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    posted a message on The Barrels Mod
    Quote from StubbyEE

    Good job. Can we have pics of the GUI?

    the barrels do not have a gui. at least the ones in factorization where he copied the idea from do not.
    Posted in: Minecraft Mods
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    posted a message on myBiomes (Make your own biome + Disable the defaults!)
    Quote from infamousguy

    You should add all layers and ramdom ores at selected levels and if you can make custom blocks from other mods in too and change mob spawning in that biome :Notch: But very nice job

    effectively what he did is take the variables you define when making a biome that are hardcoded into minecraft. anything else would require him to write more of his own code
    Posted in: Minecraft Mods
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    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    I don't like saying it, but, no pics, no clicks
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Fredned101

    Why do I have a feeling that a the creator was inspired by extrabiomes XL


    yeah basically its a better extrabiomes xl. since it adds a dimension, nethergen, etc. also FYI its currently being made by a whole team.
    Posted in: Minecraft Mods
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    posted a message on Insta House Mod v 8.0 Full! -- Completely Updated! -- Rotatable Structures, Major Code Updates and Aesthetics, Download Now!
    Nice idea, however i've seen tons of people do the same thing. this is way OP, The mob spawning room is ridiculous, i would just set it up, destroy your grinder and make an XP farm with hoppers instead. i would have infinite bonemeal, and gunpowerder, as well as bows. its way OP since you will probably find that many mob spawners in your entire world and you can have that in 30 minutes. also your houses kinda suck design wise. the best ones are the pillboxes and you didn't make those. sorry but try to work on that
    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    You might want to read this

    From RedPower2's Forum Page

    "Legal
    All my mods are copyrighted material. They may only be downloaded from the
    links I provide. You may download them to use and play, if you want to do
    anything else with it, you have to ask me first. Full terms and conditions are
    available on the download page on the blog."

    From Eloraam's Blog
    "RedPower is copyrighted material. It may only be downloaded from the links provided here, and may not be redistributed in any form, modified or otherwise, without express permission. Decompilation or reverse-engineering is strictly prohibited. All rights not explicitly granted are reserved.
    As a special exception, art assets (sprites, terrain textures) may be distributed intact or in modified form solely for the purpose of improving or altering the visible appearance of RedPower (ie as a “texture pack”). They may not be reused for any other purpose.

    A small number of textures incorporated into RedPower are based on originals created by Mojang AB. Since these make up an insubstantial portion of Minecraft and are largely transformed in original ways, and are used only for the purpose of aesthetic compatibility, these are deemed a “fair use” under copyright law. All other material is the sole and original creation of Eloraam.

    Permission is also granted to record videos of RedPower gameplay.

    “RedPower” and “Eloraam” are trademarks of Eloraam."

    Effectively you are taking Eloraam's intellectual property and presenting it as your own. Most of your textures are nearly identical, as are all of your functional objects. If you are making money from the sale/distribution of this Mod you are breaking the law. Even if you are not you are still taking Eloraam's property and in theory she could sue for harming her welfare since your mod detracts from the use of hers and the money she would have made. You do call it a replacement, however as defined by Merriam Webster's Online Dictionary a Replacement is "one that replaces another especially in a job or function"http://www.merriam-webster.com/dictionary/replacement. Replaces means "to put something new in the place of"http://www.merriam-webster.com/dictionary/replaces?show=0&t=1374965601. It doesn't mean that it is intended to be the same, it means it is intended to take the place of. So you are claiming your copy replaces Eloraam's original, which means nothing at all legally. In conclusion, you have given Eloraam no credit and stolen intellectual property. Again, if you gain monetarily from this you are breaking the law.
    Posted in: Minecraft Mods
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    posted a message on Palaria v3.4.0 for Minecraft 1.8.9 with new ores, tools, mobs, biomes, weapons and more! Lots more to come!!
    Looks like a cool mod. one piece of advice. STATS. i want to know health, damage, uses, time to mine, etc. this is really useful in game as well as for mod review makers
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series
    Add bibliocraft to your pack! it is a great little mod that helps organize things
    Posted in: Let's Plays
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    posted a message on The Void's Wrath RPG Mod Pack [1.4.7] 8 Dimensions, 100's of Mobs and New Weapons!
    Wow! love this. one request though can you add Jerry's mod? its just a fun little mod with end game items that is sort of a testimonial to Jerry from Captain Sparklez. That would be great!
    Posted in: Minecraft Mods
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Love the maps! can't wait for inferno mines
    Posted in: Maps
  • 0

    posted a message on [Forge] [Modloader] [1.4.6-1.6.4] NotEnoughDiamonds Mod! (6000+ Downloads!)
    Quote from Kitteh6660

    You do know that this type of mod is possible with ModLoader?

    Why making this mod a Forge mod if this mod is very small?

    I see that it's your first mod, it's looks okay.



    you know forge has a modloader in it, and its way better overall
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.4.7] [SSP/SMP] [FORGE] Magic Rings! (Flying, Harvest, Water, Teleport)
    No offense but this looks identical to the rings in EE2 except the textures and the fact those rings have more features available
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series
    Hey dire, could you ad modularpowersuits to the modpack? i know i can add it in myself but i really don't want to mess with the pack as you have it and want to stay with the season as your playing it. i think it is a good mod to add and would be really fun to have in
    Posted in: Let's Plays
  • 0

    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from TemplarThano

    Lol Muse. Did you come up with the recipes when GregTech is Installed or did He? Because they are Fracking RIDICULOUS!! your not kidding when you say x300 times more expensive ( I don't remember where i read that).



    It was probably gregtech because he went in and edited a bunch of other mods recipies, IC2, Railcraft, etc. without asking them.
    Posted in: WIP Mods
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