i personally don't have time to do this but there may be someone willing to help.
it is to time tasking to pull out all the blocks from the texture png and the items png.
a random question came to mind as i was digging through my vast collection of ancient texture packs
a long time ago croco had made an unusual variant of last days known as "overgrown" is there any chance of having it restored and worked into an alt pack(to load on top of last days)?
it's literally last days with a different sort of post-apocalyptic
I've never seen this before, but I like quite a few of those textures, I wonder if we can use some for the current last days, possibly the snapshots.
Also: my gold horse armor was mistakenly never added to the pack, and the official download is using dokucrafts horse armor (which I was using as a personal placeholder at the time, and we aren't even allowed to redistribute) I dug it up in one of my super old mediafire uploads so if someone could add this in that'd be awesome!
Edit: did some (sorta lazy) work on some of the new end stuff:
purpur_pillar_top.png
purpur_pillar.png
purpur_block.png
end_rod.png
end_bricks.png
And a new (lazy) end_stone.png to start to make sense of the end.
'Message before I realized you were talking about just the GUI']Horses were altered slightly. They are not complete. The most complete thing about them would be the saddles. Other than that, they're still horses that which drop stoneback hides (which I'm sure isn't friendly to the lore)...
Yeah I made those horses, no they aren't exactly complete, I was waiting on froman to finish the robot version of the horse so I could chop them into overlays (horse markings) to make cyborg horses. But that never really came about. anyways, the horses are done enough to be in the pack. they are just 100% biological for the time being.
Alright, I'm (sorta) back, I came to the thread out of curiosity. Has anyone compiled an updated download? 1.8 is around the corner and my last 1.6.2 pack seems to be the most up to date.
I've retired from working on this (for the time being) but I just looked at your github and I feel the need to inform you that horses were done and so was the flintlock pistol for balkon's weaponmod.
Hey guys, I'm using this texture pack in a series at the moment in wich I'm building this dark atmospheric adventure map. If you want you can check it out here:
I am not redistributing the texture pack or anything just yet, I just wanted to let you guys know you are doing an awesome job!
Hey it's Arkas! Long time fan of mindcrack, love your map thus far!
*Actually* we do, seeing as we already have Thaumcraft 3 support, so it's only natural that we would have TC4 support
Sorry, I was a little stressed about PSAT testing, and was in a bad mood. but like I said, we're in too high of demand with too little workers. plus we still need to figure out what to do with the mesa biome plus I haven't wanted to play minecraft for months now and I've only been staying updated for this rp's sake.
Hey uh if you didn't notice Thaumcraft 4 came out so we need to do textures for that soon....
No... *WE* don't. *we* don't need to support any and every mod that comes out. and *we* should get vanilla dealt with FIRST, As I said before *I* as an artist am quitting until further notice. *we* have all seemed to fall off of the earth for the time being. I and SectorC can't go it alone with school being around now.
Also I think it's only fair to tell you guys this time, I'm taking another hiatus. School started back up and it's been rough try to stay caught up and have free time to do textures and/or game. so yeah, I may or may not be back during winter break or sooner or later. I keep myself updated however. Give you guys feed back and ideas and such.
1
This stuff was (sort of) already done by me.
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I thought we were getting rid of the "realm of madness" thing, because an area in space with an ozone cloud made more sense at this point.
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Dinnerbone made a program to do that automatically: http://assets.minecraft.net/unstitcher/unstitcher.jar
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Also some newer textures for acacia trees because I really don't like my old textures:
log_acacia_top.png
leaves_acacia.png
leaves_acacia_opaque.png
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I've never seen this before, but I like quite a few of those textures, I wonder if we can use some for the current last days, possibly the snapshots.
Also: my gold horse armor was mistakenly never added to the pack, and the official download is using dokucrafts horse armor (which I was using as a personal placeholder at the time, and we aren't even allowed to redistribute) I dug it up in one of my super old mediafire uploads so if someone could add this in that'd be awesome!
Edit: did some (sorta lazy) work on some of the new end stuff:
purpur_pillar_top.png
purpur_pillar.png
purpur_block.png
end_rod.png
end_bricks.png
And a new (lazy) end_stone.png to start to make sense of the end.
1
Yeah I made those horses, no they aren't exactly complete, I was waiting on froman to finish the robot version of the horse so I could chop them into overlays (horse markings) to make cyborg horses. But that never really came about. anyways, the horses are done enough to be in the pack. they are just 100% biological for the time being.
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2
Edit: I did textures for the Acacia tree and saplings (no planks) as well as red sand.
leaves_acacia_opaque.png
leaves_acacia.png
log_acacia_top.png
log_acacia.png
sapling_acacia.png
red_sand.png
The idea behind the trees is that they are defunct air purifiers called "Harvesters" so they get an HITB sapling instead of the usual SITB.
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2
I've retired from working on this (for the time being) but I just looked at your github and I feel the need to inform you that horses were done and so was the flintlock pistol for balkon's weaponmod.
1
Hey it's Arkas! Long time fan of mindcrack, love your map thus far!
0
Sorry, I was a little stressed about PSAT testing, and was in a bad mood. but like I said, we're in too high of demand with too little workers. plus we still need to figure out what to do with the mesa biome plus I haven't wanted to play minecraft for months now and I've only been staying updated for this rp's sake.
0
No... *WE* don't. *we* don't need to support any and every mod that comes out. and *we* should get vanilla dealt with FIRST, As I said before *I* as an artist am quitting until further notice. *we* have all seemed to fall off of the earth for the time being. I and SectorC can't go it alone with school being around now.
0
0
http://incompetech.c...c/royalty-free/
Convert to .ogg files using this.
http://audio.online-.../convert-to-ogg
Also I think it's only fair to tell you guys this time, I'm taking another hiatus. School started back up and it's been rough try to stay caught up and have free time to do textures and/or game. so yeah, I may or may not be back during winter break or sooner or later. I keep myself updated however. Give you guys feed back and ideas and such.