things:
With the whole grinding thing, Divine RPG is called Divine RPG because it's an RPG. All RPG's have their amount of grinding either materials or xp.
Dont quote me on this: But I'm pretty sure the endermen are rare because of the Divine RPG mobs being spawned in. Endermen are already rare in vanilla minecraft, but when you have even more Divine RPG mobs taking up available spawning space, they're even rarer.
1
You have to be smart about it. The whole ender triplet thing, go through the portal without anything but cobblestone and make walls around your platform. It's not frustrating unless you're bad at it, for most people its a fun challenge.
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NullPointerException-That has something to do with one of your mods being incompatible or conflicting with Divine RPG.
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The Eye