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    posted a message on Better Than Wolves Total Conversion!
    Having recently spent some time exploring TFC, the other total conversion mod, I've really come to appreciate a lot of design features that BTW brings to the table.

    Hardcore bedding and spawn mean you are constantly exploring the world and learning exactly what's available in every environment. Death is more than just a punishment for failure, it's also an opportunity to start fresh and establish another base of operations elsewhere in the world. You're driven to explore not just for extra resources to maybe climb a part of the tech tree someday, but to find your old bases and reclaim their unique regional resources.

    The resource balancing system and emphasis on environmental control. Cobble in BTW isn't just cobble, it's WOOT COBBLE!. Dirt is: DIRT! YAY!. Whenever you collect anything, you automatically have something to either do with it, or something you want to do with it in the future. You never have too much of anything stockpiled about just waiting for a purpose that may never come. Due to the way dirt and stone are in TFC, blocking off and controlling tunnels is much more of a mid-game task there, while it's an essential part of gameplay in BTW.

    Half slabs. Whenever I end up playing anything other than BTW, I always lament my lack of dirt half-slabs. Cheap, effective, energy saving devices that are great for landscaping to boot. Hardcore movement as well, having specific materials influencing what's best for a road and how really is just a wonderful thing.

    Torches, hardcore darkness, and light in general. Light may be permanent once created, but it's not an insignificant investment to light up a large area until you get to nethertech or kilns. Even early on, you can light up for a while with enough precious logs chucked into the furnace. The Darkness is a tangible enemy you never really defeat, you just merely drive it back from the places you choose to reside.

    Overall, I like the tactical mindset BTW tends to encourage, and how progression means more than upgrading from one material to another, but how the gameplay tends to change as well. Necessity is the mother of innovation, and innovation is greatly rewarded.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from jecowa»
    I was playing the new Minecraft 1.8 and found myself missing some features. So I put together a top-ten list of Better Than Wolves features that I wish were in vanilla:


    *00. - Hardcore Respawn & Hardcore Bedding. Without which, all the rest would just be fluff upon the basic model.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from AllenWL»
    We do?

    Oh, are you talking about the one you posted about? the one you go to by swimming with squids while holding a dragon egg and has wool boots, diamond saws, steam boiler/engines, and coffee beans that makes coffee for speed boost effects?

    Yup, exactly. The one with bootsies for the wolfsies feetsies.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    We already have underwater temples though.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Stupib, BetterThanWolves will always remain at 1.5.2, as at this point, if mojang releases anything that actually seems to fit in BTW, it would be far less work for FC to implement it himself considering everything else that would have to by ripped out of the game during an update.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Smosh, did you remember the sticks?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Arcadian, I think renewables like eggs, mushoom, and pumpkin is supposed to be the food source of previously populated areas. If you're new there and it's anarchy, I'd say start hunting for other players' bases. If it's co-op, just leech food from the others until you can get a farm plot going yourself.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from AllenWL »
    That said... squids toss people into the water?

    They just want to spread their tentacled love to the world around them in the most direct way possible. When you're able to return those feelings, that's when they take you to their hidden temple beneath the waves and beyond the stars.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    AFAIK, Flower is still plugging away at this, playing 7days, and working on idea for RtH as well. He did promise us one more major update, and there are things he's probably doing aside to keep his sanity going.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Let's review the rules of the world, shall we?

    1. Nothing exists unless you're close enough for it to matter. By proxy, nothing in the nether does anything until you're in there, mainly there's no point in computing a large space the player is not it.

    2. Any instance at all can go through a portal. Needless to say, it will end up in the portal on the other side. Because you usually go with them, you don't register the fact they haven't moved.

    So, when you allow a bunch of monsters to go from where you are, to a place where time is frozen, and a lot of them go there, needless to say there will be a large concentrated pile of monsters at the other end of that portal. Moral of the story: keep your tears in the fabric of the universe in a well defended location where nobody else can use it, and nothing else can come through from the other side.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from shilohturtle
    The first thing you'll learn around here is not to trust people.

    Nonsense, you can always believe everything you read here. After all, there's Absolutely Nothing to Worry About with this mod and its happy friendly wolfsies and bootsies.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild


    If you don't mind a bit of a spoiler, I think when you threw the original beans, it sprouted the plant without you noticing it. A mob or animal may have trampled the plant though which is why only the fruit remained upon your return.

    That makes sense, I saw a lot of ocelots around the area where I threw it, so they must have trampled on the seeds. I tried trampling on some of my own plants, but it didn't work very well, must be a low chance or something special about jungles...
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    So, I went to another one of BTW's underwater temples today and found some more items. An Orichalcum sword and some coffee beans. After planting myself a crop of the beans and growing them, I went to experiment with what I could make with them. Grinding them up and mixing it with a bucket of water then heating it yielded a bucket of coffee, which when drunk was like a speed potion. Later, while searching in the nearby jungle for cocoa and some fresh cows to try making a latte, I ran into a spider and panicked, accidentally throwing my precious beans before whacking the spider with my new sword. (I have my 'throw item' set to Q, and hit the wrong number on the keyboard when switching to my sword)

    I searched around afterwards to try to find my missing beans, but even though it hadn't reached the despawn timer they'd disappeared. A while later though, when I came back with my cocoa beans I found an item called "Kopi Luwak" on the ground.. I tried using it with the water again but it didn't work. Eventually I tried brewing a potion with it and wound up with a superior speed potion called 'Kopi Luwak Coffee".

    After all, we know FC loves speed potions and the effect they have on the game from his numerous dev diaries. It's only fitting that they should be such rare and special snowflakes as the people who use them. It's too bad I don't know how the Kopi Luwak got created, I'll have to stick with regular ground coffee for all my speed potions now.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    The only way I've been able to enjoy forgemods myself is through self imposed challenges, like combining IC2 and Forestry, while not allowing myself to use any tools beyond wooden and relying solely on trading, temples, and IC2's agriculture system to advance through their tech trees. Even with all that, death is still meaningless though when I keep popping up back at spawn, I wish we had a way to port over all the hardcore modes to the other mods.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    I suggest looking over the official forums, as The Wither has now been fully integrated into the tech tree. As for handling water channels, you can still I believe make use of vanilla behavior that causes two adjacent source blocks to create another between them. You may also want to take a look at the Screw Pump, a piece of late game tech used for moving water uphill with mechanical power.
    Posted in: Minecraft Mods
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