• 0

    posted a message on [Solved] [Forge] Missing Textures After Adding Item
    My dude..... I like this mod, a lot. It's a stretch but I'm working on a mod and it would seem like it would mesh well with this mod.
    Posted in: Modification Development
  • 0

    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!
    If I'm following your tutorials correctly, blocks get their own classes but all items are created in one class, right?

    EDIT:
    Scratch that. Still understanding the the concepts of coding.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on MythoCraft [The Story of Minecraft]
    Quote from Alpvax»

    I haven't actually played AM2, so I'm not really sure how common that is, I was thinking a bit more common than Thaumcraft's Greatwood trees.
    I was thinking more like Thaumcraft, your "tier" would be based on your Mythopoeia, and your progress through the mod (i.e. lower tier players cannot see higher tier mobs, and they won't attack lower tier players, but they are still there for the higher tier players)
    I keep using the word "tier" as though it was a set number, but I was thinking a more dynamic progression, the more you progress, the more you can see, I just couldn't think of an apt word for it

    Yes, that's a great comparison, too. A bit more common than the Greatwoods. So, you think it would be better to use the Mythopoiea instead of the Mythobane?
    And I'm fine with the word "tier". When you watch as much battle rap as I do, the word "tier" is very common. But I'll send you a message and we'll work on the idea more.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on MythoCraft [The Story of Minecraft]
    Quote from Alpvax»
    Well I am definitely interested. Not much of a modeler, but I can code reasonably well. I do have a few questions though:
    What happens about multiplayer? Do the higher tier mobs only attack higher tier players?
    How common are the trees?
    What version of Minecraft do you want to support? (I would recommend 1.7.10+ with Forge)

    I've never had multiplayer in mind, to be honest. Never had much experience with multiplayer. I molded this idea, which is still a rough draft, around singleplayer.
    Now that you mentioned it, I was thinking about making it scale with the Mythobane. Maybe add its own experience bar, in a way, and the higher the level on your Mythobane, the more the higher tier mobs will start to attack.
    Think of the Witchwood Tree in AM 2 just a wee bit more common for the Elderwood Tree.
    Yes, I was thinking of 1.7.10, too. Just left it out to see what other people thought.
    I'm a pretty good with textures. I don't know about teaming up, but I could certainly contribute some textures as long as I have a general idea about them. I think this would be an interesting mod, frankly.

    Right on. I already have some pictures that you can look at, if we work this out.


    Thank you for your replies, gentlemen. Hopefully, we can make this work!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on MythoCraft [The Story of Minecraft]
    Asking for help.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on MythoCraft [The Story of Minecraft]
    MYTHOCRAFT
    The Story of Minecraft
    =================================================================================================
    Table of Contents:

    • Background
    • Opening
    • Story/Introduction
    • System
    • Items/Blocks
    • Mobs
    • Trees
    • Stones/Ores
    =================================================================================================
    Background:
    I am a young man that goes by many names (onisaiyan808, BarzillaKev, BlackKevin), but in this case, I am kdl808. My love for video games goes back as far as I can remember (I was 4 years old when I played my first video game; Mighty Morphin Power Rangers on the Super Nintendo) and when my love for a certain game grows strong enough, I will rise to the occasion and try to create something that I enjoy and hopefully others will, too.

    My first time trying to code/program was when I started playing Warcraft III and discovered the World Editor that came with the game. The game had its own scripting language called Jass and an enhanced, user-created version called vJass but I learned little of it due to the fact that there was an easier, but more limited way to program in the game called GUI triggering. I did, however, created a fishing system for WCIII that received positive reviews from the users at The Hive Workshop (http://www.hiveworkshop.com/forums/spells-569/onisaiyan808s-fishing-system-v-0-4-a-108038/?prev=search=fishing&d=list&r=20).

    Other than that, I've learn basic C++ in high school, teaching me how to read code, but my knowledge ends there. I'm in the process of learning Java at the moment. All my memory of coding in the past has faded. For now, I have to make do with my creativity, writing, and storytelling. Also, when it comes to anything with my name attached to it, I do my best to approach it with a mindset to make it as great and as professional-looking as possible.
    Opening:
    Hello and welcome. Thank you for taking the time to read my thread. Let's get started, shall we?

    I've been playing Minecraft for a couple of years now, discovering the existence of mods half a year later, and I've played many great mods from even greater modders in the Minecraft community. As much time they devoted into making these mods as immersive as possible, they also tend to make it a bit complex so, I've conjured up an idea for a pretty big, but simple mod that will attempt to add lore, history, and a story to Minecraft, adding new things and expanding on existing ones already in the game. The mod will heavily incorporate mythology, hence the name, to the already great game we all love so, in a way, this is my take on an expansion. The reason why I'm in this section of the forums is because for a mod of this scope and magnitude, I cannot do this alone, let alone a man that can't code well or make textures so, I am seeking two people that can so, that we can forge (pun intended) a team to make this idea come to fruition. I would like to go at this as professionally as possible so, if you are interested (serious inquiries only), please message me and I will let you in on more of the idea that I have. This is still a WIP so, not everything is final. More will be added and existing ideas might be altered. Again, thank you and enjoy!
    Story/Introduction:
    The folklore and history of Minecraft is unknown even to its oldest inhabitants. An odd but familiar world with lands as diverse as the creatures that roam them.
    Lately, new trees have begun to take root, with leaves as divine as the sun and bark that seem to have more age on them than their older counterparts.
    Even more creatures have started to appear, some more monstrous than animal-like, but you feel a connection to all of them, as if they can show you why you were put here, different from all the other Minecraftians that you've encountered.
    As you touch one of the new trees, a sudden sensation rushes through you, urging you to cut it down and craft something new from it. Mainly, a book...
    System:
    As you create a new world, you begin to notice new flora and fauna. These trees and other blocks can only be harvested by golden tools, finally giving more use to them. As for the creatures, they will not harm you and in turn, you cannot harm them because you do not pose a threat to them. It is only when you attain the Mythobane will certain mobs start to grow hostile towards you. To craft the Mythobane, you need to create a Shrine. To craft a Shrine, you need to create the Mythopoeia, the book that will guide you throughout MythoCraft.
    Items/Blocks:

    Shrine:
    FUNCTION:
    This block is where you do all the crafting for MythoCraft. It functions much like the Crafting Table but also like a Furnace in a way where it also requires Ichor. Luckily, everything costs only one Ichor to make.

    Mythobane:
    FUNCTION:
    A sword capable of slaying the mobs of MythoCraft. An important item because certain things are only accessible through this sword but the most unique feature about it is that you can siphon your experience into it, with every level allowing you to customize your sword to better suit any situation you encounter, but at the cost of having stronger mobs grow hostile towards you.
    Mythopoeia:
    FUNCTION:
    The book that contains everything about MythoCraft, from the mobs you encounter with a description for each and every one of them to the items that you'll make and how to make them. Without making this book, you will not be able to access the rest of the mod and what it has to offer, making it a must to make.

    Ichor
    FUNCTION:
    A common material used in most of the crafting of items. It is obtained from Elderwood Trees.

    Shadow Iron
    FUNCTION:
    A material made from regular iron. Also used in crafting and most importantly, the Mythobane.

    Sun Gold
    FUNCTION:
    Another material used in crafting. This time, it is made from gold and also used in crafting the Mythobane.
    Mobs:
    I will only list the names of the mobs and categorize them into types due to the amount of mobs I hopefully plan to add and the fact that this might not pan out if none are willing to team up.

    BEGINNER (Common):
    ELEMENTAL:
    Salamander
    Sylph
    Gnome
    Undine

    MAMMALIAN:
    Baku
    Catoblepas

    SERPENTINE:
    Basilisk
    Amphisbaena

    AQUATIC:
    Hippocamp
    Kappa

    AERIAL:
    Phoenix
    Roc

    DEMONIC:
    Banshee
    Imp

    INTERMEDIATE (Legendary):
    MAMMALIAN:
    Behemoth

    SERPENTINE:
    Hydra

    AQUATIC:
    Kraken

    AERIAL:
    Pegasus

    DEMONIC:
    Cerberus

    EXPERT (Humanoid):
    MAMMALIAN:
    Minotaur

    SERPENTINE:
    Gorgon

    AQUATIC:
    Ningyo

    AERIAL:
    Fairy

    DEMONIC:
    Oni
    Trees:
    Elderwood Tree:
    The most important tree of this mod. Used to craft many things and also supplies Ichor.
    Stones/Ores:
    TBA.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Random Structures Mod [Forge]
    HINT: Do not click the link, copy and paste it to the address bar.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!
    I'm on the textures tutorial and I did everything as you said but still don't see the texture on the item so my question is; what line of codes puts the item and the item texture together? Does it read the names of both item and item textures, sees that they have the same name and puts them together?
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!
    Quote from TheXFactor117»

    I think your environment is messed up actually. You may need to reset it up, as I don't think any of the Minecraft code got in.

    That was exactly it. LOL. Never been the best when it came to terminal/command prompt. Well, I'm more knowledgeable for it now. Still following your tutorials. Love it so far. Good stuff, ock.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!
    I think I've found out where I went the wrong way. I apologize for the inconvenience, sir.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!
    Salute. Good to know I haven't forgotten everything about coding from Warcraft 3 and that I'm facing the right direction but I'm not sure what I'm importing, good sir. Again, another screenshot. It gives me a few options but I don't know which one to choose.
    Yeah, I'm not sure what I'm suppose to be importing to make these markers go away. "Mod cannot be resolved to a type"
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.7 & 1.8] TheXFactor117's Forge Modding Tutorials | 20+ Tutorials | Actually Learn How to Make Mods!
    I'm on tutorial number 3 so far, doing everything as you said (hopefully) but still feel unsure about it. I'm getting multiple markers on certain lines and it's about annotations and items not being resolved to a type. What am I doing wrong? I have a feeling it's about the importing. A screenshot is attached to the post.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from MohawkyMagoo»
    I hate to say it but I think this mod is now dead

    Naw, man! Don't say that when I just discovered it!
    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    I don't know if this ha been asked nor am I going to look through all 135 pages of this thread so; is there a 1.7.10 version and is there another website that has all the mod's info? I love the look of this mod and it seems like everything is done properly and professionally.
    Posted in: Minecraft Mods
  • 0

    posted a message on Vanilla Expansion Mod: Adding more without changing the feel of the game
    This is OP. The more common materials make weapons that are stronger than their rarer counterparts?
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.