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    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [200,000+ Downloads!]
    Quote from samknash22»

    I found the lightmap for one of the resource packs no problem, but Ornate 5 Revived either doesn't have it or is in a different place.

    The weird thing is that Gammabright used to work with John Smith Legacy on my other computer.

    Thanks for your help!

    No problem. If you can't get it figured out let me know and I can look into it!
    Quote from TNTY57»
    I accidentally tried to open the file and it automaticaly set it t default so now i cant use any .litemod files

    please help

    You shouldn't have to open the files for any reason, and LiteLoader should still load them just fine as they were intended to... If they actually aren't loading though that may be a problem you'd want to reach out to Mumfrey for in the LiteLoader thread. :)
    Posted in: Minecraft Mods
  • 1

    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [200,000+ Downloads!]
    Quote from samknash22»
    Hey Gamma bright isn't working for me for some reason. If I have a resource pack enabled (I've tried it with John Smith Legacy and Ornate 5) it says 1500% but is actually just the minecraft max brightness setting. However if I play with the default look, i.e. no packs it works just fine.



    Can someone help?

    ragger nailed it (thank you!). I usually have a section posted in the thread covering this problem but I haven't added everything back yet, at least until I get the next update pushed out (that's priority). Here's a copypasta from the previous section:

    Q: Gammabright doesn't work right with my resource pack or shaders!
    A: Some resource packs break Gammabright and others do not. The reason some break Gammabright is because they modify the default lightmap that Minecraft uses (through OptiFine or MCPatcher). This lightmap is what Gammabright is based on. To get Gammabright working with your resource pack, open up your resource pack and navigate to the following path "assets\minecraft\mcpatcher\lightmap". Once in the lightmap folder you should find a file named world0.png. Delete this and you will be good to go! As for shaders, the shader mod core completely breaks Gammabright, so sorry about that!

    Hopefully a quick read through that fixes your problem, let me know though if it doesn't!
    Posted in: Minecraft Mods
  • 0

    posted a message on uyjulian's X-ray Mod - No patcher required! Drop into mods folder with Liteloader installed!
    Well now it's 93. I always forget to hit that little arrow!
    Posted in: Minecraft Mods
  • 0

    posted a message on uyjulian's X-ray Mod - No patcher required! Drop into mods folder with Liteloader installed!
    Hey Julialy! So I tried to help you out by toggling the smooth lighting for your mod through Gammabright, (because why not let's go for it), but I've come to the conclusion that it's not worth me doing (just complicating a simple process).

    To go ahead and do it through your mod (don't know if you know how or not), just disable smooth lighting mc.gameSettings.ambientOcclusion = 0; when your mod is on, and restore it mc.gameSettings.ambientOcclusion = 1 (min) / 2 (max); when it's disabled again. You'd save me a lot of unnecessary time if you could just do it, and it's likely to be more reliable as well. If you also want to achieve the fullbright effect without messing with Gammabright, I think you can override the line var16 = this.mc.gameSettings.gammaSetting; inside the updateLightmap void of EntityRenderer.java. Doesn't LiteLoader let you hook into classes like that now? If not, well just stick to Gammabright for that... :P
    I feel if you could get these features in (at least the smooth lighting) it would really benefit your mod.

    Thank you, and if you could let me know what you're thinking as soon as possible that would be great!
    Posted in: Minecraft Mods
  • 0

    posted a message on uyjulian's X-ray Mod - No patcher required! Drop into mods folder with Liteloader installed!
    I figured the only time people are going to want the Gammabright smooth lighting fix for your mod is when your mod is enabled. I can detect when your mod is installed, but I'm having a hard time figuring out how to detect when it is actually toggled on? Do you know how I could go about doing this?

    If not, this is also something you could implement on your side, amiright? ;) Might be easier in the long run and then people don't need an extra mod. Let me know what you're thinking so I know what to do for the next update.
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from Mumfrey

    LiteLoader.getInstance().isModInstalled(modName);

    I knew I should have just looked. God I love you sometimes Mumfrey...
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Does anyone know of an easy way to detect if another LiteLoader mod is installed and running?
    Any help would be appreciated and the simpler the better! ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [200,000+ Downloads!]
    Quote from ragger

    Optifine makes water brighter, not crystal clear. I do not actually remember fully how it looks in VoxelVision, but imagine that you are standing above water (not inside water) and you activate gammabright. The water gets super bright. Maybe add an option to have water always be that bright? Voxelvision has this, and it's a nice feature. Might be complex to do...

    What do you mean with that you "want to have full control over gammabright"? Automatic fullbright under water makes you not have full control?

    Well what I'm saying is what if you don't want the fullbright automatically on? That's why it'd be an optional setting, of course.
    Posted in: Minecraft Mods
  • 0

    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [200,000+ Downloads!]
    Quote from ragger
    I have some feature requests!

    • Add a Settings button in the LiteLoader menu for configuration?
    • "Automatic fullbright in water": This idea is taken from VoxelVision. Add an option, a toggle option in the settings menu I mentioned above, that makes it so that if your head goes under water, gammabright activates. When you go above the water, make gammabright turn off again.
    • "Crystal clear water": also taken from VoxelVision. With this option set (in the settings) water will be crystal clear as if you would have gammabright toggled on, but only for water when you are above ground.

    Thanks for the ideas! About the in-game configuration, that's next on my agenda. Just haven't thought of learning it yet. It won't be included in the next update, but shooting for after! An automatic fullbright in water would be easy to do, I'd usually like to have all control over the brightness myself, but I could add it as an option if desired. And for the crystal clear water, do you mean the water is only clear when you're above it, or am I missing something? I know OptiFine has something like this.
    Posted in: Minecraft Mods
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    posted a message on uyjulian's X-ray Mod - No patcher required! Drop into mods folder with Liteloader installed!
    Quote from julialy

    Okay, school is coming up for me tomorrow.

    Good luck to me... I won't have as much time to spend.

    School already? Ahh... At least I have a couple more weeks!
    I just wanted to let you know that I have the next Gammabright update coming right around the corner. I've gotten all the new features working like planned, including the smooth lighting fix for your mod, and am planning on a release this week. Hopefully the delay wasn't too horrible, but priorities! I'm just glad to be finally getting it out, which I know you'd understand. ;)
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from TheEnlightened

    I'm guessing, but since you maintain pretty much all of the voxel modpack, I thought here would be a great place to ask. Is there a voxel map for 1.7.10? and if so where is it?

    Here is the link I downloaded it from:
    http://www.mediafire.com/download/hbakk9iuuf7t0h5/mod_voxelMap_1.2.2_for_1.7.10.litemod

    I'm not sure if this is the most updated version, but it works great for me... :)
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Love the new LiteLoader installer! It really looks great. Plus, I didn't think you could make it any easier, but you did (now you don't even have to worry about chaining to Forge?). Awesome work Mumfrey, LiteLoader just keeps getting better! :)
    Posted in: Minecraft Mods
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    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [200,000+ Downloads!]
    Quote from ExtremePlays

    Can u put 1.2.5 mod?
    Does it work with tekkit classic?

    Sure thing man. I've temporarily removed the older versions besides for the most popular few, but if you'd like that link back up no problem! Here's the download right now in case I don't get to adding it later (note, that version ran ModLoader/Forge?). Version 1.4 appears to be the last version supporting 1.2.5 so I assume that'd be what you want.

    And about tekkit classic, no idea, never tried it! It's worth a shot though isn't it? See if you can get it to work and report back! ;)
    Quote from XeonG8

    Does this mod have option to automatically adjust gamma if you teleport to somewhere really dark/pitch black.. but if there is light nearby then it just does normal gamma

    No, that's not how I designed the mod. I wanted the user to have more control than that. However, if I do remember correctly, there is a script for the Macro/Keybind mod, which also runs LiteLoader, that does exactly this. I'll see if I can find it for you.

    Edit: Aha! Found it. Last time I remember testing it it seemed to work all right, but you might want to increase the brightness a little more per light level than 13%. I remember it being a little too dark still.
    Posted in: Minecraft Mods
  • 0

    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [200,000+ Downloads!]
    Quote from Tyrellan

    Please consider a forge mod; despite what everyone says - LiteLoader is NOT painless. It's caused a few issues with Minecraft (not the game directly - just doing stuff that's annoying - like for instance: making the window more than double what my resolution is (1920 x 1080); I seriously only see 25% of the screen and have to hit F11 twice to 'fix' it....

    I'm sorry you're having problems. If you want something done about it, reach out to Mumfrey on the LiteLoader thread. I'm sure he'd help you out in a heartbeat. I'd say until you get the problems fixed, don't use LiteLoader (I don't blame you), and try out one of those Forge X-Ray mods that come packaged with a simple fullbright. It may not be as convenient but at least you've got something!
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from CHRINATEX8
    Can you make This LiteLoader thing make more easier to download manually like putting a file in the mod folder!!! cuz it annoys me alot cuz im trying to put a mod in my mod ìpack but i need lite loader!!!!!! CAN ANYONE HELP ME ON HOW TO INSTALL A LITELOADER MANUALLY TO A MODPACK!!!!!!!!!!

    Do you really expect to get any help with a comment like that?
    Posted in: Minecraft Mods
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