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    posted a message on [FORGE] TooMuchTime - v2.5.0 - Control over Minecraft's day/night cycle
    Currently this mod installed on a server unloads DIM 0 (overworld) which should never be done. You can get on the server if you log in just as the server finishes world loading and just before this mod(it could be reacting with another mod) unloads DIM 0. However if everyone sign off the server the it agian will unload DIM 0, making the only way to get back on the server by restarting the server and login again just after world load.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy 4
    any one got a good hard mode Metallurgy 4 .cfg? I'll do it myself just thought id check here first.

    ie Cheaper metals(Copper, Tin, etc..) more available and near the surface and the expensive metals at the bottom and sparse...?
    Posted in: Minecraft Mods
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    posted a message on AppleCore (an API for modifying the food and hunger mechanics of Minecraft)
    Off topic
    Quote from raulfarkas9191»
    Cool mod here is the link to a mod showcase:

    this guy ad.fly's all his videos links... pretty sure this breaks some rule.

    On topic

    LOVE IT great work
    the exhaustion overlay can I request a config to change its transparency
    Posted in: Minecraft Mods
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    posted a message on Baubles 1.4.6 / 1.5.2 (Updated 2018/1/10)
    It won't be long now Forgecraft 1 is using 1.7.10 Thaumcraft and Baubles
    Posted in: Minecraft Mods
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from techbrew

    1. The crafting part would need a server-side element for MP, I'll think about it for the future.

    As a request if you work on the server side of this it would be awesome if all the players with journeymap installed could sync their maps and store the total synced map on the server for players offline to sync the new areas maybe even share-able waypoints.

    Edit: server should also host the browser map for server show-offs, and would be a cool recruiting tool for servers...

    BTW best map mod ever keep it up
    Posted in: Minecraft Mods
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    posted a message on [Minecraft 1.2] Minecraft X-Ray 3.6.2
    I just wanted to point out if you make a custom .YAML for mod support you can't go over ~256 IDs or it crashes.... I need upto 2000+
    I could post the file if needed ... im trying to support FTB... MindCrack pack v7 v8.0.1
    Posted in: Minecraft Tools
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    posted a message on [64x, 128x, 256x][1.4.6] The Attendee's HD Texture Upgrades ;-Dropping 256x, updates coming with the new year-;
    I would like to point out Redpower Wiring texture pack has an issue the "redalloy.png" it seems Eloraam move it to Items.PNG in the RedpowerCORE###.zip
    Posted in: Resource Packs
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    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from ali4z

    Just a little update about the SMP addon:
    I haven't been able to put in much time on it this week because of an overdue contract at work.
    I'll have some time today to work on it though, so I'll update you all on how that goes when I get there.

    Most of it is done. I have made it possible for the server to store Ether data on disk, which means it will be possible to get states from nodes on unloaded chunks.

    It is not practically possible to update said nodes unless the chunks are loaded however for obvious reasons. I might look into forcing the chunks that the nodes are on to load, but I cannot promise this is a viable solution or even possible.

    The majority of the work put into development at the moment is based around testing, ironing out issues and optimization.

    Thanks a heap for being patient for so long! :biggrin.gif:

    life comes first keep up the good work... love the mod.
    was wondering if MineCraft Forge API is helpful to you
    Posted in: Minecraft Mods
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