Magic Launcher doesn't work at all for me, sadly. On top of that, I could barely allocate more than 1.5GB to it in the first place. :<
I'll try updating Java and LWJGL, though. I'm pretty sure my Java's up to date, but it's worth checking. I haven't a clue if LWJGL is up to date.
Well, this texture pack looks godly, but it also makes my Minecraft melt. I can take maybe 5 steps before it runs out of memory, and half the time the textures don't load at all, which looks incredibly awkward. (Not that it matters, it still runs out of memory within seconds. :<) Guess I'll have to settle for a lower quality...
Woooow...
"I don't know if I can update yet."
"CAN U UPDATE PLZ"
Some people, man...
I'm looking forward to seeing a new version of this, but no hurry. Better to wait longer and get a bug-free version than have it rushed and end up with a subpar version, yeah?
The thing is, I tried that and got a creeper explosion to the face for my troubles. I found it in the code itself, it's "#SET_ACTIVE_ATTACK off".
EDIT: The creepers act strange... The "#SET_ACTIVE_ATTACK off" doesn't stop them from selfdestructing, but triggering it makes it do pathetic (if any) damage to the player, though the terrain damage is full.
Okay, so the command is "#SET_ACTIVE_ATTACK False". I know because after trying it again, I got a response. Unfortunately, that response was to crash the game. Same for the "#FOLLOW" command.
I just installed the mod and it is amazing! However, some of the mobs like blazes and villager golems aren't talking when I click on them. Did I install it incorrectly?
By default, they don't have scripts. You have to make some for them.
TBH I think it's enough to have the peaceful versions wandering around your base or in specific rooms. They seem more like an extra feature than a rare weapon.
Eh, I dunno... To me, that doesn't seem like enough. If I wanted a peaceful mob to wander around, I could just lead a pig with some wheat.
It doesn't seem to do anything but allow the first line of dialogue to play. Then again, I was having trouble getting past the first line of dialogue for any of them without the CMM mod...
By which I apparently mean that even with no other mods installed, at ALL, the dialogue can't be made to advance. At all. With ANY mob.
Frankly, I'm starting to get annoyed. Can someone show me, file for file and letter for letter, EXACTLY what is installed in a working version? Because I've tried everything, followed the installation instructions to the exact letter, and it still won't work, no matter what I try.
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I'll try updating Java and LWJGL, though. I'm pretty sure my Java's up to date, but it's worth checking. I haven't a clue if LWJGL is up to date.
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1) The custom lava texture does not line up quite right.
2) The clock texture is broken. To be specific, the texture of the clock dial is broken.
3) In the first post, when you say "willingness," I think you are looking for the word "completion."
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...which, after I look at it, does make sense - both of them modify ava.class. Damn.
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"I don't know if I can update yet."
"CAN U UPDATE PLZ"
Some people, man...
I'm looking forward to seeing a new version of this, but no hurry. Better to wait longer and get a bug-free version than have it rushed and end up with a subpar version, yeah?
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EDIT: The creepers act strange... The "#SET_ACTIVE_ATTACK off" doesn't stop them from selfdestructing, but triggering it makes it do pathetic (if any) damage to the player, though the terrain damage is full.
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EDIT: It's "off", not "false".
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By which I apparently mean that even with no other mods installed, at ALL, the dialogue can't be made to advance. At all. With ANY mob.
Frankly, I'm starting to get annoyed. Can someone show me, file for file and letter for letter, EXACTLY what is installed in a working version? Because I've tried everything, followed the installation instructions to the exact letter, and it still won't work, no matter what I try.