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    posted a message on 10 Year old Survival world

    Due to unforseen circumstances, the next world download due this month - has had to been pushed back 6 months until the anniversary date (Or just past). There is unlikley to be any further updates either until then.

    Posted in: Survival Mode
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    posted a message on 10 Year old Survival world

    Resource Pack: Mostly default

    Changed blocks: Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm),coarse dirt and Dark Oak trapdoors

    Shaders: Chocapic13 V6 High
    Armor:


    • Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Fire Protection IV, Mending
    • Chest: Projectile Protection II, Blast Protection IV, Protection III, Fire Protection IV, Mending
    • Legs: Blast Protection IV, Protection III, Fire Protection IV, Mending
    • Feet: Feather Falling IV, Protection III, Depth Strider I, Mending

    Weapons/Tools:


    • Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
    • Crossbow: Piecing IV, Mending
    • Trident: Loyalty III, Impaling I, Channeling Mending
    • Trident #2: Riptide II, Mending
    • Sword: Looting III, Smite V, Mending.
    • Sword #2: Smite IV, Looting II, Smite V, Knockback II.
    • Pick #1: Efficiency V, Unbreaking III, Mending.
    • Pick #2: Efficiency III, Unbreaking III, Silk Touch, Mending
    • (Stored: Fortune III diamond pick with Mending)
    • Axe: Efficiency IV, Unbreaking III, Sharpness III, Mending
    • Shovel: Silk Touch, Efficiency V, Unbreaking III, Mending

    Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub


    Small improvements/Netherizing the portal cave..
    In the last post I mentioned redoing the little patio outside the dinning room and trying to make it more open and accessible. I had made a good start but here is how it looked before to how it now currently looks:


    previously:



    currently:





    I've also in general been going round and just seeing if there's any little things I've overlooked (In prep for the next world d/l release), little things like adding a little detail to the side of this:





    I'm starting to think about the flow of the builds now and how they connect with each other and have brightened up the main boardwalk also with some seating and planting just like the boardwalk at the Chunk Plaza development:

    Weeks ago, maybe even a month; I went to the nether and did some clearing to get some netherrack for the cave around the portal. With many stacks I stuck in in the chest near the portal for something to come back to and eventually do the rest of the roof and nether-ize the cave.

    As we left it:



    I wanted Stalagmite drops from the ceiling, however when I came back to do it; it just felt like the ceiling was too long and concealing the ender dragon portal too much. I decided to take down the roof bit I had done (Creating flat circles and wherever a random extra block appeared it appeared for stalagmites) and took the ceiling right up using scaffolding to the actual cave height ceiling:




    Finally I can say the cave has been netherized! (Next task the rib cage to my skeleton farm!) I want to add more red blocks like netherwart blocks and maybe red terracotta to mix it in a bit, so it's not just netherrack. The same idea going to the rib cage tunnel of Mount DOOOooom. The above job actually didn't take long, 45 minuted? Instead of doing flat circles and building of them I just over-layered the natural formation of the cave. More details and stalagmites need to be done but the base level is done.

    One change I made was after the double doors from the grinder you have to go around the lava pools, round a corner, along a small corner, then take a sharp left to the portal. I wanted a more direct route, so after checking co-ordinates, I now have a straight-through tunnel in progress:



    I'm not sure how I want this to look however.

    With other details, at the end of the main-board walk with the new planting and seating I will have another custom rock on the bare corner as well. I have also adjusted the collection for my kelp farm, instead of just going into a single chest it now goes into a double that feeds directly into a smoker, instantly smelts it before automatically exporting to another double chest. With the amount of kelp I get, I've managed to keep making enough kelp blocks to fuel itself and I can go off and leave it.

    I also changed the fencing on the water pavilion, for some reason I thought jungle fencing among the dark oak was fitting but have since changed all fencing to dark oak, fixed a hole in the roof and changed the trapdoors around the redstone lamp from oak to spruce.

    Texture pack: This year, cobble stone was reverted to default, so were stone bricks expect chiseled which still has a creeper face - except on the default chiseled block now. The latest being taking into consideration as this has slowly over time moved back to more default blocks in the andesite blocks currently made to look like basalt blocks.

    This is not because of the new basalt however, I still have no plans to move my world past 1.14.2, but again I'm considering making andesite default again in my increasingly shrinking custom pack. The two considerations using it are the minecart tunnel to the Trading house, and the half of the floor of the underwater minecart tunnel. The later can be easy enough and am currently re-designing on my creative copy; however - it's the floor of the underwater minecart tunnel that needs serious consideration on how I can make it look.

    This is a major factor to re-consider, but it is highly likely that andesite will also return to the default look blocks. (At least I will get another gray block back). Obviously you want a world to look how everyone will see it not just you, and if that means making more default textures and making the already small resource pack even smaller, then so be it.

    Terracotta I've considered but many didn't like the weird colors (White being pinkish) when it first came out so I don't think I could change it fro my more realistic colours. My blue red sandstone blocks (As if they've been in a kilm) could revert as I rarely use them now since the church roof changed which was largely made up of them. Small things like one big square on dark oak trapdoors and very less speckled diorite will stay.

    I am still not sure when in June the next world download release will be, but it will definitely come in June. :)

    Posted in: Survival Mode
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    posted a message on Minecraft Hermitcraft! Is it better than you think? Why do YOU love it?

    Not really, but I'm all for grabbing some chips (Or crisps here in the UK), popcorn - or whatever takes your personal fancy, getting comfy and just going for it! :D

    Posted in: Discussion
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    posted a message on Minecraft Hermitcraft! Is it better than you think? Why do YOU love it?

    For me I loved the idea of Minecraft YouTubers playing together and the whole idea of the sever with bases, builds, economies, pranks and shenanigans! Much like Toadrunner I had a similar story:


    I am not good at redstone,every now and then I used to go and watch a Mumbo video for help, in the end it was one time too regularly so I thought "I may as well just subscribe to him" At this stage, it was within the first quarter of season 5 when he was building his prismarine coffee tables in the middle of an ocean. I had no idea what Hermitcraft was, but I gave it ago, and I just fell in love with it. So I watched his perspective only for the rest of season 5. Season 6 would be much different though. During this time, I simarly watched Grain's build videos occasional and subscribed to him as well, little did I know like many, he would appear next series.


    In series 6 things changed. Obviously I was very happy to see Grian join, but due to the nature and appearing in each others videos and the interaction I ended up subscribing to more hermits. Some were natural like xisumavoid and naturally Iskall85, others had more of a story - like getting a hint of Stress' personality guarding the G-tower in the civil war, or giving Scar a go after the civil having seen his magnificent builds and landscaping in others videos. When he came back after the civil war after a bit of time out due to his ongoing illness, I started watching his and it was an easy subscription immediately.. Just like when Keralis came back at the end of #6, it was instant. Bdubs took a little longer, again not really knowing him before, but I was was very endeared by the trident "Incident" with him and Keralis over at Sahara.


    Currently I follow about 10 of them and it is hard keeping up! I've been a few weeks behind, 3 at one point; and have to have "hermit" weekends like this one to try and catch up on them all. It's very entertaining and keeps me motivated for my own 9 & 1/2 year old java survival world. :)

    Posted in: Discussion
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    posted a message on What Minecraft Version Do You Frequent?

    Most of my worlds are old ones, especially my main one; so for the most part 1.14.2 as I don't feel it's worth updating them past that version.I do have a couple of new worlds in 1.15.2, but again for the most part it is the above.

    Posted in: Discussion
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    posted a message on Quick Fly around my home (Java, SSP 9 & 1/2 yrs+)

    World started: Java Alpha 1.20

    Current version: 1.14.2

    Next D/L world release: June 2020



    Thread about this world

    Posted in: Other Videos
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    posted a message on What's your opinion on the 1.16 'Strider' mob ?

    I feel the reason most people want a lava boat now when before they wouldn't have is because the new terrain and mobs makes the Nether too dangerous compared to what it used to be.

    On the other hand, the even split around the strider mob may be due to people just accepting whatever Mojang is or because it's inoffensive when it's in lava or you're riding it compared to seeing it on land.


    Although I'm not for the strider, I was never for nether boats either personally. I still don't feel like that to accommodate to all skill levels means you have to pander to making something easy for everyone.

    Posted in: Recent Updates and Snapshots
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    posted a message on 10 Year old Survival world

    Last night I was talking on discord about my world and mentioned that a limited selection of blocks are a resource pack of my own, mainly the blue "red sandstone blocks", as if they've been in a kiln. Specifically the only area left using them:





    It got me thinking, can I make over this area as well and make it better, more open and accessible? Especially getting rid of those huge band of stairs down! Using my creative copy I have designed something really nice, but first...


    A little history on this bit


    Back in Alpha, before the pool, there was a 16 block high mountain (Which came down in Beta) and entrance to the back of the dinning room was very basic and restrictive:







    It was with the first renovation of the dinning room (Including making the ceiling 1 - 2 blocks higher) that the back area had to change, with the mountain having already been scooped out for the pool.



    Thus the first iteration was born.





    Two years later in 2014 came the first use of "blue" red sandstone blocks:



    Another two years on in 2016 and it was pretty much the same with some changes at the top of the wall for iron fences and finally the old cobble fort wall came down:



    The corner bricks on top also used the blue "red sandstone" blocks and their walls replacing the railings, and so for the past four years it has remained so ever since! I have plans to open her up though!

    As I mentioned I don't like that big bank of stairs coming down. Over time I've eliminated these as much as possible at least make then have a turn in them or grading them downward.

    The first strike has commenced!:



    This will change a long term part of history, hopefully for the better in the end. So far:





    There will be a wool canopy over the arch, and as for the drop where the retaining wall was, I have landscaped it down using the natural blocks of nature. I've used stripped oak blocks as I wanted it to be a continuation of the path but a gradual one. I may have to add oak or birch slaps to make the transition better.

    The retaining wall you can just see, still in the blue "red sandstone blocks" won't be staying that way but they do hide the gradual ascending stairs which take a turn to the right as they near the top.

    Posted in: Survival Mode
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    posted a message on My milestone statue :)

    Just saying hello from discord! Glad you worked out that "Million" part of the build we were talkin' about! :D

    Posted in: Survival Mode
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    posted a message on 10 Year old Survival world
    Quote from leangreen76»

    Resource Pack: Mostly default

    Changed blocks: Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm),coarse dirt and Dark Oak trapdoors
    Shaders: Chocapic13 V6 High
    Armor:

    • Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Fire Protection IV, Mending
    • Chest: Projectile Protection II, Blast Protection IV, Protection III, Fire Protection IV, Mending
    • Legs: Blast Protection IV, Protection III, Fire Protection IV, Mending
    • Feet: Feather Falling IV, Protection III, Depth Strider I, Mending

    Weapons/Tools:


    • Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
    • Crossbow: Piecing IV, Mending
    • Trident: Loyalty III, Impaling I, Channeling Mending
    • Trident #2: Riptide II, Mending
    • Sword: Looting III, Smite V, Mending.
    • Pick #1: Efficiency V, Unbreaking III, Mending.
    • Pick #2: Efficiency III, Unbreaking III, Silk Touch, Mending
    • (Stored: Fortune III diamond pick with Mending)
    • Axe: Efficiency IV, Unbreaking III, Sharpness III, Mending
    • Shovel: Silk Touch, Efficiency V, Unbreaking III Mending

    Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub





    Two Major Changes // Preparing for World D/L release (June)
    With the recent Wool Emporium opening up just down the stairs from storage, I went and collected all the wool blocks, carpets and dyes from the walk in closet in the bedroom, I decided to just have chests for dyed leather gear reducing the amount of chests in their from 8 doubles to just four leaving the rest of the room feeling rather empty.

    This begged the question - do I actually still need this part of the building any more with such wasted space?

    This was never there in the beginning and has seen a few changes.

    In Alpha there was nothing but part of a mountain to the left of the outside of the bedroom:



    It wasn't until the end of 2010/early Jan 2011 sometime that a dirt extension was made seen here in July 2011:



    As you can see Stairs now go into the mountain by the side of it and it's stating to look a bit more familiar. It had been everything from a small bathroom in Beta to a spare bedroom before coming a walk in closet. This didn't happen until September 2015 however when the bedroom got a Feng Shui makeover and the extension was turned permanent with white hardened clay now known as terracotta; and given big panel glass windows to allow extra light in.







    Today:



    Intitally I was waorried about taking it down, as I dug u=into the mountain or extended it in the first place I wondered what kind of space would be left if I did take it down... Naturally I came up with something test building it in my creative copy first, which meant moving some pillars and stairs - and paths.





    Inside I opted for a simple wardrobe:

    I still think it flows nicely and the stairways are more organized, especially near the bottom where I had two sets separated by just two grass blocks, so merged them into one set.


    The other big change comes from watching a video that made me question - Could I turn my chests in storage sideways? So instead of one double front facing chest, I would have two doubles sideways for more space. Certain chests were over flowing from the organized columns inside them and need more room.

    The issue was, I have the middle galley, on the right side it forms the left part of the corridor towards the extension, the left side, it forms the right side of the storage galley by the other main drop down galley (Lava, incinerator, whiteboard and entrance to the science lab):





    This middle isle would have to be extended out, which means the left galley (1) the corridor would have to be also moved over to keep how it looks by 1 - 2 blocks. and a few adjustments to the other galley here:



    After extensive testing in my creative copy, even considering moving the whole storage to just off storage IE down a few steps from the wool emporium down the steps leading to a mineshaft I came to realize it would work. Moving it entirely was not an option - I mean; what would I have done in the space of old storage? The creative copy of recreating storage was fun though and I wasted to much time on it. There was a fake "dead end" lobby where you'd normally come down to storage, and the actual entrance from the stairs would be where the "Fake science lab" doors were! Al recreated with accuracy!

    The one casualty however because of where certain walls are that needed to be taken back was the access tunnel for donkeys, the "Donkey loading bay" a small tunnel from outside the kennel entrance leading right to the storage lobby:









    Plans were afoot however. I had to see whilst on my creative copy if there was anywhere else I could build an access tunnel connecting to storage?

    Originally I built an extension to storage that was underwater following 1.13 and both floors were underwater. This year it was scrapped however as I didn't need all those extra chests when I decided this world was not going to update past it's current 1.14.2. The lower floor was drained of water, that led to the library, but both water bubble elevators were kept, albeit the one going back up was moved further along.

    Before:

    To water elevator back up on the left and door hole to the library on the right:



    Reverse angle showing the doors into the library:



    If I dug a tunnel from the right of the door way to the bubble elevator back up I would come out just outside the perimeter by the everyday stable:



    Which would be highly appropriate, but I would need some sort of entrance there.

    Works:

    The first blow is struck!:











    Decoration begins and the ceiling capped! We also now have steps going into storage directly, and so both water bubble elevators were no longer a requirement.









    With the over-world surface not being far above the tunnel the initial choice of glowstone was replaced with redstone lamps with sensors (Green glass blocks above them to blend into the grass) so at night with shaders on the tunnel really comes alive!

    As for outside?:

    I'm really pleased how it came out, the new tunnel looks rustic, it's wider than the one before and better decorated (Limited in the one before because of it's surroundings) and the entrance makes much more sense being by the everyday stables. I also love that I have a few little steps directly into storage.

    As for storage itself:











    The corridor by the lava incinerator is actually a bit less wider now between the stone-brick border to accommodate. I also had to create an arch for the entrance to the wool emporium/concrete mixing room/Enchantment & map room and change the orientation of the acacia stairs down to the Wool Emporium which now has a turn in the stairs.

    On the minor side I also tried to move the arrow storage via a bit of a corridor into what was the underneath of the old map room - it turned out to be a disaster. I winged it, no planning and the room was too oddly shaped so I had to scrap that idea. I had even changed the position of stairs into storage to accommodate and had to use screen shots to put it back exactly how it was. This was before I made all these major changes to storage above.

    I'm glad to be getting these jobs done now before I release the next world download release in June. I've still got a showroom apartment to do at the Chunk Plaza hotel, and have fixed a few things I had spotted in the fly around video I did.

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    With my main 9 & 1/2 year old survival world, the last time I did a world download for people was back in November, and all being well I hope to release the next one sometime in early or mid June.


    Currently I only have one custom tree in my world, with mixed results; but yesterday after watching one of BdoubleO100's videos from the hermitcraft series I was inspired to try some slender trees. Although I paused the video to see how he did them, I did my best to do my own version and not copy them directly.


    Again very mixed results:



    I carried on and did more, but even slender ones, taking into consideration what he had done coming up with a "Closed umbrella look" where they come out at different ways instead of of exactly the same all the way round. These went much better and by free-styling it I found my own niche look, i am still practicing however and still learning. I have tried to mix both oak and birch leaves together.


    Just above and right of the ender chest:






    The later ones are a bit more wild with growth and I may add vines,but will have to see. I would like more custom trees generally though.



    At the hotel at the Chunk Plaza development, I cleared the rest of the hotel with the beacon and also thanks mainly to an upgraded efficiency IV to V pick as noted in my main thread. All 12 luxury apartments as of yesterday now have a basic birch floor and I also completed all the exterior glass works yesterday also. (Despite an abnormality on the side residential area I need to look into where half are 4 high and half are 5 high.) The top two apartments of the hotel also have a cured zombie villager in each and I have to "Cure packs" left to do more.


    By release I want at least to have one showcase apartment on the hotel.

    Posted in: Survival Mode
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    posted a message on [SSP journal] Legends of Quintropolis: Age of Ender (Season 3)

    I applaud you to recognize if something's old is it still functional or needed, or can it simply be improved? This is what keeps a world that's seen a few years healthy and not going stale. I too recently tried to zombify some of my villagers to cure and get cheaper trades, but alas it killed some instead of converting them and I lost a couple of good ones. Mind you, re-balancing and starting a few of them again for something better is never a bad thing right?


    For a long while I have been contemplating taking on the with again for more beacons to get all functions. I believe the last time was after my 7th anniversary (Now in year 9 & 1/2) and back then not only was it my first time ever, but I was vastly inexperienced and under prepared. This time I would have better armor and a vast amount of knowledge such as instead of taking a bucket of milk or however many, taking a lease instead to tie a cow up nearby but out of the way. as well as other tricks. I don't think I want to go the cheap route and trap it and exploit it, I would rather do it in the over-world traditionally. That said on my first time it got trapped underneath a shallow cave literally just below the surface levels (One of those dead end ones or ones that just flow through to the outside again that don't go deep) and managed to kill it where it got trapped, even though I was almost dead myself. :)

    Posted in: Survival Mode
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    posted a message on Why are vertical slabs not in the game?

    I wouldn't mind vertical slabs but I'm not sure if they are necessary. (Yes i had to have a deep think about this before replying.) When is something "Too far"?, there are a small minority who want dirt, grass and glass regular slabs yet we don't even have slabs and stairs for things like regular terracotta and concrete but do so for Andesite, Granite and Diorite..


    Possibly one intermediary, would be to limit it to only certain blocks, but then that pertains to the problem what definition should or should not blocks have vertical slabs? allyourbasesareggone has a point, with placement, there is an element on how to place them. Although one aspect of the game is about placing blocks if there's a special way of placing them when does it stop being Minecraft and a pure building program? Keeping in mind there's also mining, adventuring (Therefore discovery and exploration) and may other ways of playing that may not be vanilla of course.

    Posted in: Discussion
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    posted a message on 10 Year old Survival world

    The auto-brewer (Although there are bound to be more effective ones) was built in late 2017 and the auto-brewer added around this time 2018.. It drops the items via dispensers into the glass shoot and another button dispenses water to push it along into the hopper above a brewing stand. I have dispensers for sugar, spider eyes, fermented spider eyes, magma slime balls, redstone, gunpowder etc.


    close up in it's old locaton:



    Oh believe me the pillagers got what was coming to them. Never got a bad omen this time though, didn't think shooting him with a bow mattered over using a sword but apparently it does.


    Also for Reddit I made a rare short video doing a fly-around, it's unlisted, but it gives people an idea where everything is in relation to one another:


    Posted in: Survival Mode
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    posted a message on What's your opinion on the 1.16 'Strider' mob ?

    You see there's a difference between a challenge and a barrier or wall. Crossing lava with a strider requires fungus, so it's a challenge. Not being able to cross it at all other than slowly swimming with a bottle of lava resistance is a barrier.



    It's not really a challenge though is it, as fishing rods are easy to make and it won't be hard to find a fungus. Even getting to the nether will be slightly easier with the way portals also spawn in the overworld (Don't agree with). Sure you still need the obsidian though, but most of your job is done.



    Some people find this game hard, some don't. Don't assume everyone finds it as easy as you do or likes having extreme or risky challenges all the time. Minecraft is as much a peaceful and fun, light-going easy-hearted game as it is a dark, scary, adventurous, or combat-filled one. It should be one size fits all and that means the Nether, like everything else, needs to be balanced for all levels of skill at playing.


    Now your trying to put words into my mouth, I didn't say "I" find it easy, I said it shouldn't be easy peasy for everyone. Yes it should fit all skill types, I agree with you there, but not at the expense of making it too easy.

    Posted in: Recent Updates and Snapshots
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