Would it be possible to add RecC support for RTG? In 1.1+, the custom trees, by default, spawn immensely dense and compact forests that appear overwrite RTG's, and cause so much lag that I've had MC actually crash on me. Another incompatibility I've noticed is the large mushrooms from RC do not overwrite, or add to RTG roofed forest mushroom generation.
Another issue with RTG that I've noticed, exists pre-1.1 [unsure if this happens post-1.1], is that the default structures have a fond habit of spawning on mountain/cliff faces, leaving great overhangs, or spawning over water when they shouldn't.
Would it be possible to hide entities (in the same way water is hidden)? I ask because Real First-Person Render adds in a dummy entity that gets in the way of WAWLA viewing things lower down.
The version in the modpack was fairly old, and recent versions(I remember v0.*.3.*+) got several performance improvements.
But.. was there still FPS impact on 1.9.4?
Then it would be another problem. Could I know how much degree the hits are on?
Yeah, performance hit was present in 1.9.4. I do not have the data from that version, but for MC 1.10, the FPS hit I have (since I haven't had anyone else try yet) is from ~330 down to ~60. I imagine this number to be the size that it is because I have boosted the moon and milky way fractals to 32 and moon size to 2.5, other than that, I haven't messed with the config to much (that I can remember). BTW, what does landscape fragments do in the config?
Oh, I didn't remember that. Also, does TFC crash on too big z value? That's interesting.
So would it be okay to do whatever when lattitude is over 90 degrees / under -90 degrees?
Then I'll consider to implement TFC-specific compatibility.
+ Longitude support is impossible, sadly, because minecraft has universal day on a world.;
Yeah, you should be pretty safe to do whatever after that point. Very few people go that far, and in my experience TFC crashes in that area as well.
I really want to ask, that does Stellar Sky still impact on performance? Since I only experienced up to 60FPS->40FPS decrease on the recent versions.
(Note: by recent version I mean, the ones for 1.9.4~1.10.2)
Stellar Sky gives a rather large performance hit, yes. Personally, I haven't experienced a huge hit from performance, but all those I know who use it from 1.7.10 to 1.9.4 have gotten fairly large hits. People tend to remove it from Technofirma due to lag, but that is in 1.7.
Thanks for your interest!
About TFC, yes I can do that, but I just don't like doing those 'hacks'. Also I don't know how to handle the cases when Z coord is too big/small. I wonder how TFC deal with it.
On Stellarium.., there does have been some progress, in Stellar API.
I'm certain that Stellarium will definitely be available in a month when Stellar API has gone through rewrite successfully.
ETA? I think the rewrite will take a month and half.
In issue #16 it details the way TFC calculates latitude from the z coord. Since TFC is only trying to simulate temperature variation from equator to pole, it does not overly care about having a small number. My guess for handling small/large numbers is to compress them to a near value. For instance, at 1 z the degree north would be 0.0022495501. At that point, I don't imagine the visible difference to be to great from 0 degrees. As for large numbers, in my experience, TFC tends to crash after going beyond +/- 45000, and even that is only 100 degrees north, so the numbers do not go into the realm of impossibility. Also, travel in TFC is not exactly easy, so to get there would take a lot of time. Players also have very little reason to do so, since at around 35000z the temperature bottoms out, not getting any colder, so the want to make a freezer, there is no point to go that much further in. Also, if I remember correctly, latitude only goes to 180 degrees, which with the calculation TFC uses is around 80015.9996437 on the z axis, a value very few [read: none] will go to.
Would it be possible to add support for Minecraft Flight Simulator? Currently, the planes entity shows up as its non localized form (entity.mfs.ftflightsimulator....)
Yes, I mean as a config option. I ask because I'm working on updating my modpack to 1.9 (I haven't asked for permission yet since I'm still planning out what's going to be in it) and would like to force the player to use this method of startup, at least for the wooden planes because I am trying to keep the tech feeling older and less developed.
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Would it be possible to add RecC support for RTG? In 1.1+, the custom trees, by default, spawn immensely dense and compact forests that appear overwrite RTG's, and cause so much lag that I've had MC actually crash on me. Another incompatibility I've noticed is the large mushrooms from RC do not overwrite, or add to RTG roofed forest mushroom generation.
Another issue with RTG that I've noticed, exists pre-1.1 [unsure if this happens post-1.1], is that the default structures have a fond habit of spawning on mountain/cliff faces, leaving great overhangs, or spawning over water when they shouldn't.
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Thanks for the info!
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Would it be possible to hide entities (in the same way water is hidden)? I ask because Real First-Person Render adds in a dummy entity that gets in the way of WAWLA viewing things lower down.
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In the BOPinCC config, there is this option: B:BoPBiomesOn=false
What does this do? I'm using 1.10+RTG, and the biomes already appear in world.
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For roots, would it be possible to detect the bottom log of a tree and then render roots coming from that block?
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Glad that it helped! Also happy to say that the update almost doubled my FPS.
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Here is the export file: http://www.mediafire.com/download/fpv69snbucs0swe/StellarReport.nps
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I can give you the specs, I'm also willing to help test if you tell me what you need (and how to do it for some things)
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Yeah, performance hit was present in 1.9.4. I do not have the data from that version, but for MC 1.10, the FPS hit I have (since I haven't had anyone else try yet) is from ~330 down to ~60. I imagine this number to be the size that it is because I have boosted the moon and milky way fractals to 32 and moon size to 2.5, other than that, I haven't messed with the config to much (that I can remember). BTW, what does landscape fragments do in the config?
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Yeah, you should be pretty safe to do whatever after that point. Very few people go that far, and in my experience TFC crashes in that area as well.
Stellar Sky gives a rather large performance hit, yes. Personally, I haven't experienced a huge hit from performance, but all those I know who use it from 1.7.10 to 1.9.4 have gotten fairly large hits. People tend to remove it from Technofirma due to lag, but that is in 1.7.
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In issue #16 it details the way TFC calculates latitude from the z coord. Since TFC is only trying to simulate temperature variation from equator to pole, it does not overly care about having a small number. My guess for handling small/large numbers is to compress them to a near value. For instance, at 1 z the degree north would be 0.0022495501. At that point, I don't imagine the visible difference to be to great from 0 degrees. As for large numbers, in my experience, TFC tends to crash after going beyond +/- 45000, and even that is only 100 degrees north, so the numbers do not go into the realm of impossibility. Also, travel in TFC is not exactly easy, so to get there would take a lot of time. Players also have very little reason to do so, since at around 35000z the temperature bottoms out, not getting any colder, so the want to make a freezer, there is no point to go that much further in. Also, if I remember correctly, latitude only goes to 180 degrees, which with the calculation TFC uses is around 80015.9996437 on the z axis, a value very few [read: none] will go to.
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TFC and Stellar Sky work fine together, but as a precaution set stellar sky's year length to match TFCs. TFC default is 96 days
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Thank you very much!
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Would it be possible to add support for Minecraft Flight Simulator? Currently, the planes entity shows up as its non localized form (entity.mfs.ftflightsimulator....)
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Yes, I mean as a config option. I ask because I'm working on updating my modpack to 1.9 (I haven't asked for permission yet since I'm still planning out what's going to be in it) and would like to force the player to use this method of startup, at least for the wooden planes because I am trying to keep the tech feeling older and less developed.