I have an idea! Let's put the farms in a place where others can't find em!
Like far from our base?
Exactly!
Jokes aside, iron is reasonably strong and it came down to who had more equipment then the other.
Because the golem team was completely stocked up, they still lolzerged the other bases.
There's been a lot of debate on here about mob farming and how its and "exploit," however I would disagree and here's why...
Mob farmers mine, explore, chop wood, fight and kill mobs, and collect resources just as everyone else does. How else do you think they get the materials for their traps?
Mobs should drop items whether or not they are killed by the player. (you already miss out on the xp)
Now take iron farming for example:
(i think their drop rate is good, their spawn rate just needs to be nerfed slightly)
1) you must 1st find a npc village, a water source, and a lava source
2) get the npcs to the proper population to spawn several golems.
3) collect/mine/make redstone, pistons, rails, lava buckets, smooth stone, coal, furnances, pressure plates, rail cars, doors, glass, pick, other tools, iron ingots, water buckets, repeaters, etc.
4) then build it
5) get the npcs inside it (probably with rails and rail cars)
6) there's a fair bit of ingenuity involved in making a farm and knowledge about how mobs and redstone works.
That being said, think about how many arrows, spider eyes, string, etc. you could get if you spent all of that time killing mobs instead of making a mob trap - in the same amount of time you would have gotten roughly the same amount of items.
the only difference is that to build a mob trap it requires a lot of ingenuity and collecting lots of resources.
Now imagine trying to build and defend a mob trap on a survival pvp server!
Whoever had the first golem farm up on the faction server I play on completely shitwrecked the other factions.
It's turning into whoever has the most golem farms now.
Face it. Legit golem farms are the new end game in terms of efficiency+resources.
I wouldn't mind "purely aesthetic" mobs. Rabbits that hop away frantically when you get near, snakes that wriggle around, birds that fly around in the air, deer... perhaps a rather powerful plains mob, a bison that can do a lot of charge damage but turns slowly... They could just drop a bone upon being killed, or maybe a %20 chance of obtaining some generic meat called "game."
That, along with a better sound engine that provides ambient sounds (something I think that's long overdue), leaves and grass that slowly blows in the wind, little details like that would help give the game more life.
I'd even be in favor of letting each mob have several different skins to choose from, like some mods that are already out there. Purely aesthetic.
**HELLO THIS IS THE OP AND I NOW HAVE YOUR ATTENTION**
What has happened here? I leave for a few days and you guys are at eachother's throats already? In face of such behaviour, I would like to promote a more peaceful and tolerant method for sharing your veiwpoints, but I find this skirmish to be entertaining.
Perhaps you have only proven my point by acting the way you are?
Well, I'm not going to stop you, carry on mentlegen!
To be honest, I forgot what the fighting was about.
If you actually took the time to check his post you would know that the game will only send generic data.
Data like your gamemode, how long you've been playing and things like multiplayer and singleplayer.
It makes sense that he wont receive advanced data or really specific data like how many logs you have punched and how many chickens you killed.
Not only would the package become too big, it will not be useful to Mojang in the slightest.
Many people recognize this and thus support it.
You aren't being spied or monitored, the game just sends data to Mojang about your mode and other generic information like that.
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Next brony that post gets caught with a pokeball.
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But my bow enchants are always awesome
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Well you can think whatever you like.
What I seen is that if you have an iron farm in a hidden location, you can just post someone there and you're suddenly done getting your equipment.
No one cares for diamonds anymore, since all surviving factions are loaded with iron. No shortages, pure iron. Forever.
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Like far from our base?
Exactly!
Jokes aside, iron is reasonably strong and it came down to who had more equipment then the other.
Because the golem team was completely stocked up, they still lolzerged the other bases.
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Leave your computer on overnight (Make sure your character is safe!)
???
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Whoever had the first golem farm up on the faction server I play on completely shitwrecked the other factions.
It's turning into whoever has the most golem farms now.
Face it. Legit golem farms are the new end game in terms of efficiency+resources.
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Edit: Oh, above poster had it covered.
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Finally.
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This. So much this.
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To be honest, I forgot what the fighting was about.
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Especially the person who quoted this in their sig: "Minecraft sucks, BACK IN ALPHA everything was so g...SHUT THE F*CK UP ALREADY"
Seriously, you're just making yourself look bad.
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And that's it?
......
*Walks off*