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    posted a message on Looking For Help To Create A Tech/Alchemy Mod

    As the title stats. I have some ideas I'd love to see be implemented as a minecraft mod, unfortunately I lack the skills necessary to create such a mod. I have some coding experience and know how to add items, blocks, and recipes to minecraft, but my ideas far exceed that and comprehensive learning sources just don't exist. If anyone would be willing to help implement some of my ideas, let me know.


    Concepts:

    Lets say there are two branches of alchemy; Equivalent Exchange and Material Structuring. The first is relatively simple. Process resources into their base elements, and recombine those elements into any form you desire. This works much like how alchemy works in the popular anime Fullmetal Alchemist. To give you an example, take iron ore. You mine it, you deconstruct it (receiving trace elements such as silicon, potassium, aluminum, and iron), then reconstruct the trace elements into whatever form you choose, given that you have enough. There's a bit more to it, but those are the basics.


    The second branch of alchemy (Material Structuring) takes this same concept, but pushes it to the extreme. Instead of simply breaking an object down to its trace elements, you break them at the atomic level, acquiring their protons, neutrons, and electrons, which you can then freely recombine into any element or object of your choosing. This process is meant to be very costly, both in power and in knowledge. This is the endgame goal.


    These are just the core concepts. There are other additions I'd like to make, eg new combat mechanics/items, massive world dungeons, vast underground cavern systems/structures, worldgen, and maybe even a dimension or two. Anyway, I truly hope somebody out there is willing to work on something like this, as its an idea I have been toying with for years now.

    Posted in: Requests / Ideas For Mods
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    posted a message on A tool for merging Alpha/Beta/1.0+ maps (mcmerge v0.8.0 experimental)

    Not sure if this thread is still active, but I figured I'd try. I'm trying to update a suuuuper old world of minecraft (beta 1.4) and I'm getting this error:


    Getting existing world contour...
    Tracing world contour...
    Traceback (most recent call last):
    File "mcmerge.py", line 56, in <module>
    File "contour.pyc", line 254, in trace_combine
    File "pymclevel\mclevel.pyc", line 215, in fromFile
    File "pymclevel\infiniteworld.pyc", line 1063, in __init__
    AssertionError: Pre-Anvil world formats are not supported (for now)


    Any help would be greatly appreciated!

    Posted in: Minecraft Tools
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    posted a message on World Downloader Mod - Create backups of your builds on multiplayer servers!

    Okay cool. This looks really awesome and I'd love to give it a try. I want to use it to get the multiplayer world I'm currently playing in, but we have some forge mods added. How do I use this and those mods? I know some people have said to use liteloader, but I don't know how. Could you help elaborate at all? What exactly is liteloader? I'm not sure I understand its function or how it would help add your mod.


    EDIT: Okay, after some research I think I've figured it out. However, I keep getting disconnected when I try to join the server :\

    Posted in: Minecraft Mods
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    posted a message on World Downloader Mod - Create backups of your builds on multiplayer servers!

    So, if you can't use the /seed command, you can't get the seed of the world?

    Posted in: Minecraft Mods
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    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!

    Hey! I was just wondering how much of the 1.7 tutorials transfer over to 1.8. Meaning will certain 1.7 tutorials work for 1.8, like ore gen and crafting recipes etc

    Posted in: Mapping and Modding Tutorials
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    posted a message on [TOOL] Resource Pack Workbench - Resource pack creator

    Hey there, I've tried importing a new model and no matter what I do I can't get it to show up. It always appears as the purple and black error block. I'm using mrcray's model editor and I saw his video where he imported it using your program. I don't know why but it just won't work for me.

    Posted in: Minecraft Tools
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    posted a message on sci4me's mods (Torcherino)

    I love the Torcherino! Its awesome! Does it make vanilla mob spawners any faster?


    thanks for a great mod!

    Posted in: Minecraft Mods
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    posted a message on Plant Growth Accelerator

    This is great! Just what I was looking for! thanks so much!

    Posted in: Minecraft Mods
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    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!

    I just started following your tutorial! I hope you're still active on this thread and willing to help us noobs out. lol

    Posted in: Mapping and Modding Tutorials
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    posted a message on Factorization 0.8.108
    are there any plans to have mod items (like nano armor, jetpacks, and lappacks) work with the exo armor? if not this is one feature i would love to see added. thanks for the hard work man.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from tulir293

    Everyone who likes illegal modpacks and/or overpowered mods play EE2 with IC2 (As EE2 is included in tekkit and tekkit is illegal.)


    easy dude, u might ppl off by with the whole "tekkit is illegal" crap.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1]ID Resolver (Finally updated!)
    If i wanted to change the setting where it doesn't check for only conflicting ids to where it does only check for conflicting ids, how would i do this? i ask because i have lots of mods loaded and when i am going through them one by one the whole thing crashes. thanks.
    Posted in: Minecraft Mods
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    posted a message on Whitelist - 100% Vanilla - 1.4.2 - 24/7 - Small Community Minecraft
    IGN: killzone1337
    Age: 20
    About yourself : I also love watching the mindcrackers, Zisteau and Vintagebeef primarily. I've been playing minecraft for several months and always play when I have the time. I have virtually no experience with minecraft servers, although I was pretty active on a tekkit server until it went down. I am planning on doing an LP in the VERY near future (like a week or 2) just as soon as I figure out some software things. I usually have very large builds and I really can't wait to show some of them off. I already have a few ideas as to what I'm going to build. I love using redstone and I am always learning more about it. I will probably be on quite a bit , since I don't have very much to do these days.
    Why do you want to join?: I really want to share my builds with other people. Minecraft just isn't the same if someone else doesn't see what madness you've created. Also I think this would be the perfect reason to start an LP. I've been waiting for something that would make mine stand out, and I think doint it on a server would be just the thing.
    Have you ever been banned?: I have not been banned. Like I said, very little experience with servers.
    Youtube channel: my youtube channel is vKILLZ0NEv. the "0" in "Z0NE" is a zero. I have no videos uploaded yet but a few comments here and there.
    Posted in: PC Servers
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    posted a message on -----------Closed--------------
    In-game name: killzone1337
    Location & Age: USA 20
    Previous Bans (Includes other servers): NONE
    Who refered you?: Minecraftforum.net
    Reason you should be accepted: i have been looking for something like this for a long time
    Have you Voted?(tiny.cc/tartarusvote voting might speed your application process): no i havent
    Special Key(Do not Leave Blank):k7mc
    Additional Info: i have been looking for something just like this and cant wait to get into the action.
    Posted in: PC Servers
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    posted a message on CLOSED CLOSED CLOSED CLOSED
    I'll play!!
    IGN: killzone1337
    Posted in: Minecraft Survival Servers (archive)
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