My current crop of chickens have been doing quite well in their stone living accommodations deep underground and haven't starved to death yet.
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Jul 26, 2015Posted in: Minecraft Mods
I don't know what you mean by "joke", this looks pretty legitimate to me. Maybe you just haven't spent enough time crawling around the ocean depths to find it? I mean, nobody really seems to go looking down there, I bet there's all kinds of things down there nobody ever goes looking for.
Jul 25, 2015Posted in: Minecraft Mods
And they really do it
Along with encouraging player to go and taste every feature scattered around the world (Temples, Fortresess, Villages etc.), but have You noticed that there is still one absolutely no-go region? I mean that player probably won't never ever there - to Ocean Depths.
What ever happened to that old post about my adventures in the BTW underwater temples? They had diamond saws, steam power, and bootsies for the wolfsies feetsies.
May 22, 2015Posted in: Minecraft Mods
Guys, didn't you know? FlowerChild will update BTW to 1.7.10 as soon as he adds the diamond saw and obsidian tools to the mod! Of course, you'll need to restart the world, but you'll get free diamonds in the process! Just wait.
(I'm being sarcastic and ironic, for those who didn't get it.)
But we already have steam engines, diamond saws, and bootsies.
Mar 20, 2015Posted in: Minecraft Mods
Gamelord, the primary issue I believe is that based on your comments you seem to think we mind one way or another whether you play this mod or not. This mod was primarily made by FlowerChild for his own benefit in enjoying minecraft and like minded people who happen to enjoy the same kind of gameplay. The goal is not popularity so much as a sense of fully integrated gameplay and polish. The primary inspiration for Better Than Wolves has I believe been to live up to the potential of the early days of Minecraft Alpha before beds and charcoal were mainstays of the game. Overall concepts hinted at in alpha but never fully fleshed out were given a polish and deeper purpose in the overall tech tree beyond 10 minutes to diamond. For several updates, a lot of newer items have been added in here and there, but there's been very little purpose for most of them besides "hey check out this new shiny that does things". Vanilla doesn't have much of a challenge or a tech tree to it, and many features appear to have been added 'just because' without any real underlying meaning to them. This is the gist of the criticism it's been getting from what I see. Maybe if there's some underlying pattern you see in the features that truly adds meaningful gameplay you could share it with us?
As for your faith in humanity, it's misplaced.
I myself put mine inThe Device
Sep 15, 2014I believe Craftguide is one of the few mods that chooses to take pains to remain compatible with BTW, namely because all it really does is help minimize the time spent on the Wiki. TMI and NEI are both inventory mods, and pretty much do the exact same thing as creative mode anyway besides the Craftguide feature.Posted in: Minecraft Mods
Sep 11, 2014Having recently spent some time exploring TFC, the other total conversion mod, I've really come to appreciate a lot of design features that BTW brings to the table.Posted in: Minecraft Mods
Hardcore bedding and spawn mean you are constantly exploring the world and learning exactly what's available in every environment. Death is more than just a punishment for failure, it's also an opportunity to start fresh and establish another base of operations elsewhere in the world. You're driven to explore not just for extra resources to maybe climb a part of the tech tree someday, but to find your old bases and reclaim their unique regional resources.
The resource balancing system and emphasis on environmental control. Cobble in BTW isn't just cobble, it's WOOT COBBLE!. Dirt is: DIRT! YAY!. Whenever you collect anything, you automatically have something to either do with it, or something you want to do with it in the future. You never have too much of anything stockpiled about just waiting for a purpose that may never come. Due to the way dirt and stone are in TFC, blocking off and controlling tunnels is much more of a mid-game task there, while it's an essential part of gameplay in BTW.
Half slabs. Whenever I end up playing anything other than BTW, I always lament my lack of dirt half-slabs. Cheap, effective, energy saving devices that are great for landscaping to boot. Hardcore movement as well, having specific materials influencing what's best for a road and how really is just a wonderful thing.
Torches, hardcore darkness, and light in general. Light may be permanent once created, but it's not an insignificant investment to light up a large area until you get to nethertech or kilns. Even early on, you can light up for a while with enough precious logs chucked into the furnace. The Darkness is a tangible enemy you never really defeat, you just merely drive it back from the places you choose to reside.
Overall, I like the tactical mindset BTW tends to encourage, and how progression means more than upgrading from one material to another, but how the gameplay tends to change as well. Necessity is the mother of innovation, and innovation is greatly rewarded.
Sep 10, 2014Posted in: Minecraft Mods
- 10. - Hardcore Chicken - the player can only spawn chickens from eggs (not from breeding)
- 09. - Hardcore Lactation - player must wait for dairy cows' udders to refill before milking again.
- 08. - Hardcore Ores - smelting iron yields iron nuggets
- 07. - Hardcore Stratification - better picks are required for mining deeper
- 06. - Hardcore Hunger - players gets hungry even when standing still
- 05. - Hardcore Villagers - villagers are needed to reach the end
- 04. - Hardcore Buoy - crap floats (among other things)
- 03. - Spiders shot web - spiders can shoot spider web as an attack
- 02. - Hardcore Sheep - sheep DNA can no longer be altered with color dyes
- 01. - Hardcore Movement - player moves different speeds based on the floor surface
*00. - Hardcore Respawn & Hardcore Bedding. Without which, all the rest would just be fluff upon the basic model.
Sep 4, 2014Posted in: Minecraft Mods
Yup, exactly. The one with bootsies for the wolfsies feetsies.
Aug 7, 2014Posted in: Minecraft Mods
They just want to spread their tentacled love to the world around them in the most direct way possible. When you're able to return those feelings, that's when they take you to their hidden temple beneath the waves and beyond the stars.
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Oct 26, 2011Posted in: Minecraft Mods
This mod adds several new recipes, items and blocks all revolving around beer and it's creation. It takes about 5 beers to get you drunk at which point the camera movement switches to smooth. Beer heals 1 heart and if you are drunk can increase your health past the maximum up to 5 extra hearts (they don't actually show on the ui).
Beer information:Barley is your choice of grain to use in your beer. You plant and grow it in the same way as wheat and it requires the same conditions. Barley seeds are obtained from wild barley that spawns in newly generated chunks juts like tall grass.
Harvested barley can also be used to obtain more seeds.
To make something refreshing out of the barley you have grown you will need a barrel which can be crafted from planks and a couple iron bars.
When placed, the barrel can be interacted with in a similar fashion to a furnace. Simply place the necessary ingredients inside it to begin the fermenting process - which takes a little while - and it will yield a bucket of beer!
Obviously you can't drink your beer from a bucket, so I guess you will need to make yourself something to drink from.
With your freshly fermented bucket of beer and your newly minted mugs you are ready to pour yourself some refreshing drinks! Beer itself heals one heart (not hunger).
Wine information:You can't grow something from nothing so go harvest yourself some vines and get the seeds out of them.
Grape vines need something to grow up so you are going to need to make yourself some wooden trellises (supports).
Place the trellis down and then use the grape seeds on it to plant the base of a grape vine. It must be on top of dirt or grass to be planted.
If there is water nearby and a trellis above to support it the grape vine will grow upwards, but it won't grow taller than 2 blocks.
Harvesting the upper block will yield 3-7 bundles of grapes. Harvesting the base of the grape vine will yield a seed. When you harvest either it leaves the wooden trellis in its place still. Grapes heal one heart when eaten and can be crafted into seeds.
Before you can do anything with your grapes you need a barrel to ferment them in which you may already have from making beer.
Chuck some grapes and water into the barrel and leave it for a bit to ferment into a bucket of wine that looks suspiciously like blood.
Since you are a classy gent you can't drink wine from a wooden mug, you'll need some wine glasses.
You have a bucket of wine and some wine glasses. I can't imagine what comes next...
Wine heals 1 heart and gets you drunk faster than beer.
DownloadsModloader is required!
To install simply place the downloaded file into the Mods folder within the .minecraft directory.
DO NOT EXTRACT THE DOWNLOADED FILES
[1.1] SSP v1.0 - Download
These require ModLoaderMP which you can get here.
[1.1] [SSP/SMP] Client v1.0 - Download
[1.1] SMP Server v1.0 - Download
-sleeping sobers (for real this time)
-config file added again (but working this time!)
-updated to 1.1
-config file removed
-added config file for all item and block IDs
-fixed crashes including shiftclicking from barrel
-fixed barley and bonemeal
-added wine & associated blocks/items
-bonemeal works on barley/grape vines
-fixed texture of fully grown barley
-you can get drunk again
-fixed crashing when breaking growing barley
-updated for 1.0
-removed drunk icon on screen (it was glitchy and poorly implemented)
-new smooth camera drunk effect
-added drunk level
-added drunken tolerance for pain
-tweaked barrel recipe (requires iron)
-more input required for barrel
-hazardous effects of drinking too, too much
Suggestions are welcomed and appreciated, as I mentioned this is my first mod. Credit goes to Zrowny for the textures of the beer, mug and barrel. Credit to DELTA_1221 for the textures of the vines, grapes and wine glasses. Block IDs are 135-140 and item IDs are 2009-2018. It does have a config file that allows you to change all item / block IDs.
Blah blah copyrightThis document is Copyright ?(2011) of Stewiecraft (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.
If anyone wants to see any code feel free to message me about it.
If you support this mod, hit the !
Aug 11, 2015Posted in: Minecraft Mods
Kacov quoted me directly above with my own explanation as to why. If you want further info, there's close to two thousand pages of history here with which you can satisfy your curiosity, and the existence of which more than amply eliminates the need for further discussion on it.
Jul 26, 2015Posted in: Minecraft Mods
I've heard that you can find something something there that allows you to use the 5x5 crafting grid, the one that enables obsidian tools and pipes.
Mar 18, 2015Posted in: Minecraft Mods
Mason didn't tell you you "have no right to bear that opinion"
I believe he merely inferred that your opinion was worthless as you have yet to experience the mod.
"giving it a good look" will not give you any indication of the content.
The OP has gotten out of date and no matter how good the OP is, could not substitute the experience that the mod gives.
You call it "just another industrial mod" but as many, I doubt you would even survive the first night let alone progress to the content enough to get near mechanical power.
Feb 11, 2015Posted in: Minecraft Mods
You should REALLY just use MC 1.5.2 if you like the mod that much.
Making it work with the latest MC would be a walk in the park for Flowerchild.
However reworking and rebalancing the entire game to use the newer content would take a lot of time to get right; with a lot of the new content getting ripped out- to the point where its still effectively 1.4.7 (Remember nearly all the 1.5 content is ripped).
The end result would play no different to the version we have now; so there is absolutely zero point in porting forward.
Likewise as the entire game has been redesigned and rebuilt- with a lot of vanilla features axed- playing it with other mods is fundamentally impossible at a conceptual design level. Asking for this to work is like asking Grand Theft Auto to be playable with Farm Simulator and Super Mario.
Essentially Better Than Wolves in a unique game in its own right.
Feb 9, 2015Posted in: Minecraft Mods
Strange. Every time I've arrived in a reality comprised entirely of cubes and been surrounded by monsters, that's precisely what's happened. I've just been basing the mod on past experience and thus trying to making it as realistic as possible.
If you could post a screenshot of the precise runes/sigils/herbs and a copy of the various incantations you used to translocate, I'd be much obliged. Only thing I can think of is that there's some discrepancy between our methods that's to blame.
Jan 30, 2015Always best to assume that everything either is trying to kill you or may do so in the future. The trick is figuring out under what conditions the normally peaceful mobs turn on you. I think FC likes his players developing nervous ticks.Posted in: Minecraft Mods
I personally jump at small noises and for some reason I can no longer look at a jelly jar without flinching.
Jan 10, 2015Posted in: Minecraft Mods
Almost as if you can't have everything at once immediately in BTW
Nov 29, 2014Posted in: Minecraft Mods
No, they are very very serious, and I have a personal rule about never being sarcastic.
Nov 29, 2014Posted in: Minecraft Mods
In response, I'm going to share FlowerChild's patented design technique:
Step 1: Upon having any idea, ask yourself "why?". If the answer is "for realism", "because it sounds cool", "for additional detail", "to give purpose to a useless existing feature", or for pretty much anything other than "gameplay" or "because I'm drunk and think it's funny" (in which case take a note to remind yourself to ask "why?" in the morning), skip to step 4. Sometimes you have to ask yourself "why?" several times in a row, each time applying it to your previous answer until you really cut to the core of the matter and realize you're just manufacturing excuses to try and justify your own idea. Regardless, "why?" is a remarkably powerful question.
Step 2: If you have a solid answer to the above, ask "How much value does this bring in terms of gameplay?"
Step 3: If it brings substantial value in terms of gameplay, without detracting from the gameplay contained within other features (which becomes more and more problematic as a project gets bigger), ask yourself "is the amount of gameplay it brings relative to the amount of effort it requires to implement greater than the amount of gameplay I could generate with the same amount of effort applied to another idea(s)?"
Step 4: Throw out 99% of ideas, and repeat until you think of something that meets those criteria. This applies to my own ideas as well. I have a ton of bad ones, I just have become somewhat adept(with experience) at throwing them away before they do damage.
With the ideas you presented above, I stopped on Step 1, and I suspect you would have too if you had paused to ask yourself "why?" before posting them.
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