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    posted a message on What's your opinion on the 1.16 'Strider' mob ?

    I don't believe there should be a way to cross the lava oceans easily be it strider or boat.


    I've never been in favor of any vessel be it obsidian/netherite or wood from the stems of the assorted wood fungi. It shouldn't be easy, that's the whole point, yet there is a percentage of players who want everything handed to them easily on a plate instead of face a challenge. So no I don't believe there should have been any kind of boat let alone a strider, which I feel is a step in the wrong direction. Get the piglins to trade with you sure, but then make it even easier by having gold ore in the nether too.


    I have to question the direction some things are taking, the new biomes in the nether for me are most welcome despite being one who has thought the nether didn't need "Doing up" but striders are IMO, a step too far.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on 10 Year old Survival world
    Quote from leangreen76»

    Resource Pack: Mostly default


    Changed blocks: Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm),coarse dirt and Dark Oak trapdoors

    Shaders: Chocapic13 V6 High
    Armor:


    • Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Fire Protection IV, Mending
    • Chest: Projectile Protection II, Blast Protection IV, Protection III, Fire Protection IV, Mending
    • Legs: Blast Protection IV, Protection III, Fire Protection IV, Mending
    • Feet: Feather Falling IV, Protection III, Depth Strider I, Mending

    Weapons/Tools:


    • Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
    • Crossbow: Piecing IV, Mending
    • Trident: Loyalty III, Impaling I, Channeling Mending
    • Trident #2: Riptide II, Mending
    • Sword: Looting III, Smite V, Mending.
    • Pick #1: Efficiency V, Unbreaking III, Mending.
    • Pick #2: Efficiency III, Unbreaking III, Silk Touch, Mending
    • (Stored: Fortune III diamond pick with Mending)
    • Axe: Efficiency IV, Unbreaking III, Sharpness III, Mending
    • Shovel: Silk Touch, Efficiency V, Unbreaking III Mending

    Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub





    Improvements & reductions

    In a bid not to burnout at the hotel/Chunk Plaza development, I have been at it again with the small projects to keep myself occupied. Many times I will will pass something and say to myself "I must remember to do that" such as replacing a stone brick block in the wall/divide outside the exterior of my bedroom of the main home. I finally only just did it the other day and got rid of the cobble block, and this was due to a creeper hole that may have formed. Anyway, One of the things was replacing the double iron doors that lead me down the stairsways all the way to lava level (11) and my main mob grinder:



    Whilst it's fine - and there's nothing wrong with it, I do worry about leaving a door open one day. (Even though there's a piston operated automatic door at the very bottom). So instead, I decided to replace it with pistons and blocks and after what seemed a lifetime of not being able to get it to work right, ended up compromising for a redstone key device.








    It works beautifully.

    Whilst in that area, I've had an idea for months for the "On the way down the stairs" to re-use the former snow factory after it moved further downstairs. This room had remained sealed off but lit with torches inside and I did have an idea to turn the area into a aquarium. Of course I'd have to cut off room to the upstairs, but it was an idea. I almost let the idea go but decided to go for it in the end, which also meant a nice trip out to the more exotic and warmer 1.14 chunks to find a warm ocean and all those little tropical fish (Collecting Salmon and cod on the way).





    Of course the walls still need fixing, the ceiling and I might add some coral blocks too to liven it up and add color at some point. At least (Armed with buckets) it got me out and about on an adventure collecting the fish!

    I have also thought about reducing my Science lab somewhat and bringing the back wall more forward. Originally when I dug out the area to re-do it there was supposed to be a test chamber, I made this on my creative copy but for the life of me I cannot find the pictures now. I still couldn't help that perhaps I'd made the lab too big however. So I brought the back wall forward but it would also mean relocating the auto-brewing machine which uses dispensers to dispense the ingredients or accelerators into a glass shoot then via another button dispense water to push it into the hopper and into the brewing stand. This also inclused agents to add time lengths and to turn certain potions into splash potions.

    Before:



    After:



    Over a month ago I had freed the solitary chicken in it's pen from it's glass encasement and spammed the area with an overflow of some of the eggs, not keeping them for eggs or feathers any more, not for a long time. These are now free-range chickens! Free to live there life! However this is not the best area for them , so a month ago I used the creative copy again to design an actual chicken shed using upside stairs as the main body. For this I would move them into the vacant lot near the well, next to the cow pen:



    currently they are here:



    After clearing the lot work began, but keep in mind the fencing is temporary and will be replaced with a low brick wall (Once I get the blocks - most likely trading) - in keeping with the area.



    Former chicken area:

    Funny situation after, I had gone away and come back and all the chickens were gone! It was my own fault I forgot to put the fencing round the back and also left a block they could also get over. After collecting more fencing from storage I returned and hit the long grass for seeds and went rounding them up! A couple may still be very "Free range" however at large and wanted in the vicinity!

    After a bit more at the hotel at The Chunk Plaza's hotel and on another break I had discovered small amounts of diorite at the nearby Half-way House and more so at Mount DOOOOooom, as well as white concerete, where I was storing it for the mono-rail. So at one point I had one of those sessions where I just gathered the rest of the materials and thought "I'll just do as much as it as I can."

    As we left it:



    I went and finished all the railing/block placements and their slab tops, all the way along but now it was time for the big bit, the overhead shelter part at the top of the bubble elevators. There's always the weather and the chance of phantoms screaming at us, so there needs to be some safety and protection!





    I feel alot happier that a lot more is done though the outside of the shelter is still to plain and flat and still needs some jazzing up, but I cam currently trying to come up with some designs. One night I heard pillager noises by the bridge, which I haven't heard in a very long time or had a patrol in forever also.

    Couldn't see them at first though...



    Oh...



    Lastly, getting back to where the new chicken shed is, someone on discord (After showing my overview shot of my world) commented that my well was a bit off though. They were right however, and I told them they had a point, the well hasn't been touched in a few years and we can do a lot better than this roof now:



    W.I.P.:



    There was a lot of frustration during the making of this mainly due to creepers in the area and the number of holes I had to fill up. Little known fact: there are secret stairs down to the bottom of the well next to it. With the flick of a lever, pistons pull the grass blocks back and push the stairs in place. However this took a massive hit from one creeper, then another whilst clearing up. I decided to just make the stairs permanent.

    I had three sticky pistons, a couple of repeaters and some redstone left but by then there were so many holes I had filled up, here several times and one of the far side of the well but thankfully not harming it, that I got frustrated and just filled the massive crater and decided to make the stairs a permanent fixture.

    With the sheep pens also turning into a sheep farm properly now, I had a bit too much space inside and have been bringing some of the walls back in today to lessen the space and fore-shoretning the building slightly. Alas I guess I will be returning to the Chunk Plaza hotel now. All apartments have a temporary ceiling of dirt now and 10/14 apartments have the basic birch floor.

    I did go afk at my wool farm though whilst at work one morning, quite successful for white wool:



    Must plough on.

    Posted in: Survival Mode
  • 1

    posted a message on [SSP journal] Legends of Quintropolis: Age of Ender (Season 3)
    Quote from Joey_San»


    I am not fully up to date on the full extent of your world's history, but I imagine there have been other occasions in which you are faced with the question of: does it stay or does it go? Would you say that your world today is unrecognizable from its original form, if there was such a thing? And if there remain remnants of old ruins, so to speak, do you focus on modernizing those old antics or leaving them as pieces of history? Clearly, this has been a domineering question for me, but I am confident this is the right move.



    I wouldn't say it's completely unrecognizable, as it's all an improved version of what was there previously it just looks a lot more settled and lived in now. If I go back to alpha or even Beta days the land looks so spacious and vast. The oldest thing in my world right now is the Alpha watch tower, the original being where the lighthouse is now - then I built another further back that remains. I had ideas about renovating that one too but decided to keep it "as is" now indefinitely. :)

    My "big one" was the former station house previously mentioned and I definitely made a back up because I knew I couldn't go back, especially with the huge chunk of hill land attached to the back of the old place. The most irreversible thing would be the swimming pool - done in beta, where there was a 16 block high mountain there.

    Also I tried purple terracotta; looks a lot better, thanks. I knew the concrete was way too bright.



    You're very welcome!

    Posted in: Survival Mode
  • 1

    posted a message on The legacy of Minecraft

    What is it that keeps you playing? I was having one of those "Shower thoughts" earlier this morning and thought it would be good for a discussion


    A friend introduced me to this game in September 2010 (Around Alpha v1.1.2_01) and of the games that games I never thought this would be the one that would stick throughout time. I've always liked building or creating stuff in games (Sim City, Sim City 2000, TheoTown, even to an extent City Skylines despite how frustrating it could be. Never did I think I would still be playing it almost 10 years later let alone have my second ever saved world still be my main survival world today that still gets played on and constantly worked on.


    It's not just building of course, but mining (Especially if your TheMasterCaver), adventuring, single-player, multiplayer creative, pvp, mini-games, skyblock etc. Whilst not all are to my tastes, it doesn't depute the fact no matter how you play or what device you play it on, there's something that keeps you coming back. Whether you started playing it as an adult ot as a kid/teen had a break and came back to it. That's the enduring legacy of this wonderful game.


    So what keeps you playing time after time and how how this game impacted you? Interested to know.

    Posted in: Discussion
  • 1

    posted a message on [SSP journal] Legends of Quintropolis: Age of Ender (Season 3)

    Joey, this is huge!


    There's nothing like flattening an old build and starting again, it was the same when I removed my old station house and the land behind it. The build itself was made out of an odd l;and mass there since Alpha, so it was never built from scratch or had any design style. (Thus it has nowadays become two separate platforms and alot more open.) Anyway, as sad as it will be to seeing a big gap there and losing that monumental build, I look forward to seeing what will replace it. You'll notice it alot when it's gone being a landmark for so many years!


    Whilst the rest is concrete, maybe purple terracotta for those highlight bit's? It is quite vibrant. The eggs, oh the eggs! This is why I only keep one chicken now! I have more eggs than I know what to do with. (I may be moving her soon and making a proper chicken hen house that's planned and converting where she is into a little seating plaza)


    Exciting times for your world!

    Posted in: Survival Mode
  • 1

    posted a message on Do you make new world everytime new minecraft version released ?

    Although I've answered this on page #1, I have been watching the latest update videos from the likes of ibxtoycat and xisumavoid and and it kind of does make me want to start a new world for the nether when we get the full stable release. Although there are some things that I disagree with regarding direction, it does make me want to try having a home in t nether, I already liked the biomes, but now with the basalt biome and blackstone it does really make me want to try building a survival home in the Nether (Like alot of people will I guess) and trying to survive there bring over crops, saplings and everything I need in the overworld to stay in the nether. I think it could be a really interesting challenge for me.

    Posted in: Survival Mode
  • 1

    posted a message on Minecraft 1.16 Update Opinion Thread

    Imagine though if we had Wither Spiders - black skeletal looking spiders, a bit tougher than regular spiders, a bit bigger than a cave spider but not as big as a regular spider..


    You heard it here first ladies and gentlepigs.!

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on What have you done recently?
    Quote from Joey_San»

    Very interesting...


    Leangreen, haha, I had a look back and realized that I have used ice/water to make an item sorter in the past. My god, that was years ago. :P I must have forgotten. In either case, blue ice is new to me. Would that work faster than packed ice, I presume? I have read that the block is used with boats to make fast transportation, but I haven't looked into the mechanics of that, or if it works with mobs.


    I did have blue ice in one of my nether tunnels - to the 1.13 chunk and it was very fast by boat!

    Posted in: Survival Mode
  • 0

    posted a message on What have you done recently?
    Quote from Joey_San»

    Now wait just a moment... does changing them to ice speed up the movement of the mobs? Clearly I've never played with the interactions between water and ice (I live under a small rock). That will be very useful for me as well.


    Not even water transport using ice paths and water?



    I don't have any facts, but when transporting items it's fast, so I'm just working on the theory when they step of platforms onto the waterways (With ice floors) they'll go quicker. More so with blue ice.

    Posted in: Survival Mode
  • 1

    posted a message on What have you done recently?

    In my 9 year+ SSP world...


    Current goals aside from laying floors in the hotel apartments at the Chunk Plaza Development (A large, long chunk error wall converted into apartments, an inn/pub, McDunkies fast food restaurant and hotel) are as follows:


    Right now I'm at 27/28 xp and I'm trying to get my levels up to 33 to put an enchant on a sword. A few weeks ago I did something very stupid in a panic moment with a creeper and accidentally threw my sword at it, subsequently I lost my best sword. I have a basic Looting III, Smite IV and Mending sword right now but I miss my knockback!


    Just now I also went to my main mob grinder at the lowest lava lake floor of my home-in-a-mountain and did some routine maintenance. It's only been years since I went up there to check on the platforms! I did something however I should've done a very long time ago and change the floors of the water pathways to the center - to ice.


    Also checked the slime farm whilst I was there, only recently I improved the collection and rail system and used a beacon to clear out the rest of the platforms and sides above. It's a lot more efficient now - I had almost two rows of a double chest of slime balls.

    Posted in: Survival Mode
  • 1

    posted a message on Bow & Sword Names

    My crossbow is called "Poetic Justice", the rest don't have very imaginative names.

    Posted in: Discussion
  • 0

    posted a message on Am I the only one that hates the painterly pack?

    I used to use it for years and years but honestly it's not terrible. There are far, far worse IMO.

    Posted in: Discussion
  • 1

    posted a message on 10 Year old Survival world
    Quote from Joey_San»

    The tunnel looks quite nice; I am always a huge fan of those. Hopefully the rent for the apartments won't be too high, but then again - limited real estate, right?


    Anyway, nice view. The rainbow beacon ties everything together fittingly.


    Oh the rent would be through the roof, extortionate! I want it to be high quality inside, then there's the view!... Only for the mass emerald earning will full netherite suits!

    Also forgot to add a small underwater tunnel improvement.

    From this:



    to this:

    Posted in: Survival Mode
  • 1

    posted a message on 10 Year old Survival world

    Resource Pack: Mostly default


    Changed blocks: Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm),coarse dirt and Dark Oak trapdoors

    Shaders: Chocapic13 V6 High
    Armor:


    • Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Fire Protection IV, Mending
    • Chest: Projectile Protection II, Blast Protection IV, Protection III, Fire Protection IV, Mending
    • Legs: Blast Protection IV, Protection III, Fire Protection IV, Mending
    • Feet: Feather Falling IV, Protection III, Depth Strider I, Mending

    Weapons/Tools:


    • Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
    • Crossbow: Piecing IV, Mending
    • Trident: Loyalty III, Impaling I, Channeling Mending
    • Trident #2: Riptide II, Mending
    • Sword: Looting III, Smite V, Mending.
    • Pick #1: Efficiency V, Unbreaking III, Mending.
    • Pick #2: Efficiency III, Unbreaking III, Silk Touch, Mending
    • (Stored: Fortune III diamond pick with Mending)
    • Axe: Efficiency IV, Unbreaking III, Sharpness III, Mending
    • Shovel: Silk Touch, Efficiency V, Unbreaking III Mending

    Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub


    Lock-in - locked on (To continuing the hotel)

    Since the last update of the hotel at the Chunk Plaza development I added the end wall inside all apartments, this is on the far side of the plaza for the residential entrance.. This closes off the other side of the apartments:



    On the other side of the gray wall I've added the same green concrete for the corridor so it's a two thick wall. I've also been continuing laying the basic birch floor in each apartment and as of time of writing have completed 8 out of 14 apartments so far! When digging pure stone floors up I have also been using the silk touch pick to get the pure stone back and have been using it to get a flat dirt/gravel free floors in the staircase corridor. this doesn't mean it will stay that way, but for now we have a nice even basic floor there.

    I also moved the residential entrance from around the side (Despite having already flattened the grass area around it) to the front glass entrance and begun marking the reception out in basic blocks of where I might want things:






    future dining room here?



    Next to the seat perquisite is where a reception desk will go:



    Maybe another counter on that back wall.

    In between so as not to burn myself out I of course do mini-projects, Like finally deciding to do something to the inside of this tunnel that leads to the horse & donkey barn and sheep farm:



    I shall add more flowers along the tunnel at a later date.

    And adding a viewing platform where this bit of mountain sticks out and I always take my "overview" screenshot





    Ilve also gone round and put glowstone in the local trees at home at the very top log and covering it with a leaf block, and old trick. Since Alpha I've got destroyed the leaf block either side of the trunks and hidden torches up there, but this is an extra step after removing torch spam the other month.

    My main home at night:





    I also went and bonemealed a lot of grass everywhere! Also something very minor but the walkway over the Chunk Plaza Station is only 4 wide and I've been wanting to add lighting up there so extended it out a block towards the tunnel just one block so it's 5 wide. Essentially on the outside it doesn't look much different except the middle color block is pushed back more:





    I also have plans to make a chicken pen in the empty spot next to the cows and move them up there from where they are now (Just below lower behind this space) and turn that area into a little seating plaza. When I say "Pen" also I don't mean just sticking fences around it, I mean an actual little chicken hut made out of stair blocks!

    For now I will continue the hotel floors and will hopefully get a "showcase apartment" up soon!

    Posted in: Survival Mode
  • 0

    posted a message on I Was Playing Normal Survival, Got Some Iron and Explored a Bit, and realized How Weird The World Was...

    Pictures would be helpful, else it comes across as looking for attention

    Posted in: Survival Mode
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