Here is some rational concern.
I am a former employee of a super huge software company and developed software for them. Microsoft is worried about one thing and one thing only, profit, and not moderate profits but as much profit it can squeeze from its inventory. This is the reality of these huge firms. In the past there was more to the decisions made by Mojang. They did not just try and milk Minecraft for every penny.
I hope Microsoft will do better than it has in the past. Realistically, I expect them to continue in type. Now, I need to decide whether I continue to dedicate my time to something that will ultimately be for the maximised profits of a mega-corporation. I love Minecraft and I love the community more. This decision is heart-wrenching.
- kyctarniq
- Curse Premium
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Member for 12 years and 2 months
Last active Wed, Aug, 4 2021 04:04:40
- 6 Followers
- 833 Total Posts
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Sep 16, 2014kyctarniq posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.Posted in: News
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May 15, 2014kyctarniq posted a message on Snapshot 14w20b Ready for Tesla!Posted in: NewsQuote from DonRichardo314
We'll end up in 14w99z before getting 1.8
In all seriousness , its nice too see all this stuff coming.
I would rather see a thousand snapshots than bugs delivered in 1.8 -
Mar 7, 2013kyctarniq posted a message on 1.5 Pre-Release (Finally) Ready For Testing!Posted in: News
]Quote from Amnesiac_
Am I the only one who STILL has all the white lines around the edges of the textures? It looks horrible, but maybe I'm the only one.
Amne, Have you posted the bug with details and screens? Please do. -
Feb 27, 2013kyctarniq posted a message on Updated Snapshot: 13w09b Available For TestingI might have dreamed it, at it would be a dream; the possibility of a texture pack makers summary for 1.5 when it releases. This could be as simple as a diff, but more would be even more helpful. Is it true? Given the number of TPs I need to update I would be over the moon if it really existed.Posted in: News
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Got it! 21w14a did not have it in it. Updated to 18a and voila! I am getting old
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I must be getting old. I cannot see how to replace the texture on the Block of Raw Iron in 1.17. Help Please
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Thank you guys. Your help, as always, is invaluable.
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As usual the perfect answer. Thank You, mate.
This is the approach I took. I was hoping for a slightly less intrusive method.
I have a corollary question. The text in the anvil entry field, it is bright white, can I change the colour?
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Hi Guys,
I know this is a nooby question. On the menus (ie: crafting table menu) how is the color of the font controlled, if at all. I have some packs where it is white and others it shows as grey. I am not sure why or if I can change it?
Thanks
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I suspect you have semi-transparent pixels around the blade. Not opaque enough to show, but opaque enough to mess up the algorithm that detects the edge of the texture. Remove them and you should be fine.
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Hi Guys,
This tool was extremely useful. I need it and am looking for help getting it working for 1.10. The author has not reappeared.
If anyone can help I would love to hear from you.
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Thank you for that high compliment. I work very hard to keep the styles and pallettes intact. I am still learning so if you have any hints or suggestions, they will be gratefully received. Especially where I make mistakes
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Ahhh, I will check the older links, Sorry for the confusion and annoyance.
EDIT: All fixed!
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I tested and It seems to work for me. Please try again. If it fails try here. This is where I store the packs. Please let me know if it fails at CurseForge and I will report the bug.
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As It turns out the link you have is very old. I just released the 1.10 version. Everything is not done yet. I am working on it. It just takes time as I am working very hard to make each texture as close to perfect as I can. Sorry for the slow progress.
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Hi Guys,
I am a former software developer and have used source management and build management software for ages. I want both for my resource packs. Before I make something, I should ask.
Is any developer using a source management and build management system? If so, what tools are you using?
I appreciate the help
kyctarniq
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Oh Dear!
Thank you
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Hi Guys,
I need help. I have map that has had several random chunks loaded via tp's, I would like to cull them off to decrease the size. This is a 1.10 map. Are there any tools currently able to help me?
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The clock in Bladecraft is a digital watch. It should help you.