• 0

    posted a message on Totem Defender (Updated 2018/17/06)

    Thx! Everything is working? :)

    Posted in: Minecraft Mods
  • 4

    posted a message on Totem Defender (Updated 2018/17/06)

    Mod adds 4 totems, which defend territory from enemy entities. Totems are configured by configuration items and have 4 base attributes: attack's speed, damage, radius and level. Upgade item level depend on totem level — it's not possible to use level 2 items for level 1 totem, but possible use level 1 items for level 2 totem. This would work well for balance.


    Steps to configure totem:

    1. insert mode (projectile or AoE)

    2. insert filter who need to track (enemy, living, player, etc.)

    3. insert optionally upgrades

    4. enjoy!





    Craft recipes of the common items and blocks:



    Source of mod on GitHub. You can add new features :)

    Please save codestyle in your commits.

    License Apache-2.0

    https://github.com/KorDum/TotemDefender

    Posted in: Minecraft Mods
  • 0

    posted a message on ForestryFermenterAddon 1.0.5 (Updated 2016/01/03)

    Hey! Everything is working? :)

    Posted in: Minecraft Mods
  • 0

    posted a message on ForestryFermenterAddon 1.0.5 (Updated 2016/01/03)

    ForestryFermenterAddon is a lightweight mod (~5 KB) which allows to use items from other mods in Fermenter (Forestry mod) to get Biomass. By default config is set for TotemDefender, TwilightForest and Thaumcraft 4 mods.


    Config example

    ModID {
        I:"itemName, meta"=value
        I:"itemName"=value
    }


    Params:
    1. ModID - integrated mod's ID
    2. itemName - unlocalized ItemName item
    3. meta - integer (see image below, optionally paramter)
    4. value - integer, number of Biomass in millibuckets

    To get these params install NEI, press F3+H in game and focus cursor on item.




    For example:

    Thaumcraft {
        I:"blockCustomPlant, 0"=450
        I:"blockCustomPlant, 1"=800
    }


    Posted in: Minecraft Mods
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