A Great server which i have spent a fair bit of time on the past week, steve, the admin is a helpful and friendly guy. I am located in North America and haven't had any noticeable lag in my time here.
Location where you live: BC (west coast)
Age: 18
Minecraft username: kbec7
Why do you want to join our server: Used to play a lot of minecraft but i stopped for a while and am now looking to get back into it, I've always preferred a vanilla or close to vanilla server over those with economies and all that stuff so i thought I would try this one as it was the first i saw in the forums.
Sorry if i am "retarded" according too you but i am young, plus you aren't my mother don't tell me what to do in life, I say what i want to say and you can shut the **** up.
Very
Thanks.
What do you mean youtube links?
Actually, if you "saying what you want to say" involves telling anyone with any criticism to "shut the **** up" then your violating forum rules, usually I wouldn't bring that up but people like you really get on my nerves.
Another use that I've just thought of is a very simple randomizer based on mob movement. The direction in which an un-disturbed mob moves is unguessable. RNGs made very simple, finally.
That's a great idea, I think that may well become the norm for randomisers in the future.
Since the new redstone block, tripwires came out, I've heard a few, okay, a lot of people call them useless, or, another pressure plate, but due to their ability to be placed in mid-air, and a unique property were webbed tripwires still activate the switches they are connected to in a straight line, tripwires have quite a few uses that are either not possible, or far more complicated.
1. A jump detector, a device that sends out a pulse if the player jumps (this isn't restricted to 2 wide rooms, and can be up to 19x19). This device can also be used as a damage detector in adventure maps or minigames, as every time you get hit and do a little jump, it triggers the mechanism (also applies for mobs)
2. A coordinate detector, while this could previously be done with spiders/wolves, a tripwire coordinate grid is much more reliable and works on every difficulty (so do wolves I know, but they require that you hit them first) this device opens up much in the way of redstone games/computers and interfacing with them.
3.a falling detector/occupied minecart detector, this device will trigger if a player falls through it, but more importantly, since minecarts don't trigger them, this serves as a detector for whether the minecart is occupied.
We already have quite a few of these, so making a new one which doesn't look to be very stylized, or bring anything new to the table isn't needed. Slapping an ad.fly link on it is just adding insult to injury.
EDIT: I checked again and apparently this is the recipe for an older version, someone might want to update the wiki on that.
2ND EDIT: I have a new problem, but I don't think this one is a bug, what am I doing wrong here?
Jeb should a kept Cocoa Bean Plants a Secret to see how long it would take people to figure out what the hell it is
But, Its pretty fun trying to find out what the hell is behind the cover!
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Age: 18
Minecraft username: kbec7
Why do you want to join our server: Used to play a lot of minecraft but i stopped for a while and am now looking to get back into it, I've always preferred a vanilla or close to vanilla server over those with economies and all that stuff so i thought I would try this one as it was the first i saw in the forums.
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Actually, if you "saying what you want to say" involves telling anyone with any criticism to "shut the **** up" then your violating forum rules, usually I wouldn't bring that up but people like you really get on my nerves.
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That's a great idea, I think that may well become the norm for randomisers in the future.
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1. A jump detector, a device that sends out a pulse if the player jumps (this isn't restricted to 2 wide rooms, and can be up to 19x19). This device can also be used as a damage detector in adventure maps or minigames, as every time you get hit and do a little jump, it triggers the mechanism (also applies for mobs)
3.a falling detector/occupied minecart detector, this device will trigger if a player falls through it, but more importantly, since minecarts don't trigger them, this serves as a detector for whether the minecart is occupied.
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Just having trouble getting the vis to flow, I have items in the enchanter, so shouldn't it be drawing in vis?
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2ND EDIT: I have a new problem, but I don't think this one is a bug, what am I doing wrong here?
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about 10 seconds.
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That's only the case because the feature isn't fully implemented yet.
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