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    posted a message on [Forge][Tech][SMP]RotaryCraft - Machines, Power, Automation
    You had me at lasers and Portal light bridge.

    *runs off to install.*
    Posted in: WIP Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Just to let you know the C1 preview royally messed up liquids. Buckets and liquids do not render/update properly whatsoever.
    Posted in: Minecraft Mods
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    posted a message on Anyone know What is wrong with Forge?
    Quote from Mikko_blu

    Did you try a fresh install of Minecraft?


    Yep, This is the error from the fresh install, old one had the same error.
    Posted in: Java Edition Support
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    posted a message on Anyone know What is wrong with Forge?
    So I updated a bunch of mods and I also had to update forge, but now it will not load a existing world or create a world. I reverted to previous versions but it is not working. this is the forge error.

    cpw.mods.fml.common.LoaderException at cpw.mods.fml.common.LoadController.transition(LoadController.java:117) at cpw.mods.fml.common.Loader.serverStarting(Loader.java:703) at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:314) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at Reflector.callVoid(Reflector.java:278) at bdz.c(IntegratedServer.java:136) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849)
    Posted in: Java Edition Support
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    posted a message on FML crashing on world load
    These are the errors

    cpw.mods.fml.common.LoaderException
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.serverStarting(Loader.java:703)
    at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:314)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at Reflector.callVoid(Reflector.java:278)
    at bdz.c(IntegratedServer.java:136)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
    at fy.run(SourceFile:849)



    2013-01-27 11:58:32 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
    2013-01-27 11:58:32 [INFO] [STDERR] Exception in thread "Server thread" cpw.mods.fml.common.LoaderException
    2013-01-27 11:58:32 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    2013-01-27 11:58:32 [INFO] [STDERR] at cpw.mods.fml.common.Loader.serverStopped(Loader.java:761)
    2013-01-27 11:58:32 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.handleServerStopped(FMLCommonHandler.java:464)
    2013-01-27 11:58:32 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:559)
    2013-01-27 11:58:32 [INFO] [STDERR] at fy.run(SourceFile:849)
    Posted in: Mods Discussion
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    posted a message on If you were to write a history book about Minecraft what would lead up to Steve being spawned?
    Earth is destroyed by humanity, Steve is rescued by Herobrine and put into stasis for millions of years due to high levels of radiation. when Steve is placed back on earth many things have changed:

    1. Due to radiation most of the animals have been mutated in to "mobs", creeper, zombies, giant spiders. but some remain like cows, sheep, bats, pigs.

    2. Herobrine has created portal technology. brave people can travel to The End and The Nether.

    3. humanity is slowly regrowing. villages are starting to popping up.
    Posted in: Discussion
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    posted a message on Malware detection and Mincraftforum.net
    Quote from codemasterda

    the crazy thing is, I got a malware detected error when I clicked on this topic. could be an error on the system cause avast has picked nothing up on my end.


    I did too. -_-

    IE 9 opens this page up fine.
    Posted in: Forum Discussion & Info
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    posted a message on Malware detection and Mincraftforum.net
    So went to a topic in the Mods section today and I got this:




    Also I've noticed Malwarebytes has been blocking quite a few IP's from this forum.

    I did a full system scan/definition updates so it not my end that's the problem.

    (this is the topic in question)
    Posted in: Forum Discussion & Info
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    posted a message on Installing MultiMC in Ubuntu.
    So I have a partition on my laptop that U use for Ubuntu and I want to be able to install MultiMC on it. But I have no clue how to go about doing it. Read the directions on their site but I still don't know how to go about installing wxGTK.

    any help would be appreciated.
    Posted in: Discussion
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from PhyreStorm

    Hello Eloraam,

    I am Phyrestorm, I was wondering if it would be ok with you to use your RedPower 2 Mod in a Mod Pack a few friends and i are starting. It is called UD, "UnderDogs" for now, subject to change. This modpack is currently being made for a private server, However we might release it to public if we think it is worth it. So i am formally asking your permission to use this mod as part of our pack if we release it to the public. If i understand this post correctly to use this pack as private only that is ok. please let me know thanks. One last thing i am a Big fan of redstone in regular minecraft and when i was first introduced to this mod i was in shock. You have done great work. Thanks agian.

    Scincerly ~Phyre


    She is only letting FTB use her mod.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from cocoaguy

    yeah i am having that same problem im using the DW20 mod pack


    I tried to force a Aura regen but no dice.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    So I'm going to assume people are having the same "Aura nodes not generating when I create a new world" problem that I am.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] GuiAPI - An Advanced GUI Toolkit
    Quote from Ocelot_Toes

    Could you point me in the direction of a video, or give me some tips on how to install Gui API?


    1. Install forge

    2. Run Minecraft, load to main screen then close

    3. go to wherever your .minecraft folder is

    4. Move the GuiAPI mod into the Core Mods folder.

    5. Profit :D
    Posted in: Minecraft Mods
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    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Quote from ShaRose

    Sorry about the long delay on everything, after I finally got some time to work on updating I ran into a few snags with GuiAPI. Once I got that done, I thought it'd be easy. And then I remembered all those crashes with an NPE for FML's item name registry. And then I got that exception. And then I noticed that the problem was that FML was adding some instructions to the end of the item constructor which the patcher was wiping out.

    So long story short I need to mess around with the bytecode patcher again. Hopefully I'll get it out today though.


    Sweet. take your time.

    I been messing around with RP2 so I'm set for a bit :D
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Mathir_Girelad

    A what?


    OHS = Operator Head Space

    http://www.catb.org/jargon/html/O/operator-headspace.html
    Posted in: Minecraft Mods
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