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    posted a message on Witchery 0.24.1
    Quote from codebracker0»

    Maybe it could be a Rite of Solar Flare or Rite of Sun's grace?

    on the topic of sun and moon rituals why not a ritual of shifting space-time to change the time of day but with a cooldown or else you summon a boss created by disrupting space-time

    and while witchery is being rewritten why not a zombie form that you slowly gain control over(you get pulled towards villagers and players to damage them when you lose control) and you gain different powers(i dont know what though)

    Posted in: WIP Mods
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    posted a message on Witchery 0.24.1

    a suggestion for witchery as it is currently being rewritten:

    mystic infusion uses mystic unguent to infuse yourself to basically use a witch hand as a mystic branch but the mystic branch will still be able to use any infusion as power keeping a point to have it

    Posted in: WIP Mods
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    posted a message on Witchery 0.24.1
    Quote from Zsashas»

    Some players on our Crundeecraft server are experiencing an odd issue. Every time Elle is summoned, she dies from the lightning right away. Has anyone else experienced this?



    she should be immune to lightning maybe another mod is doing this f3 + c and give me the log i can tell what mods you have emoniph is rewriting witchery and writing a whole other mod before that and probably wont help you

    Posted in: WIP Mods
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    posted a message on Witchery 0.24.1
    Quote from codebracker0»

    You will be able to posess your friends, but they will be able to controll their body as well, I bet it will be fun.

    you can freak them out but how about possessing a furnace to make it shoot fire or trapping people without that ability into other things
    Posted in: WIP Mods
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    posted a message on Why most are hating 1.9?

    1.9 i used to dislike the idea but that was just paranoia when i actually opened up i saw the greatest stuff ever

    Posted in: Recent Updates and Snapshots
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    idea: morphing beast

    it's a morphing beast it morphs into whatever it kills it could be in your farm right now the only way to know is with a scanner(new item) found in dungeons

    and when it kills a player it protects itself from natural despawning and can send out random chat messages that seem to be coming from that player and is smart it will lay down traps as a animal so you cant identify from direct attacking

    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Code Lyoko Mod 0.4.3 - Minecraft Forum
    I got an idea for the Lyoko monsters and Replikas. You press b to link a beam to a tower in front of you(please note this is just an idea for it not implented at the moment). And then type /teleportation only works in skid when linked to a tower and it will teleport you to a structure. Oh i forgot the digital sea when the skid touches it you teleport to the digital sea and then you can find a hub and select it and open a menu for it and select witch replika of witch sector. Ok back to teleportation after typing /teleportation you teleport to a random Xana's lab Scructure of that sector and then kankerlats may get teleported and the skid could be attacked(note: i forgot to mention that my idea also includes the skid being targeted in replikas). Then you find a blue supercomputer interact with a lyoko weapon and it's destroyed. And Xana's men same texture spawning system as villagers but have diffrent textures. And when the supercomputer is destroyed it teleports you back to the skid and sets a timer to get back into the digital sea. Then it's the same way out as in. Now for the monsters Kankerlat spawns in forest sector mountain sector dessert sector Megatank sector 5 forest sector mountain sector ice sector. Please leave comments(and no liking or subscribing i don't tell people to do those)
    Posted in: Minecraft Mods
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