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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Ok I made it and my name is GreninjaGuy.

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Um... not trying to bug, but its been over 2 weeks now so are you going to have the templates and instructions for creating your own pokemobs done soon?

    Thanks! :)

    Posted in: Minecraft Mods
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    posted a message on Custom NPCs

    I think it'd be pretty cool if you could make a survival version, so you'd have to get the DNA of the custom NPC that you wanted to make, clone it, then set it to do things like defend a certain area, tell people stuff, build a city and trade things that you give them.


    Great mod and if I ever become a youtuber then I will definetly be using this mod! :)

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    I have a couple more questions about the resource pack template:


    1. could you give us templates on how to add in not just regular pokemon, but specific evolutions (for example 100 happiness to evolve, or a certain stone), and temporary evolutions (like mega evolution, primal reversions, and temporary evolutions that need happiness or a stone or just can evolve then unevolve)

    2. Could you make a youtube tutorial and post the link here?


    I hope I'm not putting pressure on you and take all the time you need thx :)


    EDIT

    3. Will techne work?

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Thanks again!

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    I remember seeing a post that I can't seem to find now about the ability to add your own pokemobs. I was wondering if this was possible that I could take greninja's file and alter it's stats and its model with techne to create ash-greninja. Also it'd be pretty cool to add a feature so that electric types could use electric type moves to be converted into rf through a machine.


    Thanks for reading this post! :)

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Thanks! :)

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Hi, great mod! I was just wondering if you're going to add the ash-greninja evolution? Because that is by far my favorite evolution.


    Thanks!

    Posted in: Minecraft Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from LunaticXCrazy»

    First of all taming was way to easy and got boring rly fast once you get your digimon and many more things(if you dont like it download previus version where it was in),second age is exilent thing and this mod is going for DW1 witch you prob never played and i would say try it sometimes or try Next Order if its too old for you :) And yeah it is fun and fair what are you talking about?The point is to not get everything in 5 minutes! and pls re-think what you write here bcs it sounds stupid(no hate),so only thing that i would ask cyan to do is bring energy drop so that digimon de-digvolve after some time witch was amazing fiture and also to not lose lvl witch it does when its degenarated witch is kinda stupid if you ask me :P

    And finally chris older version does work you are just lazy to find how to make it work for you :)




    I agree with LunaticXCrazy, digimon shouldn't lose levels when degenerating, and should degenerate and lose energy after a while. (champions could degenerate back to rookies, and ultimates and megas degenerate back to in-training) Also when they get a high enough level to digivolve to ultimate, the digimon could use less energy, so they could digivolve twice from rookie to champion to ultimate.
    Great job on the mod so far! :)

    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Yeah... I don't know how to code, so I don't know what is possible and what's not :)

    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Hey, I was wondering a few things about digimobs. (I'm sorry if this is a long post, but I really enjoy this mod, so I do have a few questions and suggestions, and if something I asked was already answered somewhere in the forums, sorry in advance :) )


    1. I really like the Veedramon line, so I was wondering if you could complete it sometime soon. Also could you please make the digivice 01 work with Chibomon digivolving into demi-veemon, and demi-veemon digivolving into veemon. And then it would only work for digivolving veemon into the veedramon line.


    2. I had an idea for the battle updates. If you decide to add the other starter digimobs from other seasons of the anime, maybe depending on the season that the digimob you chose was from, there would be different enemies/challenges. For example: if you chose a starter digimob from digimon adventure season 2, there would be dark spires that digimobs would defend, (your digimon could destroy the dark spires) and instead of killing those digimobs when you defeat them a black ring would appear and then disintegrate into tiny particles. The digimobs that you saved from the dark ring would become passive and would leave the area. And the dark spires would prevent your digimob from digivolving (Maybe within a limit of a few hundred blocks) so they would be forced to armour digivolve.


    3. Maybe in the future, you guys could add the cards that the digidestined used in the digimon tamers anime.


    4. You guys could add upgrades to digivices, for example you could take a regular digivice and put an upgrade on it so that it could armour digivolve digimobs, too. For example, if you have an agumon and a veemon, and you only wanted one digivice, you could craft an armour digivolving upgrade.

    Then craft it with a regular digivice, so you would only need one digivice between two digimobs!


    And thank you for reading my way too long post!
    Posted in: WIP Mods
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    posted a message on STAR WARS mod | Updated to 1.7.2 | New version 1.1.5f | Critical bugfix!
    Quote from blackbladiz»

    They have Tatoonie already, I'm not sure about Alderaan but I know it was in the server. They are working on the Clone and droid update atm and i believe that will add in some vehcicles and weapons as well as a few more mobs


    Just to clarify, I meant the Star Wars Rebels tv series, like Ezra's lightsaber or Ezra's slingshot for weapons, planets like Lothal, the Ghost (a spaceship) and NPcs like Kanan. Well, thank you for your time :)

    Posted in: Minecraft Mods
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    posted a message on STAR WARS mod | Updated to 1.7.2 | New version 1.1.5f | Critical bugfix!

    Hello, could you guys add star wars rebels weapons, dimensions (planets), vehicles and NPCs?


    Thanks!

    Posted in: Minecraft Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Hello, I was wondering if you could add Digi-Modify cards? Also can you make it so that digimon use their attacks when they fight each other?


    Thanks for your time.

    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Hello. I was wondering why when I join the official digimobs server, I can't get out of the room where the villagers tell you the rules.


    Thank you for reading,


    CookieCrafter

    Posted in: WIP Mods
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