Would you consider updating the map to use ProjectE, the Open Source rewrite of EE2, instead? I would like to play the map in modern minecraft.
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Aug 6, 2013I suguest that with your preasure plate to turn on the tunnle you use redet to make the power turn on for the next 5 min after you step on the plate, that way you can use the wireless for a bit after you "Activate" the system.Posted in: Let's Plays
Mar 29, 2013With the way you placed your pipe below the filter to throw the junk blocks in to the lava, you are never feeding the recyclers, and because your matter fabricator does not run when there is no scrap, you are not generating UU.Posted in: Let's Plays
Quite a easy fix, you just need to move the junction down one block so it prefers the hoppers over the filter to fill, when the hoppers are full it will toss the extra in to the lava.
Mar 8, 2013Hey Direwolf, I ran in to a similar probem as you did with turtles doing a similar setup. The solution I did instead of having it sleep I just rotated the active inventory slot of the turtle every pull, for it to get jamed from over pulling I had to have at least 2 complete passes of the turtle's inventory without being emptied.Posted in: Let's Plays
I hope your video was not recorded too long ago and this helps you out.
Feb 23, 2013I found a seed that I think causes Twilight forest to crash on world gen.Posted in: Minecraft Mods
1055599741 is the seed that causes the crash
http://pastebin.com/rp6Udzqv is a copy of the log
The main thing make me thing that it is Twilight forest causing the crash is:
2013-02-23 00:41:48 [INFO] [STDERR] Caused by: java.lang.IllegalArgumentException: n must be positive
2013-02-23 00:41:48 [INFO] [STDERR] at java.util.Random.nextInt(Unknown Source)
2013-02-23 00:41:48 [INFO] [STDERR] at twilightforest.structures.ComponentTFDarkTowerMain.a(ComponentTFDarkTowerMain.java:155)
This was done with Direwolf20's FTB modpack, but also is seen in minecrack
Jan 1, 2013Here are some config file tweaks I reccomend, in the "Direwolf20\minecraft\config\forestry" folder edit "backpacks.conf" and add these item id's to make forestries bags work with the block item/id's of the other modsPosted in: Let's Plays
# -- adds (in order) xyCraft Xychroimum Crystals, Thalmcraft ores, xyCraft ore blocks, RP2's marble, basalt, and basalt cobblestone, RP2 Ruby ore, Thalmcraft shards backpacks.miner.items=24256;24257;24258;24259;24260;24261;24262;24263;24264;24265;200:0;200:1;200:2;200:3;200:4;200:5;200:6;200:7;220:0;220:1;220:2;220:3;220:4;220:5;215:0;215:1;215:3;213;25264:0;25264:1;25264:2;25264:3;25264:4;25264:5 # -- adds xyCraft Quartz crystals backpacks.digger.items=221 backpacks.forester.items= backpacks.hunter.items= backpacks.adventurer.items= # -- adds xyCraft Xychroimum Blocks, xyCraft Quartz crystals; RP2 blocks in the 215 and 216 range backpacks.builder.items=220:6;220:7;220:8;220:9;220:10;220:11;221;215:2;215:4;215:5;215:6;216:0;216:1;216:2;216:3;216:4;216:5
I also reccomed replacing your InvTweeksTree.txt file with the one Rikki21 from the FTB fourm posted that includes a lot of the FTB mods in the inv tweaks tree (Direct pastebin link). It does not have everything but it has a LOT more than the default list. Even if you do not use sorting rules it will help group similar items together when you auto sort your inventory or a chest.
Quote from Rikki21 »
Weapons/Tools/Armor - Complete
Woods/Logs/Saplings/Leaves - Complete
Rails - Complete
Cans/Capsules/Cells - Complete
Engines - Complete
IronChest Mod - Complete (v126.96.36.199)
Forestry - Complete (v188.8.131.52)
XYCraft - Complete (v0.8.176)
Mystcraft - Complete (v0.9.4.05)
Twilight Forest - Complete (v1.14.01)
ExtraBiomesXL - Complete (v3.5.0b)
Thaumcraft3 - Complete (v3.0.0a)
Redpower 2 - Complete (vpre6)
Ores/Dusts - Complete
To Do List:
- railcraft (nonrails)
Aug 21, 2012You can not connect to a server the way you want just by passing arguments. You must either write your own replacemnet class that would take the palce of "net.minecraft.client.Minecraft" or modifiy the existing class to accept a command line argument of a server to connect to.Posted in: Modification Development
Aug 5, 2012The issue is no one has figured out the name for those methods yet, the obfucation process removes the name so MCP has to "Guess" on what the name is. Run the update batch file in your MCP install directory to get the latest names and do a clean + decomplie and see if the name has been updated yet. If you figure the name out you can join the IRC channel and submit it to the bot so it will be added in the next update.Posted in: Modification Development
Nov 27, 2011leftler posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTFPosted in: Minecraft ModsQuote from someh4x0r
I have ported ModLoaderMP to Minecraft 1.0.0 / server 1.0.1. This is UNOFFICIAL, UNAUTHORIZED and it is VERY LIKELY TO NOT WORK. I have only tested it to the point where the client and server will talk without crashing. No mods were tested. My version can be downloaded here. The zip password is "I acknowledge that this is unofficial." with the period and without quotes.
@SDK: My diff file is included in the zip. Hopefully I saved you some work. The diff assumes Risugami's ModLoader is already in.
Dang it you beat me to it, was having problems getting MinecraftServer.java to compile correctly. Well lets see what you did compared to me.
Nov 26, 2011leftler posted a message on [TOOL] MCNostalgia 2.1.2 (With GUI) Now works with 1.4.6!edit: Nevermind.Posted in: Minecraft Tools
Nov 26, 2011leftler posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTFedit: nevermindPosted in: Minecraft Mods
Nov 21, 2011Posted in: Mods DiscussionQuote from ineedone
can u explain how to use mcp?
because i got mcp but have no idea... i open the decompile.bat and cmd says " the syestm cannot find the path specified"
Here is a tutorial, follow all of the steps, it shows you how to set up MCP and start editing your first block.
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May 20, 2011Posted in: NewsQuote from mazzpsykoziz
This all sounds all good and wonderful.
But am I the only one who would prefer to wait a little longer for a patch and it having more content in return?
I would personally love some ...
This is not really a mod idea but if someone wants to make a mod like this it would be cool with me as long as i am notified of its creation XD
Oh and if Notch could implement something like the terrain mods I would be completely ecstatic :smile.gif:
Anyway the patch is cool and all but i would rather wait longer to get more features added
So basically you want them to implement Millenaire in to the main client?
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