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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    How to disable spam in logs, when generating a world tens of thousands of rows. Even the LogFilters mod doesn't help.

    [17:59:17] [Server thread/TRACE] [RTG]: Handling SaplingGrowTreeEvent in dim: 0, at: BlockPos{x=-102, y=64, z=327}, for: forestry:sapling_ge[tree=oak]
    [17:59:17] [Server thread/DEBUG] [RTG]: [SaplingGrowTreeEvent] Aborting: Sapling is not a sapling block (forestry.arboriculture.blocks.BlockSapling)

    ...

    Rows:

    Aborting: Sapling.....

    Finished handling.....

    SaplingGrowTreeEvent.....

    [SaplingGrowTreeEvent] Aborting RTG tree.....

    Posted in: Minecraft Mods
  • 0

    posted a message on Schematica

    Is there an alternative mod for quick construction of buildings with format .schematic?

    Posted in: Minecraft Mods
  • 0

    posted a message on Transferring things from world to world
    Quote from Hexalobular»

    Find a chunk (it might have to be a whole "region", I haven't messed with the file system in recent versions) in the world you're transferring things to that you don't care about messing up, it could be anywhere, thousands of chunks away if you want.

    Go to the same chunk/region in the "donor world", place some chests and fill them with the things you want to copy/transfer.

    Save the world.

    Copy the chunk/region file for that chunk/region into the "region" directory of the world you want to add stuff to.


    Or, if the things are available in the Creative menu or with commands just make a list and give yourself them in Creative mode in the new world, open the world to LAN if you have cheats disabled.



    Thanks for the chests. 25 chests from CompactStorage (24x12=288 stack) + NBTExplorer = 6 minutes and everything is ready, a clean world, but with my all items.

    Posted in: Discussion
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    posted a message on Transferring things from world to world

    ))) Things more than a million, manually I physically can not add. And the chunk to migrate to the new world will change ID of objects, and for example I instead of 1 stack of cobblestone, a new chunk will give 1 stack of dragon egg. I thought there is a mod that will record all the items and restore them by name. In the 1.7.10 version, seen that it's possible to do it using the disk from AE2 + preservation of the hot panel NEI.

    Posted in: Discussion
  • 0

    posted a message on Transferring things from world to world

    MC 1.12.2. How to transfer things from the world to another world (will change the ID items). There are JEI, RefinedStorage and others. Maybe with other mods? All items on the disc from RefinedStorage.

    Posted in: Discussion
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    posted a message on Schematica

    Why mods for version 1.7.10 in the folder (lines 39-42 in gist report). Remove anything not related to version 1.12.2. Schematic has nothing to do with it.

    Posted in: Minecraft Mods
  • 0

    posted a message on Server without enchantment on infinity

    MC 1.12.2. Tell me a mod with which you can disable completely the enchantment infinity.

    Posted in: Mods Discussion
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Pls help. MC 1.12.2 + Forge 14.23.5.2781(2,3,4) + OptiFine HD U E2 crash when running minecraft.

    Full log - https://pastebin.com/C1cpd7Sk

    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)

    After restarting the game spam in the log disappears. Name of world - " world." This error occurs by accident, the month was not at all))

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.15.2] Ruins (Structure Spawning System)

    Strange spam in the logs with hieroglyphs.

    [15:33:46] [Thread-920/INFO] [STDERR]: [atomicstryker.ruins.common.RuinGenerator$FlushThread:run:127]: java.io.IOException: Ñèñòåìå íå óäàåòñÿ íàéòè óêàçàííûé ïóòü

    [15:33:46] [Thread-920/INFO] [STDERR]: [atomicstryker.ruins.common.RuinGenerator$FlushThread:run:127]: java.io.IOException: Ñèñòåìå íå óäàåòñÿ íàéòè óêàçàííûé ïóòü

    [15:33:46] [Thread-920/INFO] [STDERR]: [atomicstryker.ruins.common.RuinGenerator$FlushThread:run:127]: at java.io.WinNTFileSystem.createFileExclusively(Native Method)

    [15:33:46] [Thread-920/INFO] [STDERR]: [atomicstryker.ruins.common.RuinGenerator$FlushThread:run:127]: at java.io.File.createNewFile(Unknown Source)

    [15:33:46] [Thread-920/INFO] [STDERR]: [atomicstryker.ruins.common.RuinGenerator$FlushThread:run:127]: at atomicstryker.ruins.common.RuinGenerator$FlushThread.run(RuinGenerator.java:83)

    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)

    All SSD is given for minecraft (64Gb). Renamed in "world" and the problem disappeared, very strange. "World" - work, "world1" or "my_world" - constant spam.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.15.2] Ruins (Structure Spawning System)

    @QuarterAnimal:[/b]

    No, no,I'm playing solo. Minecraft is on the way d:\Minecraft\data\.minecraft (my portable version on a separate SSD).

    Name world - world1. New game - all settings default. No spaces in path. Through the bat file launch

    "%CD%\bin\minecraft.exe" --workDir "%CD%\data\.minecraft"

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.15.2] Ruins (Structure Spawning System)

    Suddenly began to appear lines in the logs. Any opinions?

    ...............

    [17:45:53] [Thread-2560/INFO] [STDERR]: [atomicstryker.ruins.common.RuinGenerator$FlushThread:run:127]: java.io.IOException:The system cannot find the path specified

    [17:45:53] [Thread-2560/INFO] [STDERR]: [atomicstryker.ruins.common.RuinGenerator$FlushThread:run:127]: java.io.IOException:The system cannot find the path specified

    [17:45:53] [Thread-2560/INFO] [STDERR]: [atomicstryker.ruins.common.RuinGenerator$FlushThread:run:127]: at java.io.WinNTFileSystem.createFileExclusively(Native Method)

    [17:45:53] [Thread-2560/INFO] [STDERR]: [atomicstryker.ruins.common.RuinGenerator$FlushThread:run:127]: at java.io.File.createNewFile(Unknown Source)

    [17:45:53] [Thread-2560/INFO] [STDERR]: [atomicstryker.ruins.common.RuinGenerator$FlushThread:run:127]: at atomicstryker.ruins.common.RuinGenerator$FlushThread.run(RuinGenerator.java:83)

    ................

    Posted in: Minecraft Mods
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