- kymaster
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Member for 12 years, 8 months, and 2 days
Last active Wed, Sep, 21 2016 11:05:28
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Sep 15, 2014kymaster posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.I was not expecting that... Congrats to Mojang though! 2.5 billion? NOT BADPosted in: News
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Aug 1, 2014kymaster posted a message on Noteblocks with Pedro: From "Battle of the Bids" (In The Hall of the Mountain King)Wow, forgot about that video! Man that was fun when you could shoot bows like that (1:56).Posted in: News
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Nov 16, 2011kymaster posted a message on Minecraft for iOS is available!Note:Posted in: News
The game in US currency is $6.99, not $10. Silly OP -
Nov 13, 2011kymaster posted a message on Minecraft RC2 is Out For TestingWow! My frame rate is much better in RC2. No frame stuttering, big improvement in FPS!Posted in: News
Liking the update so far. Have a Mojang! - To post a comment, please login.
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No problem. If you can't get it figured out let me know and I can look into it!
You shouldn't have to open the files for any reason, and LiteLoader should still load them just fine as they were intended to... If they actually aren't loading though that may be a problem you'd want to reach out to Mumfrey for in the LiteLoader thread.
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ragger nailed it (thank you!). I usually have a section posted in the thread covering this problem but I haven't added everything back yet, at least until I get the next update pushed out (that's priority). Here's a copypasta from the previous section:
Q: Gammabright doesn't work right with my resource pack or shaders!
A: Some resource packs break Gammabright and others do not. The reason some break Gammabright is because they modify the default lightmap that Minecraft uses (through OptiFine or MCPatcher). This lightmap is what Gammabright is based on. To get Gammabright working with your resource pack, open up your resource pack and navigate to the following path "assets\minecraft\mcpatcher\lightmap". Once in the lightmap folder you should find a file named world0.png. Delete this and you will be good to go! As for shaders, the shader mod core completely breaks Gammabright, so sorry about that!
Hopefully a quick read through that fixes your problem, let me know though if it doesn't!
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To go ahead and do it through your mod (don't know if you know how or not), just disable smooth lighting mc.gameSettings.ambientOcclusion = 0; when your mod is on, and restore it mc.gameSettings.ambientOcclusion = 1 (min) / 2 (max); when it's disabled again. You'd save me a lot of unnecessary time if you could just do it, and it's likely to be more reliable as well. If you also want to achieve the fullbright effect without messing with Gammabright, I think you can override the line var16 = this.mc.gameSettings.gammaSetting; inside the updateLightmap void of EntityRenderer.java. Doesn't LiteLoader let you hook into classes like that now? If not, well just stick to Gammabright for that...
I feel if you could get these features in (at least the smooth lighting) it would really benefit your mod.
Thank you, and if you could let me know what you're thinking as soon as possible that would be great!
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I figured the only time people are going to want the Gammabright smooth lighting fix for your mod is when your mod is enabled. I can detect when your mod is installed, but I'm having a hard time figuring out how to detect when it is actually toggled on? Do you know how I could go about doing this?If not, this is also something you could implement on your side, amiright? Might be easier in the long run and then people don't need an extra mod. Let me know what you're thinking so I know what to do for the next update.
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I knew I should have just looked. God I love you sometimes Mumfrey...
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Any help would be appreciated and the simpler the better!
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Well what I'm saying is what if you don't want the fullbright automatically on? That's why it'd be an optional setting, of course.
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Thanks for the ideas! About the in-game configuration, that's next on my agenda. Just haven't thought of learning it yet. It won't be included in the next update, but shooting for after! An automatic fullbright in water would be easy to do, I'd usually like to have all control over the brightness myself, but I could add it as an option if desired. And for the crystal clear water, do you mean the water is only clear when you're above it, or am I missing something? I know OptiFine has something like this.
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School already? Ahh... At least I have a couple more weeks!
I just wanted to let you know that I have the next Gammabright update coming right around the corner. I've gotten all the new features working like planned, including the smooth lighting fix for your mod, and am planning on a release this week. Hopefully the delay wasn't too horrible, but priorities! I'm just glad to be finally getting it out, which I know you'd understand.
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Here is the link I downloaded it from:
http://www.mediafire.com/download/hbakk9iuuf7t0h5/mod_voxelMap_1.2.2_for_1.7.10.litemod
I'm not sure if this is the most updated version, but it works great for me...
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Sure thing man. I've temporarily removed the older versions besides for the most popular few, but if you'd like that link back up no problem! Here's the download right now in case I don't get to adding it later (note, that version ran ModLoader/Forge?). Version 1.4 appears to be the last version supporting 1.2.5 so I assume that'd be what you want.
And about tekkit classic, no idea, never tried it! It's worth a shot though isn't it? See if you can get it to work and report back!
No, that's not how I designed the mod. I wanted the user to have more control than that. However, if I do remember correctly, there is a script for the Macro/Keybind mod, which also runs LiteLoader, that does exactly this. I'll see if I can find it for you.
Edit: Aha! Found it. Last time I remember testing it it seemed to work all right, but you might want to increase the brightness a little more per light level than 13%. I remember it being a little too dark still.
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I'm sorry you're having problems. If you want something done about it, reach out to Mumfrey on the LiteLoader thread. I'm sure he'd help you out in a heartbeat. I'd say until you get the problems fixed, don't use LiteLoader (I don't blame you), and try out one of those Forge X-Ray mods that come packaged with a simple fullbright. It may not be as convenient but at least you've got something!
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Do you really expect to get any help with a comment like that?