Quote from jackatthekilns
I had the chance to develop my main base quite a bit. What I want to do over time is build a road system from my main spawn out to my scattered bases.
Quote from FlowerChild
Roads and land marks in general are a huge benefit with HC Spawn. In my current world, I have a single road/path that bisects the HC Spawn zone and in combination with a few landmarks here and there directing me towards it, it rarely takes me more than a few minutes to find my way back to original spawn when I die.
Especially when you use Packed Dirt, you can cheaply make roads as easily as you can quickly.
Quote from FlowerChild
Bang on man. I think a lot of players are too used to the "I want everything and I want it now" mentality of vanilla.
I think that's a mentality that stretches across all games, which is why in my opinion, Free to play games with an attached store are becoming more prevalent as they allow players to spend money to get what they want now, rather than working towards their goal.
At any rate: I came here to say that while i originally disagreed with the changes you had made since 4.50 or around there, i actually got a chance to start from the beginning, and i was utterly surprised at how fun it was to start, than i originally had thought it would be. I had a bit of a push when i started, i spawned very close to a witches hut, so i just guided the witch away, and took over the hut, giving me a free house and crafting table which you can see here and here. I had forgotten that creepers can blow up through fence, so i had to repair the front. I didn't do a very good job.
As i continued to play, i made more tools, mined and chopped some more stuff, the usual grind, but i had been finding that i enjoyed it to a noticeably larger degree. I used to start vMC worlds literally just for the first hour of hard game play, but i found myself stuck in that same age of a new virgin world, for so much longer than i had when i was playing vMC.
I had originally gotten really upset when i found out it takes so much more iron to make tools, but after my initial "I want everything and i want it now" Immature stage of thought, it occurred to me that i could now enjoy the early stages of minecraft for so much longer. After i had realized that, the iron change was immediately alright to me. It feels real. It feels amazing. For some reason, i love the early stages of BTW, but i can't explain why. I love daydreaming of all of the contraptions I'll build one day, and the glorious base I'll have. I find that it relates to my real life, where i am constantly daydreaming of the awesome man I'll be with, or that fancy computer I've always wanted.
I've started to have these thoughts more and more while i wait out the night, and it's become quite bitterly aware to me that Flowerchild is one hell of a game designer. I've never been in a game where i feel so much similarity between the artificial feelings of survival in the game, and the feelings that i face in real life. While i'm very much not in a witches hut in the woods in my real life, I'm still somewhat in the same position. I'm young, and i don't have very much to account for, and the nightmare that i may not be able to pay for food tommorow has manifested into the game as the nightmare that i may not be able to catch food. It's the weird similarities like this that i find make the game so very enjoyable, and the experience so much more rewarding. I'm not sure if Flowerchild meant for these similarities to happen, but even if he didn't he's succeeded in doing so.
A word to the author, Flowerchild: You're very smart. Much like my father, you have the intelligence and wisdom that I'm always afraid I'll never have. I remember you saying once, that the best way to start a project (RTH being the project you were referring to) is to just start and get it over with, and that's stuck with me ever since. It's helped me graduate High school, it's helped me look for a job, and it's helped me do alot of other things that i would otherwise procrastinate on. Little things like this make me afraid that I'll never be able to achieve the the amount of circumspection that you or my father seem to obtain so gracefully. It's not the fact that you've developed so many games, it's the simple actuality that such small little ways of thought can change so much about how you finish and accomplish things. It's probably a very dumb fear, absent of any real abhorrence, but it's something- again- that i think about in the small fragments of reverie that i have throughout the day.
So, in essence, thank you for the great game, and thank you for the amount of work, effort, time, and sanity that you put into this game, and the community.
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