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    posted a message on [WIP][1.6.2][1.5.2][1.4.7][Forge]Resource Engineering
    There is a new update for 1.5.2, and an update to 1.6.2 as well. 1.5.2 adds the ability to smelt vanilla tools and armor down for their raw materials in a pressure vessel. it also adds soul sand to the sifting machine.
    the 1.6.2 update simply takes those changes and pushes it into 1.6.
    Posted in: WIP Mods
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    posted a message on [WIP][1.6.2][1.5.2][1.4.7][Forge]Resource Engineering
    Quote from DogsRNice

    direwolf20 should see this

    That would be pretty sweet
    -kg6jay
    Posted in: WIP Mods
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    posted a message on [WIP][1.6.2][1.5.2][1.4.7][Forge]Resource Engineering
    Quote from jjjworley

    I've been using the sifter in 1.5.2 and I really like it and it works great! I especially like that I can turn sand into other resources. Thank you and keep up the good work!

    I'm glad people are enjoying the mod aside from the players on my server. Check out the OP, I pushed an update with some new features including Scythes, and the ability to make poisonous potatos.
    -kg6jay
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Quote from aeroc



    Thanks for mentioning that! I added them to the zip file, so they should be working once again. The download link is the same as before.

    Cool. I'll download and check it out when I get home this evening. I'll probably be adding it to my mod pack, as its been requested by several of my players.
    -kg6jay
    Posted in: WIP Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Why is there an AM_Power.cfg file if it automatically overwrites itself every time the game is launched? I keep trying to adjust the values for several mods in it, and every last time it disregards my settings and goes and uses the default. Defeats the entire purpose of a CONFIG file if you cant CONFIGURE it.
    Posted in: Minecraft Mods
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    posted a message on [WIP][1.6.2][1.5.2][1.4.7][Forge]Resource Engineering
    I added scythes for each of the standard vanilla tool materials as well as all 7 gems. They share the standard durability for each. They work similarly to the RP2 sickle, and were added as a replacement for our server due to a lack of RP2 for 1.5.2. To add plants to be harvested with it, see the plant whitelist option in the config, list the ID's separated by a space. Metadata is ignored.
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    I added your mod to my pack to check it out, but it seems that your GUI textures are missing from the zip. All I get is the 'missing texture' texture for them. I look forward to seeing a version with GUI textures. This is the 0.4.1 version btw.
    -kg6jay
    Posted in: WIP Mods
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    posted a message on [WIP][1.6.2][1.5.2][1.4.7][Forge]Resource Engineering
    Hey everyone, a new update here: I've finally gotten around to updating my primary development branch(1.4.7) to minecraft 1.5.2. All the features available in 1.4.7 are available, though nothing new has been added at this time. I should have some new content soon though, so don't forge to check in for it.
    -kg6jay
    Posted in: WIP Mods
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    posted a message on [WIP][1.6.2][1.5.2][1.4.7][Forge]Resource Engineering
    Quote from LAUAR

    It looks very cool... I hope they add it into the Feed the Beast modpack!
    And also can you please create a Wikia wiki? Because that wiki is a lot easier to edit, it has help files that are same for every Wikia wiki, it has a comment section for every article and it has even a forum built in!

    EDIT: You could make the tool recipes out of new items that are extremely expensive and are super complicated to make.

    My Wiki team and I will consider moving over to a wikia based wiki, although in my experience MediaWiki is just as easy to use, and I host some of the content for it dynamically which I cant do through an externally hosted source. If the popularity of the mod gets much larger we probably will move over, but right now the userbase/community is small enough that we all hangout on my IRC channel or teamspeak(Feel free to join us if you like)

    I'm glad to hear there is interest in the mod though I admit I havent gotten as much done on it in the last few weeks as I would like, life gets in the way sometimes.

    Im curious which tool recipes you are referring to. Right now the recipes vs tool abilities seem to be pretty well balanced based on group testing on my server. More detailed feedback would be appreciated.
    Thanks for taking the time to comment.
    -kg6jay
    Posted in: WIP Mods
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    posted a message on [WIP][1.6.2][1.5.2][1.4.7][Forge]Resource Engineering
    Added the Gem Tumbler, Thor's Hammer, and fixed a few bugs to the 1.4.7 branch bringing the build to 0.0.96
    Posted in: WIP Mods
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    posted a message on [WIP][1.6.2][1.5.2][1.4.7][Forge]Resource Engineering
    I added the sifting machine to the 1.4.7 branch for those interested in using it without wanting to upgrade a server or modpack considering the 1.5 update will take a while for some mods to update.
    Posted in: WIP Mods
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    posted a message on [WIP][1.6.2][1.5.2][1.4.7][Forge]Resource Engineering
    Quote from 1nfinitize

    It looks really interesting, could you give a comparison between the ores (armor and tools)? I know you have listed you strong they are but how do they compare to the vanilla ores, what is the exact number of uses?

    Good question, I updated the post with the current values for you. All of that information will also be in the wiki when I get all my items and blocks added(WIP).
    -kg6jay
    Posted in: WIP Mods
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    posted a message on [WIP][1.6.2][1.5.2][1.4.7][Forge]Resource Engineering
    I got the sifting machine implemented along with refined gems. I've pushed the 0.1.12 package to the main post. I dont have a crafting recipe for the sifting machine yet, it will be coming soon.
    -kg6jay

    Edit: Pushed 0.1.14 fixing a few bugs and adding a crafting recipe for the sifting machine. Check it out!
    Posted in: WIP Mods
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    posted a message on [WIP][1.6.2][1.5.2][1.4.7][Forge]Resource Engineering
    Quote from kokonus

    basicly the same as allot of starterprojects but a bit more advanced :) i especially like the supertools, but try not to make them too op as some people had with ee2? (i didnt mind)

    I missed the EE2 super tools, so thats partially why I made my how I did. Im still tweaking them a bit, but I do want them a bit OP :)
    My initial plan didnt involve the tools and armor but as I got started modding I decided why not. Half the fun of this mod for me is learning all these new things and making it all work.

    Ohai Pai..I need to give you credit for some of the textures, I'll get that updated in a bit.
    Posted in: WIP Mods
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    posted a message on [WIP][1.6.2][1.5.2][1.4.7][Forge]Resource Engineering
    Resource Engineering


    This mod can be broken down into 3 main areas:
    Gems/Tools/Armor
    There are 7 new gems the mod brings to the table. In order from weakest to strongest, they are:
    <Type> - <Durability> - <Harvest Level> - <Armor Durability>
    Turquoise - 64 - 1 - 5
    Onyx - 128 - 1 - 7
    Amethyst - 256 - 2 - 10
    Citrine - 512 - 2 - 14
    Emerald - 1024 - 3 - 19
    Ruby - 2048 - 3 - 26
    Sapphire - 4096 - 3 - 40
    Each gem can be crafted into the complete tool and armor set as well as decorative gem blocks. Also included are the complete set(including vanilla materials) of a new tool called a Scythe. The Scythe harvests a 7x7 area of tall grass/flowers/leaves in a manner similar to the Sickle from Red Power 2.

    In addition to the base gem tools, 3 new tools have been added:
    Super Shovel: Digs out a large section of targeted material in one blow. Useful for obliterating a gravel vein when mining.

    Super Pickaxe: Mines the whole vein of any targeted ore. Any block ID listed in the config will be mined as such. Default config is set up to include vanilla ores plus a majority of ores included by the FTB packs.

    Hammer: Mines a 5x5x5 cube centered on the block broken. Any veins of ore encountered(as defined by the config for the super pick) will also be mined in their entirety even if they extend outside the initial cube.

    Thor's Hammer: Mines 1 chunk of all ores and drops them at the targeted block. Durability: roughly 4 chunks. Recipe includes 3 each of the gem blocks, and diamond and iron blocks. I leave it up to you to figure out the recipe.

    All 3 tools will drop all broken blocks at the location of the targeted block.

    Gem Tumbler: A machine that refines the raw gems that come from mining the ores into refined gems that can be crafted into the tools and armor. Uses gravel as 'fuel'.

    Resource Extraction
    There are several machines whose purpose is to gather resources from otherwise fairly useless materials including dirt, gravel, and sand.
    Sifting Machine: Fill it with gravel sand or dirt and it will sift out the valuable metals and gems you care about. Has a chance to drop everything from flakes of metal up through whole diamonds and emeralds.

    Sluicing Machine(Planned):Use water to extract the last bits of valuable resources from your sifted dirt and sand. Will consume water and produce mud as a byproduct.

    Pressure Cooker: A high heat furnace fueled solely by blaze rods. Its purpose is to smelt down metal flakes into nugget and diamond chips into usable diamonds.

    Resource Creation
    This part of the mod adds a few new machines as well:
    Composter(Planned): This machine requires direct sunlight, a steady supply of biomatter(saplings, seeds, etc) and will produce organic compost for use in the Aerator.
    Aerator(Planned): This machine is used to combine mud, organic compost, and sand to create dirt.

    Wiki
    We have a wiki over at kg6jay.info/wiki

    Changelist
    0.5.10/0.6.2 - Added ability for vanilla tools and armor to be smelted down in the Pressure Vessel to give the raw materials back based upon percentage damage the tool/armor has sustained.
    Added blaze powder as a 1 smelt fuel for the Pressure Vessel
    Added soul sand to the sifting machine, will sift into blaze rods, blaze powder, gunpowder, ghast tears, magma cream, nether quartz and sand.

    Coming Soon:
    The Planned machines will be implemented.


    Downloads:
    1.6.4 Latest(1.0.22_Dev) - Direct
    1.6.2 Latest(0.6.2) - adf.ly Direct
    1.5.2 Latest(0.5.11) - adf.ly Direct
    1.5.1 Latest(0.1.14) - adf.ly Direct
    1.4.7 Latest(0.0.118) - adf.lyDirect


    Older Builds
    1.5.2 0.5.7 - adf.ly Direct
    1.5.2 0.5.4 - adf.ly
    1.5.2 0.5.1 - direct
    1.4.7 0.0.96 - direct
    1.4.7 0.0.90 - direct

    Installation:
    Requires Forge 9.10.0.801+(1.6.2), Forge 7.8.0.733+(1.5.2), Forge 7.7.1.624+(1.5.1) or Forge 6.6.2.534(1.4.7)
    Put the zip into your mods folder as per usual for forge mods.

    Screenshots:
    Pressure Cooker GUI:

    Tools and Armor:



    Credits:
    Code, Textures - kg6jay
    Textures - PaiKurosaki, LazDude2012
    Suggestions, comments, feedback is always welcome.

    Mod Packs:
    I give permission for the TechCraft FTB pack to use this mod. All others wishing to include the mod in your pack please contact me first.
    Posted in: WIP Mods
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