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    posted a message on Applied Energistics 2 - Open Source
    Ok, all I want to be able to do is to make it work something like AE1. For instance, I can pick some item I've created patterns for (say something that requires 10 things to be crafted) and have it work. That's all I want. What I run into is when crafting anything that requires interfaces, only one item can be working at a time. Let's say I have a furnace and a grinder (from TE, or whatever other mod). I want to request a stack of coal dust and also a stack of cooked beef. I can do one or the other, but not both - even though they require separate machines. From what you are telling me, this means I will have to have a crafting cpu/storage for every single interface on my network to be able to use them efficiently. I'm better off ignoring AE2 (i.e. the new gregtech) and going back to doing stuff by hand. By the time I craft all the blocks I will need to make this work, I could just go back to barrel storage and do stuff by hand.
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Actually, I want them to be able to run in parallel and be able to make different items. Actually, the same problem happens when I try other crafting that requires external machines (i.e. an interface). If it uses an interface and is an item that has to be requested to be crafted, only one at a time can be done - unless I make multiple multi-blocks which seems to defeat the purpose of the co-processor (or the docs are not clear about what that block does).
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    I will give those links a try tomorrow when I get on and see what I can figure out. I've gotten the processors crafting, but I cannot do more than one at a time despite them using different devices (i.e. multiple inscribers). I'm guessing that the crafting co-processors aren't working, but couldn't get anyone in IRC to answer *shrugs*
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    So is there a list of things that don't work yet anywhere? I've been trying to get the multiblock to work with the coprocessors and for the life of me cannot make it craft more than one thing at a time (using ME Interfaces to external machines). I have been able to get multiple crafting operations going if I use molecular assemblers and multiple ME interfaces (and separate recipes appropriately) but would like to be able, for instance, to craft multiple things using the inscriber at once.

    Also, despite many repeated attempts (and even a pic from AlgorithmX2 that didn't help a lot) I still am unable to automate crystal growth using just AE. The annihilation plane always immediately pulls any seeds back into the system so they never grow.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    If you use the beta of Morph from iChun, you get the following crash when you kill an elemental and a demon blood shard should drop (using both 1.1.0 and the beta of 1.1.1 b7)


    [15:25:51] [Netty IO #0/ERROR] [FML/]: NetworkDispatcher exception
    java.io.IOException: Connection reset by peer
    at sun.nio.ch.FileDispatcherImpl.read0(Native Method) ~[?:1.7.0_25]
    at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:39) ~[?:1.7.0_25]
    at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:225) ~[?:1.7.0_25]
    at sun.nio.ch.IOUtil.read(IOUtil.java:193) ~[?:1.7.0_25]
    at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:375) ~[?:1.7.0_25]
    at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
    at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
    at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
    at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
    at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
    at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
    at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
    at java.lang.Thread.run(Thread.java:724) [?:1.7.0_25]

    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Honestly, I'm not sure in what way it is conflicting (given what Waila does I don't see how it could conflict) but when I have Waila installed I cannot craft as I had described previously. When I remove Waila it works just fine (this includes the newest release of Waila FYI). It behaves like it cannot find the molecular assembly chamber when Waila is installed, although that's just a guess. I'll keep poking at it and see what I come up with though.
    Quote from AlgorithmX2

    What kind of conflict?

    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Algo, I found a mod that was conflicting (Waila, of all things) and now my SP game is working - for the most part. There are still odd situations when I add to or remove from an existing network and things get weird (i.e. no power on blocks, that kind of stuff). I'm now working on getting this working on my little in house server (for my wife and I) and am back to the same problems again. Will continue debugging and trying to figure out what's going on. Just wanted to give you an update about Waila.

    Edit: Just updated to r1, build 42 and suddenly it's working reliably on both SP and SMP (provided Waila is not running).
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Okay, last post for the night lol.

    http://imgur.com/a/MRdVG#0

    That link has screenshots of the setup I'm using. Figured it's easier than posting a rather large world file. Items installed (from right to left, with nothing behind anything: Dense energy cell, inscriber, controller, drive, 2x2x2 crafting cpu (3 64k storage, 4 co-procs, 1 monitor), 1 fluix cable, interface, assembler. There are also 3 fluix cables above the controller for the panels (pattern, crafting, and interface).

    In this setup I have 2 patterns in the interface to the assembler. One is to convert oak wood into planks, and the 2nd is to convert planks to sticks. If I request either of these two items they get stuck in the crafting process (and one screenshot shows what the multi-block shows if you right click on it). Obviously I'm doing something wrong, but no idea what it is. I've eliminated all other stuff from the network just to make sure it's not a channel issue (I don't *think* I'm using more than 8 at this point). By the way, there is one stack of oak wood in the drive (as well as some other junk I've been playing with).

    One thing I'm not clear on is how many channels are available if two devices sit beside each other? For instance if you have the controller sitting next to an interface? Does that count as an 8-channel cable or more/less?

    I truly appreciate your help on this. I love this mod and want to get this version going :)
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    If you put an interface directly connecting to one of the storage blocks on the multi-block the interface terminal will then allow you to put patterns directly into the multi-block but they never work since they aren't connected to an assembler. At least that is what I suspect is happening. That or I'm completely misunderstanding the operation again lol.

    I'm also having weird issues when trying to connect an interface/assembler to the network. If the interface terminal says "AE2 cable and/or bus" and I put the patterns in that one, nothing will craft and the crafting monitor gets stuck (i.e. it shows the item to be built and what is in inventory but never attempts to craft). If instead the interface terminal says "Molecular Assembler" then it works just fine. Only difference so far that I can tell is the length of cable I am connecting. Will test more and let you know what I find.
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    What did you use to import the crystals back into the system? I'm trying an annihilation plane, but it pulls them out instantly. The other link includes a mod I know nothing about (grated hopper or something).

    I got the idea to put the interface on the crafting storage blocks here on this forum - and it works. When you do that you can use the interface panel and put patterns into that area - they just don't work - so that might be something you consider changing at some point (i.e. don't allow people to put patterns in that way). I tried that because the multi-block in AE1 let me right click the multi-block and put patterns in it so it seemed logical to try the same thing here *shrugs*.
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    I guess that's just a misconception on my part. To me when I hear AE2 I read it to mean AE1 + new stuff, not change how everything works *shrugs*.

    I did a lot more testing in my SP world and found the pattern. I think it's probably down to lack of docs on how the blocks work. As per someone's recommendation on here I had an interface attached to my 64k storage (for the crafting cpu multiblock) and had recipes in there assuming it would dole them out to various molecular assemblers as needed - however that doesn't work for anything beyond a single step. If I have zero interfaces on the crafting cpu (making it's storage useless - or so it seems right now) and have an interface on a single assembler, then I can do multiple steps just fine.

    Given the current setup, I'm confused about what purpose the storage blocks serve in the multiblock. I can't put patterns inside it like I could in AE1's multiblock. I understand that the co-processors are for multi-threaded building (being a CS grad I heartily applaud this!). So what is the proper way to connect patterns to the multiblock?

    I will be playing around with the crystal stuff soonish - too tired tonight. As for the charger, when I attempt to extract from it nothing comes out and the charged quartz hits the floor. Plus, IIRC, I couldn't get an interface to work - had to use something that could right-click the quartz on the block - thus the Thermal Expansion block. I will test this again tomorrow.

    Thanks for the quick response, and I really do like the look of the new blocks. Amazing job :)
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    I must say I'm liking the visual looks of AE2 so far. Not so convinced about the other changes though. The whole "channels" thing seems like something a greg-techie would say (oh no, it's not complicated enough!). As far as I could tell AE1 worked just fine and was balanced well enough to not need the additional complexity.

    All that said, I am working with AE2 on 1.7.10 and have watched the video linked on the website on how to use the crafting CPUs. So far I'm completely confused. I put a ME controller, drive, disks, energy acceptor, power source, and a 4k storage and a co-processor on the network. It can't craft anything at all and will not accept any patterns (oh yeah, did add a crafting terminal, pattern terminal, and interface terminal). So far this is completely different than AE1, which might be good to note on the web site (yes, I know AE2 is NOT AE1, but it sounds like an update, not a complete re-write).

    Finally, I put a molecular assembly chamber off an interface and voila, I can finally turn raw oak into planks. I then added a 2nd pattern to turn planks into sticks and ran into a problem. If I go to the main crafting terminal (where there is a stack of 64 oak logs) and request 1 stick, the crafting CPU shows it has the oak wood, and needs to process the planks and sticks but nothing ever happens. It just sits in limbo with no way to debug the problem.

    I eventually upgraded the crafting cpu multiblock to a 3x3x3 with an evenish mix of 64k storage and co-processors but still could never get anything beyond a single step to process. As long as it only requires the one step it's fine.

    I REALLY dislike the crystal growth process. Can't for the life of me figure out how to automate this and it's too slow - even with 4 growth accelerators and infinite power to it. I think the crystals idea is fine, but not being able to automate something in a mod designed for automation is pretty useless. This applies to the charger as well (tried autonomous activators from Thermal Expansion but ran into problems there either - trying to make charged certus quartz as my test world didn't seem to have any).

    So, anyone know how to address any of this?

    Edit: Sorry if I sound cranky, have been at the hospital every day for a month now and it's finally taking it's toll. Cheers!
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    FYI, if you have NEI turned on and the sidebar is visible, when you run out of ink no message will appear in the bottom right corner (or rather it probably appears underneath the NEI overlay).
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Okay, I'm thoroughly confused about how this research thing is supposed to work. I'm having several problems. First, I run out of research points. I've even resorted to switching to creative mode and putting every block on the ground and scanning it and I cannot start any new research (I only have nitor and wand foci). I have a total of 18 aspects in the table. I don't have the research for the deconstruction table, so have no way to get more research points! I think the research "system" needs another look at - or maybe the deconstruction table should either require no points, or maybe be the first thing researched to help eliminate this problem.

    Second problem. I can't start any new research. I had tried (as posted previously) to research the shock wand foci and failed because I pulled it out of the research table. Upon reinsertion I was unable to toggle on/off the aspects (fire and magic in this case) but was also unable to move any other icons in the mini-game either. I deleted that research note and tried again. Now, however, I am completely unable to start it. I know what i used to start it last time (magic) and that's not letting me start the research.

    Third, I cannot scan redstone or anything using it. I've literally scanned every item on the creative tabs for vanilla. What am I missing?

    I must admit that right at this point, I'm more annoyed and frustrated at it than having fun with Thaumcraft 4. I like the idea behind it, but think some work needs to be done to make the research system less hit-or-miss.

    I guess things are stored in the player data file, so I'm going to try removing my data file and see if that helps fix things.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Having a problem with incomplete research notes. I've started shock foci and have found 2 of the aspects that are used. Still seem to be missing one as the diagram won't complete (and I have tried moving things around).

    I took the research note out of the research table and put it in a chest to work on later. Came back, and now am unable to turn off the two aspects I had already found to move them. Have tried the same thing on other research and now am completely unable to complete any other wand foci than fire. Any ideas? So far I've tried logging out and back in, completely exiting the game, and deleting the research note (does on good as far as I can tell).
    Posted in: Minecraft Mods
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