• 1

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    the actual minecraft launcher shouldnt work at all.
    not even the little . unless maybe your in offline mode in which case it might.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    old launcher doesnt work.anymore.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    its not bumping if the threads not dead. but its nearing that point. the answer is mmodsbefoor 1.6 dont work anymore bye
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    you are a liar derp. or an idiot your joice liar idiot. read the op and youll realise it wasnt a choice. your both
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    adfly might be down or having some issues.
    i havnt downloaded the mod in a while but if i recall correctly it just opens a little download window where you click accept not a new page. so im asuming adfly is down or having issues
    Posted in: Minecraft Mods
  • 1

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from Herobrine9677

    I use teh mo playas mawdles mawd and resize mahself to a lawrge clahy solider and wawtch them from deir poiwnt of veiw. (Spelling Check: I use the more player models mod and resize myself to a large clay solider and watch them from their point of view.) Anyway, cool mod! :D :) Ur like :Notch: !!! Cuz ur dat awesome!!! (Spelling Check: Because you`re that awesome!!!) *Mr. :Sheep: Is surprised that u could make such a mod like that!*


    so you correct the awesome bit but you spell everything else in the language of my enemies. the language is why they are my enemies. learn to spell properly please.
    Posted in: Minecraft Mods
  • 2

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Dear, yolo and ice,

    ice your idea is horrible and has been suggested way to much and EVERY time it has been denied DIRECTLY BY THE MOD CREATORS. yolo if you cant follow the directions correctly FROM THE BEGINNING it is not our fault that you cant find a mods folder. don't say you read every single instruction or you wouldn't be swearing about how you cant find something that THE INSTRUCTIONS CLEARLY STATE HOW TO GET. i hope you both appreciate the time i took while i am sick to inform you of your incompetence and laziness
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    fishy no. they arnt accepting suggestions atm and they have already said no to helmets or usless new items.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    well actually silver did consider the redstone activation idea a while back. but the coal idea has been rejected and the dyed leather has only ever been mentione donce and rejected do to how complicated it would be to do.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    way points havnt been confirmed soldier. theyve actualy rejected that as well. everythign he suggested was either denied repetivley or just a dumb idea for what the mod is supposed to be about.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    no. theres instructions already
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from KingKael

    I have a few ideas you may like.

    Siege weapons such as catapults which can be made from sticks, a bowl, a stone block and some string.

    Waypoint Torches: These could be used to make waypoints for soldiers to follow. Can make guardable areas with this. a wand or something similar could be used to select the soldier you want to follow the waypoint, and could also be used to create the waypoints between torches.

    "buildings" such as barracks, field hospital, siege shop, which could be used by soldiers to craft weapons, heal and create siege weapons.

    Generals: A soldier can be promoted to a general, which will then have a certain amount of soldiers follow him. This could be used to create battalions for some better strategy elements.

    The king should also be limited to a specific area such as the fortress, this will allow the generals to have more purpose.

    When the king dies, a buff should be activated on all soldiers related to that king which increases defence and attack damage.

    When a king dies, the player/army has a specific amount of time (say 2 minutes) to crown a new king or all soldiers of that player's army will be turned to the enemy army ( or killed)
    __________________________________________
    Those are some ideas I think could be put in the easiest

    Here's another which may be a lot more difficult

    Classes for the army: Soldiers, archers, medics, generals

    Soldiers are the basic unit which can deal decent damage with melee weapons but decreased damage with ranged

    Archers are quicker than soldiers, have less armor but better accuracy and damage with ranged weapons and less with melee.

    Medics cannot attack, but are very quick and can heal friendly units and revive fallen friendlies.

    Generals, as said above, can make units follow them (much like a king) but once following a general, a unit will be in that general's "faction" and cannot join another general unless his first general dies.


    adding this would be adding a lot more depth and strategy element into the clay soldiers mod, doesn't change too much of what's already there, and isn't asking of an impossible feat. I believe others will agree at least on a few ideas like the waypoint torches.
    i will answer all your questons in a way suitable for silver.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    yes the mod is currently in alpha and will take a long while to update back to its old glory. however this will take even longer now do to the fact that to my understanding san is the main coder, and he now has a job and no longer has the time to work on the mod as much.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from Kablam1515

    Will there be a chance to find wild clay soldier colonies !?
    are you blind? SILVER ALREADY SAID
    Quote from SilverChiren

    Twilight already answered both of those on this page. She probably wasn't very clear about it though. Let me remind you:

    Posted in: Minecraft Mods
  • 1

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from r0versfan

    1) It has not been rejected 2000 times, SanAndreasP just noted it'll be too hard to code in the thread. Breaks the mod.... What the hell is that supposed to mean? It does NOT go against the theme since it is not futuristic or modern, and it actually would be fun, so that post is bad and you should feel bad :) .
    2) Guess you're right there :steve_flirty: .
    3) Who really cares about grammar or using caps, it doesn't change anything (I do it because of a habit)
    4) About what you said about english... "I feel the number one need to be referred again" is the way you should do it and what in man-sense is referring going to do, it's also not funny.
    you are correct it has not been rejected 2000 times sorry soldier but he is. its been rejected more. some where farther back like WAY farther back there is a good 20 of pages that are basically rejected ideas. those 20 IN A ROW pages include a large collection of rejections to the idea of possessing or controlling a soldier. to explain to your what this means there is probably around 400 requestions that happened during the week where those around 20 pages where created. so yes soldier is wrong. its not 2000 its much much more. the idea is to create an army not be an army or make a minecraft version of age of empires or city. im fairly certain theres some typos in my paragraph but im lazy. my point is the point of this mod is to have an army. not play minecraf tin minecraft or battle morons.
    Posted in: Minecraft Mods
  • To post a comment, please .