- l3lackCalamity
- Registered Member
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Member for 11 years and 29 days
Last active Thu, Aug, 8 2019 23:27:29
- 0 Followers
- 178 Total Posts
- 21 Thanks
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Apr 26, 2014l3lackCalamity posted a message on Ready for Realms? It's Here!Actually its been available North America (Canada) for quite some time. In fact, last I checked Canadians hold more of the continent then you.Posted in: News
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Nov 3, 2013l3lackCalamity posted a message on Minecon 2013, Day TwoI feel sorry for everyone who went to minecon. Questions at the panels were nothing but 5 year olds shouting worthlessness.Posted in: News
Some questions asked at this years Minecon
WHAT HAPPENEd to mY Ahhh MY WORLD agh REDPOAWER
- A child at the modding panel
I'm a mother, and I don't know anything about minecraft but I'm curious how your mothers helped you.
-Some boy's mother
What does the word "mod" stand for?
-little boy
-little boy
-little boy
Do you like the portal gun mod?
-little boy
Do you want to join my fathers server?
-Some oddly dressed woman at notch
Is this really what the community has become ? -
Nov 3, 2013l3lackCalamity posted a message on Minecon 2013: Day OnePosted in: NewsQuote from sheenrox82
If you count, "Have you ever made an invention from redstone and command blocks before?" a question about those.. Then I guess the statement is correct... The modding panel was horrible due to the questions asked towards the modders, it was horrendous.
Quote from SkyLoftian_Link
Dat kid that said "Do any of you have autism?" the awkwardness was LITERALLY seeping through my screen D:
There should have been a required age limit of 18+ or questions should have been collected earlier hand, then presented as a list for discussion. - To post a comment, please login.
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I see two pages ago it was mentioned that other shaders used through optifine aren't compatible. However I've found a post on github where a user claims to have gotten things working by setting his shader to only operate in world0. link
Does anyone here have any experience setting a shader to only work in the overworld? I cannot for the life of me find the shaders.properties file.
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Hey guys. How stable would you say this mod is?
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I have an important request that I'm sure everyone is thinking.
A good config file would be very much appreciated. Config files serve as the best method of allowing end users to disable, and or alter select mod functionality. This allows us to work out cross mod conflicts on our own. A good example of this would be an optional config line to alter your major changes made to redstone. These changes, while amazing, impact every major tech mod created to date, including those that strive for realism. In almost all cases, these mods generate and work with copper as a separate ore as to not interfere with others. While I'd say your generation mechanics are much better, the fact that your copper overrides natural redstone completely throws a wrench throw cross mod interactions. An optional config line that allowed us to generate your copper distinct from minecraft redstone would greatly enhance compatibility.
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Quite an amazing mod. It's a little inconvenient that the AW crafting bench doesn't support the forge ore dictionary. Steel creation in this mod is a little to easy for me. I'd much rather use railcraft's steel which requires a blast furnace setup.
I see I can disable this mod's steel in the config. Is there anyway I can add railcraft's steel into this mods aw bench?
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This is pretty awesome. Alas, I seem to have crashed while playing with the coffins. Here is my bug report.
Pastebin
Keep up the good work!
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Is it possible to load Highland biomes in a preexisting world?
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Awesome. Hopefully the party systems one of those bugs that's been fixed. ^^.
Edit: Nope. Still busted
Members list doesn't show up
Party controls don't appear. When they do, attempting to send an invite causes a crash.
Its possible to create a closed party that can't be removed.
Member heads don't appear.
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Config control over the default energy production would be nice.
Edit: looks like others have already asked.
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http://www.aetherii.com/downloads
One of the required files. It's located right beside the Aether download.
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That's a long ways off given that devs are still arguing with Lex over the new rendering system. Mix that with Aether's long development periods, and there's basically no hope. Basic compatibly really needs to be taken more seriously then extra features. Your user base will jump significantly, once the FTB community is able to legitimately consider adding Aether to modpacks. Galacticraft and Tinkers Construct were able to figure out how to prevent their gui tabs from conflicting without delay to their own projects.
Even if run standalone, there really isn't any reason why Aether can't provide more config options. If compatibility isn't going to be worked on, just let users disable Aether's features that won't play nice. Aether is amazing, but dropping 50 mods that play nice, for one that lacks even configs is tough package to sell.
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