You should care about grammar.
Presentation is everything, and if people notice your spelling is awfull they'll probably disregard your work as that of "just another child", even when it really deserves to be noticed.
i know man. I just didn't think you have to be professional for a texture-pack post on a minecraft forum
these textures where mostly handrawn and i challenge u to prove me a plagourist, and just because i dont spend time making a good avatar does not mean i stole this, who cares about my grammer this is the internet not school, i have textured for a previouse mod check that out, lastely this is a wip so most textures arent finished yet, just because you are a Lapis Lazuli Collector does not mean u have to be a butt hole to newer members
Edit: http://whm3d.deviantart.com/ this is my deviant art, here is my art expierence
this is probably going to end up being the most disgusting pack thats 32x resolution, basically everything is themed off of famouse phsyco killers, the weapons drip with blood, the tools are more modern, the armors are just costumes.... see if you can recognize each one
note: this texture pack is in heavy construction, the trap gui is jus a place holder
screenshots screenshot1
(leather armor with stone cleaver)
screenshot2
(some of the weapons and armor the pickaxe is a hammer, and the axe is a saw)
Look at the Minecraft Patcher Thread. The section "Custom Animations" in "Information for Texture Pack Authors" tells you how to do it. You just need to provide a custom_item_xxx.png where xxx is the tile index (0-255) of the item in items.png. Read the thread for more information. But this works only for vanilla items, the nano sword is part of a mod and animated different.
im sure you all are aware of how misa animmated thier terrain for their pack, i was wandering is there a way to animate ITEMS? like the nano sword in industrial craft for example
Hello I am having troubles with BTB. Every time I place a spout in a world and save and quit then reload the world it makes my video drivers VERY unhappy, so unhappy that it stops working for a second and recovers. When I run MC patcher it says this "Warning: Texture /btbmodtex/btbterrain01.png not preloaded, will cause render glitches!"
Here's the error report:
MCPatcher version is 2.3.1_01
OS: Windows 7 6.1 amd64
JVM: Sun Microsystems Inc. 1.6.0_29 (64 bit)
Classpath: C:\Users\John Arnts\Desktop\Minecraft downloads\Xau's MC patcher\mcpatcher-2.3.1_01.exe
Minecraft version is 1.1 (md5 e92302d2acdba7c97e0d8df1e10d2006)
Analyzing C:\Users\John Arnts\AppData\Roaming\.minecraft\bin\minecraft-1.1.jar (1446 files)
Material matches aan.class
EntityLiving matches aar.class
EntityLiving matches aar.class
ItemSpawnerEgg matches aaw.class
getItemNameIS matches d (Lyq;)Ljava/lang/String;
getColorFromDamage matches b (II)I
NBTTagCompound matches abx.class
BlockStem matches ach.class
getRenderColor matches d (I)I
FlowWater matches ack.class
BlockFluid matches aes.class
colorMultiplier matches b (Laiw;III)I
BlockRedstoneWire matches aff.class
randomDisplayTick matches b (Lvq;IIILjava/util/Random;)V
BiomeGenSwamp matches afp.class
TexturePackCustom matches ahk.class
WorldProvider matches aip.class
getFogColor matches b (FF)Lbk;
IBlockAccess matches aiw.class
IBlockAccess matches aiw.class
BlockMycelium matches aje.class
getBlockTexture matches d (Laiw;IIII)I
RenderSpider matches ajy.class
StillLava matches bo.class
GLAllocation matches ep.class
createDirectByteBuffer matches c (I)Ljava/nio/ByteBuffer;
RenderLiving matches ey.class
doRenderLiving matches a (Laar;DDDFF)V
EntityDropParticleFX matches fs.class
onUpdate matches B_ ()V
FlowLava matches fv.class
TexturePackList matches fy.class
TexturePackList matches fy.class
TexturePackList matches fy.class
ColorizerFoliage matches gk.class
ColorizerFoliage matches gk.class
TexturePackBase matches h.class
getInputStream matches a (Ljava/lang/String;)Ljava/io/InputStream;
TexturePackBase matches h.class
getInputStream matches a (Ljava/lang/String;)Ljava/io/InputStream;
TexturePackBase matches h.class
getInputStream matches a (Ljava/lang/String;)Ljava/io/InputStream;
Watch matches hg.class
GameSettings matches hh.class
PotionHelper matches hl.class
TexturePackDefault matches kl.class
EntityRenderer matches kz.class
updateFogColor matches g (F)V
updateLightmap matches e ()V
RenderGlobal matches l.class
renderClouds matches b (F)V
ItemRenderer matches lv.class
ItemRenderer matches lv.class
Fire matches mn.class
FontRenderer matches mq.class
FontRenderer matches mq.class
Entity matches ms.class
Entity matches ms.class
setPositionAndRotation matches b (DDDFF)V
EntitySplashFX matches nb.class
Block matches oe.class
Block matches oe.class
getRenderColor matches d (I)I
StillWater matches pd.class
BlockGrass matches qb.class
getBlockTexture matches d (Laiw;IIII)I
EntityRainFX matches qj.class
WorldChunkManager matches qu.class
EntityFX matches qv.class
setPositionAndRotation matches b (DDDFF)V
RenderEnderman matches rv.class
TextureFX matches sr.class
onTick matches a ()V
Compass matches ss.class
BlockLeaves matches tb.class
colorMultiplier matches b (Laiw;III)I
ItemBlock matches tw.class
EntityBubbleFX matches tz.class
setPositionAndRotation matches b (DDDFF)V
RenderBlocks matches uc.class
renderStandardBlockWithAmbientOcclusion matches a (Loe;IIIFFF)Z
renderStandardBlockWithColorMultiplier matches b (Loe;IIIFFF)Z
non-AO multipliers (R G B ) = (14 15 16)
AO faces (N S E W) = (17 18 15 16)
RenderBlocks matches uc.class
renderBlockRedstoneWire matches g (Loe;III)Z
renderBlockFallingSand matches a (Loe;Lvq;III)V
renderBlockFluids matches n (Loe;III)Z
World matches vq.class
getSkyColor matches a (Lms;F)Lbk;
getSunAngle matches b (F)F
BlockCauldron matches vw.class
colorMultiplier matches b (Laiw;III)I
getRenderColor matches d (I)I
BlockLilyPad matches wl.class
Item matches ww.class
getColorFromDamage matches b (II)I
getColorFromDamage(II)I has 2 params
Portal matches xs.class
ColorizerWater matches xw.class
ColorizerGrass matches xy.class
EntityReddustFX matches ye.class
Potion matches yg.class
setPotionName matches a (Ljava/lang/String;)Lyg;
EntityList matches yr.class
addMapping matches a (Ljava/lang/Class;Ljava/lang/String;I)V
getEntityString matches a (I)Ljava/lang/String;
RenderEngine matches yz.class
refreshTextures matches b ()V
BiomeGenBase matches zp.class
getFoliageColor matches b (Laiw;III)I
setBiomeName matches a (Ljava/lang/String;)Lzp;
Minecraft matches net/minecraft/client/Minecraft.class
Minecraft matches net/minecraft/client/Minecraft.class
runTick matches k ()V
Minecraft matches net/minecraft/client/Minecraft.class
Minecraft matches net/minecraft/client/Minecraft.class
Analyzing C:\Users\John Arnts\AppData\Roaming\.minecraft\bin\minecraft-1.1.jar (second pass)
Minecraft (net/minecraft/client/Minecraft.class)
RenderEngine (yz.class)
field imageData matches h Ljava/nio/ByteBuffer;
field textureList matches i Ljava/util/List;
method registerTextureFX matches a (Lsr;)V
method readTextureImage matches a (Ljava/io/InputStream;)Ljava/awt/image/BufferedImage;
method setupTexture matches a (Ljava/awt/image/BufferedImage;I)V
method getImageRGB matches a (Ljava/awt/image/BufferedImage;[I)[I
method readTextureImageData matches a (Ljava/lang/String;)[I
TextureFX (sr.class)
field imageData matches f [B
field tileNumber matches g I
field tileSize matches j I
field tileImage matches k I
Compass (ss.class)
Fire (mn.class)
StillLava (bo.class)
FlowLava (fv.class)
StillWater (pd.class)
FlowWater (ack.class)
ItemRenderer (lv.class)
Watch (hg.class)
Portal (xs.class)
Minecraft (net/minecraft/client/Minecraft.class)
field texturePackList matches E Lfy;
field renderEngine matches p Lyz;
field gameSettings matches A Lhh;
field fontRenderer matches q Lmq;
field alternateFontRenderer matches r Lmq;
GLAllocation (ep.class)
TexturePackList (fy.class)
field selectedTexturePack matches a Lh;
field defaultTexturePack matches c Lh;
field minecraft matches e Lnet/minecraft/client/Minecraft;
method updateAvailableTexturePacks matches a ()V
method setTexturePack matches a (Lh;)Z
method availableTexturePacks matches b ()Ljava/util/List;
TexturePackBase (h.class)
field texturePackFileName matches a Ljava/lang/String;
method openTexturePackFile matches a ()V
method closeTexturePackFile matches b ()V
TexturePackCustom (ahk.class)
field zipFile matches e Ljava/util/zip/ZipFile;
field file matches h Ljava/io/File;
TexturePackDefault (kl.class)
FontRenderer (mq.class)
GameSettings (hh.class)
ColorizerWater (xw.class)
field colorBuffer matches a [I
ColorizerGrass (xy.class)
field colorBuffer matches a [I
ColorizerFoliage (gk.class)
field colorBuffer matches a [I
FontRenderer (mq.class)
method getStringWidth matches a (Ljava/lang/String;)I
Material (aan.class)
field ground matches b Laan;
Block (oe.class)
field blockID matches bO I
field blocksList matches m [Loe;
method getBlockTexture matches d (Laiw;IIII)I
BlockGrass (qb.class)
BlockMycelium (aje.class)
IBlockAccess (aiw.class)
method getBlockId matches a (III)I
method getBlockMetadata matches e (III)I
method getBlockMaterial matches f (III)Laan;
RenderBlocks (uc.class)
field blockAccess matches a Laiw;
RenderLiving (ey.class)
RenderSpider (ajy.class)
RenderEnderman (rv.class)
Entity (ms.class)
field entityId matches f I
field nextEntityID matches a I
method getEntityTexture matches M ()Ljava/lang/String;
method writeToNBT matches d (Labx;)V
method readFromNBT matches e (Labx;)V
EntityLiving (aar.class)
NBTTagCompound (abx.class)
method getLong matches g (Ljava/lang/String;)J
method setLong matches a (Ljava/lang/String;J)V
Minecraft (net/minecraft/client/Minecraft.class)
field texturePackList matches E Lfy;
TexturePackList (fy.class)
field selectedTexturePack matches a Lh;
field defaultTexturePack matches c Lh;
field minecraft matches e Lnet/minecraft/client/Minecraft;
TexturePackBase (h.class)
field texturePackFileName matches a Ljava/lang/String;
Minecraft (net/minecraft/client/Minecraft.class)
field texturePackList matches E Lfy;
TexturePackList (fy.class)
field selectedTexturePack matches a Lh;
field defaultTexturePack matches c Lh;
field minecraft matches e Lnet/minecraft/client/Minecraft;
TexturePackBase (h.class)
field texturePackFileName matches a Ljava/lang/String;
IBlockAccess (aiw.class)
method getBlockId matches a (III)I
method getBlockMetadata matches e (III)I
Block (oe.class)
field blockID matches bO I
field blocksList matches m [Loe;
BiomeGenBase (zp.class)
method getGrassColor matches a (Laiw;III)I
method getFoliageColor matches b (Laiw;III)I
field color matches x I
BiomeGenSwamp (afp.class)
BlockFluid (aes.class)
BlockCauldron (vw.class)
Item (ww.class)
ItemBlock (tw.class)
field blockID matches a I
ItemRenderer (lv.class)
Potion (yg.class)
PotionHelper (hl.class)
ColorizerFoliage (gk.class)
BlockLeaves (tb.class)
World (vq.class)
method getWorldChunkManager matches a ()Lqu;
WorldProvider (aip.class)
WorldChunkManager (qu.class)
method getBiomeGenAt matches a (II)Lzp;
Entity (ms.class)
field worldObj matches k Lvq;
EntityFX (qv.class)
EntityRainFX (qj.class)
EntityDropParticleFX (fs.class)
EntitySplashFX (nb.class)
EntityBubbleFX (tz.class)
EntityLiving (aar.class)
EntityRenderer (kz.class)
BlockLilyPad (wl.class)
BlockRedstoneWire (aff.class)
RenderBlocks (uc.class)
method renderBlockCauldron matches a (Lvw;III)Z
EntityReddustFX (ye.class)
RenderGlobal (l.class)
BlockStem (ach.class)
EntityList (yr.class)
ItemSpawnerEgg (aaw.class)
17 available mods:
[YES] ModLoader-1 - 15 files to add or replace.
[YES] ModLoaderMp 1.1 v2 - 9 files to add or replace.
[YES] BTWMod3-491 - 222 files to add or replace.
[YES] buildcraft-client-A-core-2.2.12 - 70 files to add or replace.
[YES] buildcraft-client-B-builders-2.2.12 - 56 files to add or replace.
[YES] buildcraft-client-B-energy-2.2.12 - 70 files to add or replace.
[YES] buildcraft-client-B-factory-2.2.12 - 60 files to add or replace.
[YES] buildcraft-client-B-transport-2.2.12 - 81 files to add or replace.
[YES] BTBMod2-00 - 17 files to add or replace.
[YES] Recipe Book-1 - 5 files to add or replace.
[YES] Spawner GUI-1 - 5 files to add or replace.
[YES] TooManyItems2012_01_12 - 21 files to add or replace.
[YES] HD Textures 1.2 - Provides support for texture packs of size 32x32 and higher.
[YES] HD Font 1.2 - Provides support for higher resolution fonts.
[YES] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod.
[YES] Random Mobs 1.1 - Randomize mob skins if texture pack supports it. Based on Balthichou's mod.
[YES] Custom Colors 1.2 - Gives texture packs control over hardcoded colors in the game.
Launching C:\Users\John Arnts\AppData\Roaming\.minecraft\bin\minecraft.jar
java -cp "C:\Users\John Arnts\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\John Arnts\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\John Arnts\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\John Arnts\AppData\Roaming\.minecraft\bin/jinput.jar;" "-Djava.library.path=C:\Users\John Arnts\AppData\Roaming\.minecraft\bin\natives" -Xmx1024M -Xms512M net.minecraft.client.Minecraft
MCPatcherUtils initialized. Directory C:\Users\John Arnts\AppData\Roaming\.minecraft\.
27 achievements
174 recipes
ModLoader 1.1 Initializing...
Mod Initialized: mod_ModLoaderMp 1.0.0
Mod Initialized: mod_FCBetterThanWolves 3.49
Mod Initialized: mod_BuildCraftCore 2.2.12
Mod Initialized: mod_BuildCraftBuilders 2.2.12
Mod Initialized: mod_BuildCraftEnergy 2.2.12
Mod Initialized: mod_BuildCraftFactory 2.2.12
Mod Initialized: mod_BuildCraftTransport 2.2.12
Mod Initialized: mod_BetterThenBuildCraft 2.00
Mod Initialized: mod_RecipeBook 1.1
Mod Initialized: mod_SpawnerGUI 1.1
Mod Initialized: mod_TooManyItems 1.1 2012-01-12a
Mod Loaded: mod_ModLoaderMp 1.0.0
CONFLICT @ -36
CONFLICT @ -10
CONFLICT @ -19
CONFLICT @ -4
CONFLICT @ -1
CONFLICT @ -2
CONFLICT @ -40
CONFLICT @ -41
CONFLICT @ -24
CONFLICT @ -43
CONFLICT @ -45
Mod Loaded: mod_FCBetterThanWolves 3.49
Mod Loaded: mod_BuildCraftCore 2.2.12
Mod Loaded: mod_BuildCraftBuilders 2.2.12
Mod Loaded: mod_BuildCraftEnergy 2.2.12
Mod Loaded: mod_BuildCraftFactory 2.2.12
Mod Loaded: mod_BuildCraftTransport 2.2.12
Mod Loaded: mod_RecipeBook 1.1
Mod Loaded: mod_SpawnerGUI 1.1
Mod Loaded: mod_TooManyItems 1.1 2012-01-12a
Mod Loaded: mod_BetterThenBuildCraft 2.00
ModLoaderMP 1.0.0 Initialized
Starting BuildCraft 2.2.12
Copyright (c) SpaceToad, 2011 http://www.mod-buildcraft.com
attempting to refresh unknown animation buildcraft.energy.TextureOilFX
attempting to refresh unknown animation buildcraft.energy.TextureFuelFX
attempting to refresh unknown animation buildcraft.energy.TextureOilFlowFX
Starting Better Then BuildCraft 2.00
CONFLICT @ 3806
CONFLICT @ 69
CONFLICT @ 70
CONFLICT @ 71
Done.
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Failed to initialize device AlienFx Backlight because of: java.io.IOException: Failed to acquire device (8007001e)
Failed to initialize device AlienFx Backlight because of: java.io.IOException: Failed to acquire device (8007001e)
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
Warning: Texture /btbmodtex/btbterrain01.png not preloaded, will cause render glitches!
I have tried every way to install this mod and would really like to know why it's just this one thing keeping me from playing with this fun mod.
try using optifine instead of mcpatcher; im using it and am having absolutely no diffuclties
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i know man. I just didn't think you have to be professional for a texture-pack post on a minecraft forum
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Edit: http://whm3d.deviantart.com/ this is my deviant art, here is my art expierence
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note: this texture pack is in heavy construction, the trap gui is jus a place holder
screenshots
screenshot1
(leather armor with stone cleaver)
screenshot2
(some of the weapons and armor the pickaxe is a hammer, and the axe is a saw)
screenshot3
again thats a pickaxe
screenshot4
some of the terrain, the daimond chainsaw (weapon)
and again the gui is a place holder
please leave some feed back :smile.gif:
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ok thanks
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try using optifine instead of mcpatcher; im using it and am having absolutely no diffuclties
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im having trouble, how do u power the mining well? i tried with both a wooden engine and an alternating redstone currentim such an idiot