• 0

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    Quote from EnderDude124»

    Oh sweet! It's being revived! :D


    Edit:

    Perhaps you could benefit from using a repeating entity chain of some kind, coming out of the source block, rather than using blocks.



    I am rewriting the whole thing from scratch again in order to get a fresh approach to the mod in accordance with the changes from 1.7 to the latest MC version. IN saying this, I will definitely try out many approaches and see what works best. Still have to re-familiarize myself with forge though =)

    Posted in: Minecraft Mods
  • 2

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!

    Hi everyone. After a long time away focusing on other things, I have decided to come back and revive this mod for the newest Minecraft version. I plan to release something definetly before Christmas, but it will take a while as I have to re-learn forge agian. You all have been patient enough these past years, so I believe its only fair that I reward this patience by a competently rewritten version of this mod, perhaps with other mod integration.


    More information to come on the main thread.


    Thanks everyone!

    Posted in: Minecraft Mods
  • 0

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!

    The 1.7.2 version works with 1.7.10, so there is no need to roll out a new update when really nothing has changed.

    Posted in: Minecraft Mods
  • 3

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!

    @ArloTheEpic Yes the 1.7.2 version does work with 1.7.10


    I suppose you are all wondering about the status of the 1.8 version. Here is an update.


    I am still working out the kinks of how 1.8 works, especially the models and block rendering because it is very annoying to update to a completely different system. I am about 60% done, but it still will be a while because I am in the height of my school life, with many exams, internal assessments, etc to complete now.


    I promise you all that I will eventually update it, but I do not know when that will be.


    Thank you all for your loyalty.

    ~kris91268

    Posted in: Minecraft Mods
  • 0

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    Here is an update on the next version.

    I know I promised sometime in January, but I did not get around to it as other stuff were busy popping up. Also if things could not get worse, my hard drive for my computer has recently gone kaput, so I lost all of my work, even previous versions. It is fixed now, but it will be a while before I can get it back to where I was.

    I am sorry to say this, but I cannot promise the next version until at least the end of Feburary. Very sorry for this.

    ~kris91268
    Posted in: Minecraft Mods
  • 1

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    Hey guys, Here is a long awaited status update on how the mod is going and the status of the next update for 1.8.

    I am pleased to announce that I have indeed started the 1.8 update, but I will be away for a bit of January, so I won't be able to release it at least halfway through January. However with the all new rendering system in place I hope to give a much more stable animation to the light brige blocks as they currently behave a bit oddly.

    Thanks for sticking with me in the development of this mod and I wish you all a merry Christmas and a happy new year!
    Posted in: Minecraft Mods
  • 0

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!

    Same Error I Got. Can You Fix That kris?

    Very strange. Which file is this?
    Posted in: Minecraft Mods
  • 3

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    The long-awaited backport for 1.6.4 is out now for those of you who still play on 1.6.4!
    It features everything from the current update (even the linked bridges and the gravity lift working properly) but ported to 1.6.4 equivalent code. This means that the entity bug many people were reporting is now squashed!

    I had some difficulty with it, especially because I forgot that 1.6.4 includes block ID's, and how to handle custom packets for 1.6.4, but I worked it out in the end. It is all working as it was in 1.7.2/1.7.10. If there are any bugs that are potentially game-breaking, report them to me, but I doubt that I would push another version of the backport.

    Overall, enjoy!

    kris91268
    Posted in: Minecraft Mods
  • 0

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    Quote from N0rw0lf»
    Hey Kris91268, I found the problem with your code in the 1.6.4 version.

    In the class "EventContainer" you had a stray "event.setCanceled(true);" That was preventing the mobs from spawning and the blocks from dropping.

    If you know how to deobfuscate code and decompile it, you could remove the line and it would save you a whole lot of time. Otherwise I can just send you the class file that you can replace.

    Thanks for the great mod.

    Edit: I found another bug when testing on a server, but I fixed it as well. PM me and I can tell you about it/send the fix to you.

    Holy crap, I have been so blind all along. That is what causes it. This is the reason why I try to stay away from events, and since in the latest update the event I did program does no longer matter, I have removed it.

    I could do that, but I cannot remember how to decompile classes like that. I am working on the backport though, which combines everything I have done in the latest version into 1.6.4. I hope to release this shortly, as I have a lot of spare time now.

    Thanks for your help! :lol:
    Posted in: Minecraft Mods
  • 1

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    Current status update
    I am aware that 1.8 has been released, and therefore will start to update immediately. The fact that other mods are still on 1.6 is just petty, I have already started preparing for the 1.8 update already.

    As for that 1.6 version that RalphFox promised, I have not heard from him in any way, so I still do not know his progress, or if he has even started at all.

    Regarding 1.7.10, I am aware that it is out, and I have had many reports of the 1.7.2 version working fine on it. I can release a quick 1.7.10 version if that makes everybody feel better.

    But overall, I still do know fully know why no entities spawn on 1.6.4 although I do have some idea. I am currently in exam week now, but if I have enough time after, I might consider doing the 1.6.4 backport myself as there is a surprisingly high demand for it.

    Does this answer a few questions that some people have?
    Posted in: Minecraft Mods
  • 0

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    Yeah it keeps on doing that for some reason. I'll notify my website provider.
    Posted in: Minecraft Mods
  • 0

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    Quote from cydog2001

    Also, a few suggestions, if I may.

    1) The animation seems a bit ... odd. For instance, if I have a door enabled that's 3 wide and 4 tall, the part of the door that is next to the emitters has an animation going one speed, and the rest of the door is going a different speed (faster). Sometimes the bridge animation also seems to alter speed depending on the angle that I'm looking at it. (That one could just be the game engine - it's no big deal.)

    2) Allow us to place light doors on the floor. This could double as creating a wall and is much easier to build a concealed redstone mechanism for.

    3) Have an "inverted" type of emitter that is on unless a redstone signal is present, or maybe make it a mode of the emitter, toggled by shift-right-clicking.

    Again, thanks for the awesome mod. Your door is securing my castle entrance right now. :)

    I have tried my best to try to get the animation more consistent, but unfortunately block models do not support animated textures, so I had to program my own raw system (each 1/5 of a second, change the texture). The problem seems to orignate from the way Minecraft has been programmed, and is more likely the engine than me.

    However, I am tinkering with a new way of rendering block models that does support animated textures, so I am working on it. It can also enable the mentioned coloured light bridges, but that feature could still be far away.

    As for the entities not spawning on 1.6.4 versions, go into your configurations and set the variable: shouldCheckForUpdates (or something along those lines) to true. Entities do not spawn when this is disabled for some reason. If it is already set to true, then I have no idea for a workaround at the moment, but it is definetly worth investigating because it seems that a whole lot of people are still using the 1.6.4 versions.

    As for the backport, I have not seen the progress of it, so I am unsure whether the person has given up, or is doing it on his computer locally.

    I hope this reply answers a lot of your questions =)
    Posted in: Minecraft Mods
  • 0

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    Quote from cydog2001

    It looks like this mod functions in 1.7.10, but I hope you're planning on updating at some point in the future.

    Also, as it stands right now, since these things are basically explosion-proof, it's a bit OP. I think it could be balanced if you added support for the several different power systems out, like EU from IndustrialCraft, MJ from Buildcraft, and RF from Thermal Expansion, and then required the items to be powered. (Configurable, of course.)

    All that being said, I love this mod!

    I know it is a bit over powered at the moment, I have had many debates to myself whether it is over powered or not. That is why there are some features that have been implemented to make it still viable, e.g. bridge length limit, fire caused when light bridges come in contact with a flammable block, etc.

    I have on many levels considered energy integration, but my biggest challenge is how it would be done. I think that a cable sticking into a light bridge will look rather ugly.

    As for updating, I intend to update once 1.8 is out, there is no point in updating to 1.7.10 and then to update to 1.8 a few weeks later (granted the 1.8 update will be released soon). As you did say it works with 1.7.10 anyway so there are no worries.
    Posted in: Minecraft Mods
  • 0

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    Quote from CREPR_HNTR
    I am trying to run this mod with RivalRebels in 1.6.4 but i get this crash report:

    java.lang.IllegalArgumentException: Slot 2008 is already occupied by [email protected] when adding [email protected]
    at net.minecraft.block.Block.(Block.java:349)
    at net.minecraft.block.BlockSand.(BlockSand.java:22)
    at RivalRebels.ds.(BlockAutobuildTemplate.java:20)
    at RivalRebels.di.(BlockAutoBarricade.java:21)
    at RivalRebels.gk.e(RivalRebels.java:1555)
    at RivalRebels.gk.a(RivalRebels.java:1050)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.block.Block.(Block.java:349)
    at net.minecraft.block.BlockSand.(BlockSand.java:22)
    at RivalRebels.ds.(BlockAutobuildTemplate.java:20)
    at RivalRebels.di.(BlockAutoBarricade.java:21)
    at RivalRebels.gk.e(RivalRebels.java:1555)
    at RivalRebels.gk.a(RivalRebels.java:1050)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Mac OS X (x86_64) version 10.9.2
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 42157216 bytes (40 MB) / 140836864 bytes (134 MB) up to 1065025536 bytes (1015 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 11 mods loaded, 11 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FlansMod{4.1.1} [Flans Mod] (FlansMod-4.1.1.jar) Unloaded->Constructed->Pre-initialized
    GalacticraftCore{2.0.14} [Galacticraft Core] (Galacticraft-1.6.4-2.0.14.1084.jar) Unloaded->Constructed->Pre-initialized
    LightBridgesAndDoors{0.1.9} [kris91268's Light Bridges and Doors] (Light Bridges and Doors V 1) Unloaded->Constructed->Pre-initialized
    numina{0.1.2-55} [Numina] (Numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized
    powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized
    RodolRivalRebels{1.6.4} [Rival Rebels] (RivalRebels-3) Unloaded->Constructed->Errored
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 INTEL-8.24.12, Intel Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    Reconfigure your block id's. The configuration file is located in the config folder in the .minecraft directory.
    Posted in: Minecraft Mods
  • 0

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    Quote from MrSapient
    Please fix the TE Problems..

    http://pastebin.com/HWB3Au6D

    I have never seen that before, but I'll investigate...
    Posted in: Minecraft Mods
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