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    posted a message on n00bcraft (BUKKIT)
    My connection timed out :|
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Neverwinter Nights 2 Nostalgia Thread
    So this week's been spring break for my university, so aside from Minecraft I decided to re-install Neverwinter Nights 2. Boy is that game brilliant. I forgot how lengthy it was and how easy it is to get sidetracked and invested in modifying the slightest things. I supposed part of the credit is due to the Dungeons and Dragons ruleset and just how in-depth and complete it is. Anyways, I'm replaying the game as for the most part good Cleric, and I'm already looking forward to replaying as another class/alignment.

    Anyone play this game as well? What are some of your favorite moments/classes to play as. (Also, it's so damn satisfying when both you and a druid party member summon huge creatures to fight by your side and then proceed to pummel the enemy with particle effects everywhere with AoE spells. unfffff)
    Posted in: General Gaming
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    posted a message on Minecraft 2D. [v.0.8 Released]
    Hey that's cool, did you program/script this all or is multimedia fusion a drag and drop thing?

    Check out this video of the game i'm working on for my Java class at my university, I too am making something a little minecraft-inspired haha. Once I finish it (hopefully by the end of the month) I'll release it and make a thread.

    Posted in: General Gaming
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    posted a message on Applying minecraft to school!(my 2D Minecraft-inspired game)
    So I did it! I submitted the code last night to my professor through our unix submission system. Just a couple things:

    The game is obviously more Minecraft-inspired and less Minecraft. When reduced to 2 dimensions, you lose a lot of the initial sandboxy qualities of the game. Thus my decision to make the player arbitrarily get jewels.

    As this was a text-based in-console game, it was more proof of concept than full on game. There are bugs and it's not fun for more than five minutes, but hey! It was fun programming it and a neat exercise in working with limitations.

    SCREENSHOT 1


    Uploaded with ImageShack.us

    This was the first thing I did when I started: I figured out how to randomly generate the terrain. For you fancy programmers out there, it is backed by a double linked list. For you not so fancy, it means I can infintiely expand (memory permitting) my map to the left and right. So as you scroll in either direction, the game creates new terrain or loads up old terrain.

    But notice! The problem with this was that the dirt was just placed all over the place. Which takes us to screenshot 2!

    SCREENSHOT 2 (cropped out the right side of the screen by accident)


    Uploaded with ImageShack.us

    As you can see this is a more "complete" game. I seeded the terrain so it would always build from the ground in a fairly natural way, i.e. not too many random towers of dirt just jutting out unpleasantly. As you can see, I've also got a few creepers (they are @, the player is P. J is jewels, and = is dirt) mucking around the countryside.

    All in all a very barebones implementation (only dirt and jewels, no tools, etc) but I had a lot of fun playing with concepts from a game i love for a class I really enjoy (and yes, the creepers can dig through dirt in my version. HARDCORE!). Our next assignment is creating a GUI-based game, and we have the option of building on our text-based game which at this point I have full intention of doing so. I was playing with ideas with my roommate, and I am definitely going to add different block types like trees, a tool system, and maybe some more concrete objectives than just "collect jewels and don't die!" If it seems like something to keep talking about, I might keep blogging about it.

    Again, I say to you: What concepts/features do you think would be cool in a 2D minecrafty/sidescrolling game?
    Posted in: Discussion
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    posted a message on Applying minecraft to school!(my 2D Minecraft-inspired game)
    Quote from iBuildBlox »
    I believe this proves that video games will be helpful in life ;]


    Wouldn't be the first time haha.
    In high school I was one of two people to get a perfect score on an oral presentation on a topic of our choosing. I discussed the topic of Video Games as an Art Form :biggrin.gif:
    Posted in: Discussion
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    posted a message on Applying minecraft to school!(my 2D Minecraft-inspired game)
    Some background information, I'm a CS major in my 2nd year of undergrad. CSCI-200 is an object-oriented programming course taught in Java. The professor has the class choose a theme for the year and all the projects/HW are centered around that theme. This semester our theme is side-scrollers. Last semester I heard the theme was Action-RPGs. This post is about a project I am doing for educational purposes.

    UPDATE: Check out my latest post below for a screenshot and an update of how the project went!

    Thank you CSCI-200 for giving my creative juices room to stretch! Our first homework assignment is due on Sunday night, which involves creating a text-based sidescrolling game. The only requirements? Input must be through the keyboard, the game must be a turn-based sidescroller, and you have to have something for the character to do other than move around as well as some other object that moves.

    Naturally, I looked first to Minecraft for inspiration.

    As this is a 2D game, I thought of different ways of implementing key features of a Minecraft-esque game. For one, I wanted the terrain to be randomly generated and essentially infinite. My current idea is to store the map using a doubly-linked list. Each node would hold a column of map data. So when the player scrolls left or right, if he’s entering new territory I can just add a new node to the front or back of the list (I’m going to define limits for height and depth for simplicity). As of now I also am only implementing one terrain type (dirt) but time permitting I would like to implement other terrain types, i.e. stone which you could only dig through if you have a pick, or something like that.

    As for giving the player something to do, I’m going to have him be searching for “jewels.” Jewels will be randomly created when a new column of terrain is made, and they will represent the “points” the players earns. For now I don’t have an endgame scenario, and I probably won’t to help make the scope of the game realistic for the time I have to do this. The player has the ability to dig and place terrain, so every time he digs out a block it gets stored in his inventory (which I’ll limit to 64 of each thing arbitrarily to match Minecraft).

    The requirements also involve having another thing that moves that isn’t the character. I haven’t put much thought into what I’ll do here, any ideas? Perhaps a creeper-type character? Haha.

    The data I’ll track then is definitely the amount of jewels the player has accrued as well as his inventory (which will as of now only consist of how much dirt he has available to place. For simplicity I don’t think I’ll save the linked list map, so if a player reloads his game the terrain will be new. Again, time permitting I would like to save that as well.

    Future HW projects for this class will involve GUI games, and if this concept seems fun for me to code in a text-based scenario, I may continue with this theme in my future projects.

    So what do you guys think? Any cool ideas you have that I should try to implement?

    P.S. Please don’t sue me Notch and Mojang, this is for educational purposes only!
    Posted in: Discussion
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    posted a message on Rules of Islam and Other Religions in Minecraft [PIC HEAVY]
    Wow, what an insightful and interesting way to play the game! I think it's a great way to get yourself more invested/involved in a game with no rules.
    Posted in: Discussion
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    posted a message on The Seven Deadly Servers - Fun for everyone
    Efff so excited to play on a server (I did get put on the the whitelist....right? lol I'm too lazy to apply to any other ones haha).

    Really digging the effort put into first post, and with the amount of servers you're planning on running a dedicated website would be pretty useful. I smell a donation in the future? :ohmy.gif:
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Seven Deadly Servers - Fun for everyone
    Quote from Tazer »
    Doug give this plugin a look http://minecraftam.com/MM.aspx


    If you guys want to use some sort of map system I'd recommend this dynamic map system

    http://forum.hey0.net/showthread.php?tid=1295

    It runs in a webpage so it's compatible for all platforms (gotta look out for the people that don't just use Windows too! :biggrin.gif: ]
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Seven Deadly Servers - Fun for everyone
    Hey rtc i resized the banner so you don't get the scroll wheel, you can update the code in your first post with it.

    p.s. I go to college in Cali too! haha
    [center][url=http://tinyurl.com/47systv][img]http://i54.tinypic.com/2n7nqee.jpg[/img][/url][/center]
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Seven Deadly Servers - Fun for everyone
    I won't have time to play until Thursday night at the earliest, save some room for me! Excited to see the servers coming back up for real. Hope everyone that gets on today has a good time building a good foundation for the worlds.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on 10 programs you can't live without
    Wow it's tough to boil it down to 10!

    Rockmelt - Browser built using chromium with great RSS and social media integration. It's invite only through facebook, so hit me up if you wanna try it for yourself

    Adobe Photoshop - I do PR work so this is invaluable

    Adobe Premiere Pro - See adobe photoshop

    Adobe After Effects - See adobe photoshop

    iTunes - I listen to music almost constantly

    Adium - Multi-Service messenger I use for MSN and AIM

    Skype - 'nuff said

    Microsoft Word - google apps may be an ok sub for excel, but nothing beats Word and PowerPoint

    Microsoft PowerPoint - See above

    Textwrangler - Great text/code editor.

    I consider command line/terminal to be part of the OS system, otherwise they'd be here too.
    Posted in: Computer Science and Technology
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    posted a message on The Seven Deadly Servers - Fun for everyone
    Done! As you can see the simg tag decreases the width slightly but it looks like users can safely use either without truncation.

    EDIT: I'm just really tired, it doesn't look like simg change the size at all. Woo!

    using img tags


    using simg tags


    direct link - http://img819.imageshack.us/img819/7816 ... rvers2.jpg
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Seven Deadly Servers - Fun for everyone
    Quote from rtcabooservb »
    Quote from leeto_of_troy »
    I'm in between working on some homework assignments, so I made this real quick for a break. I was hoping to source and credit the background creator, but it was hosted on imageshack as well and the website it was being hosted on no longer existed or had moved.

    Anyways, true image size is 600x100, but the embed below is using the [ simg][/img] tag so not sure how much that resize will do.

    the http://www.website.com would also be a good place to put the public server IP address, from where interested players that connect by the banner can then find out and get a feel about the other servers you host.

    the 24/7 could be changed to 99.9% uptime, or whatever you feel is most appropriate.

    [img]http://img251.imageshack.us/img251/6688/sevendeadlyservers1.jpg[/img]

    raw direct link to image: http://img251.imageshack.us/img251/6688 ... rvers1.jpg


    Leeto! You have amazed me! Well done on the banner. The main aspect that I like is the background. It brings a friendly feeling to minecraft and isn't an eye sore. Please though, if you can change 24/7 to 99.9% Uptime and for now remove the website and place the ip address. Also change the "servers for all types of play" to "Fun for Everyone"


    Sure thing I'll update it and when it's done I'll edit this post and put it here. It should only take like 5 minutes. Do you already have the IP address that you can give/PM me?
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on The Seven Deadly Servers - Fun for everyone
    I'm in between working on some homework assignments, so I made this real quick for a break. I was hoping to source and credit the background creator, but it was hosted on imageshack as well and the website it was being hosted on no longer existed or had moved.

    Anyways, true image size is 600x100, but the embed below is using the [ simg][/img] tag so not sure how much that resize will do.

    the http://www.website.com would also be a good place to put the public server IP address, from where interested players that connect by the banner can then find out and get a feel about the other servers you host.

    the 24/7 could be changed to 99.9% uptime, or whatever you feel is most appropriate.

    [img]http://img251.imageshack.us/img251/6688/sevendeadlyservers1.jpg[/img]

    raw direct link to image: http://img251.imageshack.us/img251/6688 ... rvers1.jpg
    Posted in: Minecraft Survival Servers (archive)
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