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    posted a message on [Portal]Aperture Labs B1.5_01 (Lab Two now available!)
    did you follow all of the instructions or just drop it into your maps folder?
    Posted in: Maps
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    posted a message on [Portal]Aperture Labs B1.5_01 (Lab Two now available!)
    Mod, Tex, Portal, WIP


    Lab One: http://www.mediafire.com/?e4vs17m836tukn5

    Welcome [subject name here] to Aperture Labs. Please enjoy your stay with complimentary liquid refreshment, nourishing nutrient paste, and waste disposal. All test subjects are advised not to leave the parameters of the testing area for such actions may lead to death. It also also suggested that test subjects not search for non-existent switches behind walls that may or may not exist and should pay no attention to the green lights beneath their bed.


    Lab Two: http://www.mediafire.com/?nn8qn777og71xxw

    Congratulations test subject on acquiring the Device despite a highly unforgiving testing environment and discouragement. The Aperture Science Foundation is required to notify you at this point that the challenges you have endured were completed in half the time by chimpanzees and the conditions of the test will only increase in difficulty as time goes on. Furthermore, test subjects are reminded that the Device cannot fire through glass and any attempts to leave the testing area will result in a decrease of your resulting cake at the end of the test.

    ----------------------------------------------------------------------
    Test Subject Applicants are required to follow the installation instructions listed below before entering the testing area:

    1. Acquire a fresh copy of your Minecraft.jar (Must be version Beta 1.5_01)
    2. Download the required mod package here: http://www.mediafire.com/?zm619b1u2npnfju
    3. Open your Minecraft.jar and delete the META-INF folder
    4. Place the required files where required by enclosed instructions
    5. Enjoy delicious cake

    Test Subject Applicants are also highly recommended to use the following texture pack (16x16), as testing conditions may appear distorted under ordinary circumstances: http://www.mediafire.com/?pw795b52k1bk975

    -----------------------------------------------------------------
    Test Subjects are reminded that Portal and Aperture Labs are the registered property of Valve and are not owned by the collection of primitive biological components posting this informative information display.

    Further credit may be attributed to the following Test Subjects of note:
    carlotta4th (For some textures and the Mojang symbol borrowed from the Precisely Portal pack)
    DJoslin (Transmitters, Trapdoors, Vertical Redstone)
    Ethereal (Original Elevators mod)
    Exandu (Updating Ethereal's Elevator mod)
    Hippoplatimus (Pistons mod)
    iChun (Portal mod)
    Kaevator (Slopes)
    Peronix (Peronix's mods collection)
    Pfaeff (Pfaeff's mods collection)
    Risgami (Modloader, Audiomod)
    Smith_61 (Minecraft Extended)
    Soundmaniac (Plasmacraft)
    SpaceToad (Buildcraft)


    Be aware that any difficulties in testing conditions may be attributed to human error, as humans are imperfect creatures. Unlike robots and highly advanced AIs, which are incapable of error.
    [] [] [] [] []
    [] :Red: :Red: :Red: []
    [] :Red: [] :Red: []
    [] :Red: :Red: :Red: []
    [] [] [] [] []
    Posted in: Maps
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    posted a message on Help finding a mod
    Unfortunately, it seems that the search function isn't working right now.

    Does anybody remember what thread had the "#Craft" craft mod in it? it was packaged with a bunch of other mods such as #fly and #minecart
    Posted in: Mods Discussion
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    posted a message on Risugami's Mods - Updated.
    I've just started fresh with a new version, which seems to work fine on its own.
    Then I deleted Meta Inf, gave it a test run. It still worked fine.
    Then I installed Modloader, and it gives the infamous blackscreen. I'll start testing to see if the version is off or something.
    I am currently running Windows 7.
    Posted in: Minecraft Mods
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    posted a message on [REQ] Under Lock and Key
    Although I don't have any modding experience, I thought of a rather nice idea that would be especially useful on multiplayer servers.

    The idea is that you could craft various keys of different materials, then right click either a chest or a door with the key to lock unlocked doors/chests and unlock locked keys/chests. Locked blocks would have an image of the proper kind of key needed to unlock them somewhere on the graphic and would have a hardness equal to that of the key used. This is to prevent people from breaking the chest/door by brute force or at least slow them down.

    The crafting recipe required would be:

    Where :Skeleton: = Material

    :Skeleton: :Skeleton: :Skeleton:
    [] :Skeleton: []
    [] :Skeleton: :Skeleton:

    Keys could be made out of wood/stone/iron/gold/diamond/obsidian. Thoughts?
    Posted in: Mods Discussion
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    posted a message on [1.6.2] Timber! - Cut trees down in one swing
    Quote from doebedazimzim »
    When I make the 103 ID block 154, it won't work also.

    Unless you have extra item IDs, the maximum block ID is 127.
    Posted in: Minecraft Mods
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    posted a message on [MOD] Jlee's PokeBalls 1.2_02_R1
    :Red: = Redstone dust, or perhaps netherrak.

    :Red: :Red: :Red:
    :obsidian: :Diamond: :obsidian:
    :Iron: :Iron: :Iron:
    Posted in: Mods Discussion
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    posted a message on [idea]running shoes
    Quote from huntingfurbys »
    Quote from theninja2443 »
    they make you faster they would be crafted like this
    :Diamond: [] :Diamond:
    :tnt: [] :tnt:


    Maybe not the best recipe. At least put the tnt on top. Cuz one step... KABOOM!

    It does make some sense though... The TNT propels you forward, while the diamond stops your foot from being destroyed.
    Posted in: Mods Discussion
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    posted a message on [REQ] Mining Laser
    I'd like to this this available as a block actually, you place a giant laser cannon block and when redstone power is applied it would fire a long range laser blast dealing damage to mobs/players and mining ore in range.
    Posted in: Mods Discussion
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    posted a message on [HELP]Some technical difficulties.
    Found my problem, it turns out I added Ayutashi's 3 custom arrows which were for version 1.2.3+
    Posted in: Mods Discussion
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    posted a message on [HELP]Some technical difficulties.
    There also seems to be an issue whenever I try adding a mod after having run the game once after deleting the META-INF folder.
    Posted in: Mods Discussion
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    posted a message on [HELP]Some technical difficulties.
    Like I said in the first post, I'm using an offline and non-updated version of 1.2.2, which I've ensured all mods were compatible with.
    Posted in: Mods Discussion
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    posted a message on [REQ+QUESTION] cloth to string
    viewtopic.php?f=25&t=73467

    from page 4
    Posted in: Mods Discussion
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    posted a message on [REQ+QUESTION] cloth to string
    Looking back in the list there are at least 2 mods that do so, at a 1 wool per string ratio.
    Posted in: Mods Discussion
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    posted a message on [HELP]Some technical difficulties.
    Hello, I've recently decided to add a group of mods to my minecraft game (offline, version 1.2.2) but there have been some difficulties with the infamous "black screen".

    The group of mods in question all use 303's mod loader, and consist of:

    303's arrow and grappling hook mods.
    The Sammiches mod
    The Obsidian Armor/Tools mods as well as the Diamond Powerfist and Tri-tool. (2.0 version) (all by Iwannawin)
    More Stackables v1.14
    Cheffcraft v0.9

    I have tried deleting the META-INF folder(both deleting the whole folder and just the Mojang files) but it hasn't seemed to help. Is there anything I might have missed? I made sure all versions of the mods were properly compatible with 1.2.2

    ~Kaze
    Posted in: Mods Discussion
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